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Number of Character slots in v2?

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Postby Tammuz » Sun Sep 09, 2007 4:11 pm

Burn wrote:You know, i'm sure at the time the increase to 6 active was an idea put forward by "them" because "they" were the highest players at the time and "they" needed more chances to ... you know ... "find loopholes in the game and be rewarded for them". ;;)


i don't really care about the active roster, for me it's all about expanding the team roster.
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Postby -Soundwave- » Sun Sep 09, 2007 4:23 pm

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Tammuz wrote:
Burn wrote:You know, i'm sure at the time the increase to 6 active was an idea put forward by "them" because "they" were the highest players at the time and "they" needed more chances to ... you know ... "find loopholes in the game and be rewarded for them". ;;)


i don't really care about the active roster, for me it's all about expanding the team roster.
I can agree to that, for me it doesn't matter how many are active.
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Postby Burn » Sun Sep 09, 2007 5:17 pm

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Tammuz wrote:i don't really care about the active roster, for me it's all about expanding the team roster.


It's clearly obvious why YOU want this to happen, everyone knows you have more characters than Flashback has vinyl pants.

However, in your honest opinion, what does it really do to benefit the game as a whole?
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Postby Tammuz » Sun Sep 09, 2007 5:58 pm

Burn wrote:
Tammuz wrote:i don't really care about the active roster, for me it's all about expanding the team roster.


It's clearly obvious why YOU want this to happen, everyone knows you have more characters than Flashback has vinyl pants.

However, in your honest opinion, what does it really do to benefit the game as a whole?


thats not true!i only have 35 characters, flahbacks got more vinyl pants than that!

the only marginal reason i can think of is to minimise the amount of time poeple have more free slots than available characters due to appauling performance.

like i said earliar, it's an arbitary value i don't see how it makes a blind bit of difference either way. except to players.

just like adding more alts to the database...
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Postby Jeep? » Sun Sep 09, 2007 6:10 pm

There's no point in shooting down an idea because you see no reason to go with it. If there's a valid reason not to go with it, sure, but not a single one has been presented.
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Postby Burn » Sun Sep 09, 2007 6:33 pm

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Tammuz wrote:just like adding more alts to the database...


Except that offers more variety to the game, and with the expanded alts we get expanded classes which gets away from the clones we have running around at the moment.

Jesus Prime-Rose wrote:There's no point in shooting down an idea because you see no reason to go with it. If there's a valid reason not to go with it, sure, but not a single one has been presented.


But there's also no reason to go with it "just because".

What it comes down to is there's no real benefit to it being added, and there's no real downside to it being added.

So it's either added, or it's not, whichever happens it's not really going to have much an effect on the game as a whole.

And I think most of us would fall into the category of "whatever happens happens" with only a handful wanting it or not wanting it.

And i'm in the "whatever happens happens" category with a hinge of "not really seeing the point of it but eh, whatever".
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Postby Jeep? » Sun Sep 09, 2007 6:43 pm

Well, I want it (as does Tam, presumably) so as to have room to create all the characters I have ideas for - though, to be fair, the 'non-combat character' idea I mention elsewhere would accomplish that and add to the game beyond the creative side.
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Postby Tammuz » Sun Sep 09, 2007 6:45 pm

Burn wrote:
Tammuz wrote:just like adding more alts to the database...


Except that offers more variety to the game, and with the expanded alts we get expanded classes which gets away from the clones we have running around at the moment.

Jesus Prime-Rose wrote:There's no point in shooting down an idea because you see no reason to go with it. If there's a valid reason not to go with it, sure, but not a single one has been presented.


But there's also no reason to go with it "just because".

What it comes down to is there's no real benefit to it being added, and there's no real downside to it being added.

So it's either added, or it's not, whichever happens it's not really going to have much an effect on the game as a whole.

And I think most of us would fall into the category of "whatever happens happens" with only a handful wanting it or not wanting it.

And i'm in the "whatever happens happens" category with a hinge of "not really seeing the point of it but eh, whatever".


i don't really see the point of having a bajillion f-16 alts, more alt classes, that's more to do with us having an expanded tactic list(though half of them i don't see the point as there just the current tactics we got, renamed) than more alt images.
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Postby Jeep? » Sun Sep 09, 2007 6:53 pm

Plus, on the gameplay side, at present, there's currently only 4 tactics, and 20 combinations thereof (I don't care if jets, shuttles and air animals cost things differently). Twelve characters covers most of those bases. V2 increases the tactic combinations many-fold, and twelve characters really isn't enough to try a lot of them.
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Postby Burn » Sun Sep 09, 2007 6:54 pm

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Jesus Prime wrote:Well, I want it (as does Tam, presumably) so as to have room to create all the characters I have ideas for - though, to be fair, the 'non-combat character' idea I mention elsewhere would accomplish that and add to the game beyond the creative side.


And THAT I could go with.

And Tammy, as far as alts go, the variety is nice but I think a lot of people just like to look at all the pretty pictures. :?
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Postby Jeep? » Sun Sep 09, 2007 6:59 pm

Burn wrote:
Jesus Prime wrote:Well, I want it (as does Tam, presumably) so as to have room to create all the characters I have ideas for - though, to be fair, the 'non-combat character' idea I mention elsewhere would accomplish that and add to the game beyond the creative side.


And THAT I could go with.

And Tammy, as far as alts go, the variety is nice but I think a lot of people just like to look at all the pretty pictures. :?


Yay, progress.
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Postby Tammuz » Sun Sep 09, 2007 7:05 pm

Burn wrote:
Jesus Prime wrote:Well, I want it (as does Tam, presumably) so as to have room to create all the characters I have ideas for - though, to be fair, the 'non-combat character' idea I mention elsewhere would accomplish that and add to the game beyond the creative side.


And THAT I could go with.

And Tammy, as far as alts go, the variety is nice but I think a lot of people just like to look at all the pretty pictures. :?


tis true...

see i knew if i argued long enough and good reason was bound to pop up eventually :P
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Postby Jeep? » Sun Sep 09, 2007 7:11 pm

Tammuz wrote:
Burn wrote:
Jesus Prime wrote:Well, I want it (as does Tam, presumably) so as to have room to create all the characters I have ideas for - though, to be fair, the 'non-combat character' idea I mention elsewhere would accomplish that and add to the game beyond the creative side.


And THAT I could go with.

And Tammy, as far as alts go, the variety is nice but I think a lot of people just like to look at all the pretty pictures. :?


tis true...

see i knew if i argued long enough and good reason was bound to pop up eventually :P


You mean if you argued long enough, someone else with a good reason was bound to pop up eventually? :P
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Postby Burn » Sun Sep 09, 2007 8:18 pm

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As long as Mr Kitty Rose is around i'm worried just WHAT may pop up. :?
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Postby Tammuz » Sun Sep 09, 2007 8:20 pm

Burn wrote:As long as Mr Kitty Rose is around i'm worried just WHAT may pop up. :?



ouch man...that really hurts.
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Postby Burn » Sun Sep 09, 2007 9:21 pm

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Postby Dr. Caelus » Sun Sep 09, 2007 10:14 pm

Hey! Why don't we reduce the number of character slots!

Obviously, if adding more would do nothing to improve the game or the players' experiences, and if there is nothing special about the number twelve, it couldn't hurt to reduce the number of characters!

The game would probably run a lot more smoothly if every player just had 1 bot! Even cutting it down to three could be a big improvement!
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Postby steve2275 » Sun Sep 09, 2007 10:24 pm

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Postby Burn » Sun Sep 09, 2007 11:05 pm

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Caelus wrote:Hey! Why don't we reduce the number of character slots!

Obviously, if adding more would do nothing to improve the game or the players' experiences, and if there is nothing special about the number twelve, it couldn't hurt to reduce the number of characters!

The game would probably run a lot more smoothly if every player just had 1 bot! Even cutting it down to three could be a big improvement!


Works for me! :grin:
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Postby Bun-Bun » Sun Sep 09, 2007 11:58 pm

Why stop there.

why don't we each have half a Duocon...
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Postby lkavadas » Mon Sep 10, 2007 3:12 am

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lkavadas wrote:I'd actually like to see it reduced to six and then just cut the CR time in half as well.



what's stopping you having just 6 members, now?


Nothing. My team only has six members.
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Postby Uncrazzimatic » Mon Sep 10, 2007 6:56 am

Bun-Bun wrote:Why stop there.

why don't we each have half a Duocon...


:lol: Why not indeed!
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Postby Burn » Mon Sep 10, 2007 7:09 am

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I'm on top! :grin:
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Postby Jeep? » Mon Sep 10, 2007 10:41 am

Burn wrote:They're both Irish. They both like TF's. They both love using super-glue. It's destiny!


I don't like using superglue. I once took a piss without realising I had wet glue on one finger after putting some Tyranids together.
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Postby Uncrazzimatic » Mon Sep 10, 2007 12:33 pm

Jesus Prime wrote:
Burn wrote:They're both Irish. They both like TF's. They both love using super-glue. It's destiny!


I don't like using superglue. I once took a piss without realising I had wet glue on one finger after putting some Tyranids together.


:shock: Ouch.
but also slightly funny.
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