
Initial disclaimer: We = The Mods and testing staff, not OS. He will always know better then us and will chip in if i'm mistaken, but ill try and answer these as best I can from what I know.
All that stuff is found in battles, mostly looted from corpses, and can then be converted directly to energon or sold/traded/used at a shop.neliz wrote:Keys.
Chance of X in Y of lost, what are the chances you can FIND them? how does the "scanning" work for alt-modes? only those you can find in your team or those that can be "purchased" (maybe during field trips?
The alt scanning has yet to be explained, but I would hypothesise think you will have a list relevant to the bot mode you chose, and you would gain access to more the same way as loot would be gained. (i.e. pried from your opponents cold dead fingers)
neliz wrote:Weapons cost will that be (slightly) related to "recharge"? since weapons can be free etc. Is recharge rate (say 180) timed or is that influenced but the bot.
Weapons will cost to purchase and require energon per shot. I'm not involved the weapons balancing/scripting so ill leave that to them to explain.
Yeah, that will finally be f1XXX0rz.neliz wrote:Will only "melee" weapons be based on strength?
neliz wrote:Does a blast radius affect "strafe"?
"Strafe" will be totally different and wont exist as it does in the current game, but there do seem to be varying AoE (area of effect, explosions), DoT (damage over time, poisons) and Nuke (single target insta-damage) weapons and tactics in HMW2 to blow **** up with.
neliz wrote:when you create missions, can you set the numbers or is that decided on your xp? just as factions able to enter the missions (fight)?
Until the map is revealed, I cant really answer that.
neliz wrote:Does a triple changer effectively reduce the amount of bots you can have? (robot points?)
Robot points are earned by scoring craploads of XP, and I believe there will be other ways to use then as well as the keys (not 100% sure though) so no, it shouldn't. All it will do is mean you burn through them faster.
neliz wrote:Are Counter attacks purely based on when a bot gets attacked or is it able to counter for a teammate?
The full list of tactics may well include that, there have been around 20 tactics discussed so far and im sure there will be more.
neliz wrote:How do faction points work?
They give you the ability to join and gain rank and bonuses within a faction. They are earned through fighting for the faction you wish to earn them for, I would assume that you can only gain points for one faction at a time but that has yet to be discussed.
neliz wrote:Health and Spark are seperate.. Health and Energon? or is spark used in say, Combining?
Health, energon and spark are 3 very different things with very different functions.
Unfortunately, I'm cant tell you what spark does as there needs to be some mystery to unravel, scooby.
neliz wrote:How can we move bots from one area to another? will we be able to "guard" areas?
This will be announced as we get closer to releasing the map module of the game, and is yet to be discussed.
A little from column A, a little from column B...neliz wrote:Are tactics (alt. mode abilities) trained or earned?
That, I dont know. Its possible there may be a form of tax to dodge but the economy is Burns turf so I cant really comment.neliz wrote:will the loot option influence your standing within a faction? as in, when you keep al loot to yourself?
And some of the questions from the others whilst I have a moment...
There will be many types of battle in HMW2, both against players and against Mobs in varying styles, it will be much less limiting that it was, and certainly better then it is now.Chronic wrote:Another thought I've been having for a while is that you should be able fight your own faction in the arena, or even pit your own bots against each other, even better would be if you were able to issue challenges to speicific targets rather than joining a queue
Such as keys that allow you to create triplechangers and ultra rare altmodes to find?Nickolai wrote:I think a great addition to this game would be some McGuffins. Rare collectibles that have an insanely low % chance of appearing whenever you do something like enter a mision, win a mission, go to an area, etc.
Its pretty likely, after all, most Transformer fans are collectors in one way or another...
Hope that helps.
Keep the question coming, we'll answer them as best we can...