Myth Wars WIP/sketch
Posted by Lord_Loqi Tue Nov 01, 2005 9:50 am
BillyBadAss wrote:Been working on Snarl's robot mode - here's an early sketch:
Curious, Does the right arm fold up into the head. It could fold together like the arms on energon sharkticon and form the lower neck. Then you can use the Scaleing on the throught to form a bracer on the for arm for an armor look.
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Posted by BillyBadAss Tue Nov 01, 2005 5:02 pm
Lord_Loqi wrote:BillyBadAss wrote:Been working on Snarl's robot mode - here's an early sketch:
Curious, Does the right arm fold up into the head. It could fold together like the arms on energon sharkticon and form the lower neck. Then you can use the Scaleing on the throught to form a bracer on the for arm for an armor look.
The right arm follows the spine in beast mode - its hidden under the "wings"..
If you look back on Page 3 - you can see the "wings" I'm talking about.
.billy
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Posted by Blastoderm Tue Nov 01, 2005 6:10 pm
Hmmm boxart style poses, hmmm I shall consider that idea probably for Depth Charge.
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Posted by TFmaster Tue Nov 01, 2005 7:09 pm
BillyBadAss wrote:Lord_Loqi wrote:BillyBadAss wrote:Been working on Snarl's robot mode - here's an early sketch:
Curious, Does the right arm fold up into the head. It could fold together like the arms on energon sharkticon and form the lower neck. Then you can use the Scaleing on the throught to form a bracer on the for arm for an armor look.
The right arm follows the spine in beast mode - its hidden under the "wings"..
If you look back on Page 3 - you can see the "wings" I'm talking about.
.billy
Actually, I personally asked Billy here to base the transformation off of the RID Sideburn mold since there were so many repaints produced of it it's very easy and cheep to come by the figure.
It's so anyone that was sculpting skills and wants to kitbash him they can. Easy referance material, decent size, loads of poseability so it would be fun to make for the creator.
I would eventually love to see someone, if not myself, takle this bad boy and bring him to life and this was just to bring it closer to reality.
Thus why the beast head is on the shoulder.(Car front bumper)
Thus why the arm folds up and becomes part of the chest.(It's where one wheel was before in alt mode.
Thus why the arm folds into the back and becomes the spine of the creature.
Easy material to work with.
Billy really does deserve props for making the transformation work so well.
TFM
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Posted by BillyBadAss Wed Nov 02, 2005 5:13 am
Ra88 wrote:Oh yeah, about Grimlock...Isn't possible to make the transformation much easier if you base it on that of Beast Machines Deluxe Primal? Since he's a humanoid and all...Just a suggestion, TFM and BBA.
Hah - I was thinking about it today.. but not for Grimlock - I was considering it for Sludge.
I dunno - TFM?
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Posted by TGping Wed Nov 02, 2005 6:14 am
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Posted by Ra88 Thu Nov 03, 2005 7:13 am
And another new character: Merio Trios, the M3 version of the Alpha Trion-bots and keeper of the Transformers bible seen in Beast Wars (forgot it's name). His beastmode? Merlin and his trusty owl.
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Posted by Destructor. Thu Nov 03, 2005 9:00 am
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Posted by Ra88 Thu Nov 03, 2005 3:17 pm



Merlin doesn't transform, but uses his owl as a sort of Breastmaster, think Duocon/Casetticon here.
As for Rampage's transformation: I want to make him look like a true beast, a monster in every sense of the word. . Transformation will be the same as TM Rampage, but the shoulderplates will stay behind the lobster claws, who'll become an extra set of arms. His beastmode neck will slide into the chest, and the jaws will open up before sliding the head out, going with that whole 'toothy collar' thing again, like with Desraco and Terrorpyre. His tail will split up to reveal the legs. Simple, but he'll have a nice "big chest and arms, even bigger claws and legs" look.
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Posted by Blastoderm Thu Nov 03, 2005 9:34 pm
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Posted by ShinMusashi44 Sat Nov 05, 2005 1:11 am
Here are the series timelines so far:
The main one that im working on. Which is mostly greek.
Egyptian
Chinese
The Dark Ages
Japanese
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Posted by ShinMusashi44 Sat Nov 05, 2005 1:33 am
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Posted by TFmaster Sat Nov 05, 2005 2:06 am
shinmusashi44 wrote:I also forgot to say that i wanted each series to have a sub-title. Like Myth Wars:The sands of time (which would be like the egyptian one) or Myth Wars:The dark Ages(which could be in medevil times) Those are just some example's. Everyone post your idea's.
Well, we reallt can't make stories without certain specifics.
First. How does it happen?
Second is who is ganna be in it? How limited will the cast be? Is it just ganna be BW Guys?
When is it ganna take place to begin and end with?
Why is this all Happening? What is the main outcome?
Who is ganna handle what portions of this story?...we need a story collaberation thread to keep track of what happens and when and how.
That's the only thing I see keeping this thing from really taking off. There is no structure or a real plan talked about/announced.
See I tried to handle all of the main details of who and why and how everything starts so that it leave us all open to do our own timeline stories with a large enouph cast to always have something fresh being done to keep it interesting and new.
I have no problem with other doing their own little stories but we need artifacts and plans and little plots to build the foundation off of.
My plans were the beginning and end major plots. I have plans to reveil at least one of the 13 and introducing the decepticon matrix and it's true purpose and a disasterouse outcome. I have items to protect or find that act with that outcome and plot.
There is alot of planning to solidify and say who is doing what when it comes to stories and how are they all ganna intertwine.
TFM
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Posted by ShinMusashi44 Sat Nov 05, 2005 3:22 am
First. How does it happen? ANSWER- same as question 4. answer there.
Second who is ganna be in it? How limited will the cast be? Is it just ganna be BW Guys? ANSWER-The cast of the main plot is ever changing so i can't really say on that. But the other stories can be any number. I would like the series to be just beast wars. Im pretty sure G1 characters were long dead by the time of Beast Wars.
When is it ganna take place to begin and end with? ANSWER-It will be after Beast Wars. But before Beast Machines. Since we are talking about time travel anything can happen. so while the beast wars characters are heading back home a million things can happen in time.
Why is this all Happening? What is the main outcome? ANSWER-I don't want to give to much away of the main plot. But the point of them going to earth is the Maximal high consul sends them on a rescue mission for primal and crew. But theres really another reason they went to earth. There will be corruption within the high consul. I don't want to give away the main plot of what goes on with earth and such. I can pm you if you want to know the story. But if i set here and give away everything about the story then there woundn't be a point in making a comic
Who is ganna handle what portions of this story?...we need a story collaberation thread to keep track of what happens and when and how. ANSWER- Yes we do. But i want to wait till everyone has said what parts they want to work on. I don't want a million threads about a million differnt stories. So let's wait till everyone says what they want to work on first.
The main thing i want, is for this to be Beast Wars.
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Posted by Ra88 Sat Nov 05, 2005 5:33 am
Well, as for my characters (also included a couple of title suggestions):
Greek (Wisdom's Rise and Fall): Rampage
Egyptian (Desert Seas and Swords of Wind): Blackarachnia
Chinese (The Serpent Empire): None as of yet
Japanese (Rising of the Crimson Sun): None as of yet
The Dark Ages/Europe (The Era that Time Stood Still/The Reign of Evil): Desraco, Meri Trios, Cariboria, Terrorpyre
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Posted by Destructor. Sat Nov 05, 2005 1:24 pm
Well, folks, here it is, this is an idea of how the menacing snake lord, Megazarak does look!
Now, it's obvious that this character is inspired by Universe's Megazarak, so his color pattern shold be the same, his alternate mode is the Jormungand serpent, a gigantic python that's black with red stripes across its body.
If some fixes can be made in order to make this design more possible, I'll do'em, it's just that I put the concept I had in my head in the paper ^_^
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Posted by ShinMusashi44 Sat Nov 05, 2005 2:26 pm
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Posted by The Librarian Sun Nov 06, 2005 12:19 pm
Well, I've been sketching again, this time to swell the 'con ranks:
A cunning, pyromaniac trickster with a Firebird alternate form. Goes by the name of Lockeye (with every pun intended):


Being based on Nordic/Russian myths, I'd guess that he falls under Fenrir's command. And there's every cahnce he started out as a mischievous Autobot/Maximal...
Enjoy!
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Posted by RavageX-9 Sun Nov 06, 2005 12:41 pm
shinmusashi44 wrote:I like that. The only thing i woould change is the arms. make the arms come out of the serpent neck. An example would be how the arms are on energon cliffjumper. But besides that it looks really cool.
I admit, they look a little strange. reminds me of that He-Man/MotU Skeletor from the new line. not a fan of it on that toy either.
I don't think it looks too bad here, but he could do with something a little better. I was going to suggest only having robot fore-arms come out of the snake neck, but maybe if you just had them retract at the shoulders so that his elbows would be where the snake head joins the neck. then he would still be able to extend his arms to attack.
personally, I always loved the lucky draw color scheme of that mold, in the black and dull olive and neon green and yellow and I think dark dark blue.
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Posted by TGping Sun Nov 06, 2005 11:17 pm
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