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Blurrz wrote:Down_Shift is a god...
Down_Shift wrote:Dude, you made it to Shredder? I only ever bested Metalhead like once..
Psycho Warrior wrote:Alpha Strike wrote:getting towards the end of a game, saving and then returning to find the file corrupted.
it's why I;ve never beaten ninja gaiden 2 for the NES.
Duke of Luns wrote:I have come up with another few:
I hate it in fighting games when the computer can pull off a really difficult move in the drop of a hat. For example, in Street Fighter Alpha 3(and probably other SF games), Bison can pull off the devastating "Psycho Crusher" and if your in mid-air/attack and don't have time to block it, it takes a WHOLE lot of life. I also dislike fighting Ryu Habusa in DOA 2. Habusa has a move where he kicks you up in the air, and almost every time he follows up by jumping up in the air, grabs you, yells "HAAAA!!!!", and does a spinning diving crash into the ground. It's a hard move to do, but luckily, isn't all that devastating.
My other stuff has to do with wrestling games. My wrestling game history is dated, most coming from PS1 and N64 A.I., so the gripes may have been corrected.
Annoyance #1 comes from WCW Mayhem. There's a really cool looking Mayhem arena on the title screen, but it can't be played, or unlocked that I know of! Why bother putting it in there if you can't play it?
Annoyance #2: Stupid A.I. partners/ opponents. In an elimination match with three or more people, whenever you go to cover an opponent, the other opponent will break up the pin fall. I cannot understand this mentality of the A.I., as I think they would find it beneficial for one less opponent to be in the match. Then there's tag partners that don't come into help you when your being pinned to break up the pinfall. And I hate tag matches, so long and annoying!
Annoyance #3: Ties into #2, but I feel it deserves a whole new category. The stupid A.I. that refuses to fight you harcore style. Let's say you don't want to fight in the ring, and want to get oustide and fight in the aisle way(assuming there is no count-out). Well, more often than not, the A.I. will decide that it doesn't want to do that, and will return to the center of the ring and stand there/taunt you until you get back in first chance they get. AGH!!! I hated that!
Blurrz wrote:Down_Shift is a god...
Down_Shift wrote:In WCW Mayham (was that the first 64 game WCW made?) you could do your finisher to someone like 3 times before they finally would stay down for a three count. The only three people in the game that could put people away for the three after one finisher was Scott Hall, Raven and Goldberg.
Duke of Luns wrote:Down_Shift wrote:In WCW Mayham (was that the first 64 game WCW made?) you could do your finisher to someone like 3 times before they finally would stay down for a three count. The only three people in the game that could put people away for the three after one finisher was Scott Hall, Raven and Goldberg.
Mayhem was the second to last WCW game ever made. The first WCW game for the 64 was WCW vs. nWo: World Tour. It was the first game to feature the popular 64 wrestling game controls(one button grapples, and then a simple direction + another button performs a move).
It was followed up with WCW Revenge, which I do believe is the best WCW game ever made(sadly, that's not a hard title to claim), but it was really good for a wrestling game.
Then for some reason THQ decided to update the roster and port PS1's WCW Nitro to the 64. I've never played Nitro 64, but I have the PS1 game Nitro and the sequal Thunder, and let me tell you, those two games have aged really, really, REALLY bad. Heck, I don't think they were that good to begin with, but I didn't have a 64 then and I was a big WCW fan, so I kind of accepted them.
After that THQ lost the rights to WCW or something to that extent, and they went on to make WWF Wrestlemania and No Mercy for the 64. EA acquired the license, and made two WCW games after that.
They made WCW Mayhem, which was decent, but wasn't as good as the first two 64 titles. I was actully thinking about pretty cool but poorly implemented feature that you could actually recreate a pay-per-view event by putting in a code. It didn't pan out too well, specifically because the event Mayhem took the place of World War III that year, and when you went to play the pay-per-view Mayhem, the arena was World War III. Oh, and the backstage, which was the really huge feature in the game, was only a random single square room with no interactivity, and the only reason to go back there was to get the taser. Ah the taser, that's a bit of wrestling nastalgia for me.
After that, they put out WCW Backstage Assault. Now I am going to rightly assume this game was rushed out of production for two reason: 1. It was released in the twilight months of WCW, and recieved very little promotion besides "sponsoring" a Pay-Per-View and getting a few mentions on the show. There wasn't even a commercial. 2. The graphics were actually WORSE than Mayhem's were(I'm going by the PS1 games here). It's kind of sad, cause Backstage Assault was really a pretty novel game. No ring, instead you ran around backstage. And you could pull the sinks off the wall, knock the mirrors to the floor, break up tables and weight benches, etc. There was a PS2 game planned that looked really,really cool(I still have the PSM it was featured in, I could scan it if anyone wants to see what it would have looked like, concievably), but WCW went under, and the game never saw the light.
Minor "Did you know": There's an early game for the PS1 called "Power Move Pro Wrestling" that was done by Yukes(developers of the Smackdown series), that you can clearly see how it laid the seeds for the Smackdown engine.
Blurrz wrote:Down_Shift is a god...
Zombie Starscream wrote:Oooh! Oooh! (Waves hand excitedly) I got some more!
Games that you wish you could play, but sadly don't come for your console or computer. (i.e Transformers- I have a computer and X-Box, but no PS2)
Games whose enemies use the same 5 phrases over and over AND OVER AGAIN to taunt you. Sometimes this is used in a good way, when the VAs have very good voices/dialog and it actually adds. (i.e. Halo and Jedi Outcast) But there are times it becomes extremely annoying, when it is done with VAs with bad voices/dialog. (i.e Jedi Knights: Jedi Academy)
83457W422102 wrote:Here's an annoying thing: games whose bug- and hacker-filled betas you can play for free and do your best to help the company fix up their product, only to have to wait to get new items/characters/map/game modes which you have to pay R/L money to access. Gah!
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:83457W422102 wrote:Here's an annoying thing: games whose bug- and hacker-filled betas you can play for free and do your best to help the company fix up their product, only to have to wait to get new items/characters/map/game modes which you have to pay R/L money to access. Gah!
Exteel, right? That happens to suck. But I'll be getting a job this summer, and I'll only be saving up for a car (Which my uncle already owns, a broken down ol' Lincoln. Spend a couple thousand for repairs, and the thing'll be my pimpmobile) and insurance for said car, so I'll probably have money to drop on extra stuff for Exteel.
But hacker-filled? I didn't know about that.
83457W422102 wrote:Shadowman wrote:83457W422102 wrote:Here's an annoying thing: games whose bug- and hacker-filled betas you can play for free and do your best to help the company fix up their product, only to have to wait to get new items/characters/map/game modes which you have to pay R/L money to access. Gah!
Exteel, right? That happens to suck. But I'll be getting a job this summer, and I'll only be saving up for a car (Which my uncle already owns, a broken down ol' Lincoln. Spend a couple thousand for repairs, and the thing'll be my pimpmobile) and insurance for said car, so I'll probably have money to drop on extra stuff for Exteel.
But hacker-filled? I didn't know about that.
I wasn't talking about Exteel. I was referring to Gunz, WarRock, and many of those Korean-imported translated currently-in-beta-stage RPGs.
And good luck with the car!
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:But it's a Lincoln 1978 Continental Town Car. That's gotta count for something.
83457W422102 wrote:Shadowman wrote:But it's a Lincoln 1978 Continental Town Car. That's gotta count for something.
Now that's old-school!
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Blurrz wrote:Down_Shift is a god...
Blurrz wrote:Down_Shift is a god...
Down_Shift wrote:DO A BARREL ROLL!
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