Agamemnon wrote:Yeah, I remember having the discussions about the alt modes before. I think I concluded, and some agreed with me, that these guys are not really transforming into animals to hide, hence don't need ultra realistic beast modes. More, I believe they wanted to look really mean and scary, so used approximated mean looking animal figures to just make Autobots shake in their cyber boots before leaking hydraulic fluid down their legs as they are stomped/run over/ripped to shreds. (This also makes sense as a bull and rhino are herbivores.) I sill love these guys and had a lot of trouble splitting them up from Predaking. (That said, I could never really play with him as Predaking....too big. So, I don't know how you are handling it, WJ-88, with
oversized KOs...
) But now that they are individual bots again, I have them holding that other 3P kit with the extra guns. They are awesome Voyager figures!
I dont have anything against the fact they dont look like organic animals, my problem is more with the fact that the small and thin legs of Bovis and Fortis take away from how menacing they look. At this point I would have preffered their robot legs convert to animal legs, kinda like how Thunderton's lion mode. Its not a great lion mode, but the limbs look proportional. And that would work wonders for fortis and Bovis.
And yes, my Oversized feral Rex is big but the simplicity of each member works well for that. It doesnt take long to build up and 3p toys are more meant to be posed and not necessarily played with so when I get him in a pose that wont fall over I consider it a job well done for what it is. And if I want to play with them, I can always take em apart. You think they look menacing and awesome as voyagers, you should see them as leaders, autobots would pee their pants. I now feel like just using them as giant goons in a fight scene whenever the Deceticons attack the autobot base. Plus, they can double as MP Predacons/Predaking, which is also awesome
I did try putting Talon in the back but it didnt work. The chest pieces seem like they can be pushed up but I dont have enough clearance with the head. Maybe its something the KP messed up, I dont know. If anyone can get the chest plates up past the head, let me know. You need that to have a peg long enough to attach solidly to the back.
That Bot wrote:Anyway. MMC announced at the beginning of the project that both legs and both arms would be sharing molds, so I wasn't disappointed by that, rather, I was impressed with how much they still managed to set them apart with sculpting differences and deco choices and different configurations (you can fold the shoulder armor backwards on Bovis and Fortis to make their arms look different from each other, and you can have one of them upside-down in alt mode). in fact even knowing that Tigris and Talon share a core mold, I only now am really looking closely at them and seeing how many parts they have in common and what's different between them.
I am pretty certain they were referring to Tigris and Felisabre sharing molds as the arms, since I Talon is a different mold entirely. It shares some similar engineering but that same engineering is found in all the figures. Actually that is how I have him configured now, with the 2 symetrical arms and legs. He looks pretty awesome.