Modpost: Fixing the Autobot altmode issues
Modpost: Fixing the Autobot altmode issues
Posted by Psychout Thu Jan 10, 2019 3:50 pm
You have a ton of altmodes that don't work. Seibertron has been contacted about this issue, but for various reason has been unable to get it sorted yet.
We need to get this **** sorted.
So, as an interim measure and to allow you to continue playing with altmodes and classes you actually want to use, over the next few days I will be manually going through your altmode list behind the scenes and switching a bunch of them from the broken subset (common) to one that we know works (core) until the error goes away.
This will take time, but I will do everything I can to do it as quickly as possible.
If you have any (serious) requests for common alts you want switched to core immediately to allow you to reset, or any requests for specific ones you definitely want available, please list them below.
On behalf of the admin here, I'd like to apologise for how long this issue has taken to fix, and assure that we are still chasing it up with Ryan.
Thanks,
Psych.
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Psychout Thu Jan 10, 2019 3:55 pm
Bun-Bun wrote:Dangerous Land Animal
In addition to that there are alt classes with no core alts and only a small percentage of rares thus unduly restricting access to them
Fast Air Animal
Fast Insect
Ferocious Air Animal
Ferocious Sea Creature
Helpful Insect
Hovercraft
Opportunistic Insect
Repair Tank
Tough Insect
VelociraptorBattlestation - 71% Common
Dangerous Air Animal - 75%
Helpful Sea Creature - 80%
Nimble Air Animal - 85%
Nimble Sea Creature - 75%
Space Shuttle - 80%
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Phasewing Thu Jan 10, 2019 4:40 pm
Maybe open
that up, been wanting to switch one of my guys to a heavy assault vehicle, but the current one is ickkkk.As in suggest alts already in there to other classes, or?Psychout wrote:feel free to suggest additions.
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Psychout Thu Jan 10, 2019 4:56 pm
as in, other common alts not in those classes that you can't get to and need. If you sneak a rare or two in there and I don't notice then I won't complain considering what your faction has had to put up with recently, I think you guys deserve a bit of a break.Phasewing wrote:Ugh, thank you Psychout. Also grats on modship again.
Maybe openthat up, been wanting to switch one of my guys to a heavy assault vehicle, but the current one is ickkkk.
As in suggest alts already in there to other classes, or?Psychout wrote:feel free to suggest additions.
(Id love to be able to facilitate a wish list, but we've got a few things we need to straighten out first. Once I've got this sorted, we've got the weapons needing a long-overdue overhaul to go yet...)
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Bun-Bun Thu Jan 10, 2019 5:09 pm
thought i posted with my requests
guess it was eaten by the inturwebz
i'll try again the next time i'm on a real compy
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Re: Modpost: Fixing the Autobot altmode issues
Posted by S.o.L. Thu Jan 10, 2019 6:47 pm
https://www.seibertron.com/heavymetalwa ... tmodes.php
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Bun-Bun Thu Jan 10, 2019 7:05 pm

and this from the mega land animal category please
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Psychout Fri Jan 11, 2019 7:16 am
Please feel free to make any further requests you would like to be available to you, as you're still missing a ton of alts here!
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Re: Modpost: Fixing the Autobot altmode issues
Posted by steve2275 Fri Jan 11, 2019 7:23 am
but it wont get any worse"
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Optimus_Prime007 Fri Jan 11, 2019 1:17 pm
From the Heavy Rescue Vehicles can you add:

From Mega Land Animal can you add:

The Space Shuttle and Bases were my other requests. Luckily most of us bots all want the same things, for once! ....Well there are about 5 of us so....

Master Of Ownage
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Psychout Fri Jan 11, 2019 1:51 pm
Had to look up who he was, not heard of him before.Optimus_Prime007 wrote:I see you added the Prime Alts like we talked about.![]()
I'll sort your other requests shortly.
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Optimus_Prime007 Fri Jan 11, 2019 2:00 pm
Psychout wrote:Had to look up who he was, not heard of him before.Optimus_Prime007 wrote:I see you added the Prime Alts like we talked about.![]()
Who? Me? lol

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Re: Modpost: Fixing the Autobot altmode issues
Posted by steve2275 Fri Jan 11, 2019 6:50 pm
but it wont get any worse"
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Psychout Sat Jan 12, 2019 2:12 am
steve2275 wrote:how about battle ships 275 and 925
Done and done.
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Phasewing Sun Jan 13, 2019 4:11 am
Light Rescue Vehicle -
(172)Helpful Land Animal -
(621)Opportunistic Air Animal -
(438)
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Psychout Sun Jan 13, 2019 4:56 am
Phasewing wrote:Could you consider opening these up as well?
Light Rescue Vehicle -(172)
Helpful Land Animal -(621)
Opportunistic Air Animal -(438)
All done XD
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Re: Modpost: Fixing the Autobot altmode issues
Posted by steve2275 Sun Jan 13, 2019 4:41 pm
but it wont get any worse"
Psychout wrote:Phasewing wrote:Could you consider opening these up as well?
Light Rescue Vehicle -(172)
Helpful Land Animal -(621)
Opportunistic Air Animal -(438)
All done XD
affirmative
or a karma chameleon
BEAT L.A.
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WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Re: Modpost: Fixing the Autobot altmode issues
Posted by S.o.L. Sun Jan 13, 2019 4:57 pm
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Burn Sun Jan 13, 2019 5:11 pm
S.o.L. wrote:Perhaps...
Holy ****! I haven't seen that one in ages!
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Re: Modpost: Fixing the Autobot altmode issues
Posted by steve2275 Sun Jan 13, 2019 5:18 pm
but it wont get any worse"
Burn wrote:S.o.L. wrote:Perhaps...
Holy ****! I haven't seen that one in ages!
prolly because I haven't used it in ages
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Psychout Sun Jan 13, 2019 5:41 pm
steve2275 wrote:Burn wrote:S.o.L. wrote:Perhaps...
Holy ****! I haven't seen that one in ages!
prolly because I haven't used it in ages
Done.
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Re: Modpost: Fixing the Autobot altmode issues
Posted by sumowrestler Wed Jan 16, 2019 6:30 pm
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Re: Modpost: Fixing the Autobot altmode issues
Posted by S.o.L. Wed Jan 16, 2019 7:35 pm
Psychout wrote:steve2275 wrote:Burn wrote:S.o.L. wrote:Perhaps...
Holy ****! I haven't seen that one in ages!
prolly because I haven't used it in ages
Done.
Thanks
https://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=144846
Gore wrote:I haven't seen that one in ages! All right give me the Hammer.
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Re: Modpost: Fixing the Autobot altmode issues
Posted by steve2275 Mon Jan 21, 2019 11:02 am
but it wont get any worse"
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Re: Modpost: Fixing the Autobot altmode issues
Posted by Psychout Mon Jan 21, 2019 2:29 pm
steve2275 wrote:https://www.seibertron.com/heavymetalwar/high.php?image_id=657 the other cool looking shuttle back in?
There is nothing 'cool' about Cosmos but as you actually want him for some reason, I've made him available for you again.
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