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Modpost: Fixing the Autobot altmode issues • SEIBERTRON • The Energon Pub
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Modpost: Fixing the Autobot altmode issues

Meeting place for the Autobot faction.

Modpost: Fixing the Autobot altmode issues

Postby Psychout » Thu Jan 10, 2019 3:50 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Hello Autobots!

You have a ton of altmodes that don't work. Seibertron has been contacted about this issue, but for various reason has been unable to get it sorted yet.

We need to get this **** sorted.

So, as an interim measure and to allow you to continue playing with altmodes and classes you actually want to use, over the next few days I will be manually going through your altmode list behind the scenes and switching a bunch of them from the broken subset (common) to one that we know works (core) until the error goes away.

This will take time, but I will do everything I can to do it as quickly as possible.


If you have any (serious) requests for common alts you want switched to core immediately to allow you to reset, or any requests for specific ones you definitely want available, please list them below.

On behalf of the admin here, I'd like to apologise for how long this issue has taken to fix, and assure that we are still chasing it up with Ryan.

Thanks,
Psych.
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Re: Modpost: Fixing the Autobot altmode issues

Postby Psychout » Thu Jan 10, 2019 3:55 pm

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Re: Modpost: Fixing the Autobot altmode issues

Postby Phasewing » Thu Jan 10, 2019 4:40 pm

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Weapon: Sonic Umbrella
Ugh, thank you Psychout. Also grats on modship again.

Maybe open Image that up, been wanting to switch one of my guys to a heavy assault vehicle, but the current one is ickkkk.

Psychout wrote:feel free to suggest additions.
As in suggest alts already in there to other classes, or?
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Re: Modpost: Fixing the Autobot altmode issues

Postby Psychout » Thu Jan 10, 2019 4:56 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Phasewing wrote:Ugh, thank you Psychout. Also grats on modship again.

Maybe open Image that up, been wanting to switch one of my guys to a heavy assault vehicle, but the current one is ickkkk.

Psychout wrote:feel free to suggest additions.
As in suggest alts already in there to other classes, or?
as in, other common alts not in those classes that you can't get to and need. If you sneak a rare or two in there and I don't notice then I won't complain considering what your faction has had to put up with recently, I think you guys deserve a bit of a break.

(Id love to be able to facilitate a wish list, but we've got a few things we need to straighten out first. Once I've got this sorted, we've got the weapons needing a long-overdue overhaul to go yet...)
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Re: Modpost: Fixing the Autobot altmode issues

Postby Bun-Bun » Thu Jan 10, 2019 5:09 pm

hrm
thought i posted with my requests
guess it was eaten by the inturwebz
i'll try again the next time i'm on a real compy
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Re: Modpost: Fixing the Autobot altmode issues

Postby S.o.L. » Thu Jan 10, 2019 6:47 pm

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In case anyone needs it, here's the list of possibilities:
https://www.seibertron.com/heavymetalwa ... tmodes.php
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Re: Modpost: Fixing the Autobot altmode issues

Postby Bun-Bun » Thu Jan 10, 2019 7:05 pm

this space shuttle please (i know i'm not the only one waiting for it)
Image
and this from the mega land animal category please
Image
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Re: Modpost: Fixing the Autobot altmode issues

Postby Psychout » Fri Jan 11, 2019 7:16 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
All autobot alt classes should now have at least 1 core alt available and all requested alts have also been updated to core.

Please feel free to make any further requests you would like to be available to you, as you're still missing a ton of alts here!
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Re: Modpost: Fixing the Autobot altmode issues

Postby steve2275 » Fri Jan 11, 2019 7:23 am

Motto: "it may not get better
but it wont get any worse"
glad I could help
i come and go more than a hmw programmer
or a karma chameleon
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Re: Modpost: Fixing the Autobot altmode issues

Postby Optimus_Prime007 » Fri Jan 11, 2019 1:17 pm

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Weapon: Laser Rifle
I see you added the Prime Alts like we talked about. :APPLAUSE:

From the Heavy Rescue Vehicles can you add:

Image

From Mega Land Animal can you add:

Image

The Space Shuttle and Bases were my other requests. Luckily most of us bots all want the same things, for once! ....Well there are about 5 of us so.... :lol:
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Re: Modpost: Fixing the Autobot altmode issues

Postby Psychout » Fri Jan 11, 2019 1:51 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Optimus_Prime007 wrote:I see you added the Prime Alts like we talked about. :APPLAUSE:
Had to look up who he was, not heard of him before.

I'll sort your other requests shortly.
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Re: Modpost: Fixing the Autobot altmode issues

Postby Optimus_Prime007 » Fri Jan 11, 2019 2:00 pm

Motto: "Prime...Optimus Prime"
Weapon: Laser Rifle
Psychout wrote:
Optimus_Prime007 wrote:I see you added the Prime Alts like we talked about. :APPLAUSE:
Had to look up who he was, not heard of him before.



Who? Me? lol ;)
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Re: Modpost: Fixing the Autobot altmode issues

Postby steve2275 » Fri Jan 11, 2019 6:50 pm

Motto: "it may not get better
but it wont get any worse"
how about battle ships 275 and 925
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Re: Modpost: Fixing the Autobot altmode issues

Postby Psychout » Sat Jan 12, 2019 2:12 am

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steve2275 wrote:how about battle ships 275 and 925

Done and done.
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Re: Modpost: Fixing the Autobot altmode issues

Postby Phasewing » Sun Jan 13, 2019 4:11 am

Motto: "Trust nothing, question everything."
Weapon: Sonic Umbrella
Could you consider opening these up as well?


Light Rescue Vehicle - Image (172)

Helpful Land Animal - Image (621)

Opportunistic Air Animal - Image (438)
Image
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Re: Modpost: Fixing the Autobot altmode issues

Postby Psychout » Sun Jan 13, 2019 4:56 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Phasewing wrote:Could you consider opening these up as well?


Light Rescue Vehicle - Image (172)

Helpful Land Animal - Image (621)

Opportunistic Air Animal - Image (438)

All done XD
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Re: Modpost: Fixing the Autobot altmode issues

Postby steve2275 » Sun Jan 13, 2019 4:41 pm

Motto: "it may not get better
but it wont get any worse"
Psychout wrote:
Phasewing wrote:Could you consider opening these up as well?


Light Rescue Vehicle - Image (172)

Helpful Land Animal - Image (621)

Opportunistic Air Animal - Image (438)

All done XD

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Re: Modpost: Fixing the Autobot altmode issues

Postby S.o.L. » Sun Jan 13, 2019 4:57 pm

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Perhaps... Image
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Re: Modpost: Fixing the Autobot altmode issues

Postby Burn » Sun Jan 13, 2019 5:11 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
S.o.L. wrote:Perhaps... Image

Holy ****! I haven't seen that one in ages! :shock:
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Re: Modpost: Fixing the Autobot altmode issues

Postby steve2275 » Sun Jan 13, 2019 5:18 pm

Motto: "it may not get better
but it wont get any worse"
Burn wrote:
S.o.L. wrote:Perhaps... Image

Holy ****! I haven't seen that one in ages! :shock:

prolly because I haven't used it in ages :lol:
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or a karma chameleon
BEAT L.A.
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Re: Modpost: Fixing the Autobot altmode issues

Postby Psychout » Sun Jan 13, 2019 5:41 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
steve2275 wrote:
Burn wrote:
S.o.L. wrote:Perhaps... Image

Holy ****! I haven't seen that one in ages! :shock:

prolly because I haven't used it in ages :lol:

Done.
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Re: Modpost: Fixing the Autobot altmode issues

Postby sumowrestler » Wed Jan 16, 2019 6:30 pm

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Is the current Autobot alt mode thread current? I know there been additions and changes to them. Personally, I have no problems with single alt modes. I was always under the impression they were cheaper to build than dual tactics with a few exceptions like dragons. I am more of variety of life vs same build/power level. I guess this is why I want to see the weapons have their secondary intended effects.
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Re: Modpost: Fixing the Autobot altmode issues

Postby S.o.L. » Wed Jan 16, 2019 7:35 pm

Motto: "often victim of the calamities he causes"
Weapon: Fireball Cannon
Psychout wrote:
steve2275 wrote:
Burn wrote:
S.o.L. wrote:Perhaps... Image

Holy ****! I haven't seen that one in ages! :shock:

prolly because I haven't used it in ages :lol:

Done.

Thanks ;)^
https://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=144846


Gore wrote:I haven't seen that one in ages! All right give me the Hammer.
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Re: Modpost: Fixing the Autobot altmode issues

Postby steve2275 » Mon Jan 21, 2019 11:02 am

Motto: "it may not get better
but it wont get any worse"
https://www.seibertron.com/heavymetalwa ... age_id=657 the other cool looking shuttle back in?
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
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Re: Modpost: Fixing the Autobot altmode issues

Postby Psychout » Mon Jan 21, 2019 2:29 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
steve2275 wrote:https://www.seibertron.com/heavymetalwar/high.php?image_id=657 the other cool looking shuttle back in?

There is nothing 'cool' about Cosmos but as you actually want him for some reason, I've made him available for you again. :lol:
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