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Cmdr. Trailblazer wrote:Name: Trailblazer
Allegiance: Autobots
Function: Warrior
Alt. mode: Dark yellow and grey 2015 Chevy Impala
Weapons: Double-edged sword/Recurve bow, dual pistols (integrated into hands)
Special Abilities: Plasma Fire
Height: 20 Feet
Quote: 'I will not stop fighting, not until victory is earned and my enemy is destroyed.'
STRENGTH: 5
INTELLIGENCE: 5
DEXTERITY: 7
SPEED: 4
ENDURANCE: 5
COURAGE: 7
FIREPOWER: 4
ACCURACY: 8
MELEE: 8
TECH SKILL: 3
CHARISMA: 6
RANK:
Profile: Trailblazer had a unique creation. When he was a protoform, his spark was incidentally exposed to and bonded with heated plasma. As a result, he gained a mutation that allowed him to conduct, absorb, and use plasma energy, which takes the form of orange flames in his hands.
Despite his fiery abilities, he tends to be cool headed and in control of his facilities. This is fortunate, as his control of his mind and temper are tuned into the control of his ability. Trailblazer is a very social individual, thriving on time spent with his comrades and cannot handle isolation in the slightest. He is very protective of his allies and those he deems are weaker than he is.
Due to the high cost he and his power put on the Autobot war effort, Trailblazer pushes himself to do his very best for the cause. He believes that he must pay back what he uses in full, and as such, requires no less than 100% of himself.
This makes Trailblazer a driven soldier, taking orders and following them as closely as possible, though he isn't beyond the occasional improvisation if the situation calls for it. However, this drive can easily turn into obsession if he fails at something or perceives to fail at something, which can lead to disaster if he doesn't get checked. He is also a bit impulsive, striving to get and do things as quickly as possible. He is also not against supporting or resorting to dirty actions or tricks to get this job done. Despite his failings, however, Trailblazer is an honest soul that will own up to his failings and easily support a friend in need without question or hesitation.
Abilities: In vehicle mode, Trailblazer can reach top speeds of just under 100 miles per hour. His primary ability is his unique power to channel and use plasma energy, which appears as an orange flame on his hands and can reach a reach temperatures of about 6000 degrees Fahrenheit at full use, though he typically keeps the temperature when using his ability to between 2500-4000 degrees to minimise the damage done to his hands. This is only limited to touch, and he cannot throw or cast the flames he produces. He usually uses this ability as ammo for his pistols. When fired, his ammo will leave burns on contact. However he does use this ability to do extra damage in hand-to-hand combat, as direct contact with other bots will melt their armor. In addition, since his body is essentially a furnace, he is extremely resistant to the effects of cold. However, since the guns burn through his energy faster, he prefers to use a bow and arrow. He has self taught himself archery and is able to hit a target from a fair distance away. He had an upgrade installed into his internal systems that allows him to create plasma-tipped arrows, which he can retrieve through his back in a a way similar to drawing from a quiver, however requiring him to ingest metal ores before recharging. For short range combat, Trailblazer's bow can shift and compact itself into a sword that he can use quite effectively, reportedly using some styles of Metallikato in his blade combat. Without his weapons, Trailblazer can fall back on Circuit-su, though he is nowhere near a master at the martial art.
Weaknesses: Trailblazer's abilities are a huge drain on Energon, and he requires a lot of fuel just to operate. His internal systems can only manufacture between 12-16 arrows before he has to stop using them, or else his body will be forced offline. Due to the fact that his powers have the ability to melt metal, he requires an internal cooling system to keep his innards from melting or overheating. If his cooling system is disabled or damaged, his abilities melt him from the inside out. His ability is always active passively, so his body requires regular maintenance to function normally. If not, he will slowly melt. His hands must be replaced every so often due to the damage he puts on them when using his powers. In the (rare) occasion that he losses his temper, Trailblazer's abilities will spiral out of his control, leading to unintentional harm to himself and others. Also, lack of social interaction with fellow 'Bots can quickly push him into a depression that will make him unmotivated to do anything. If Trailblazer becomes obessed with accomplishing a task, completing a mission, or taking out a target, he will let little stand in his way, despite the consequences to himself and/or others.
Sample Post: The transport loomed in front of Trailblazer. Intel said that it was a load containing Energon. Whatever the case, Trailblazer didn't care. His orders were to take the vehicle and return it back to base.
A quick count revealed about a half dozen guards, plus the driver and possibly two or three inside the transport. All of them seemed to be just the normal cannon fodder, but even so, Trailblazer wished he had a team backing him up. Oh well, orders were orders. No use complaining about them now.
Trailblazer took a scan of the transport's route and found that it passed a hill, sufficient enough for him to perch and surprise the group, then jump down. He repositioned himself and ordered an arrow from his internal manufacturing unit, then carefully placing the arrow on the bow and gently pulling back the string, patiently waiting for the transport to pass. He targeted the rear guard and fired, the arrow striking the bot in the chest. A second shot took out the guard on top.
The transport halted as most of the remaining guards moved to the back of the vehicle to tend to their fallen comrade. Perfect.
Trailblazer jumped from his position to the passenger's side of the vehicle, placing his weapon on his back and activating his ability, placing his hand on the door, melting the handle and lock and throwing it open. He used his other hand to grab the other guard by the neck and threw him from the vehicle, then ordering his hand to shift to gun shooting the driver in the head before the bot could react.
A sound caught his attention. He turned and was just barely able to dodge blaster fire. The other guards had now turned their attention to him. Trailblazer retrieved his weapon from his back and shifted it to sword mode, lunging toward and taking out two of the Decepticons with a single swipe. However, three more came from behind their fallen comrades, opening fire and forcing Trailblazer to retreat. There were simply too many of them for him to handle at the moment, so he ducked behind the vehicle and transformed, retreating a short distance away.
The guards must not have considered him too much of a threat, as they didn't go after him, instead choosing to start their vehicle up again. Trailblazer watched begin it's slow movement again and made plans to go after it once again. They had most surely ordered reinforcements by now, but Trailblazer didn't care. He had a mission to complete and he was not going to stop until he did what he was asked, no matter the cost.
AFTRHR wrote:Going to pick up Rook as a normal guy too, just like Alpha Bravo. I did some research on his vehicle and he looks really fun to play. Would it be fine if I started him off on Earth, maybe in Hawaii (where the missile capture is happening?)
Rook
Allegiance: Autobot
Function: Defense
Alternate Modes: Cybertronian Armoured Vehicle/Cadillac Gage Textron LAV-300
Weapons: Wrist mounted cannons, Neutraliser clamp, Pulse rifle
Special Abilities: Durabyllium Alloy Armour
Height: 27ft/ 8.22m
Quote: “Checkmate.”
Strength: 8
Intelligence: 8
Dexterity: 5
Speed: 4
Endurance: 9
Courage: 9
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 5
Charisma: 7
Rank: ???
Profile: Rook is a rising star, a graduate from the Cybertronian Military Academy. An intelligent and courageous soldier, Rook knows how to use his extensive knowledge of military tactics and strategy on the battlefield. Always cool, calm and collected, Rook will always head in to defend any fellow Autobots, helping cover them or evacuating wounded soldiers in need of medical attention. He's reliable and always ready to get to the action, standing in the front lines to make sure no one gets hurt and that casualties remain low.
Abilities: Rook turns into an amphibious light armoured vehicle. He can drive with his multi-terrain tires at 65 mph for 600 miles and in water at 1 mph while in water. He is armed with cannons that are mounted on top of his wrists. The cannons fire small blasts, and can additionally discharge smoke as a distraction (the smoke also works in vehicle mode). He is also armed with a Neutralizer Clamp, which can extend up to 5 meters long and be used as a claw of sorts. If Rook grabs something by the claw, an electrical charge can be activated to stun. He also has a standard issue Pulse rifle, which he can mount in vehicle mode as a turret. He is covered with Durabyllium Alloy Armour, which allows him to survive many direct hits. He is also adept at making strategic plans due to his training.
Weaknesses: Rook is quite slow and typically struggles to evacuate wounded soldiers out of the battlefield because of this.
Sample Post:
Rook rolled over the hill and transformed, looking around for the Autobot car who had sent a request for help. His optics scanned the horizon and there he saw him, lying behind a rock, nearly passed out. Some Decepticons were firing in Rook's direction, so he transformed back and rolled towards the injured Autobot. A few shots from the Decepticons hit him, but his tough armour kicked in and kept him mostly uninjured.
Once under the safety of the rock, he looked at the Autobot, checking to see if his vital systems were still functioning. Thankfully enough, they were, but he needed help quick. Rook looked around to see if there was any way he could get both of them out without too much trouble from the 'Cons. Spotting a ditch nearby, he figured it'd be best to hide in there and try to ease his way out while he calls for backup. He had to make sure the timing was perfect because otherwise he'd be spotted, and the injured 'Bot would be killed.
Rook thought back several million years ago when he was still in the Cybertronian Military Academy. He had spent a lot of time with battlefield tactics, and he tried to remember what his execution to this kind of situation was. He had to draw some amount of fire away. The Decepticons weren't the brightest, but they weren't stupid either, they'd see through it pretty quickly. If only I had faster wheels to move on. He aimed his fist to the other side, the one opposite of the ditch, and fired a smoke charge. Several meters away, a small explosion with much smoke occurred, and for a second the Decepticon fire stopped. Now!
He transformed back into vehicle mode and hauled the 'Bot on top of him, as the 'Con fire recontinued at the place of the smoke. He rushed as quickly as he could into the ditch and entered it. Perfect. Now he could get both of them to safety. He opened up his comm-link. >>This is Rook, I have retrieved the injured 'bot, but he's in need of heavy medical conditions. My coordinates are as follows.<<
He continued driving down the dried up ditch. Better late than never.
AFTRHR wrote:Gonna go ahead and pick up the last of the three "new guys" from IDW's combiner teams! This guy was probably the hardest to write for, I had to do some extra snooping around to figure out what this guy really was! (Apparently, he has access to glass gas for some reason, but I decided to nerf it and make it only accessible through his launcher and only in smaller amounts)
Any suggestions where I could start this guy off?
Offroad
Allegiance: Decepticon
Function: Warrior
Alternate Modes: Cybertronian Land Vehicle/4x4 Double Cab Pickup Truck
Weapons: Energon Axe/Chainsaw, Dual SMGs, Carburetor Carbine/Launcher
Special Abilities: Special Gas Production
Height: 27ft/ 8.22m
Quote: “I would be the one ready for the worst.”
Strength: 7
Intelligence: 7
Dexterity: 6
Speed: 6
Endurance: 8
Courage: 9
Firepower: 6
Accuracy: 7
Melee: 8
Tech Skill: 5
Charisma: 8
Rank: ???
Profile: Offroad is confident, charismatic and unnervingly at ease with his job. He seems to be too good for his job, and his fellow 'Cons seem to be a bit nervous about that. Nonetheless, due to his experience with operating in extreme conditions, he can handle all the treacherous missions that the others would steer clear away from. Still, his lack of hesitation when it comes to dangerous missions and such gives his fellow 'Cons a sense of distrust. As far as how much of a hindrance this causes, that's almost always irrelevant because one would much rather have Offroad fighting on their side than on the other side. Behind his rough-and-tough facade, however, is an understanding and helpful spark, one that would much rather enjoy relaxing and driving around than fighting.
Abilities: Offroad turns into a 4x4 off-road pickup truck that can travel at 190 mph for 1,000 miles. Due to his experience with harsh conditions, Offroad is adept at battling and usually doesn't fear heading into a dangerous situation. His signature weapon is his Energon Axe, which is sharp and can cut through dense substances. It also has a hidden chainsaw feature that allows the blade to become similar to that of a chainsaw. In terms of ranged combat, his weapons of choice are his dual submachine guns. Though not particularly strong (being slightly under average), they fire fast and are just enough for him to get by. In the case of better firepower, Offroad can deploy his carburetor carbine, which fires slower but heavier rounds than his submachine guns. Built into his carburetor carbine is a launcher that allows him to fire gas pellets of various kinds. These include, but are not limited to, sedatives, toxic and (very rarely) glass gas. He can produce the gases but can only fire them through the launcher's pellets, and some gases (glass, toxic) take longer to produce than others.
Weaknesses: His gas production is very slow, so he has to either stock up before battle or wait for an extended amount of time to produce these (even then, it's probably just a better idea to shoot bullets rather than gas pellets). He's also not hesitant when it comes to doing work, which can lead him into situations that may not be easy to deal with.
Sample Post:
Unknown Decepticon Hideout
Six Decepticons were sitting around, looking at a large screen where yet another Decepticon was pointing out the situation at hand. Somehow, someone had managed to misplace their rifle and it was being carried away on a human train. The train was unmanned and was being taken to a dump yard demolition facility, where all of its contents would be crushed and smashed into millions of tiny pieces. Having Cybertronian tech in this situation was definitely not a great thing.
Silence filled the room. Nervous faces fidgeted and the news of an Autobot signal - and another one - appearing not too far from the train raised the tension. None of the 'Cons were in good shape from their last fight, and they were running low on Energon anyhow. Whether or not they had much ammunition left was a concern too. The 'Con manning the computers asked for any suggestions, any plans. Anything at all to stop the Autobots from retrieving it before they do.
Silence. No one moved for a good 6 kliks or so.
And then Offroad stood up, much to the surprise of others. He dusted off some of his armour, and said, "I'm going." The other Decepticons told him to stay back, because of their current state, but Offroad decided that he needed to go. He rearmed himself and jumped into his 4x4 mode, and drove out of the hideout.
Countryside
Offroad drifted down the side of the rocky terrain. A bumpy ride for a bumpy hunt, how fitting. He just had to track down where this train was headed and all he had to do was smash through the roof, grab the case, and speed back out. His tires raised dust into the air as he went down the way to the railroad tracks.
Some company was to be expected, but he didn't know what the company in particular was. He spotted the train tracks and braked until he had slowed down enough to come up smoothly against it. He sprang back into robot mode and looked around. The train was headed south and was about to reach his location. He'd just have to grab onto it soon enough.
And sure enough, a large grey speeding box was headed his way. Not only that, but so were the two Autobots on top of it. "Time to hitch a ride!" Offroad exclaimed with enthusiasm. He could deal with these guys. No big deal, right? Just kick them off and then they'll be off.
As the train whooshed past, Offroad caught onto one of the handles on the side. Being lifted off the ground, he attempted to climb on top of the train. The 'Bots had seen him, and they definitely didn't want Offroad on there. They started to shoot at him from the roof of the train. Offroad let go of the handle and grabbed the one on the next carriage, making his way to the rear of that one. From there, he had enough cover to climb up and not be shot down immediately, so he threw his hand up and hauled himself over the edge. Once he was up, the Autobots saw him again and began firing.
In retaliation, he drew his own two SMGs, laying down some shots on them. He managed to score a few hits or two, but the train moved so much that landing a hit was hard enough already. He figured that he'd have to get up close and personal to deal with these guys.
He put away his SMGs and drew his Energon axe, and charged towards them. He dodged the first shot, then the second, and then AGH! The third shot struck him on his shoulder. It wasn't life-threatening but it was still a decently painful wound. He didn't have time for this though. He ran in and jumped over to the carriage that the Autobots were on, and swung his axe over his head, bring it down hard. The first Autobot managed to escape it, but in doing so, he moved over the edge of the train and fell off, leaving only his teammate to deal with him. A grin came over Offroad's face as the second 'Bot moved shuffled backwards, holding his gun at him. Offroad swung his axe down again, disarming the second Autobot.
"Surrender, Autobot. I'm taking this train." His words boomed into the 'Bot's audio receptors. The 'Bot looked confused, why a Decepticon had let him live, but escaped in fear by jumping off the side of the train and driving back to his teammate.
Good. Now he could retrieve the rifle. He activated the chainsaw mode on his axe and began opening a hatch to go into. He popped his head inside, and sure enough, the rifle was laying amongst some other junk. He quickly grabbed it and jumped off the train like the Autobot had, transformed and drove back to the hideout.
Skritz wrote:I suppose my concept/reasoning behind this guy need some explaining: this guy doesn't really have a lot of lore beyond his Beast Wars Uprising self and his Transtech self, where he originally came from. Or would, had Transtech not been scrapped. Taking cue from his name, 'Immorticon' I envisioned him as, well, immortal. Or rather a bot certainly believing himself to be immortal, as wrong as this fact may be. From there more ideas developed in shaping him into something more than just some 'big dumb Decepticon' so it took some cues from Lugnut. From there he evolved into a more complex concept which I hope gets approved.
Immorticon
Allegiance: Decepticon
Function: Champion
Alternate Modes: Cybertronian Tank
Weapons: Fists, Cannons
Height: 44 ft / 13.41 m
Quote: “DECEPTICONS NEVER FALL!”
Strength: 8
Intelligence: 5
Dexterity: 3
Speed: 3
Endurance: 8
Courage: 9
Firepower: 8
Accuracy: 5
Melee: 5
Tech Skill: 3
Charisma: 3
Rank: ?
Profile: As befitting one named 'Immorticon', this Decepticon is one tough machine. Immorticon live by his own hype and delusion as an indestructible, invincible warrior impervious to any harm. His entire existence is a carefully-crafted delusion of his feverish mind, even down to his vision of what the Decepticon cause is about. His heavily upgraded body certainly make him a powerful opponnent. Immorticon does not really care about his past, who is he is or what he originally wanted. To a certain extent, he's less of a warrior and more of a propaganda outlet to showcase the power of the Decepticons.
Abilities: Massive, heavy, covered in hardened armor plating and with a central processor filled with delusion and zeal, Immorticon is a monster. He doesn't feel much pain or if he does, he most likely pretend he does not. In battle he will attempt to crush autobots with his servos or blast them apart with his cannons: powerful but simplistic, no frills weapons. While no genius he isn't as dull-witted as others believe, more unobservant and deluded than cripplingly stupid. He has a thing for yelling unusual insult and sometimes incoherent propaganda, acting as a walking battle standard (which is helped by his obnoxious mint coloring) for all Decepticons to follow.
Weaknesses: Immorticon is so certain of his (far overstated) durability and power that he will wade into the thick of battle even if this may result in his death, a concept some say he's flat out unable to process, which some say he's too dumb to even comprehend that his existence is a finite thing: truth is, he live 'in his own world'. He can be fooled into doing anything by playing to his delusions of invulnerability and ideological zeal. His massive bulk make him a very clumsy creature who can be easily avoided and maneuvered around. Finally, Immorticon is loud: both due to his size and because he will boast loud challenges to any Autobot.
Sample Post:
Cybertron, Long Ago...
This battlefield had become like hell itself. Here, in this forsaken place, Autobot and Decepticon fought and died. In the rubble, wounded, a lone Decepticon soldier was desperately trying to patch his wounds. There, in the rubble, with explosions in the distance this lone Decepticon soldier begin to doubt: was this right? Could they win the war? Why were they really fighting? Was it worth it?
"I'm going to turn offline before ever leaving a mark." Bemoaned the Decepticon soldier as he tried to patch the hole in his chassis with his makeshift tools. He'd never get his chance at glory, his chance at fame. He'd never crush the accursed, tyrannical Autobots. In the distance, the shots were coming closer. The enemy was coming, closing in. "FEAR NOT!!"Suddenly yelled a voice in the distance as another sound came closer, the rumbling of threads. The nameless Decepticon gasped as a massive cybertronian tank bulldozed its way through the rubble: thick, heavily armored and a bright mint and blue in color, adorned with Decepticon logos all over its chassis. "NEVER FEAR! NEVER DOUBT! FOR YOU WILL KNOW THAT THERE IS ALWAYS A BLADE AT YOUR SIDE! RISE, YOUNG WARRIOR!" The colossal tank shouted, attracting the attention of the Autobot patrol who opened fire on his easily noticed form.
"You will know my name, Autobot. You will know what it means to face IMMORTICON!" Amidst the weapon fire from the Autobots, the war machine began to transform, the tank's shape unfolding into a towering figure: broad shoulders, thick limbs and a small head protruding from a thick, stooped neck. Raising one hand, the colossus sent its fist crashing to the ground, sending a shockwave through the rubble, knocking the Autobot patrol. Those still standing, fearing for their lives, continued the hail of fire...to no avail. Indestructible, he slowly walked toward the Autobots, menacingly glaring down at them from his expressionless, visored face. With a crunch, one enemy met its end and joined the Allspark under Immorticon's foot. "RUN FOR YOUR MISERABLE LIVES, AUTOBOTS! THE DECEPTICONS ARE STRONG! THE DECEPTICONS ARE RIGHTEOUS! THE UNIVERSE IS OURS FOR THE TAKING!"
Immorticon (now suddenly holding a Decepticon flag, somehow) stood proud.
Decepticon Barrack (Somewhere), Today
"Not this story again." The old 'con bemoaned as he glanced at Immorticon, arms raised in some overly dramatic, 'heroic' pose, having rambled about the glory days and the war and how he righteously carried the cause of the Decepticons, facts and reality be damned. Truthfully, he looked rather silly in such a pose, given his obnoxiously loud paintjob and oversized body. "I swear at this rate I'll have it engraved inside my memory."
"Good!" Immorticon declared, utterly oblivious to the fact that was by no way something to be constructed as a positive. However the idea that he was boring other 'cons to the point of desiring self-termination from having to hear his rambling war stories or poorly-constructed propaganda slogans eluded him. If he had a mouth, he'd be grinning with pride. Living inside his own bubble, Immorticon never really bothered to check in with reality. Self-awareness was not something the big machine was really programmed for, after all.
Cybertron, Long Ago... (What really happened!)
This battlefield had become like hell itself. Here, in this forsaken place, Autobot and Decepticon fought and died. A firefight had erupted between two squads of the factions when Immorticon arrived, slowly crushing the rubble underneath its threads, lumbering toward his foes. "NEVER FEAR! NEVER DOUBT! FOR YOU WILL KNOW THAT THERE IS ALWAYS A BLADE AT YOUR SIDE! RISE, YOUNG WARRIOR!" Yelled the brute, opening fire with his tank mode cannons at the Autobot squad who quickly returned fire.
"You will know my name, Autobot. You will know what it means to face IMMORTICON!" Transforming into robot mode, Immorticon recklessly charged into the Autobot squad, drawing all fire onto himself. No sane soldier would have pulled such a maneuver but this was no sane entity. Chaos ensued as the colossus waded into melee, flailing like a maddened beast, fueled by delusions of invincibility, finally crushing one small Autobot beneath his foot.
Around Immorticon, the Decepticons gathered, some amused, some inspired and some terrified at the battle-scarred monster who seemed to not even truly notice them as it rambled in a haze...
Smokescreen85 wrote:My apologies for taking so long responding to this app. After careful consideration, I’m going to put a hold on this application for the time being. It’s not bad. In fact, it’s well written. However, I feel that a mech like Immorticon won’t work too well as a starter character. Examples of good starters would be specialty team members like a Protectobot or Stunticon or maybe one of the seekers, more ordinary bots or cons like those. If you want to consider one of them, you're more than welcome to apply. We’ll see how you do with a smaller character (you can have up to 3 in the beginning) and after a few months time we can revisit Immorticon if you want. I'm not opposed to you having him at some point. I just don't feel that now is the right time. So, for now, I'm afraid he's denied.
AFTRHR wrote:Got Broadside, the 'Bot I'd been waiting for
Broadside
Allegiance: Autobot
Sub-group: Wreckers
Function: Assault
Alternate Modes: B2 Spirit Bomber/Freedom Class Combat Ship
Weapons: Pulse Cannon/Vibro Axe
Special Abilities: Voltage Field
Height: 40ft / 12.2m
Quote: “I like the sea far away and my feet on the ground.”
Strength: 8
Intelligence: 8
Dexterity: 7
Speed: 9
Endurance: 8
Courage: 9
Firepower: 7
Accuracy: 7
Melee: 7
Tech Skill: 7
Charisma: 6
Rank: 6
Profile:
Broadside was once prone to internal dysfunction when travelling over liquid, as well as being terribly afraid of heights before the Triple Changer process made him a master over both environments. Now Broadside is comfortable rocketing through the air or ploughing through the sea, but he still enjoys complaining about it. He’s a skilled and determined warrior, but his comrades wish he would keep his random complaints to himself.
Abilities:
Broadside has the slowest transformation speed of the triple changers. He transforms into a B2 spirit bomber or a Freedom class combat ship. .In ship mode he can travel at a speed of 40 knots and a range of 15000 miles, while in jet mode he can reach speeds of 1800 mph and has a range of 2500 miles. Armed with heat seeking missiles and a pulse cannon in jet mode. Projects an 80000 volt electric field around himself in jet mode. Subject uses the pulse cannon as a rifle in robot mode, along with a Vibro axe that shatters targets with a series of high frequency vibrations. As a Robot he’s very strong and well armoured.
Weaknesses:
Because of the expansion involved his transformation to his ship mode, the armour is thin in this mode.
Sample Post:
It was a moderately sunny day, but with all the turbulent weather, who knew how long this weather was gonna last. At least the tide was relatively low. Broadside was cruising down the Pacific Ocean, en route to the Asian continent, where he was meant to pick up some cargo from a recovery mission. He had plenty of time until the remainder of the 'Bots were meant to finish the operation.
He internally joked to himself about being on sea and how he got oh-so seasick from it. He said it out loud, but much to his dismay, and to the relief of every other Autobot in the world, no one was there to hear him whine. Either way, he had a place to be. He didn't need to rush, even though he could reach there now and get it over with.
As time went by, the weather grew progressively worse and worse. The waves started to pick up and the sky started to fill up with pitch black clouds, showering lightning downwards. The storm was approaching fast and the ocean wasn't getting any less rough.
A black jet passed by above, dropping a couple of missiles down towards Broadside in the process. Thankfully, he saw it quickly and dodged, causing the missiles to explode into the water beside him. This cause even more turbulence for Broadside, and the water had become so uneven that he was nearly about to tilt over. He knew there was one thing to do and one thing only.
He transformed into his stealth bomber mode and quickly boosted himself out of the crashing wave that was approaching. Up and away he went into the clouds, chasing behind that seeker.
Luckily his bomber mode was sleek and gray, blending right in with the clouds. Unfortunately for the seeker, his black color stuck out like a sore thumb in the skyline, and Broadside easily caught up to him and flew directly above him.
"Listen, 'Con, I like my feet on the ground and the ocean far, far away, so I'm gonna ask you to do me a favour and drop down." The seeker continued flying, silently, and tried to fly faster than Broadside was. He tried to pull a manoeuvre that would pull him deeper into the clouds but Broadside's speed was enough to bring him closer. Once he was close enough, he lowered his pulse cannon and fired. The shot missed, but it threw the seeker off just at the right moment when lightning pulsed through the cloud nearby, causing the seeker to lose momentum and spiral downward.
Another victory for Broadside. At least now he could get to land faster.
AFTRHR wrote:Hooray for Autobots
Overclock
Allegiance: Autobot
Function: Stealth/Operator
Alternate Modes: Lexus RC F
Weapons: Quantum Rifle, Rocket Gloves
Special Abilities: System Surge
Height: 28ft / 8.5m
Quote: “Delighted.” | "I've got gadgets, and I know how to use them."
Strength: 4
Intelligence: 7
Dexterity: 7
Speed: 7
Endurance: 4
Courage: 7
Firepower: 6
Accuracy: 8
Melee: 6
Tech Skill: 8
Charisma: 6
Rank: ?
Profile:
Overclock is THE smooth operator. Appearances can be deceiving, and no Autobot proves that adage like him. Cool, calm and confident is spelled in each of his moves, and as an operator he takes stealth to a whole new style. Maintaining level-headedness in most situations is not only supplementary, but a necessity for him. No matter the situation, any 'Bot can count on Overclock to pull through even the most rigorous challenges. He's smart and knows how to deal with tech, quite dextrously too.
Abilities:
Overclock turns into a blue sports coupe and can travel up to 245 mph for a range of 1200 miles. He is armed with a Quantum Rifle, a power rifle that can latch its beam onto a target, allowing for continuous, steady damage without the need to aim too much. The Quantum Rifle has quite a long range (not as much as a dedicated sniper but still far enough). Aside from this, he also has Rocket Gloves, that allow him to fire small plasma missiles. The missiles pack quite a punch for their size, however. He can also just use the Rocket Gloves as a melee substitute if the situation calls for it. Overclock's System Surge allows him to boost his overall performance and output, at the cost of a much faster Energon depletion and metal fatigue.
Weaknesses:
He's not physically powerful and tends to rely more on his gadgets and weapons to do his work. The travel time of the missiles is somewhat slow and can be easily avoided.
Sample Post:
He tapped quickly on the keypad as the bomb in his hand counted down. A few more kliks and then this place would become toasted like a fried circuit. He looked back and nodded at Macro, who seemed to be ready to head out. Overclock signalled him down the corridor to make a run for it. As soon as the door opened, a confused team of Decepticons were greeted by a time bomb on the floor. The door locked shut right as soon as the bomb touched the floor.
A blue car broke through the basement parking lot's gate, all the while a fiery explosion in the back had occurred. Just as soon as he thought he could have made it out of the main gate, a large Decepticon appeared in front of him, causing him to drift, skid and tumble sideways into robot mode.
The big brutish brawler didn't seem to be too happy with Overclock, and he let out an equally menacing roar. "I AM FLATLINE, SERVANT TO OUR LORD AND SAVIOUR MEGATRON. PREPARE TO BE CRUSHED, AUTOBOT SCUM!. As Overclock lifted himself up and drew his rocket gloves, he chuckled and said "Yeah yeah ugly, we can talk about this later." He held up his gloves for him to see. "Good night, 'Con."
In the midst of the night, after the explosion, one could have heard several metal bits clunking followed by a few smaller explosions. Of course, it would have been hard to see, but Overclock knew where to land his strikes and precisely when to do so.
He'd been hit pretty badly, but at least he wasn't scrapped like the 'Con was. Poor Flatline didn't see it coming. He didn't expect missiles in a fist fight.
Chibi Starscream wrote:(Note: This is one of the characters from the Pre-made Seekers thread. That's why there's a rank already. If anything is wrong or if you would like me to update this character and or change anything let me know. I am happy to comply.)
Amethyst
Allegiance: Decepticon
Sub-group: Seekers
Function: Flamethrower
Alternate Modes: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Concentrated magma flamethowers
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Look out above."
Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 9
Endurance: 8
Courage: 7
Firepower: 8
Accuracy: 6
Melee: 7
Tech Skill: 5
Charisma: 6
Rank: 6
Appearance: Amethyst has a strong but agile frame, with light violet as his main color, and with dark grey on his lower torso, legs, feet and wing edges.
Profile: A ruthless sky jockey who enjoys running his enemies into the ground, Amethyst engages the enemy in high speed dogfights at maximum altitudes then powerdives straight down. Enjoys pulling up at the last second and sending his opponent crash to the ground. He is a simple, but effective soldier, a reliable factor in the Seeker forces.
Abilities: In jet mode, Amethyst is one of the fastest fliers. He can reach the top speed of Mach 3.5, but he can also accelerate to the velocity where he can break free of a planet's gravitational field. Can fly very fast at low altitudes, skimming across the terrain and dodging obstacles with death-defying accuracy. His concentrated magma flamethrowers can spit deadly bolts of superheated solid fuel to about 0.8 miles.
Weaknesses: Amethyst's flamethrowers require frequent maintenance in order to operate properly. If his weapons are not checked and kept clean they can become clogged and explode because of internal pressure and heat.
RP Sample:
Time: 0:400 Hrs
Location: Thanatos- Jump Bay
The early bird gets the worm, or so the human saying went. 'Worms', Amethyst thought with a cruel grin creeping across his face. That was what the fleshlings were, mere worms slithering and writhing on the ground, too stupid to comprehend any great ambition other than each of their individual fantasies and too small and weak to stop him and his comrade cons. Some of the humans relied on the Autobots to help them. How pathetic! He remembered many a time their small useless rifles shot at him, tickling his leg armor. How annoying! Just pick them up and flick them like insecticons. Watch how far they can fly before they break their puny necks! Haha!! Well, enough....time to get going. The light purple and dark grey colored seeker joined a group of other Seekers and a few land-based units--predacons by the looks of them, in the Jump Transport Bay of the Thanatos. The "great and wonderful" Starscream, their full of it Air Commander gave the instructions for the operation, Amethyst and all the others nodded and affirmed and then they were off. Jumping from orbit to the wretched Earth again....how many times he had lost track.
Earth- Death Valley California
The heat wasn't so bad at night. This was a desert. In the daytime the temperature rose to excruciating heights, enough to boil the skin off of humans, and enough to cause overheating to many a transformer if they stayed out in the sun too long here. So why were they here anyways? Well apparently the Autobots were running an Energon mining operation here with the help of some human scientists, as well as protecting a storehouse of artillery. It would be the mission of the Decepticons to infiltrate the base of operations and steal all they could. Secondary orders were to kill any and all Autobots that got in the way and their human pets too. This was the middle of nowhere. The information wouldn't reach the media if a massacre occurred, and even if the human military could decipher any of the occurrences, their media would feed the populace lies any way. Sounded like a win-win to Amethyst. He was thirsty to frag some Autobutts.
Someone who couldn't shut their trap in their group literally melted a hole right through the wall. 'Well aint that nifty...flashy chugger', Amethyst thought, watching a rather obscure yellow, red, and white seeker make the entrance into the building. Immediately the alarm was sounded.....and immediately their "fearless" leader hurried to collect the supplies they were after along with his two closest buddies, Skywarp and Thunderbutt. Oh well.....the humans ran, the yelling....yada yada. The Autobots arrived on scene next and they started firing...or who started actually firing wasn't really known. All that Amethyst knew was he was happy to light up the place. Lifting both flamethrower rifles, they clicked on gleefully, spraying magma jets towards the Autobots. Screaming and yelling was heard and the scent of melted alloy filled the air. "Ah....toasty!!"
Cmdr. Trailblazer wrote:Headstrong
Allegiance: Decepticon
Sub-group: Predacons
Function: Ground Assault
Alt. mode: Rhino
Weapons: Two plasma sphere shooter rifles and a light diffraction sword
Height: 33ft / 10.07m
Quote: “The best advice is not to listen to advice.“
Strength: 08
Intelligence: 05
Dexterity: 04
Speed: 03
Endurance: 08
Courage: 06
Firepower: 08
Accuracy: 05
Melee: 08
Tech Skill: 05
Charisma: 05
Rank: 05
Profile: Headstrong lives up to the most negative connotations of his name. Once he has decided on a course of action, no matter how foolish it may seem to an objective observer, he can't be talked out of it. In these situations, Headstrong works especially hard to ignore the advice of his friends, regardless of how helpful or sensible they maybe be. To give up once he's decided on something would be a sign of weakness to Headstrong, which he won't allow. Headstron already feels insecure because he's not as powerful, quick or intelligent as some of his comrades, and he's afraid that admitting he is wrong and following the advice of others will reveal to them his feelings of inadequacy.
Abilities: Subject has great strength and endurance. In rhinoceros mode, Headstrong can achieve speeds of 60 miles per hour for short periods. At full speed, his horn can easily skewer 3 feet of steel armor plating. It can also release a highly corrosive acid on contact, greatly enhancing its destructive capability. In robot mode, he uses a plasma sphere shooter, which emits a stream of glowing balls of energy that explode on contact. He also carries a diffraction sword, which bends nearby light so that an opponent can't properly see where Headstrong actually is as the two battle.
Weaknesses: Subject's insecurities make him more susceptible to a verbal attack than a physical one. In addition to poor eyesight, subject's joints often stiffen up from lack of timely maintenance.
Sample Post: "You can't be serious."
Headstrong looked up at Divebomb. "I am serious. Thirteen kliks that way-" he pointed in a direction to his left -"is a holding area for Energon. I just know it."
Divebomb shook his head. "No, there isn't. That's an Autobot acid waste storage facility. We've all told you that before."
"Hmph. I'll show you."
With that, Headstrong turned on his heel and marched away from where Divebomb had perched himself, leaving the flying Predacon to do nothing but call Razorclaw and inform him that Headstrong would be returning soon with acid burns.
Headstrong transformered into rhino mode and sped off in the direction of the Autobot base. Two hours later, he could barely make it out in the distance. The closer he got, the clearer the base got.
Laser fire nicked his armor. Headstrong could barely make out a single guard firing his rifle at the Predacon. No matter. He simply sped up and lowered his head. A satisfying crunch came as his horn punctured the Autobot's armor. Headstrong shook the guard off him and transformed. Three more guards approached him. He charged at them, pulling out his sword and rifle, only to to be stopped abruptly as his legs stiffened.
Headstrong hit the ground hard. He screamed out a curse. If Divebomb or any of the other Predacons were here, they'd say something about him not listening to their advice and going in for maintenance. Ha! As if! They don't know squat. He'd get this.
With effort, Headstrong got on his feet. It was then he noticed that the guards were firing all over the place, screaming "He's over here! Wait, no, right here!" Idiots. When he fell, his sword musta confused them. That was his plan all along. Yeah!
He raised his rifle and fired at the stupid Autobots. A spray of energy spheres came out and hit each on, blowing them up. Well, that was easy. And now...
Headstrong looked at the tanks before him. There were four of them. Energon! He'd take one of the tanks back to base and show Razorclaw. Then he'll show them. Oh he'll show them how wrong they were. He didn't know how he'd bring the tanks back. After a minute, he came up with a brilliant idea.
Headstrong transformed into rhino mode and aimed at one of the tanks. He lowered his head and charged at it, his horn making short work of metal around the canister, breaking open the tank...
...and acid poured all over his face.
Three tries later, all the tanks had emptied their contents onto the Predacon, who was now limping back to base. He was tricked! He knew it!
AFTRHR wrote:Remade it with all the changes you told me to make. I imagine System Surge to be a temporary +1 point boost to stuff like Strength, Melee, Speed and Accuracy. Maybe a tiny 0.2 to Courage as well
Overclock
Allegiance: Autobot
Function: Stealth/Operator
Alternate Modes: Lexus RC F
Weapons: Quantum Rifle, Rocket Gloves
Special Abilities: System Surge (-4)
Height: 28ft / 8.5m
Quote: “Delighted.” | "I've got gadgets, and I know how to use them."
Strength: 4
Intelligence: 6
Dexterity: 7
Speed: 7
Endurance: 4
Courage: 7
Firepower: 7
Accuracy: 5
Melee: 5
Tech Skill: 8
Charisma: 6
Rank: ?
Profile:
Overclock is THE smooth operator. Appearances can be deceiving, and no Autobot proves that adage like him. Cool, calm and confident is spelled in each of his moves, and as an operator he takes stealth to a whole new style. Maintaining level-headedness in most situations is not only supplementary, but a necessity for him. No matter the situation, any 'Bot can count on Overclock to pull through even the most rigorous challenges. He's smart and knows how to deal with tech, quite dextrously too.
Abilities:
Overclock turns into a blue sports coupe and can travel up to 245 mph for a range of 1200 miles. He is armed with a Quantum Rifle, a power rifle that can latch its beam onto a target, allowing for continuous, steady damage without the need to aim too much. The Quantum Rifle has quite a long range (not as much as a dedicated sniper but still far enough). Aside from this, he also has Rocket Gloves, that allow him to fire small plasma missiles. The missiles pack quite a punch for their size, however. He can also just use the Rocket Gloves as a melee substitute if the situation calls for it. Overclock's System Surge allows him to boost his overall performance and output, at the cost of a much faster Energon depletion and metal fatigue.
Weaknesses:
He's not physically powerful and tends to rely more on his gadgets and weapons to do his work. The travel time of the missiles is somewhat slow and can be easily avoided. The latching beam of the Quantum rifle only applies for a short distance (roughly 15-20 meters) as at a longer distance it becomes akin to a normal rifle. The latch can also break if the target is moving fast enough.
Sample Post:
He tapped quickly on the keypad as the bomb in his hand counted down. A few more kliks and then this place would become toasted like a fried circuit. He looked back and nodded at Macro, who seemed to be ready to head out. Overclock signalled him down the corridor to make a run for it. As soon as the door opened, a confused team of Decepticons were greeted by a time bomb on the floor. The door locked shut right as soon as the bomb touched the floor.
A blue car broke through the basement parking lot's gate, all the while a fiery explosion in the back had occurred. Just as soon as he thought he could have made it out of the main gate, a large Decepticon appeared in front of him, causing him to drift, skid and tumble sideways into robot mode.
The big brutish brawler didn't seem to be too happy with Overclock, and he let out an equally menacing roar. "I AM FLATLINE, SERVANT TO OUR LORD AND SAVIOUR MEGATRON. PREPARE TO BE CRUSHED, AUTOBOT SCUM!. As Overclock lifted himself up and drew his rocket gloves, he chuckled and said "Yeah yeah ugly, we can talk about this later." He held up his gloves for him to see. "Good night, 'Con."
In the midst of the night, after the explosion, one could have heard several metal bits clunking followed by a few smaller explosions. Of course, it would have been hard to see, but Overclock knew where to land his strikes and precisely when to do so.
He'd been hit pretty badly, but at least he wasn't scrapped like the 'Con was. Poor Flatline didn't see it coming. He didn't expect missiles in a fist fight.
Nexus Knight wrote:Flywheels
Allegiance: Decepticon
Sub-group: Duocon
Function: Assault Team
Alternate Modes: Modified M1 Abrams and Modified F-15E Strike Eagle
Weapons: Laser Rifle with Infrared and Heat-Seeking Abilities, Laser Turret (tank) and Laser Cannons (jet)
Special Abilities: None
Height: 28 ft./8.54 m
Quote: “Believe in yourself, but only if you both agree.”
Strength: 7
Intelligence: 4
Dexterity: 7
Speed: 7
Endurance: 7
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 7
Tech Skill: 5
Charisma: 5
Rank: 5
Profile: Another in a series of Shockwave's experiments to create a Transformer with three modes, Flywheels is the least stable of the surviving Duocons. His personality components are split between his two vehicle halves, and each one has its own level of sentience and opinions. Unfortunately, unlike Battletrap, Flywheels's two segments rarely agree on anything, despite his attempts to be upbeat and keep things together. Each one is jealous of the other's abilities, making them more likely to fight each other than Autobots. Since his personality components refuse to completely merge in robot mode, the two-sided arguments often continue even when Flywheels is whole.
Abilities: Subject's tank component can maintain a maximum speed of 75 miles per hour for 350 miles. His powerful laser turret can fire at targets up to 2 miles away. Jet has a maximum speed of 1,300 miles per hour, which it can maintain for 1,800 miles, and boasts a pair of laser cannons with infrared ailities. In combined form, Subject has above-average strength and wields a laser rifle with infrared and heat-seeking abilities.
Weaknesses: Subject's main weakness is his inability to unify his personality. He often distracts himself with pointless arguments in the middle of combat.
Sample Post: He had scouted ahead. There was no Autobots up ahead. At least that's what the flying one had said. The tank one wasn't sure how much he should believe that intel. He hadn't been overhead to see it for himself.
Do you even know what a 'Bot looks like, crow? the tank mentally communicated with the jet, contempt so obviously registered with top half of the Duocon.
The rhetorical question was ignored. He simply flew over back to other half, swooping low. The two vehicles connected, merging into the whole robotic form, rifle out. He flipped on the infrared scanner.
Blast it... you don't believe me?
Turns out I was right not to. His rifle's scanner showed two unidentified targets in the mess of trees. We have hostiles.
You try flying over these Primus forsaken organic trees and get a clear view of the ground.
The Decepticon rushed forward towards the edge of the forested area. I would if I could fly, you imbecile. The 'Con hit his communicator. "The outpost has a couple Autoscum left. Going in to take them out!"
His partner, Battletrap, tried to reply, but Flywheel wasn't paying attention. He could be saying something important!
Since when do we listen to him?
He might know something we don't!
The Duocon stopped has his mind started fighting with itself. He had to keep himself together. The Autobots would surely hear him if he started getting audible.
"Too late for that!" A stray shot hit a tree Flywheels, splintering it.
"You should've been paying attention!" Flywheels almost shouted as he leveled his rifle at the approaching Autobot.
"Shut up!!" This time he did say it aloud, but he doubted the 'Bot cared to pay attention as the shot that was taken by Flywheels hit him in the shoulder. "I missed!"
"I hit him, you fool. Just... killing him didn't happen."
"So, it's a miss."
"No, it's not a miss!"
He was now speaking audibly. He walked over to the Autobot, aiming his rifle at his chest. "Should let him live. Prisoner and whatnot."
The other half didn't answer. The Autobot's partner ran into him, knocking Flywheels to the ground and through a couple trees. He groaned softly and pushed himself up. The enemy soldier hadn't decided to finish the job, but instead decided to check on his wounded comrade. Idiot.
"Finally something we can agree on." Flywheels rushed the Autobot, sending his fist into the enemy's face. A nice crunch was heard as contact was made. The Autobot was sent flying, now in the ironic position of being on the ground now. His partner started to stand up, but earned a nice kick in the side from Flywheels.
"Takes an idiot to know one."
"What?!"
"You heard me."
(Writer's note: I wrote the differing personalities in different colors in order for others to differentiate which is saying what, even when they're arguing aloud. Unified [the few times they are] will be rendered normally.)
Nexus Knight wrote:Name: Strafe
Allegiance: Autobots
Subgroup: Technobots
Function: Aerial Gunner
Alt. Mode: Cybertronian Warplane
Height: 26 ft / 7.93 m
Weapons: Heat-ray rifle (robot mode), 2 light-pulse blasters (warplane mode).
Quote: “Shoot everywhere – since that’s where the enemies are.”
Strength: 5
Intelligence: 6
Dexterity: 8
Speed: 6
Endurance: 7
Courage: 8
Firepower: 7
Accuracy: 6
Melee: 7
Tech Skill: 6
Charisma: 6
Rank: 5
Profile: Before you walk up and say hello to Strafe, you'd better run for cover... because this high-strung, hair-trigger Technobot is more likely to spray you with weapons fire than shake your hand. He's not mean or murderous in nature… he's just nervous. Too much quiet makes his circuits tingle and sudden noises can cause him to pop a few plugs. So rather than remain calm in these situations, Strafe has developed the annoying habit of shooting first and asking questions later. And that's too bad, because once he lowers his guns, Strafe becomes one of the kindest, gentlest Autobots of all. Unfortunately, few ever get close enough to him to find this out for themselves.
Abilities: Oddly enough, despite all his wild shooting sprees, Strafe is an expert marksman. When he wants to, he can burn a hole right through a screw head from two miles away with the searing beam of the heat-ray rifle that he carries in robot mode. In his warplane mode, he yields two light-pulse blasters and can achieve a maximum ground speed of 250 mph. He can also engage his rear retro-rocket boosters, which allow him to fly at a maximum speed of 580 mph with a 3,000 mile range. In all his modes, he exhibits lightning-fast reflexes and can outmaneuver a heat-seeking missile, making a right turn at maximum flying speed in the space of a quarter-mile.
Weaknesses: Strafe has a tendency to stall in mid-air during some of his more daring maneuvers. The wasteful manner in which he uses his weapons often leaves him lacking ammo in battle situations when he truly needs it.
Sample Post: Cybertron, Before the Exodus
Strafe flew close towards the Decepticon outpost, his forward blasters charging up to fire. "Now, Strafe, we need to only take out the defense turrets," Scattershot's restrained voice filtered through the comms. "We have to be able to take this station."
"Of course, sir," came the Technobot's serene reply. He barreled left to avoid the science station's incoming Then right again. Left, right, right. He kept dodging laser bolts, flying closer and closer.
Soon he came into range of the first turret. A volley of shot rang from from his dual blasters, all hitting the target head on. A nice satisfying explosion took the weapon out. Strafe swung around the outpost, aiming his sights at the second gun. With ease, he took this one out as well.
He flew down to the ground and convert to robotic mode. He took his weapon into his hands. Wasn't there supposed to be three of those things? He hadn't seen it and no more laser fire was heard.
Carefully, he went around the outside of the outpost. The silence was nerve racking. There wasn't any Decepticon soldiers rushing out. No sign of the final gun. It was quiet... Too quiet...
ZAP! The third turret came into range and began firing at Strafe.
"DIE GERMS!!" The Autobot began yelling, running about, and shooting. Everywhere. Because there had to be enemies all over him! Stray shots managed to hit the turret, rendering it mostly useless. Burn holes began to litter the outer walls and the ground.
Finally, a last shot from the turret got Strafe in the leg, who feel to the ground and dropped his rifle. "YOU SHOT ME!!" He scrambled to reach his rifle, but couldn't stand back up.
"Scattershot to Strafe."
"YOU WILL D- Oh, hey, sir."
"Calm down... you took the turrets out, and command is sending in a strike team, which will reach your location shortly. Anything to report?"
"Last gun got me in the leg. Should be fine if patched up, sir."
"You... sure?" Hesitation was heard from Scattershot.
"Yes, sir."
"Alright, standby."
Well, I really can't STAND by, but okay.
Strafe laid on the ground. Kliks flew by and he gripped his gun tight as he waited. No sounds could be heard. His finger started to move towards the trigger. Something was out, waiting to creep up on him. He just had to wait for the reinforcements to c- Wait, what was that?
His head swung towards the sound of the low hum of a motor. Multiple motors. Decepticons?! He started to squeeze the trigger, hearing the sound of his gun getting ready to fire.
Wait, that's just the reinforcements. He relaxed... a little. He looked back up at the black sky, noting the different stars that looked almost like tiny eyes. Little eyes that were watching him... waiting to pounce.. just needed an opportunity to do so...
"Strafe?"
ZAP ZAP ZAP ZAP ZAP!
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