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Tournament set-ups discussion

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Expand view Topic review: Tournament set-ups discussion

Re: Tournament set-ups discussion

Post by Evolution Prime » Tue May 26, 2009 11:13 pm

Whenever the scores are posted, we need to look at the configs that the leaders have and come to hybrid between them. From what I have been looking at, this may be a good set up:

Experience spent: 15,592,000xp
Number of upgrades: 52
Level: 6 (+7 to L7)
Alt mode: Heavy Vehicle

Strength: 10
Intelligence: 0
Speed: 10
Endurance: 8
Rank: 5
Courage: 10
Firepower: 0
Skill: 0
Ram:10

This assumes you have 15,592,000 xp after this round. Docking Rank 1 point will bring total xp used to 15,192,000xp and still keep at Level 6. Gives plenty of room for upgrades if you want to. It gives you top speed and strength while keeping endurance and courage still high. Rank 6 is probably what most people are going to get up to since its the last of the economical armors. From what I seen, the best so far are going weaponless. Just one thing less to miss with.

Someone may want to post a good strafing set up and a dual tactic set up as I am more a ground tactician.

Re: Tournament set-ups discussion

Post by Light Blade » Tue May 26, 2009 2:56 am

Another question, do weapons effect accuracy - I have speed 10 and an acid rainmaker rifle yet I'm hitting far less than 50% of the time...

Re: Tournament set-ups discussion

Post by Nickolai » Mon May 25, 2009 11:44 pm

Light Blade wrote:
Randall K. Orton wrote:Geez, it took my third go-round to beat Chaoslock's guy. :MAD: Kinda irks me because I think Stimulus Packagus is built to beat his config especially.

Yes, STR does increase damage of all types except Strafe. However, thgun r laser guided sword is the best way to go as it boost upper damage but limits your minimum damage to a decent level
ere's a catch - it never increases your minimum damage when you equip a weapon. For example, with STR 8, you deal a guaranteed 30-33% punch/kick damage to someone with little or no END. So you deal a hefty chunk no matter what, if your attack connects. However, if you equip a weapon with, oh, a Light to *whatever* damage range, say a Battle Blades (which normally deals from 1-40% damage with no STR), the good news is you CAN hit for up to 60%, since your STR increases the weapon's maximum damage. The BAD news is you can hit for only 1%, since the weapon's *minimum* damage overrides whatever STR bonus you would get for bare fisting.


so theoretically something with a high minimum damage base like gatling
Do Punches and kicks bypass armor? like tactics


Nope. Armor is most effective AGAINST punches and kicks. :lol:

Re: Tournament set-ups discussion

Post by Light Blade » Mon May 25, 2009 10:46 am

Randall K. Orton wrote:Geez, it took my third go-round to beat Chaoslock's guy. :MAD: Kinda irks me because I think Stimulus Packagus is built to beat his config especially.

Yes, STR does increase damage of all types except Strafe. However, there's a catch - it never increases your minimum damage when you equip a weapon. For example, with STR 8, you deal a guaranteed 30-33% punch/kick damage to someone with little or no END. So you deal a hefty chunk no matter what, if your attack connects. However, if you equip a weapon with, oh, a Light to *whatever* damage range, say a Battle Blades (which normally deals from 1-40% damage with no STR), the good news is you CAN hit for up to 60%, since your STR increases the weapon's maximum damage. The BAD news is you can hit for only 1%, since the weapon's *minimum* damage overrides whatever STR bonus you would get for bare fisting.


so theoretically something with a high minimum damage base like gatling gun r laser guided sword is the best way to go as it boost upper damage but limits your minimum damage to a decent level

Do Punches and kicks bypass armor? like tactics

Re: Tournament set-ups discussion

Post by Nickolai » Mon May 25, 2009 5:14 am

Geez, it took my third go-round to beat Chaoslock's guy. :MAD: Kinda irks me because I think Stimulus Packagus is built to beat his config especially.

Yes, STR does increase damage of all types except Strafe. However, there's a catch - it never increases your minimum damage when you equip a weapon. For example, with STR 8, you deal a guaranteed 30-33% punch/kick damage to someone with little or no END. So you deal a hefty chunk no matter what, if your attack connects. However, if you equip a weapon with, oh, a Light to *whatever* damage range, say a Battle Blades (which normally deals from 1-40% damage with no STR), the good news is you CAN hit for up to 60%, since your STR increases the weapon's maximum damage. The BAD news is you can hit for only 1%, since the weapon's *minimum* damage overrides whatever STR bonus you would get for bare fisting.

Re: Tournament set-ups discussion

Post by Naked Magnus » Mon May 25, 2009 2:22 am

Light Blade wrote:quick question does the strength stat affect the amount of damage melee and ranged weapons do?



That is not my understanding.

The stun effect is a known imbalance of the game. It has been made clear that it will not be fixed. :(

Re: Tournament set-ups discussion

Post by Electron » Sun May 24, 2009 3:55 pm

if u need cash, gimme a pm

and ok lol, yeh not doin that poo in comparrison to sum peoples

wow look at this 99% strafe http://www.seibertron.com/heavymetalwar ... a_id=47965

Re: Tournament set-ups discussion

Post by Light Blade » Sun May 24, 2009 3:10 pm

revengeofstarscream wrote:
Light Blade wrote:I have courage of nine yet it seems to make next to no impact often people with courage 0 attack more often



That has not at all been my experience. Quite the opposite in fact. Courage seems to make a very big difference.

Ah, I may know what is going on. Are you aware of the "stun" effect of ramming? If you get rammed and your attacker has higher strength than you, there is a chance your character will get stunned. This lasts for 1 minute and your attacker cannot fight back. Unfortunately, one minute may be enough for your attacker to finish you off.


this is what i mean, i have courage ten and look at this

didn't know that the stun factor was linked to strength, that gives me all sorts of evil ideas
Muwah hahaha! Anyway,

Pull yourself together Electron! the just check my results page and you'll see the true definition of 'doing poo'

yet despite my continuous losses i'm earning energon overall thanks to some very good result by my level zeros

quick question does the strength stat affect the amount of damage melee and ranged weapons do?

Re: Tournament set-ups discussion

Post by Electron » Sun May 24, 2009 12:08 pm

man i'm doing poo, are we allowed to change configs ne time soon

Re: Tournament set-ups discussion

Post by Naked Magnus » Sun May 24, 2009 12:01 pm

Light Blade wrote:I have courage of nine yet it seems to make next to no impact often people with courage 0 attack more often


That has not at all been my experience. Quite the opposite in fact. Courage seems to make a very big difference.

Ah, I may know what is going on. Are you aware of the "stun" effect of ramming? If you get rammed and your attacker has higher strength than you, there is a chance your character will get stunned. This lasts for 1 minute and your attacker cannot fight back. Unfortunately, one minute may be enough for your attacker to finish you off.

Re: Tournament set-ups discussion

Post by Light Blade » Sun May 24, 2009 3:47 am

revengeofstarscream wrote:Hey,

I thought I would experiment and see what results I would get with a rank of 10, the best armor, and endurance of 10. Well, I was not able to afford rank 10, endurance 10, strength 10 and ram 10, so I compromised and got endurance of 9.

Turns out armor does nothing to minimize the damage of strafing and ramming. For all other attacks, the nano-regenerative armor is AWESOME! Most attacks rarely do more than 2% damage. Totally awesome.

Unfortunately, that armor cost me about 1 mil in energon. I am wining my matches roughly 2 to 1. I think if I had more courage I would attack more and would have a higher win ratio. I also don't have any firepower or skill so I am relying on my high strength and ramming. Fortunately, I only have 52 ability points so there is room for improvement and still stay below level 6.


I have courage of nine yet it seems to make next to no impact often people with courage 0 attack more often

devast8or wrote:
Light Blade wrote:
Kickyourassacons wrote:Crap I was 8-1-0 and now I lost 3 in a row and now 8-4-0 :-x BS


Quit complaining, you've had it easy I've lost more than the rest of the competitors put together but I carry on!

Man, if u won half of what you've lost, u might actually win this thing...

Now, u need to take notes, design a better build, & hit the next tourney with vengeance B-)


I have a plan for next time, ditch the courage and go for more strength and endurance, whilst using a spaceship alt to give me strafe and ram,

the avoid set up i've gone for is useless doesn't activate enough to be remotely worth it

Re: Tournament set-ups discussion

Post by Naked Magnus » Sun May 24, 2009 2:44 am

Hey,

I thought I would experiment and see what results I would get with a rank of 10, the best armor, and endurance of 10. Well, I was not able to afford rank 10, endurance 10, strength 10 and ram 10, so I compromised and got endurance of 9.

Turns out armor does nothing to minimize the damage of strafing and ramming. For all other attacks, the nano-regenerative armor is AWESOME! Most attacks rarely do more than 2% damage. Totally awesome.

Unfortunately, that armor cost me about 1 mil in energon. I am wining my matches roughly 2 to 1. I think if I had more courage I would attack more and would have a higher win ratio. I also don't have any firepower or skill so I am relying on my high strength and ramming. Fortunately, I only have 52 ability points so there is room for improvement and still stay below level 6.

Re: Tournament set-ups discussion

Post by devast8or » Sat May 23, 2009 8:25 pm

Light Blade wrote:
Kickyourassacons wrote:Crap I was 8-1-0 and now I lost 3 in a row and now 8-4-0 :-x BS


Quit complaining, you've had it easy I've lost more than the rest of the competitors put together but I carry on!

Man, if u won half of what you've lost, u might actually win this thing...

Now, u need to take notes, design a better build, & hit the next tourney with vengeance B-)

Re: Tournament set-ups discussion

Post by Light Blade » Sat May 23, 2009 1:45 pm

Kickyourassacons wrote:Crap I was 8-1-0 and now I lost 3 in a row and now 8-4-0 :-x BS


Quit complaining, you've had it easy I've lost more than the rest of the competitors put together but I carry on!

Re: Tournament set-ups discussion

Post by devast8or » Sat May 23, 2009 10:01 am

welcome to the dumb, nonsensical world called the Arena :APPLAUSE:

Re: Tournament set-ups discussion

Post by Kickyourassacons » Fri May 22, 2009 5:21 pm

Crap I was 8-1-0 and now I lost 3 in a row and now 8-4-0 :-x BS

Re: Tournament set-ups discussion

Post by Nickolai » Fri May 22, 2009 3:44 am

Hey, not bad, starting out 5 -1 with a shutout among my wins. (Should be 2 shutouts, but the greasy guy avoided once :roll: )

Looks like 0 CRG doesn't really matter too much! What's important is that none of my Strafes just kind of dribble out...

Re: Tournament set-ups discussion

Post by Light Blade » Fri May 22, 2009 1:20 am

Evolution Prime wrote:Thats typical EP fashion. When he loses, he loses bad. In my test run against Thundertron, I got beat up bad by strafe. Need to get in that ram first before they can get strafe off.


I have found that courage 10 has ensured i've had the first attack in all but one of my battles, but then just seem to then stop, and do nothing else (no idea why), can't follow through on this advantage with my current setup.

Does strafe have a wind down time?

*Edit* just suffered another defeat but have gained valuable information for the side
http://www.seibertron.com/heavymetalwar/view_arena.php?arena_id=45611
this chap has rank nine and therefore i'm guessing some pretty impressive armor, this made my acid rainmaker (devastating to incredible damage) do 2-4% damage a hit! so yes armor does make an impact.


here's an idea for a set up for next time round - any thought's

Tank/Battleship (works out for either)

ST 6
IN 0
SP 10
EN 7
RK 0
CO 9
FP 10
SK 3

Ram 3
Strafe 10

Re: Tournament set-ups discussion

Post by Evolution Prime » Thu May 21, 2009 7:39 pm

Thats typical EP fashion. When he loses, he loses bad. In my test run against Thundertron, I got beat up bad by strafe. Need to get in that ram first before they can get strafe off.

Re: Tournament set-ups discussion

Post by devast8or » Thu May 21, 2009 7:31 pm

Evolution Prime wrote:Every win counts. I want to show that we are not the pushovers that most think.

Well I drop to 7-1-0 with a loss to Helldart, not that expected to go undefeated through the whole thing. Strafe can make up for ram's advantage with those large strafing runs they can kick out.

says the man who's bot just got shut out by a strafing run... :lol:

:P

Re: Tournament set-ups discussion

Post by Evolution Prime » Thu May 21, 2009 6:19 pm

Every win counts. I want to show that we are not the pushovers that most think.

Well I drop to 7-1-0 with a loss to Helldart, not that expected to go undefeated through the whole thing. Strafe can make up for ram's advantage with those large strafing runs they can kick out.

Re: Tournament set-ups discussion

Post by Light Blade » Thu May 21, 2009 6:08 pm

devast8or wrote:well, i'm not helping the cause being 2-2 right now.


the only way to limit the effects of stun is to ram them first...remember that next time around. ;)


I think my results suggest I could tinker with my set up a little bit next time round...

Fortunately my other five bots are earning just enough energon to cover the recovery costs so at least I can stay in the fight!

Re: Tournament set-ups discussion

Post by Electron » Thu May 21, 2009 5:23 pm

well i'm cursed because my bot can't enter the arena, so i can't do nethin till its sorted out tomorow, by our buddy psychout

no probs reli, at least i get to go to bed

nite all

Re: Tournament set-ups discussion

Post by devast8or » Thu May 21, 2009 4:25 pm

well, i'm not helping the cause being 2-2 right now.


the only way to limit the effects of stun is to ram them first...remember that next time around. ;)

Re: Tournament set-ups discussion

Post by Light Blade » Thu May 21, 2009 4:11 pm

I'm not being as good an example as you EP but at least I have one win (and three losses... :oops: )
is there anyway to reduce the stun effect of Ram as this is really hurting me at the moment?

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