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Bumblevivisector wrote:3 missions ended, activated 2 Cons, no DEACTIVATE button below my 5 actives.
So I send both on missions, 2 more missions end within the minute, then I activate 2 more for another total of 5 active, and now DEACTIVATE is back less than 2 minutes later.
Still seems pretty random.
Psychout wrote:Im not scared of a gender confused minibot!
Ryan, I appreciate you spending time on HMW, but I really wish you'd prioritise fixing the existing bugs we've been documenting in this thread - especially the new ones introduced since you've been working on the site updates - before making more changes to things that currently work even if they're not in the 'new' style yet.Seibertron wrote:Anyways, im working on the missions page. The new code is almost completed. Feedback will be welcome once I post it (ill let u know when I have done that). Most of it is just converting the old HTML but there is some actual changes with the code as well, including the new way I'll be handling factions in the future, which will allow an easier way to roll out factions. I really just want to keep it as autobots and decepticons until we get things ironed out way down the road, but im still going to lay down the foundation to make it easier.
Well, pragmatically, we simply don't have enough players for scripting to be an issue - in fact, I'd argue it'd be a good thing right now, since it would mean there's more regular opposition available in missions. The bots at the top of the high score table are fully entrenched at this point and the players who care about rankings know who they care about beating.Seibertron wrote:I'll address the pass code tomorrow. It was added at one point to prevent players from using bots or scripts. Why would that not be needed still?
Psychout wrote:Im not scared of a gender confused minibot!
Silver Wind wrote:Seibertron wrote:If you guys can make me a list of things I've broken recently in HMW, I would appreciate it. I should have time to start working on other areas of the site now that I've gotten the "big" launch underway.ashe5k wrote:Armor (this was pre-site redesign though I think). We can't equip armor, our bot/cons just get an error message.
Alt Mode recolors (only the base color for hte alt modes shows up instead of the recolors)
Leveling Up Screen (the page is exceedingly spread out and hard to read to see what you can select to level up
Timers and Bars (the status bars showing repairs, health, and winning percentages are either really thin at about a pixel tall or really thick. I don't have a screenshot of the size they used to be)
Those are the ones I can think of.
* CR Chamber has no submit button. This can be worked around by setting the option to use the CR automatically after a mission/arena fight, but I remember automatic CR having the downside of significantly increased energon costs as late as 2008 (when I took a really long break from HMW).
* This predates the site redesign, but from what I understand there have been complaints about alt rotations being borked for both factions for quite some time.
* The error [phpBB Debug] PHP Warning: in file /var/www/vhosts/seibertron.com/httpdocs/includes/database.php on line 207: mysqli_fetch_array() expects parameter 1 to be mysqli_result, boolean given is still appearing at the end of the list of combatants when viewing a completed mission.
* Display of combatants for an -in-progress mission is still a complete hodgepodge. For example, "Inferno: Treason" has not yet begun at the time of this post. The Autobot side is filled up but I'm seeing no one (not even mine), and the Decepticons have just one slot left but I can only see Heliocon and Louie.
* This last one isn't a bug per se, but it's a problem nonetheless: We have no HMW admins. Psychout inexplicably lost his privileges at some point, so there's been no one, for example, to refresh the 10/10 weapons supply since the ultimate weapons are not recycled back into the general populace like the "leveling" weapons are.Seibertron wrote:What is the error message that you receive when trying to armor up?
I had to hunt through Glyph's post history to find it (didn't know Murderbot had books), but this is what he posted back on June 4th.
Psychout wrote:Im not scared of a gender confused minibot!
Riot Riverman wrote:Here's hoping the CR chamber manual activation will be fixed soon, a few of my bots need fixing.
Psychout wrote:Im not scared of a gender confused minibot!
Glyph wrote:Riot Riverman wrote:Here's hoping the CR chamber manual activation will be fixed soon, a few of my bots need fixing.
Hey Riot Riverman, I've posted a workaround for the manual CR issue - hopefully you can get your bots back up and fighting!
Psychout wrote:Im not scared of a gender confused minibot!
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