They can be. They probably should be. But programmatically they don't HAVE to be.steve2275 wrote:but bots and maxs will still b on thew same side right?
since theyre both good guys
Like I said, there will be lots of flexibility in the new system.
They can be. They probably should be. But programmatically they don't HAVE to be.steve2275 wrote:but bots and maxs will still b on thew same side right?
since theyre both good guys
The new game will be balanced.Symbiote Spiderman14 wrote:Will there be any advantages or disadvantages in picking a pred or max team over con or bot or is it just for looks.
Dreadwind wrote:If a faction grows to large compared to the others, will it be closed off to new members until the other faction(s) catch up to it's size? That was the problem with the bots a while back, to many people joined the game to be Autobots and out numbered the cons by 5 to 1 atleast on the lower levels.
AgreedGrimlock86 wrote:I don't think that closing sides to newcomers would be a good idea, but closing side changes to the outnumbering side would be.
Omega Sentinel wrote:They can be. They probably should be. But programmatically they don't HAVE to be.steve2275 wrote:but bots and maxs will still b on thew same side right?
since theyre both good guys
Like I said, there will be lots of flexibility in the new system.
Omega Sentinel wrote:The new game will be balanced.Symbiote Spiderman14 wrote:Will there be any advantages or disadvantages in picking a pred or max team over con or bot or is it just for looks.
There will be no magical configurations like there is now. One weapon or stat or faction alone won't allow you dominate the game.
There will be unique things you can have and do in each faction so it will be advantageous to you if you really want to be in that faction and have the stuff within that faction.
I will release a new set of help pages and tutorials (ones that are actually useful) before the game is released. You should have a decent idea of what is going on before you get to play.Daneki wrote:Omega Sentinel wrote:The new game will be balanced.Symbiote Spiderman14 wrote:Will there be any advantages or disadvantages in picking a pred or max team over con or bot or is it just for looks.
There will be no magical configurations like there is now. One weapon or stat or faction alone won't allow you dominate the game.
There will be unique things you can have and do in each faction so it will be advantageous to you if you really want to be in that faction and have the stuff within that faction.
How soon before V2 will we be told the unique traits of each of the 4 factions? Or will we just have to pick a side and pray we get something nifty that we like ?
I really don't know yet. I can't answer that until we get all the alt modes organized for the 4 factions.Waylander wrote:http://www.seibertron.com/heavymetalwar/team_view.php?id=12909
i have 9 beast alts(monster,air animal,land animal) and 3 jets,so under the new system,what should i go CON or PRED,they are all CON canons, and i want there alt-modes,will the alt-modes be the same in con-pred or will i be SOL, on having the canon ALT-modes for them all?
EXP. Horri-Bull,there isn't a Bull alt yet, so he's a tank till i can get one.
DtreetViper2 wrote:There could Pre Beast Wars Beasties on the Bot/Cons team. Also some Beast-Modes did show up in the Cybertron series, but they didn't know about the Autobot Faction. They should be Max/Preds.
Omega Sentinel wrote:I really don't know yet. I can't answer that until we get all the alt modes organized for the 4 factions.Waylander wrote:http://www.seibertron.com/heavymetalwar/team_view.php?id=12909
i have 9 beast alts(monster,air animal,land animal) and 3 jets,so under the new system,what should i go CON or PRED,they are all CON canons, and i want there alt-modes,will the alt-modes be the same in con-pred or will i be SOL, on having the canon ALT-modes for them all?
EXP. Horri-Bull,there isn't a Bull alt yet, so he's a tank till i can get one.
DtreetViper2 wrote:Then why not leave those with the Bots/Cons Since they are G1. That's why I didn't mention them.
Dreadwind wrote:DtreetViper2 wrote:Then why not leave those with the Bots/Cons Since they are G1. That's why I didn't mention them.
Because you mentioned everything else, so I thought I would help your argument.
hmm... I have a spellchecker in firefox now... Cool.
Back to the topic! The problem with the beast modes is; where do you draw the line? Every beast mode, no matter the source be longs to the maximals and preds? Seems kinda fair since there shouldn't be a whole lot of vehicals in the maximals and preds.
kaijubot_uk wrote:Dreadwind wrote:DtreetViper2 wrote:Then why not leave those with the Bots/Cons Since they are G1. That's why I didn't mention them.
Because you mentioned everything else, so I thought I would help your argument.
hmm... I have a spellchecker in firefox now... Cool.
Back to the topic! The problem with the beast modes is; where do you draw the line? Every beast mode, no matter the source be longs to the maximals and preds? Seems kinda fair since there shouldn't be a whole lot of vehicals in the maximals and preds.
The problem with this idea is that it seems that the Maximals and Predacons, despite their names, generally did not have beast modes until the events of the Beast Wars series. Remember that many of the characters renamed themselves in the first episode to better fit their new alt modes. Both depictions we've seen of the factions off Earth (IDW's comic and the Botcon set) they have had vehicle modes. And then you have the issue of the Dinobots, Predacons (G1), Terrorcons, Insecticons and some of the Pretenders, who all belong to G1 factions but have Beast modes. So while it sounds like a good idea, it isn't an ideal solution if you're going for accuracy.
I now return you to your scheduled thread.
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