240Z wrote:no people usta use it to make good exp so the admins took it away >_> I mean other then crashing to server.... it was awsome :p
Burn wrote:That's why the retreat option was also implemented, to prevent matches from going on and on and on.
Now, back to the main idea, here's a scenario.
A level 1-10 mission.
A level 3 or 4 repairer.
Under the new system this repair performs 20% in repairs on either a level 6,7,8,9 or 10 bot. They earn, wow ... 100xp.
Under the old system they could have earnt
Level 6 - 1280xp
Level 7 - 2560xp
Level 8 - 5120xp
Level 9 - 10240xp
Level 10 - 20480xp
So how's it more "useful" for lower levels?
Now for the self-repair thing, yeah, great, turn it back on, and watch people migrate back to the arena. We keep getting told this is suppose to be a "team" game, currently medics running around missions patching others up while getting themselves beaten up. They're not too great at fighting back, that's why they distract one of the opposing bots while fixing up an ally and drawing the fire to themselves, but at least they're patching up their ally who can keep fighting.
Now self repair ... they're going to sit there, patching themselves up, drawing fire, and their poor ally will be getting shot up as well.
No thanks.
Goribus wrote:Your missing the point Flashwave. Enduring Repairers didn't go to missions. They went to the arena for maximum XP gain. If they came back the result would be the same. I say I'd rather shoot myself in the foot then see that happen first hand.
Goribus wrote:Your missing the point Flashwave. Enduring Repairers didn't go to missions. They went to the arena for maximum XP gain. If they came back the result would be the same. I say I'd rather shoot myself in the foot then see that happen first hand.
Burn wrote:Goribus wrote:Your missing the point Flashwave. Enduring Repairers didn't go to missions. They went to the arena for maximum XP gain. If they came back the result would be the same. I say I'd rather shoot myself in the foot then see that happen first hand.
Actually they did.
Tag team missions. Four commanders (well two with dual accounts). That's what caused the xp generated to be in excess of a million for each bot before the server eventually overloaded and crashed because the battle just wouldn't end.
Self repair it's self was pretty much only ever in existence for a day before it was turned back off.
Can anyone though actually name a canon character (aside from Ratchet) that actually patched themselves up?
crazyfists wrote:the whole purpose of this idea is to give a flat rate of EXP for repair over level-based.
steve2275 wrote:steve am idiot and coward
RobotInDisguise wrote:I just had this idea. Why not make repair more like attack and give medics tools that are kinda like weapons, only that they do reverse teh damage?
FOr example, the medic could weild a tool in place of his weapon and his repair/int levels would determine which tools he can buy from the store. Then the tools would increase the amount of damage repaired. What do you think?
steve2275 wrote:steve am idiot and coward and spammer
steve2275 wrote:hey
im not a spammer
Psychout should have wrote:steve am idiot and coward and wants to be a spammer
RobotInDisguise wrote:FOr example, the medic could weild a tool in place of his weapon and his repair/int levels would determine which tools he can buy from the store. Then the tools would increase the amount of damage repaired.
crazyfists wrote:RobotInDisguise wrote:FOr example, the medic could weild a tool in place of his weapon and his repair/int levels would determine which tools he can buy from the store. Then the tools would increase the amount of damage repaired.
would the tool replace the actual tactic of repair?
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