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How to fix repair without chaning insurance companies

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby ShockwaveUK » Sat Mar 17, 2007 4:32 pm

What's wrong with repair? :???:
ShockwaveUK

Postby Tammuz » Sat Mar 17, 2007 4:48 pm

Glyph wrote:RiD, I really, really like the idea of equippable tools boosting your Repair performance. I've had vaguely similar ideas floating around in my head for a while without having properly coalesced into a workable plan, but you've put your finger right on it.

I don't recall ever discussing the idea of repair tools before, and certainly not discarding the idea, although a second weapon slot has been mooted. It's something I've had on the to-do list for ages, partly because it's a big change and partly because I haven't firmly decided how to do it yet. I'd like to use something similar to the WH40K system of one- and two-handed weapons, I think - for anyone not familiar, a character could equip two single-handed weapons or one double-handed weapon and one single-handed weapon, but not two double-handed weapons. For example, you could have a vibro-axe (a two-handed weapon - it's the thing the disguised Lando carries in Return of the Jedi) plus a pistol of some kind, a sword and sidearm, two swords, a gunslinger's brace of pistols, and so on.

In addition, I think I'd like to include a limited number of equipment 'slots' per character, with each piece of equipment carried taking up a specified number of slots. For example, say you had 5 equipment slots - that might let you carry a medi-pack (3 slots) plus two grenades (one slot each). (All numbers plucked out of the air at this point.)

The bad news is that this is a major departure from the way the game currently works and would therefore require a huge amount of recoding. The good news is that it is, in principle, entirely compatible with the modular approach I'm taking with the V2 code (this is not accidental).


two-handed goodness =P~ could we even have shields to increase the chances of being missed....

and i swear the vibro axe was broadside's second weapon, and definetly one handed....though i think my memories starting fade so maybe i'm wrong on that too.
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