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if there was a reset for HMW v2, what is the minium "carry-over" you'd like to see?

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Postby Absolute Zero » Tue Feb 27, 2007 4:17 pm

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Elcor wrote:
Dreadwind wrote:
Redimus' Ego +1 wrote:Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.


Fixed your statement. Most RPGs start you at level 1 with 0 XP. Since, you know, half the point of playing the game is gaining the XP, so starting with XP kinda defeats the purpose. That's like the people who make their characters who already mastered everything and know everything, so there's no where for the character to grow.


Well, the abovementioned is not quite correct too :)

What IMHO Redimus was saying is that in almost every roleplaying game that continues the storyline from the previous version rather than creates a new one, there is a certain level where your character(s) start, based on the level you should attain when finishing a previous game. Or you can import your character(s) from the previous game and play with them.

Applied to HMW it could mean that each and every character would start in V2 from some fixed level (say 1), and the characters that were in V1 would be transferred with their stats being the same, even if that means changing the amount of XP they'd have.

It could make sence for me...

But, considering all pro's and contra's, I'd say I'm against such an idea.


Actually, a majority don't continue. It's actually a small ammount of RPGs that continue the story from where the previous game left off that keep you at the same level. Unless of course you're thinking expansions, and not new games. There are alot of games, pure RPGs and games with RPG elements, that simply do not continue the next game in the franchise/series with any of the XP or abilities gained.

Here's something to consider though; Does anyone know exactly how the level/XP will be calculated? From what I understand about VP, your current XP wont really matter much. And if your upgradeable stats have changed, as well as how levels are calculated, well, it's a whole new game. Not a expansion.
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Postby Protoavis » Tue Feb 27, 2007 5:23 pm

The minimum for me, well I'd need to know the planned changes for v2 to make an informed opinion.
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Postby Redimus » Tue Feb 27, 2007 5:30 pm

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Dreadwind wrote:
Redimus' Ego +1 wrote:
Dreadwind wrote:I finally had a day off in two weeks, and the game was down. :sad:

On to my no spam addition to this topic... Wouldn't anything where we keep any ammount of XP or energon kinda defeat the purpose of "reset"? I understand keeping the names and bios, but saying "Oh, it's a reset, but here's some XP and Energon you don't have to work for." It's a new game, not a expansion pack/update. It's not the same HMW. When you go onto another game, online or off, do you expect to carry over some of your experience and gold/energon/yen whatever the money is from any other game you play online or off?


Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.


Fixed your statement. Most RPGs start you at level 1 with 0 XP. Since, you know, half the point of playing the game is gaining the XP, so starting with XP kinda defeats the purpose. That's like the people who make their characters who already mastered everything and know everything, so there's no where for the character to grow.

In games that you can adjust your stats, however, you're generally given a few points to set up your stats how you see fit, then they go up depending on class as you level up. I believe that may be what you're thinking of.


Yeah, thats basically what I ment, but with the way this game's set up, you'd need to start of with some xp (the amount it would take to get to lvl 1 say) rather than with the ability to get some stats and 0xp (if that makes any sence at all).
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Postby Knives » Tue Feb 27, 2007 6:04 pm

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1. Names/Alt. modes.
2. Quotes/bios
3. Energon, if any.

That pretty much sums it up for me. Though if the weapons are rebalanced or replaced with a new system(hint, hint :grin: ) I might have to consider making some or all new transformers. One question though, would we have the chance to request a switch to another faction? As a fan of heroes/superheroes and other so called cliche goodguys I find myself somewhat uncomfortable raiding and conquering stuff. :-?
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Postby muddyjoe » Tue Feb 27, 2007 8:27 pm

jkinsel wrote:The minimum?

Everything I currently have or I just won't play any more.


Same here, pal. I haven't spent all this time developing and planning out my characters just to have it all erased.
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Postby Absolute Zero » Tue Feb 27, 2007 11:41 pm

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Redimus' Ego +1 wrote:
Dreadwind wrote:
Redimus' Ego +1 wrote:
Dreadwind wrote:I finally had a day off in two weeks, and the game was down. :sad:

On to my no spam addition to this topic... Wouldn't anything where we keep any ammount of XP or energon kinda defeat the purpose of "reset"? I understand keeping the names and bios, but saying "Oh, it's a reset, but here's some XP and Energon you don't have to work for." It's a new game, not a expansion pack/update. It's not the same HMW. When you go onto another game, online or off, do you expect to carry over some of your experience and gold/energon/yen whatever the money is from any other game you play online or off?


Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.


Fixed your statement. Most RPGs start you at level 1 with 0 XP. Since, you know, half the point of playing the game is gaining the XP, so starting with XP kinda defeats the purpose. That's like the people who make their characters who already mastered everything and know everything, so there's no where for the character to grow.

In games that you can adjust your stats, however, you're generally given a few points to set up your stats how you see fit, then they go up depending on class as you level up. I believe that may be what you're thinking of.


Yeah, thats basically what I ment, but with the way this game's set up, you'd need to start of with some xp (the amount it would take to get to lvl 1 say) rather than with the ability to get some stats and 0xp (if that makes any sence at all).


In the games where you're given some points to play with stats (the most obvious ones I can think of are strategy games, like Disgaea) you have classes you're choosing when you're making the character. With the way the game is currently set up, it would be kinda pointless, since the max stat is ten in anything. If the new system extends the stats and gives you HP and things like that that upgrade when you level up, then I'm all for it. If not, well, I don't see the point. Something to keep in mind is the balance.

This is a PVP game, and those kinds of games need to be fairly well balanced, and giving people free stat upgrades isn't going to help balance the game..Not that there's a whole lot of balance as is...
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Postby Dr. Caelus » Tue Feb 27, 2007 11:51 pm

Well, I for one am used to d20 games, where, even if you start at lvl 0, you have enough attribute/ability points to make you 'average' overall for your race. It's always bothered me that we start with all zeroes. Up until about a year ago, there weren't any HMW bots that could have stood up against the weakest canonical Transformers, let alone the average.

[Edit: BTW, going by the VSD, every Transformer has at least one stat equal to or greater than 6. If I ran the search correctly anyway. And also, it's kind of annoying that the VSD codes "Unknown" or "Infinite" as "0".]
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Postby Absolute Zero » Wed Feb 28, 2007 2:38 am

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Caelus wrote:Well, I for one am used to d20 games, where, even if you start at lvl 0, you have enough attribute/ability points to make you 'average' overall for your race. It's always bothered me that we start with all zeroes. Up until about a year ago, there weren't any HMW bots that could have stood up against the weakest canonical Transformers, let alone the average.

[Edit: BTW, going by the VSD, every Transformer has at least one stat equal to or greater than 6. If I ran the search correctly anyway. And also, it's kind of annoying that the VSD codes "Unknown" or "Infinite" as "0".]


I've played DnD quite a bit, and BESM (d20 and tristat), the only game more broken then HMW ever was, and I RP online. Oh, and Kobolds ate my baby. That's a fun game. Half the fun of making a character is building them, in any game. If the character already has stats and equipment better then most, or has exactly what you planned for him with his personality and abilities, what's the point in playing them?

Not that DnD and HMW have a whole lot in common, stat wise anyway, do you compare your characters when you make them to the NPC characters in the books? They are a goal to surpass, not something you should be instantly equal to. That's the way you should look at your characters in this game too, other wise what would be the point? I personally wouldn't want to start with a level ten character who could whoop on Prime or Megatron, or even a character that could kick Bumblebee arround like a hacky sack. I do, however, understand the annoyance of it taking the better part of 4 years to equal a canon character. I'm not saying the current system is without flaws, I'm simply saying I don't see the point of calling the launch of V2 a reset for the characters, if you're going to be playing at the same level, or starting with something for free. Here's a way to look at it, from a HMW stand point. With all the tournaments and minigames, how fair would it be to start each one off with the same totals from the previous one? Wouldn't that make it just a bit unfair to those who didn't participate in the previous one(s) but signed up for the new one?

Now, I'm in no way saying the game should be reset everytime someone joins the game, that would be tedious and annoying and pointless, but, since HMW2 wont be the same exact game, with changes made to alot of it, wouldn't it be fair if everyone who signed up on day one started off on a equal footing, and then you let the "superior (IE, people who have more time to devote to the game then others) players" out distance themselves at a natural pace.

But back to DnD, unless you're playing with some house rules, or a version I don't know (like 3.5), or just getting really lucky, it's near impossible to get all of your stats to "average." It even says in the book not to worry about having below average stats, as it gives you something to work on through playing the character and gaining experience.

As for the VSD... I could have sworn there where several characters with less than 6 in some stats... But here's something else to contemplate... Is a 10 stat on a micromaster the same as a 10 stat on a beast wars era character the same as a 10 stat on a G1 character?
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Postby Redimus » Wed Feb 28, 2007 3:21 am

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muddyjoe wrote:
jkinsel wrote:The minimum?

Everything I currently have or I just won't play any more.


Same here, pal. I haven't spent all this time developing and planning out my characters just to have it all erased.


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Postby Waylander » Wed Feb 28, 2007 5:19 am

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i'd be happy just with my 12 names,anything else would be a bonus.
learning how the game works again would be fun.
just wondering if RANK will due any Group Tactics in V2
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Postby Psychout » Wed Feb 28, 2007 6:23 am

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Waylander wrote:i'd be happy just with my 12 names,anything else would be a bonus.
learning how the game works again would be fun.
just wondering if RANK will due any Group Tactics in V2

Best. Avatar. Ever!

IIRC, Rank will refer to a real rank in the faction armies depending on VP (not Veep ;) ) earned and not a tactic stat like this time around, but as we cant get a reference for it after the Intarweb ate Seibs last month, the usual disclaimers still apply.
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Re: if there was a reset for HMW v2, what is the minium "carry-over" you'd like to see?

Postby Thunderwarp » Wed Feb 28, 2007 6:41 am

Vitatech wrote:i don't want this to become a flame war or a whine session about why or why we shouldn't be subjected to a reset for the new game, but i'd be curious as to what people would be satisfied with if the reset were to happen.

it seems that most people that are against the reset see that transfering the names of HMW 1.x as not enough to satisfy them, so what would? it has been state that XP can't be transfered because an XP in HMW 2.0 won't mean the same thing, but how about 1 XP for every 10 or 100xp? or how about people being about to keep their energon in not the XP too? or get enough XP to get to the same level they were before? what is your minimum? (please be civil).


hmm most difficult.

i been wondering over this alot.. but here goes in my thought

1 more xp in missions and arena fights
2 new altmodes
3 keep old account
4 xp for new beginners free cr-chamber treatment
5 new weapons
6 new armory
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Re: if there was a reset for HMW v2, what is the minium "carry-over" you'd like to see?

Postby Psychout » Wed Feb 28, 2007 7:37 am

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Thunderwarp wrote:i been wondering over this alot.. but here goes in my thought

1 more xp in missions and arena fights
2 new altmodes
3 keep old account
4 xp for new beginners free cr-chamber treatment
5 new weapons
6 new armory

QFT.

The most sensible answer so far, #1 especially.
If it didnt take so damn long to get through the levels next time around, would it be easier for everyone to deal with the loss of your previous hard work?
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Postby Dr. Caelus » Wed Feb 28, 2007 3:29 pm

Dreadwind wrote:
Caelus wrote:Well, I for one am used to d20 games, where, even if you start at lvl 0, you have enough attribute/ability points to make you 'average' overall for your race. It's always bothered me that we start with all zeroes. Up until about a year ago, there weren't any HMW bots that could have stood up against the weakest canonical Transformers, let alone the average.

[Edit: BTW, going by the VSD, every Transformer has at least one stat equal to or greater than 6. If I ran the search correctly anyway. And also, it's kind of annoying that the VSD codes "Unknown" or "Infinite" as "0".]


I've played DnD quite a bit, and BESM (d20 and tristat), the only game more broken then HMW ever was, and I RP online. Oh, and Kobolds ate my baby. That's a fun game. Half the fun of making a character is building them, in any game. If the character already has stats and equipment better then most, or has exactly what you planned for him with his personality and abilities, what's the point in playing them?

Not that DnD and HMW have a whole lot in common, stat wise anyway, do you compare your characters when you make them to the NPC characters in the books? They are a goal to surpass, not something you should be instantly equal to. That's the way you should look at your characters in this game too, other wise what would be the point? I personally wouldn't want to start with a level ten character who could whoop on Prime or Megatron, or even a character that could kick Bumblebee arround like a hacky sack. I do, however, understand the annoyance of it taking the better part of 4 years to equal a canon character. I'm not saying the current system is without flaws, I'm simply saying I don't see the point of calling the launch of V2 a reset for the characters, if you're going to be playing at the same level, or starting with something for free. Here's a way to look at it, from a HMW stand point. With all the tournaments and minigames, how fair would it be to start each one off with the same totals from the previous one? Wouldn't that make it just a bit unfair to those who didn't participate in the previous one(s) but signed up for the new one?

Now, I'm in no way saying the game should be reset everytime someone joins the game, that would be tedious and annoying and pointless, but, since HMW2 wont be the same exact game, with changes made to alot of it, wouldn't it be fair if everyone who signed up on day one started off on a equal footing, and then you let the "superior (IE, people who have more time to devote to the game then others) players" out distance themselves at a natural pace.

But back to DnD, unless you're playing with some house rules, or a version I don't know (like 3.5), or just getting really lucky, it's near impossible to get all of your stats to "average." It even says in the book not to worry about having below average stats, as it gives you something to work on through playing the character and gaining experience.

As for the VSD... I could have sworn there where several characters with less than 6 in some stats... But here's something else to contemplate... Is a 10 stat on a micromaster the same as a 10 stat on a beast wars era character the same as a 10 stat on a G1 character?


I don't think you understood most of what I was saying.

First of all, I'm not saying we should carry over our xp from HMW1.

Second of all, I'm not saying we should start off with characters that can go toe to toe with Prime and Megs.

Third, I didn't say there aren't any Transformers with a stat lower than 6, in fact, a few have stats of 0 (though most of those are errors). What I said is every TF has at least one of their 8 stats at 6+. In fact, only two Transformers only have 1 stat at 6+.

Now, as far as the D20 game is concerned, every one I have played starts you off at level 0 with stats that make you average for your race, not average for player characters of your race. In the case of human characters, you start off with mostly 10s and 11s in your abilities (giving you a +0 modifier in each ability), with occasionally a 9 or 12 (-1 and +1 modifier respectively), but it still comes out to an average ability score of 10 to 11 with an average modifier of +0. Going by D&D's rules, IIRC, an Intelligence of 3 (-4 modifier?) is nonsentient - in otherwords, it's impossible to play a game of D&D where all characters start with 0s in all of their ability scores as they'd effectively be inanimate, amazingly fragile rocks.

But ultimately, that's neither here nor there, as D&D is not HMW. What I am saying though is, that even if we assume that the TFs that get toys (and therefore tech specs) are above average over all, it's ridiculous to assume that a TF fresh out of it's stasis pod has 0 stats across the board - it probably shouldn't be recognizable as a life form at that rate.

My opinion is that every bot created, regardless of when they are created, should start off with say, 100k xp to spend - call it default programming for the protoform. That still makes them pathetically weak, especially compared to canon, but at least it gives a new player something to play with, an opportunity to make their characters in some way 'unique'. Otherwise they spend the first 6-12 months of the game throwing their generic character into fights at the whim of the RNG. What's the point? It's a waste of time.

And before you say something like "100,000xp?! OMFG! You might as well not bother playing! What's the point of playing if you start with that much xp?!" - After 4(?) years of playing I have 2 level sixes - still pathetic compared to canon bots - and I have no upgrades I can make on either of them that cost less than 100,000xp. In fact, I accumulate that in a couple of days.

Ultimately, if we expect the majority of players who start playing when HMW2 begins to reach level 6 or 7 by the time HMW3 begins, then 100,000xp, or its equivalent in v2.0, is less than a drop in the bucket.
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Re: if there was a reset for HMW v2, what is the minium "carry-over" you'd like to see?

Postby Windracer » Wed Feb 28, 2007 4:18 pm

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Psychout wrote:If it didnt take so damn long to get through the levels next time around, would it be easier for everyone to deal with the loss of your previous hard work?


For me, definitely. I've just finally clawed my way to level six after playing for a good long time, and the fact that it might all be for naught is kinda disheartening... But if it were easier to move between levels (wether it be a new calculating system or as Thunderwap suggested, better mission payouts), yeah, I figure I could part with my current team's score and start from scratch peacefully.

But until then, I guess you can stick me in the 5% or "Some Fractional Amount of our Current Exp" camps.
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and idea that probably wouldn't work

Postby Vitatech » Thu Mar 01, 2007 8:22 am

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i realize this is probably impossible with limited server space/processor speed, but what if both games were around. people that didn't want to loose everything can still play HMW 1.x and people that want to transfer their character's names into HMW 2.0 and play that if they want to can as well. if v2 is all that and a bag of cheese, then people could willfully leave 1.x rather than having and hard-dreamt-of characters scythed down at once. if you have it so you can either play v1.x OR v2, the merits of v2 will have to be good enough to make people happy (or and less content) to leave v1. i see the point that was brought up about how you can't carry stuff over from one game to it's sequel, but at the same time, you usually can play the first game as much as you want. like Everquest and Everquest 2: you can still play your hard-worked-on Everquest character, or you can buy the new game and start over (assuming you can't carry over a character into Everquest 2 as i have been lead to believe). i realize HMW isn't a game most of the players are paying for, but it is something people have a lot of heart invested in. using the carrot rather than the stick would be nice.
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Postby Absolute Zero » Thu Mar 01, 2007 3:00 pm

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Caelus wrote:I don't think you understood most of what I was saying.

First of all, I'm not saying we should carry over our xp from HMW1.

Second of all, I'm not saying we should start off with characters that can go toe to toe with Prime and Megs.


My saying that was a exageration loosely based on past experiences in online RPs. Any generalizations I make are not directed at any individual, even if I'm speaking to them, it's a opinion based on my personal experiences with the masses.

Caelus wrote:Third, I didn't say there aren't any Transformers with a stat lower than 6, in fact, a few have stats of 0 (though most of those are errors). What I said is every TF has at least one of their 8 stats at 6+. In fact, only two Transformers only have 1 stat at 6+.


I will admit that I miss read that, however, that statement is flawed. If memory serves, there are a few with all tens, like the Primes from Armada, Energon, and Cybertron.

Caelus wrote:Now, as far as the D20 game is concerned, every one I have played starts you off at level 0 with stats that make you average for your race, not average for player characters of your race. In the case of human characters, you start off with mostly 10s and 11s in your abilities (giving you a +0 modifier in each ability), with occasionally a 9 or 12 (-1 and +1 modifier respectively), but it still comes out to an average ability score of 10 to 11 with an average modifier of +0. Going by D&D's rules, IIRC, an Intelligence of 3 (-4 modifier?) is nonsentient - in otherwords, it's impossible to play a game of D&D where all characters start with 0s in all of their ability scores as they'd effectively be inanimate, amazingly fragile rocks.


You misunderstood me about those. Since, as I said, house rules not withstanding, it is possible to start with all your stats under 10, the average for most stats for most races. It depends on what you roll. Since standard rules are that you roll dice and use that to get your stats, either by rolling 3 d6 and subracting the lowest, or by rolling a bunch of d something and then adding it all up and using that to assign your stats. Besides, is it any less pausible to RP something with a 3 Int than it is to RP something with a 40 strength? 20 something, after all, is godly.

Caelus wrote:But ultimately, that's neither here nor there, as D&D is not HMW.


I agree, since HMW uses a completely differnet system, and since robots don't have to be sentient to battle. Maybe if we could go past 10 in stats would it make sense to start with a racial average, or if we didn't get stat increases to level up, then we could use a random generator to generate starting stats for a character.

Caelus wrote:What I am saying though is, that even if we assume that the TFs that get toys (and therefore tech specs) are above average over all, it's ridiculous to assume that a TF fresh out of it's stasis pod has 0 stats across the board - it probably shouldn't be recognizable as a life form at that rate.


Who says they should be, this sounds stupid, even to me, but have you ever considered that starting off, the bots are little more then automated sparkless automotons, carrying out programs?

Caelus wrote:My opinion is that every bot created, regardless of when they are created, should start off with say, 100k xp to spend - call it default programming for the protoform. That still makes them pathetically weak, especially compared to canon, but at least it gives a new player something to play with, an opportunity to make their characters in some way 'unique'. Otherwise they spend the first 6-12 months of the game throwing their generic character into fights at the whim of the RNG. What's the point? It's a waste of time.

And before you say something like "100,000xp?! OMFG! You might as well not bother playing! What's the point of playing if you start with that much xp?!" - After 4(?) years of playing I have 2 level sixes - still pathetic compared to canon bots - and I have no upgrades I can make on either of them that cost less than 100,000xp. In fact, I accumulate that in a couple of days.

Ultimately, if we expect the majority of players who start playing when HMW2 begins to reach level 6 or 7 by the time HMW3 begins, then 100,000xp, or its equivalent in v2.0, is less than a drop in the bucket.


"100,000xp?! OMFG! You might as well not bother playing! What's the point of playing if you start with that much xp?!"

No, seriously, a intelligent response... 100,000 XP would make you the equivalent of a level 2 or low 3 as it stands right now, and when you put it into that perspective, is a huge ammount of XP. But here's something to ask yourself, you and the general public who want or demand starter XP/carry over XP. Has Glyph posted a indepth detail of how the level system will work and how long it should take the average player to level up? If he did, I must have missed it, but that last thing I remember catching was that VP would matter in leveling up, not nessicarily the XP you have. For all anyone knows, it could take half as long to level up, or it could take twice as long, I don't know, I doubt most of the people who want starter XP know. For all I know, we could get starter stats, I don't know. My whole point about all this though, is two fold; V2 is who knows how far down the road, I don't see it coming before the end of summer personally. Longer if the site keeps having problems, so enjoy the time you have in the game. And secondly, instead of being "OMG! I'm gonna lose everything, I'll just quit!" give the fricken thing a chance. Don't you think Glyph's earned enough trust from everyone by now by bringing the game to the point it's at now to be given a benefit of the doubt that just maybe he knows what he's doing and V2 will be just as much fun as the game is now? If you think you're wasting time just because the XP you've gained now may or may not carry over, then I think you're forgetting something. Playing the game in the first place is a waste of time. That's exactly why I keep playing. I have time to waste between sleep, work, and going out with my friends.
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