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Elcor wrote:Dreadwind wrote:Redimus' Ego +1 wrote:Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.
Fixed your statement. Most RPGs start you at level 1 with 0 XP. Since, you know, half the point of playing the game is gaining the XP, so starting with XP kinda defeats the purpose. That's like the people who make their characters who already mastered everything and know everything, so there's no where for the character to grow.
Well, the abovementioned is not quite correct too
What IMHO Redimus was saying is that in almost every roleplaying game that continues the storyline from the previous version rather than creates a new one, there is a certain level where your character(s) start, based on the level you should attain when finishing a previous game. Or you can import your character(s) from the previous game and play with them.
Applied to HMW it could mean that each and every character would start in V2 from some fixed level (say 1), and the characters that were in V1 would be transferred with their stats being the same, even if that means changing the amount of XP they'd have.
It could make sence for me...
But, considering all pro's and contra's, I'd say I'm against such an idea.
Dreadwind wrote:Redimus' Ego +1 wrote:Dreadwind wrote:I finally had a day off in two weeks, and the game was down.![]()
On to my no spam addition to this topic... Wouldn't anything where we keep any ammount of XP or energon kinda defeat the purpose of "reset"? I understand keeping the names and bios, but saying "Oh, it's a reset, but here's some XP and Energon you don't have to work for." It's a new game, not a expansion pack/update. It's not the same HMW. When you go onto another game, online or off, do you expect to carry over some of your experience and gold/energon/yen whatever the money is from any other game you play online or off?
Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.
Fixed your statement. Most RPGs start you at level 1 with 0 XP. Since, you know, half the point of playing the game is gaining the XP, so starting with XP kinda defeats the purpose. That's like the people who make their characters who already mastered everything and know everything, so there's no where for the character to grow.
In games that you can adjust your stats, however, you're generally given a few points to set up your stats how you see fit, then they go up depending on class as you level up. I believe that may be what you're thinking of.
Redimus' Ego +1 wrote:Dreadwind wrote:Redimus' Ego +1 wrote:Dreadwind wrote:I finally had a day off in two weeks, and the game was down.![]()
On to my no spam addition to this topic... Wouldn't anything where we keep any ammount of XP or energon kinda defeat the purpose of "reset"? I understand keeping the names and bios, but saying "Oh, it's a reset, but here's some XP and Energon you don't have to work for." It's a new game, not a expansion pack/update. It's not the same HMW. When you go onto another game, online or off, do you expect to carry over some of your experience and gold/energon/yen whatever the money is from any other game you play online or off?
Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.
Fixed your statement. Most RPGs start you at level 1 with 0 XP. Since, you know, half the point of playing the game is gaining the XP, so starting with XP kinda defeats the purpose. That's like the people who make their characters who already mastered everything and know everything, so there's no where for the character to grow.
In games that you can adjust your stats, however, you're generally given a few points to set up your stats how you see fit, then they go up depending on class as you level up. I believe that may be what you're thinking of.
Yeah, thats basically what I ment, but with the way this game's set up, you'd need to start of with some xp (the amount it would take to get to lvl 1 say) rather than with the ability to get some stats and 0xp (if that makes any sence at all).
Caelus wrote:Well, I for one am used to d20 games, where, even if you start at lvl 0, you have enough attribute/ability points to make you 'average' overall for your race. It's always bothered me that we start with all zeroes. Up until about a year ago, there weren't any HMW bots that could have stood up against the weakest canonical Transformers, let alone the average.
[Edit: BTW, going by the VSD, every Transformer has at least one stat equal to or greater than 6. If I ran the search correctly anyway. And also, it's kind of annoying that the VSD codes "Unknown" or "Infinite" as "0".]
muddyjoe wrote:jkinsel wrote:The minimum?
Everything I currently have or I just won't play any more.
Same here, pal. I haven't spent all this time developing and planning out my characters just to have it all erased.
Waylander wrote:i'd be happy just with my 12 names,anything else would be a bonus.
learning how the game works again would be fun.
just wondering if RANK will due any Group Tactics in V2
Vitatech wrote:i don't want this to become a flame war or a whine session about why or why we shouldn't be subjected to a reset for the new game, but i'd be curious as to what people would be satisfied with if the reset were to happen.
it seems that most people that are against the reset see that transfering the names of HMW 1.x as not enough to satisfy them, so what would? it has been state that XP can't be transfered because an XP in HMW 2.0 won't mean the same thing, but how about 1 XP for every 10 or 100xp? or how about people being about to keep their energon in not the XP too? or get enough XP to get to the same level they were before? what is your minimum? (please be civil).
Thunderwarp wrote:i been wondering over this alot.. but here goes in my thought
1 more xp in missions and arena fights
2 new altmodes
3 keep old account
4 xp for new beginners free cr-chamber treatment
5 new weapons
6 new armory
Dreadwind wrote:Caelus wrote:Well, I for one am used to d20 games, where, even if you start at lvl 0, you have enough attribute/ability points to make you 'average' overall for your race. It's always bothered me that we start with all zeroes. Up until about a year ago, there weren't any HMW bots that could have stood up against the weakest canonical Transformers, let alone the average.
[Edit: BTW, going by the VSD, every Transformer has at least one stat equal to or greater than 6. If I ran the search correctly anyway. And also, it's kind of annoying that the VSD codes "Unknown" or "Infinite" as "0".]
I've played DnD quite a bit, and BESM (d20 and tristat), the only game more broken then HMW ever was, and I RP online. Oh, and Kobolds ate my baby. That's a fun game. Half the fun of making a character is building them, in any game. If the character already has stats and equipment better then most, or has exactly what you planned for him with his personality and abilities, what's the point in playing them?
Not that DnD and HMW have a whole lot in common, stat wise anyway, do you compare your characters when you make them to the NPC characters in the books? They are a goal to surpass, not something you should be instantly equal to. That's the way you should look at your characters in this game too, other wise what would be the point? I personally wouldn't want to start with a level ten character who could whoop on Prime or Megatron, or even a character that could kick Bumblebee arround like a hacky sack. I do, however, understand the annoyance of it taking the better part of 4 years to equal a canon character. I'm not saying the current system is without flaws, I'm simply saying I don't see the point of calling the launch of V2 a reset for the characters, if you're going to be playing at the same level, or starting with something for free. Here's a way to look at it, from a HMW stand point. With all the tournaments and minigames, how fair would it be to start each one off with the same totals from the previous one? Wouldn't that make it just a bit unfair to those who didn't participate in the previous one(s) but signed up for the new one?
Now, I'm in no way saying the game should be reset everytime someone joins the game, that would be tedious and annoying and pointless, but, since HMW2 wont be the same exact game, with changes made to alot of it, wouldn't it be fair if everyone who signed up on day one started off on a equal footing, and then you let the "superior (IE, people who have more time to devote to the game then others) players" out distance themselves at a natural pace.
But back to DnD, unless you're playing with some house rules, or a version I don't know (like 3.5), or just getting really lucky, it's near impossible to get all of your stats to "average." It even says in the book not to worry about having below average stats, as it gives you something to work on through playing the character and gaining experience.
As for the VSD... I could have sworn there where several characters with less than 6 in some stats... But here's something else to contemplate... Is a 10 stat on a micromaster the same as a 10 stat on a beast wars era character the same as a 10 stat on a G1 character?
Psychout wrote:If it didnt take so damn long to get through the levels next time around, would it be easier for everyone to deal with the loss of your previous hard work?
Caelus wrote:I don't think you understood most of what I was saying.
First of all, I'm not saying we should carry over our xp from HMW1.
Second of all, I'm not saying we should start off with characters that can go toe to toe with Prime and Megs.
Caelus wrote:Third, I didn't say there aren't any Transformers with a stat lower than 6, in fact, a few have stats of 0 (though most of those are errors). What I said is every TF has at least one of their 8 stats at 6+. In fact, only two Transformers only have 1 stat at 6+.
Caelus wrote:Now, as far as the D20 game is concerned, every one I have played starts you off at level 0 with stats that make you average for your race, not average for player characters of your race. In the case of human characters, you start off with mostly 10s and 11s in your abilities (giving you a +0 modifier in each ability), with occasionally a 9 or 12 (-1 and +1 modifier respectively), but it still comes out to an average ability score of 10 to 11 with an average modifier of +0. Going by D&D's rules, IIRC, an Intelligence of 3 (-4 modifier?) is nonsentient - in otherwords, it's impossible to play a game of D&D where all characters start with 0s in all of their ability scores as they'd effectively be inanimate, amazingly fragile rocks.
Caelus wrote:But ultimately, that's neither here nor there, as D&D is not HMW.
Caelus wrote:What I am saying though is, that even if we assume that the TFs that get toys (and therefore tech specs) are above average over all, it's ridiculous to assume that a TF fresh out of it's stasis pod has 0 stats across the board - it probably shouldn't be recognizable as a life form at that rate.
Caelus wrote:My opinion is that every bot created, regardless of when they are created, should start off with say, 100k xp to spend - call it default programming for the protoform. That still makes them pathetically weak, especially compared to canon, but at least it gives a new player something to play with, an opportunity to make their characters in some way 'unique'. Otherwise they spend the first 6-12 months of the game throwing their generic character into fights at the whim of the RNG. What's the point? It's a waste of time.
And before you say something like "100,000xp?! OMFG! You might as well not bother playing! What's the point of playing if you start with that much xp?!" - After 4(?) years of playing I have 2 level sixes - still pathetic compared to canon bots - and I have no upgrades I can make on either of them that cost less than 100,000xp. In fact, I accumulate that in a couple of days.
Ultimately, if we expect the majority of players who start playing when HMW2 begins to reach level 6 or 7 by the time HMW3 begins, then 100,000xp, or its equivalent in v2.0, is less than a drop in the bucket.
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