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Ramrider wrote:Obviously I don't really know anything about how the weapons system in HMW is programmed, but I was having a few thoughts about how it might be done to clean it up.
I know currently we have a large list of fixed weapons, each with its own recharge rate, range of potential damage, prerequisite stats and cost etc. And I know there's always talk about adding new ones to the list, or why certain weapons are graded as they are (I know, I've been guilty of that one).
I just wondered if this might make it easier and cleaner - it's not extensively planned, and it's probably already been thought of, dissected and thrown out, but hell, if I don't ask, I don't find out. And if it looks rambly, I'm sorry; I'm sort of thinking as I type.
How about, rather than a huge list of fixed weapons, there is instead, a small range of weapon types, with upgrades to buy on top.
Basic categorisation would be between melee weapons and firearms. Obviously this can theoretically be further subcategorised into standard and powered melee weapons, energy weapons, heat and flame weapons, acid, explosives etc - whether these would be separate weapons or whether they'd be determined by upgrades, I don't know which'd be cleaner. The type of weapon purchased would determine the base damage range and recharge rate.
The character buys a weapon of the type required by the player, but the effectiveness of the weapon depends mostly on the stats of the wielder (FPR, SPD and possibly INT for firearms, SKL, SPD and STR for melee), and the amount of energon spent on improving the weapon. To prevent someone with a lot of energon buying an overkill weapon, the amount you can spend could be capped depending on the FPR or SKL of the owner.
As regards naming the weapon, in order to keep it characterful, how about providing a field box alongside the name and motto, then the player can call it what they like? There could possibly be a drop-down list of canon names to select, for those who want to choose an existing weapon or don't know what to call it.
Thoughts?
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Caelus wrote:I already pitched this idea in the planning forum, as it has been suggested many times in the past 4 years, but Tammuz and I agreed that it is really too complicated to execute. OS hasn't ruled on it though.
I have also lobbied for the possibility of custom weapons as tournament prizes in v2 however. That seems more feasible.
Jesus Prime wrote:... and ranged weapons become more powerful with more Firepower behind them.
Thunderscream wrote:Jesus Prime wrote:... and ranged weapons become more powerful with more Firepower behind them.
I believe OS has gone on record as saying that he doesn't believe that ranged weapons (at least) should have a feeder stat to increase their damage.
I could be wrong, though.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Jesus Prime wrote:if he's thinking there's no justification for it, imagine it's that higher Firepower allows for better aiming and a more well-placed shot. 10 Firepower, good weapon - headshot!
Thunderscream wrote:Jesus Prime wrote:if he's thinking there's no justification for it, imagine it's that higher Firepower allows for better aiming and a more well-placed shot. 10 Firepower, good weapon - headshot!
Somehow, I see Skill as a better fit in that regard.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
GreenLantern of Cybertron wrote:say you get to name your transformer's weapon choose whether its ranged or melee and upgrade it for evey point of skill(enhancing melee power/accuracy/recharge, you choose one or two for every point) and/or firepower(increasing ranged power/accuracy/recharge).
I dont see that being any more complicated than anything else that already in there.
the weapon is almost an extention of the transformer, it should be treated as such.
Caelus wrote:4) The names could be arbitrarily assigned to the weapons at this point, but I don't want to do it that way, so, when I have time here and there, I'm working on a weapon-hierarchy to use in assigning names to grades. So far I have the ranged weapons sorted into various categories: Sling/Bow, Lasers, Pistols, Guns, Shotguns, Rifles, Blasters, Cannons, Rocket Launchers, and Missile Launchers.
If noone would object to me slightly altering some of the weapon names, I could narrow down the categories; Divide the "Lasers" category amongst the pistols, guns, rifles, and cannons, so the Double Venom Lasers would be Double Venom Laser Pistols. On the otherhand, some may like the ambiguity of the name as it is. Also, some of the names are a tad redundant, and I'd personally be in favor of cutting the fat to make room for other canon names, and things like "Battle Rifle", "Metallikito Sword", "Recoiless Rifle", "Cosmic Rust Dagger", etc.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
JP Lite wrote:Caelus wrote:4) The names could be arbitrarily assigned to the weapons at this point, but I don't want to do it that way, so, when I have time here and there, I'm working on a weapon-hierarchy to use in assigning names to grades. So far I have the ranged weapons sorted into various categories: Sling/Bow, Lasers, Pistols, Guns, Shotguns, Rifles, Blasters, Cannons, Rocket Launchers, and Missile Launchers.
If noone would object to me slightly altering some of the weapon names, I could narrow down the categories; Divide the "Lasers" category amongst the pistols, guns, rifles, and cannons, so the Double Venom Lasers would be Double Venom Laser Pistols. On the otherhand, some may like the ambiguity of the name as it is. Also, some of the names are a tad redundant, and I'd personally be in favor of cutting the fat to make room for other canon names, and things like "Battle Rifle", "Metallikito Sword", "Recoiless Rifle", "Cosmic Rust Dagger", etc.
Any chance of weapons from outside the Transformers universe appearing?
Caelus wrote:and it seems fair that if we have a TIE Fighter, we should also have a Lightsaber.
Caelus wrote:JP Lite wrote:Caelus wrote:4) The names could be arbitrarily assigned to the weapons at this point, but I don't want to do it that way, so, when I have time here and there, I'm working on a weapon-hierarchy to use in assigning names to grades. So far I have the ranged weapons sorted into various categories: Sling/Bow, Lasers, Pistols, Guns, Shotguns, Rifles, Blasters, Cannons, Rocket Launchers, and Missile Launchers.
If noone would object to me slightly altering some of the weapon names, I could narrow down the categories; Divide the "Lasers" category amongst the pistols, guns, rifles, and cannons, so the Double Venom Lasers would be Double Venom Laser Pistols. On the otherhand, some may like the ambiguity of the name as it is. Also, some of the names are a tad redundant, and I'd personally be in favor of cutting the fat to make room for other canon names, and things like "Battle Rifle", "Metallikito Sword", "Recoiless Rifle", "Cosmic Rust Dagger", etc.
Any chance of weapons from outside the Transformers universe appearing?
If it were up to me, there certainly would be. There are a lot of HMW Players that are also Star Wars, Star Trek, Halo, etc. fans, and it seems fair that if we have a TIE Fighter, we should also have a Lightsaber.
As yet, it remains undecided though AFAIK.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
I'd rather not. It's a Transformers game. Myself and Seibs want to keep it as close to Transformers canon as possible.JP Lite wrote:Any chance of weapons from outside the Transformers universe appearing?
Omega Sentinel wrote:I'd rather not. It's a Transformers game. Myself and Seibs want to keep it as close to Transformers canon as possible.JP Lite wrote:Any chance of weapons from outside the Transformers universe appearing?
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
That's a good point. I'm open to different things if they can logically fit without confusing newcomers.JP Lite wrote:Omega Sentinel wrote:I'd rather not. It's a Transformers game. Myself and Seibs want to keep it as close to Transformers canon as possible.JP Lite wrote:Any chance of weapons from outside the Transformers universe appearing?
Transformers canon includes the Spiderman universe, which is linked with all the Marvel world, and subsequently, anything which has been featured in a Marvel comic. It also contains our world, which would allow for real-world weaponry, too.
[/smart ass]
Omega Sentinel wrote:That's a good point. I'm open to different things if they can logically fit without confusing newcomers.JP Lite wrote:Omega Sentinel wrote:I'd rather not. It's a Transformers game. Myself and Seibs want to keep it as close to Transformers canon as possible.JP Lite wrote:Any chance of weapons from outside the Transformers universe appearing?
Transformers canon includes the Spiderman universe, which is linked with all the Marvel world, and subsequently, anything which has been featured in a Marvel comic. It also contains our world, which would allow for real-world weaponry, too.
[/smart ass]
But I don't want to start adding Galaxy Class Starships just because people like Star Trek. That just doesn't fit.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
I should make Kevin Bacon an alt mode.Chaoslock wrote:Well, Transformers has a crossover to Avengers, which has a connection to X-men, which had a crossover with Star Trek
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