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Mega Man 9

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Mega Man 9

Postby It Is Him » Mon Sep 22, 2008 10:23 pm

My evening is booked. I downloaded MM9 shortly before leaving for work this afternoon and was able to log about 7 mins before running out the door. Everything seems great so far. The difficulty, new tunes and graphics are right on the mark.

I was able to make my way up to the female Robot (mermaid) Master, but wasn't able to beat her... with the time I had. No sweat though. The challenge wasn't too overwhelming, like some journalists are making it out to be, but it is tough. For $10, this is a sweet deal.

Oh yeah, and I don't want to hear complaints about the downloadable extras. If you don't want to pay for them, don't buy.
Last edited by It Is Him on Tue Sep 23, 2008 3:29 am, edited 1 time in total.
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Re: Mega Man 9

Postby The Happy Locust » Tue Sep 23, 2008 12:18 am

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
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It Is Him wrote:My evening is booked. I downloaded MM9 shortly before leaving for work this afternoon and was able to log about 7 mins before running out the door. Everything seems great so far. The difficulty, new tunes and graphics are right on the mark.

I was able to make me way up to the new female Robot (mermaid) Master, but wasn't able to beat her... with the time I had. No sweat though. The challenge wasn't too overwhelming, like some journalists are making it out to be, but it is tough. For $10, this is a sweet deal.

Oh yeah, and I don't want to hear complaints about the downloadable extras. If you don't want to pay for them, don't buy.



In process of downloading. Probably won't play today though.

Downloadable extras?
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Re: Mega Man 9

Postby It Is Him » Tue Sep 23, 2008 12:33 am

The Happy Locust wrote:In process of downloading. Probably won't play today though.

Downloadable extras?


Eventually you can download Protoman as a bonus character for 200 Wii points. Not sure if more downloads were announced though
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Re: Mega Man 9

Postby The Happy Locust » Thu Sep 25, 2008 12:14 am

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
This game is incredibly fun. I'll admit I'm high on nostalgia at the moment, but it takes a lot for a game to make you smile every time you die a cheap death.
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Re: Mega Man 9

Postby Counterpunch » Fri Sep 26, 2008 7:50 am

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I really have to disagree.

The game is, at least to me, not so much fun.

Former Mega Man games had cheap deaths that just 'happened'. Now these cheap deaths are by design.

There are more areas in the game where getting hit means you take a stunned fall into a pit. Level lay out is meant to ensure this.

I'm making progress in the game. However, unlike say, MM3 where each level is tricky and fun, we instead have trial and error gameplay.

At several places I felt like I was playing 'I wanna be the guy'.

Think you're a gamer? Look up and give 'I wanna be the guy' a try.

Back on topic. I wanted to put this game on and just enjoy the throwback. Instead I get a kick to the balls.
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Re: Mega Man 9

Postby It Is Him » Sat Sep 27, 2008 7:28 pm

In fairness CP, I don't think MM9 stages are any harder than some of the worst offenders in #2 (Flash Man) or #3 (Magnet Man). Granted, a handful of jumping sections are a bit rough and could have been tweaked to be less dick, but I was able to beat a few stages and bosses without continuing on my first time through.

Have you gotten to Wily Stage 1 yet? There's a puzzle after the mid-boss that definitely belongs in IWBTGG. Ouch.
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Re: Mega Man 9

Postby The Happy Locust » Sun Sep 28, 2008 12:18 am

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
It Is Him wrote:In fairness CP, I don't think MM9 stages are any harder than some of the worst offenders in #2 (Flash Man) or #3 (Magnet Man). Granted, a handful of jumping sections are a bit rough and could have been tweaked to be less dick, but I was able to beat a few stages and bosses without continuing on my first time through.

Have you gotten to Wily Stage 1 yet? There's a puzzle after the mid-boss that definitely belongs in IWBTGG. Ouch.

The wily stage is already kicking my ass. I saw those 3 beams and realized, "Yeah, I'm not getting up there". Took forever and I ended up picking the wrong ladder.
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Re: Mega Man 9

Postby Counterpunch » Mon Sep 29, 2008 7:13 am

Motto: "Everything I do is divinely sanctioned."
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re: Quickman (You meant Qman right?) and Magnetman stages

I think the difference this time around is that there aren't 'effort based' rewards which allow you to skip that stuff.

Quickman's stage was easily overcome with Flash Freeze. Magnetman's stage was easily overcome with Rush Coil.

MM2 was bullshit on the Wiley run. No doubt.

I think MM3 was the best of the old school bunch. All of the bosses and challenges were always challenging enough to push you, but not challenging enough to make you put the controller down.
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Re: Mega Man 9

Postby It Is Him » Thu Oct 02, 2008 8:08 pm

Counterpunch wrote:re: Quickman (You meant Qman right?) and Magnetman stages


No, I meant Flashman. You know, the hidden boss in MM2 that Capcom accidentally left in and is only viewable using a three-line Game Genie code. You know, the Flashman minigame that lets you flash unsuspecting mettools? No?

OK, I meant Quickman. You got me. My only gripe with Mega Man 3 is the inclusion of 2's bosses. After beating the first eight robot masters recently and the four stages reopened, I said "aw f---, these guys again?" It made the experience feel padded.
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Re: Mega Man 9

Postby Counterpunch » Thu Oct 02, 2008 9:09 pm

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Jewel Shield is broken as hell :grin:
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Re: Mega Man 9

Postby It Is Him » Thu Oct 02, 2008 9:37 pm

Counterpunch wrote:Jewel Shield is broken as hell :grin:


Jewel Shield is like the cherry bomb of rock, paper, scissors. It can take down everyone.
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Re: Mega Man 9

Postby TheMuffin » Fri Oct 03, 2008 8:05 am

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I couldn't even beat Splash Woman. The levels are aggravating to say the least. I've also noticed the hit detection on the spiked ceilings is way off as well. Used to be if you were a pixel a way, you'd be okay. Now you get within a freaking foot of them, you die.

I played for about an hour last night.... Then went back and beat the **** out of MMX and had a lot more fun.
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Re: Mega Man 9

Postby Counterpunch » Fri Oct 03, 2008 8:38 am

Motto: "Everything I do is divinely sanctioned."
Weapon: Jawbreaker Cannon
Iron-Man wrote:I couldn't even beat Splash Woman. The levels are aggravating to say the least. I've also noticed the hit detection on the spiked ceilings is way off as well. Used to be if you were a pixel a way, you'd be okay. Now you get within a freaking foot of them, you die.

I played for about an hour last night.... Then went back and beat the **** out of MMX and had a lot more fun.


The game gets better as you play. Don't be afraid to just E-Tank your way out of everything.

There are also some difficult jumps or obstacles that can be overcome with smart Rush placement.

The bolt rides in Tornadoman's stage can be ignored by continual jumping. Staying on the far side of the belt and jumping at the first opportunity everytime will easily get you through.

All things considered though, people are viewing this game with some serious beer-nostalgia goggles.
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Re: Mega Man 9

Postby The Happy Locust » Sun Oct 05, 2008 5:58 pm

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
Counterpunch wrote:
Iron-Man wrote:I couldn't even beat Splash Woman. The levels are aggravating to say the least. I've also noticed the hit detection on the spiked ceilings is way off as well. Used to be if you were a pixel a way, you'd be okay. Now you get within a freaking foot of them, you die.

I played for about an hour last night.... Then went back and beat the **** out of MMX and had a lot more fun.


The game gets better as you play. Don't be afraid to just E-Tank your way out of everything.

There are also some difficult jumps or obstacles that can be overcome with smart Rush placement.

The bolt rides in Tornadoman's stage can be ignored by continual jumping. Staying on the far side of the belt and jumping at the first opportunity everytime will easily get you through.

All things considered though, people are viewing this game with some serious beer-nostalgia goggles.



Can't argue with a lot of the criticism. this game is evil in it's cheapness. I also have a problem with platform areas that REQUIRE the use of rush and boss weapons. Neat idea but usually screw up and end up running out of the weapon/item I need and prefer to die rather than use my M-tank just to fill up the rush coil.

the 2nd wily boss was unique but not much fun. When the weak point is also the part firing at you, that pretty much means you're putting yourself in the line of fire, hurting yourself more than the enemy.

Even without the nostalgia factor, I can't criticize the boss levels design . They're painful, but very doable even from the start.

EDIT: and now having encountered metools disguised as 1-ups, my forgiveness level is dropping quickly. :-x
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Re: Mega Man 9

Postby Coughler » Mon Oct 06, 2008 10:19 pm

I hate the idea of paying for old games i already own or used to rent when i was kid. wish i could just copy the files of another persons wii
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Re: Mega Man 9

Postby Counterpunch » Tue Oct 07, 2008 12:05 pm

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Coughler wrote:I hate the idea of paying for old games i already own or used to rent when i was kid. wish i could just copy the files of another persons wii


MM9 is an entirely new game though...
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Re: Mega Man 9

Postby Coughler » Wed Oct 08, 2008 10:33 pm

Counterpunch wrote:
Coughler wrote:I hate the idea of paying for old games i already own or used to rent when i was kid. wish i could just copy the files of another persons wii


MM9 is an entirely new game though...



So like on the SNES they went from megaman 6 for NES to megaman 10 for SNES
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Re: Mega Man 9

Postby It Is Him » Wed Oct 08, 2008 10:46 pm

Coughler wrote:
Counterpunch wrote:
Coughler wrote:I hate the idea of paying for old games i already own or used to rent when i was kid. wish i could just copy the files of another persons wii


MM9 is an entirely new game though...



So like on the SNES they went from megaman 6 for NES to megaman 10 for SNES


Mega Man X is not Mega Man 10.

The X in Mega Man X stands for Mega Man's name in the series, which is X.

Regardless, only the Game Boy Mega Man series used roman numerals. By that logic, Mega Man X would be the 10th iteration of the Game Boy franchise... which it's not.
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Re: Mega Man 9

Postby Coughler » Thu Oct 09, 2008 5:06 pm

Regardless, only the Game Boy Mega Man series used roman numerals. By that logic, Mega Man X would be the 10th iteration of the Game Boy franchise... which it's not.[/quote]


So NES meganman 1-6 from there im lost
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Re: Mega Man 9

Postby It Is Him » Thu Oct 09, 2008 7:26 pm

Coughler wrote:
It Is Him wrote:Regardless, only the Game Boy Mega Man series used roman numerals. By that logic, Mega Man X would be the 10th iteration of the Game Boy franchise... which it's not.



So NES meganman 1-6 from there im lost


Well, the NES Mega Man games used Arabic numerals (ie 1,2,3,4, etc.) while Game Boy used Roman numerals (I, II, II, IV, etc.) to distinguish the two series.

In any case, my point is Mega Man X is not Mega Man 10. :-B
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Re: Mega Man 9

Postby Counterpunch » Fri Oct 17, 2008 12:34 pm

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Beat it a few days ago.

Entirely unimpressed.
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Re: Mega Man 9

Postby energonexpress » Wed Oct 22, 2008 9:43 am

Megaman 1-6 NES
Megaman 7 SNES
Megaman 8 PSone
Megaman 9 Download
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Re: Mega Man 9

Postby TheMuffin » Wed Oct 22, 2008 10:33 am

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Wasn't 8 also on the Saturn?
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Re: Mega Man 9

Postby It Is Him » Wed Oct 22, 2008 10:47 am

Yes, and it had extras like a sound test and secret mid-bosses (Woodsman and Cutman, I think) that the PSOne didn't.
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Re: Mega Man 9

Postby Counterpunch » Wed Oct 22, 2008 12:32 pm

Motto: "Everything I do is divinely sanctioned."
Weapon: Jawbreaker Cannon
btw, don't bother with the dlc for ProtoMan...

stupidest f'n **** I've bought in video games in a long time...and it was only $2...
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