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Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Psychout » Fri Oct 19, 2007 9:30 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Tammuz wrote:
Tammuz wrote:i like the idea that if you hold a certain sector, you get free minicons from that sector( until you lose the sector but if the minicon is destroyed anywhere BUT the campaigns you pay for it

maybe even make it a hierachy where faction commander can improve the minicon resoucre in an area by using the factions energon supply, sorta natural resouce is Jogger type, but for a million energon they can upgrade it to hopper type.


how about this as a solution?

That would work, it would make the missions a seperate game.

Key question is; if the minicon is destroyed in a mission, how will be weilder pay out if their personal energon stocks are low/empty?
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Postby Tammuz » Fri Oct 19, 2007 9:35 am

Psychout wrote:
Tammuz wrote:
Tammuz wrote:i like the idea that if you hold a certain sector, you get free minicons from that sector( until you lose the sector but if the minicon is destroyed anywhere BUT the campaigns you pay for it

maybe even make it a hierachy where faction commander can improve the minicon resoucre in an area by using the factions energon supply, sorta natural resouce is Jogger type, but for a million energon they can upgrade it to hopper type.


how about this as a solution?

That would work, it would make the missions a seperate game.

Key question is; if the minicon is destroyed in a mission, how will be weilder pay out if their personal energon stocks are low/empty?


they go into debt. just like what happens if they can't afford their cr costs now.
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Postby Psychout » Fri Oct 19, 2007 9:45 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Tammuz wrote:
Psychout wrote:
Tammuz wrote:
Tammuz wrote:i like the idea that if you hold a certain sector, you get free minicons from that sector( until you lose the sector but if the minicon is destroyed anywhere BUT the campaigns you pay for it

maybe even make it a hierachy where faction commander can improve the minicon resoucre in an area by using the factions energon supply, sorta natural resouce is Jogger type, but for a million energon they can upgrade it to hopper type.


how about this as a solution?

That would work, it would make the missions a seperate game.

Key question is; if the minicon is destroyed in a mission, how will be weilder pay out if their personal energon stocks are low/empty?


they go into debt. just like what happens if they can't afford their cr costs now.
Sounds good. The filthy begging thread is going to get a lot of exercise but it works far better than taxation for me.
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Postby Ninjaburn » Fri Oct 19, 2007 10:00 am

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Psychout wrote:No. This is a bad idea.

This is catastrophic for the Maximals and Predacons who wont have the invisible masses just sitting in the misisons building up the money.


I agree with Psy, it wouldn't work well. Yeah this would encourage the factions to do some heavy recruiting, but at the beginning at least the Organics are really gonna have a tough time competing with the raw energon resources the bots and cons will have. And since we are supposed to be believing the story that this is during the time the maximals have main control of the planet, that just doesn't work at all.

However, I will say this: Every game has that one faction, clan, race, etc, that is not going to have the numbers the others do, and its just the way it goes in games that are MMO's. You simply can't make it ALWAYS fair to everyone ALL the time. (Even with the l33t skills of our main programmer :-P )
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Postby Uncrazzimatic » Fri Oct 19, 2007 10:06 am

Hmmm... in truth I hadn't considered the disadvantage the technorganic factions would be at. Tammuz sugestion appears to be superior.
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Postby City Commander » Fri Oct 19, 2007 2:56 pm

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I'll be fighting all in the campaign, or not at all.



No more mindless clicking for me.



This game is gonna be damn complicated. I look forward to learning how to play all over again 8)
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Postby Kurn96 » Fri Oct 19, 2007 8:29 pm

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why are the missions not going to be counted towards the map campain???? in this thread it was recommended that missions contribute to the campain by gaining certain weapons and minicons. I think this would be a good idea. to add to this thought how about using a mission to disable force field, do reconnasance, or here is a wild idea how about as an added twist to the game to make it more interesting have a mission that frees allied P.O.W.'s from the enemy. not sure the specifics on how they would get caught though but once free that transformer would return to active duty from where it came from. (not sure if thats a good idea or not i am just brainstorming here) after all we are still fighting the enemy in missions that we would in the map campain.
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Postby Burn » Fri Oct 19, 2007 8:50 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Psychout wrote:Current recruitment trends and general interest in Preds/Maximals in comparison to Decepticons/Autobots.


So you're basing it on the forum going population not the whole HMW playing population. ;;)

This is why I was hoping OS would have had something up on the front page alerting people to the changes and the impending changes.

Because as far as i'm concerned, the voting trend here on the forums means nothing as it doesn't encompass the whole of HMW.

Not only that, Ryan is planning an advertising blitz come V2 to bring in even more new players.

There is no accurate way to gauge faction numbers, and if the organics are going to be outnumbered as the forum trend seems to state, then we really should be asking "can HMW support four different factions?"
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Postby Thenedain » Sat Oct 20, 2007 1:19 am

JoeFish wrote:I'm guessing that's what the quintessions/guardians are for. A way to reset the map without resetting the game kind of thing.

I'd like to know about how we can gather info, such as who's massing armies on our borders and who's marching through our territories.


Personally, I see a great use for Missions here. Like someone else mentioned, I'd like to see Missions implemented as if there were a Special Ops thing that the players could run on that could still contribute in some small way to the overall campaign, in addition to being an easy way to generate XP and Energon. So, you could have a 'Spy' Mission that when completed would allow the winning faction's commander ( or just the winning faction ) get a small peak at what's in a certain territory.

In fact, I'd think the best way to implement such a thing would be to tie each Mission to a certain Territory. So, in this case you'd have something titled "Gather Information" for a Mission, that would be directly linked to a territory randomly generated when the Mission is generated. The random generation would represent the unknown Fog of War, ie, a short window of opportunity has just opened up in the generated territory.


Personally, I hate the idea of penalizing people who just like to play the Missions. Many of them, like myself, would use them as a quick way to gain a small bit of XP while at work, or when unable to be able to plan movements for the Campaign.
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Postby Steeleye » Sat Oct 20, 2007 3:28 pm

The Master Blaster wrote:This game is gonna be damn complicated. I look forward to learning how to play all over again 8)


I'll second that.
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Postby Overloaded » Sat Oct 20, 2007 4:04 pm

I can not wait to play v2
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Postby steve2275 » Sun Oct 21, 2007 3:50 am

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but it wont get any worse"
Thenedain wrote:
JoeFish wrote:I'm guessing that's what the quintessions/guardians are for. A way to reset the map without resetting the game kind of thing.

I'd like to know about how we can gather info, such as who's massing armies on our borders and who's marching through our territories.


Personally, I see a great use for Missions here. Like someone else mentioned, I'd like to see Missions implemented as if there were a Special Ops thing that the players could run on that could still contribute in some small way to the overall campaign, in addition to being an easy way to generate XP and Energon. So, you could have a 'Spy' Mission that when completed would allow the winning faction's commander ( or just the winning faction ) get a small peak at what's in a certain territory.

In fact, I'd think the best way to implement such a thing would be to tie each Mission to a certain Territory. So, in this case you'd have something titled "Gather Information" for a Mission, that would be directly linked to a territory randomly generated when the Mission is generated. The random generation would represent the unknown Fog of War, ie, a short window of opportunity has just opened up in the generated territory.


Personally, I hate the idea of penalizing people who just like to play the Missions. Many of them, like myself, would use them as a quick way to gain a small bit of XP while at work, or when unable to be able to plan movements for the Campaign.

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Postby JoeFish » Sun Oct 21, 2007 9:48 am

Burn wrote:There is no accurate way to gauge faction numbers, and if the organics are going to be outnumbered as the forum trend seems to state, then we really should be asking "can HMW support four different factions?"
Granted, advertising will bring in more players to all factions, but inevitably the two better known factions, Bots/Cons, will get the better part of the support and, no matter how hard you advertise, will always be larger than the Transorganics, by virtue of the fact that they are better recognised.
Case in point, Myself. Before my brother Psychout dragged me into this game I had little or no idea about the Beast Wars Continuity, and I would have gone Con even if I was offered a choice of all four. And there are going to be more like me.
So all those casual players that stumble into the game and play it on their work breaks are considerably more likely to join the factions they remember from when they were kids.
Or even all those kids who come here going "I Luffs Michael Bay" a rare breed I know but not extinct, they are not going to have the faintest idea who the max/preds are.
I think there is enough player interaction to have all 4 factions playing as fairly as is possible round here, but not if all those casual players who don't check the forums are going to be obliviously farming energon for the Bots/Cons while the Max/Preds have to work for theirs.
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Postby Uncrazzimatic » Sun Oct 21, 2007 1:36 pm

JoeFish wrote:I think there is enough player interaction to have all 4 factions playing as fairly as is possible round here, but not if all those casual players who don't check the forums are going to be obliviously farming energon for the Bots/Cons while the Max/Preds have to work for theirs.


Although, would they even notice if we just sneakretly switched some of them to be Max/preds to help them out? :WHISTLE:
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Postby Dr. Caelus » Sun Oct 21, 2007 4:37 pm

Ninjaburn wrote:Organics are really gonna have a tough time competing with the raw energon resources the bots and cons will have.


I don't know if the disparity would be that bad. With a higher population, the bots and cons collect more energon, but they'd also be spending more whenever they buy assets per capita. They'll have an advantage on fortifying territories but that's about it, especially when the "invisible masses" chew up their minicons and armor in missions.

So yeah, the Bots and Cons will have a significant advantage, but I don't know if that's a bad thing; I think part of the appeal of the Maximal and Predacon factions is the idea of being the underdog. It amuses me that the Autobot and Decepticon Players seem a lot more worried about it than the Maximal and Predacon players. :lol:

And of course, there's the big plus of having an asymmetrical game - it's more dynamic.

That's my knee-jerk reaction anyway. This certainly warrants more careful consideration.
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Postby Absolute Zero » Mon Oct 22, 2007 12:52 am

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Caelus wrote:
Ninjaburn wrote:Organics are really gonna have a tough time competing with the raw energon resources the bots and cons will have.


I don't know if the disparity would be that bad. With a higher population, the bots and cons collect more energon, but they'd also be spending more whenever they buy assets per capita. They'll have an advantage on fortifying territories but that's about it, especially when the "invisible masses" chew up their minicons and armor in missions.

So yeah, the Bots and Cons will have a significant advantage, but I don't know if that's a bad thing; I think part of the appeal of the Maximal and Predacon factions is the idea of being the underdog. It amuses me that the Autobot and Decepticon Players seem a lot more worried about it than the Maximal and Predacon players. :lol:

And of course, there's the big plus of having an asymmetrical game - it's more dynamic.

That's my knee-jerk reaction anyway. This certainly warrants more careful consideration.


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