Transformers and More @ The Seibertron Store
Details subject to change. See listing for latest price and availability.
Mkall wrote:The cons shuttle only repairs one at a time because most decepticons would rather cause damage than fix it.
Snarlus Prime wrote:kaijubot_uk wrote:Snarlus Prime wrote:Headmaster Creature [Headmaster/Bite/Avoid]
What is this thing?
It's a Trigon, from Warhammer 40,000. Giant organic wrecking machine.
they must have added units in the past year or two then...
thanks!
S.P.
He's got some pretty far-out powers to go along with them, too, including teleportation, the projection of trippy telepathic visions and illusions, and the ability to groove on the language of 98% of all known species. To uses his powers to the fullest, though, he's gotta be feelin' good vibrations; bad karma can seriously harsh his mellow, y'know?
Astrotrain wrote:Mkall wrote:The cons shuttle only repairs one at a time because most decepticons would rather cause damage than fix it.
Not to speak for all cons....but that is my personal line of thinking...damage can be repaired after the fight....if a con doesn't make it through a battle then upgrades are in order
Mkall wrote:Caelus wrote:Thunderscream wrote:Caelus wrote:Remember, the game uses vastly over-simplifying categories not for the sake of grouping the alts in an aesthetically pleasing way, but for the sake of pairing alternate modes with appropriate icons.
Personally, I think the alt classes for V2 are being made a little more complicated than they need to be, especially between the seperate factions, but that's just me.
Well, look at it this way: I think the general intent is to get as many tactic combinations as possible. Each alt carries 3 tactics in v2, and when you consider the number of tactics in the new game (a lot), and also the fact that the order of the tactics assigned to the alts is variable... Well, the short version is, you wind up with a lot of Alt-Classes to name.
Bingo. I'm also trying to get a different feel for each side. For example, the Autobots have air vehicles that can multi-repair because it's more "Autobot-ish" to have some who are willing to heal rather than fight. The cons shuttle only repairs one at a time because most decepticons would rather cause damage than fix it.
He's got some pretty far-out powers to go along with them, too, including teleportation, the projection of trippy telepathic visions and illusions, and the ability to groove on the language of 98% of all known species. To uses his powers to the fullest, though, he's gotta be feelin' good vibrations; bad karma can seriously harsh his mellow, y'know?
Primus C-00 wrote::sad:
I just want a bull/buffalo like creature so then I can have Bighorn on my Chosen team...
![]()
He's got some pretty far-out powers to go along with them, too, including teleportation, the projection of trippy telepathic visions and illusions, and the ability to groove on the language of 98% of all known species. To uses his powers to the fullest, though, he's gotta be feelin' good vibrations; bad karma can seriously harsh his mellow, y'know?
Caelus wrote:Mkall wrote:Micromaster Tread Bolt: http://www.tfu.info/1990/Autobot/TreadB ... adbolt.htm
Aaahhh... So obviously it is supposed to look like a Stealth Bomber, but being made in 1990, and having large amounts of robot-mode kibble, it fails painfully.
sto_vo_kor_2000 wrote:You are honorable enough to join the house of STO![]()
Let us pick up arms and join the battle
Uncrazzimatic wrote:EDIT: Never mind, just noticed it's in a class the cons don't have.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Jesus Prime wrote:Uncrazzimatic wrote:EDIT: Never mind, just noticed it's in a class the cons don't have.
Take a close look - Tankor is in a different class to CATalyst. The latter is Burn's kitbash based on the former.
EDIT: I should probably clarify what I actually mean... If the cons had something similar to that, there's no reason it couldn't be in a different class.
waaaaghlord wrote:Don't really fancy reading through 10 pages of this to see if anyone else has mentioned it but the Decepticon Targetmaster Air Vehicles have Headmaster listed as their first skill. Is that a typo?
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Jesus Prime wrote:Uncrazzimatic wrote:EDIT: Never mind, just noticed it's in a class the cons don't have.
Take a close look - Tankor is in a different class to CATalyst. The latter is Burn's kitbash based on the former.
EDIT: I should probably clarify what I actually mean... If the cons had something similar to that, there's no reason it couldn't be in a different class.
Redimus wrote:what's wrong with 'masters?
and if you dont like using 'masters, dont use em, you've still got two other tactics.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Uncrazzimatic wrote:Redimus wrote:what's wrong with 'masters?
and if you dont like using 'masters, dont use em, you've still got two other tactics.
Or you could go with the Takara idea of them being Micromasters that control larger mindless bodies if it's the idea of them being squishies that you hate.
Knives wrote:Uncrazzimatic wrote:Redimus wrote:what's wrong with 'masters?
and if you dont like using 'masters, dont use em, you've still got two other tactics.
Or you could go with the Takara idea of them being Micromasters that control larger mindless bodies if it's the idea of them being squishies that you hate.
It is more the idea of two independent parts that bugs me. Oddly enough though I am ok with geshstalts...But back to point, I would prefer they be duplicated into other animal classes like heroic or tough so I can utilize three tactics.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Return to Heavy Metal War Forum
Registered users: -Kanrabat-, Bing [Bot], Glyph, Google [Bot], Google Adsense [Bot], Google Feedfetcher, MSN [Bot], Overcracker, Psycho Warrior, Roadbuster, SoundWade, sprockitz