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Weapon damage and their monetary cost

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Weapon damage and their monetary cost

Postby BATTLEMASTER IIC » Wed Nov 11, 2009 9:15 pm

If a weapon is more expensive than a comparable weapon, will it do more damage than a cheaper alternative?

For an example:

Will a Double-Barreled Plasma Shell Shotgun do more damage than a laser pistol since it costs more (30,000 vs. 1,000) even though they both do light to very heavy damage?
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Re: Weapon damage and their monetary cost

Postby Bloodlust » Wed Nov 11, 2009 11:31 pm

Motto: "Motrin and water cures everything"
Weapon: Energo-Sword
BATTLEMASTER IIC wrote:If a weapon is more expensive than a comparable weapon, will it do more damage than a cheaper alternative?

For an example:

Will a Double-Barreled Plasma Shell Shotgun do more damage than a laser pistol since it costs more (30,000 vs. 1,000) even though they both do light to very heavy damage?


I think the way it works is that it will hit near the higher end of the damage spectrum (very heavy damage) more than the lower end of the spectrum, but not always the case.


Forgot this, stats play an important role also. Strength will increase the melee weapon damage and speed will enable you to hit your target more often.

Bloodlust has 6 speed an rarely misses with his weapon, unless my opponent has 7-8 speed, then he'll miss once in awhile because if your opponent has more speed it seems to offset your speed by a little bit.

I know my character Vehemence has 6str and uses a sword and routinely hits for 25-30% damage on a char with no armor/end
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Re: Weapon damage and their monetary cost

Postby Name_Violation » Fri Nov 13, 2009 6:29 am

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
str seems to goto both melee and gun damage. also after 5 str weapons end up lowering your damage output on average. brawling is way more effective in my opinion. hell 10 of my team is un armed, and 2 have gattling guns. once you have enough firepower and skill to back up a weapon it gets better. untill you get atleast a 6frpr brawling is the way to go after you get a decent str
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Re: Weapon damage and their monetary cost

Postby Bloodlust » Sun Nov 15, 2009 7:17 pm

Motto: "Motrin and water cures everything"
Weapon: Energo-Sword
^ That may be, but if you're a strafer you need some sort of weapon....at least that's how it works with my guys, I just don't see a brawler doing much damage when their tactic is strafe :P
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Re: Weapon damage and their monetary cost

Postby Name_Violation » Sun Nov 15, 2009 7:21 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Bloodlust wrote:^ That may be, but if you're a strafer you need some sort of weapon....at least that's how it works with my guys, I just don't see a brawler doing much damage when their tactic is strafe :P

debatable. i got 1 strafer whos got no weapon, but he's got a good str. even tho Fpr feeds strafe, a 6 fpr weapon is still doin less damage than a 6 str punch
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Re: Weapon damage and their monetary cost

Postby Bloodlust » Sun Nov 15, 2009 9:39 pm

Motto: "Motrin and water cures everything"
Weapon: Energo-Sword
Name_Violation wrote:
Bloodlust wrote:^ That may be, but if you're a strafer you need some sort of weapon....at least that's how it works with my guys, I just don't see a brawler doing much damage when their tactic is strafe :P

debatable. i got 1 strafer whos got no weapon, but he's got a good str. even tho Fpr feeds strafe, a 6 fpr weapon is still doin less damage than a 6 str punch


Not disagreeing with you on that one, I think strafe's damage is amplified by a weapon, that's all :P
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Re: Weapon damage and their monetary cost

Postby Name_Violation » Sun Nov 15, 2009 9:52 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Bloodlust wrote:
Name_Violation wrote:
Bloodlust wrote:^ That may be, but if you're a strafer you need some sort of weapon....at least that's how it works with my guys, I just don't see a brawler doing much damage when their tactic is strafe :P

debatable. i got 1 strafer whos got no weapon, but he's got a good str. even tho Fpr feeds strafe, a 6 fpr weapon is still doin less damage than a 6 str punch


Not disagreeing with you on that one, I think strafe's damage is amplified by a weapon, that's all :P

haven't tested that theory. i'll give it a try later and see how the numbers look.

anything else people want tested? i got the funds and xp to make just about any lvl 4 or lower playable build...
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Re: Weapon damage and their monetary cost

Postby Bloodlust » Wed Nov 18, 2009 9:28 am

Motto: "Motrin and water cures everything"
Weapon: Energo-Sword
Name_Violation wrote:
Bloodlust wrote:
Name_Violation wrote:
Bloodlust wrote:^ That may be, but if you're a strafer you need some sort of weapon....at least that's how it works with my guys, I just don't see a brawler doing much damage when their tactic is strafe :P

debatable. i got 1 strafer whos got no weapon, but he's got a good str. even tho Fpr feeds strafe, a 6 fpr weapon is still doin less damage than a 6 str punch


Not disagreeing with you on that one, I think strafe's damage is amplified by a weapon, that's all :P

haven't tested that theory. i'll give it a try later and see how the numbers look.

anything else people want tested? i got the funds and xp to make just about any lvl 4 or lower playable build...


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Re: Weapon damage and their monetary cost

Postby crazyfists » Thu Nov 19, 2009 10:03 pm

Motto: "Bees!?"
BATTLEMASTER IIC wrote:If a weapon is more expensive than a comparable weapon, will it do more damage than a cheaper alternative?

For an example:

Will a Double-Barreled Plasma Shell Shotgun do more damage than a laser pistol since it costs more (30,000 vs. 1,000) even though they both do light to very heavy damage?


Yes. It's going to vary since a lot of this game is random, however, the weapons that cost more and requires greater stats to use will/should result in greater damage otherwise it just wouldn't make a lot of sense unless you're using weapons out of pure personal preference or if you feel your character would use a certain weapon. I am not going to go into how stats, armor, tactics, and weapons etc. influence damage, nor do I know how they influence each other.
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Re: Weapon damage and their monetary cost

Postby Artakha Prime » Fri Jan 22, 2010 10:46 am

Weapon: Venom Blaster
I also have a question: is the "weapon damage scale" like this:

-Light(weakest)
-Moderate
-Heavy
-Very Heavy
-Incredible
-Devastating(strongest)

If i`m missing anything, or the scale is not right, please correct me. Thank you.
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Re: Weapon damage and their monetary cost

Postby Absolute Zero » Fri Jan 22, 2010 12:51 pm

Weapon: Corrosive Slime Shooter
Artakha Prime wrote:I also have a question: is the "weapon damage scale" like this:

-Light(weakest)
-Moderate
-Heavy
-Very Heavy
-Incredible
-Devastating(strongest)

If i`m missing anything, or the scale is not right, please correct me. Thank you.


Si. You have it correct. Your faction subforum has a break down of what the damages mean as well.
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Re: Weapon damage and their monetary cost

Postby Wingspan » Fri Jan 22, 2010 2:13 pm

Motto: "Death is not the end."
Incredible > Devastating
Omnis enim, qui mala agit, odit lucem et non venit ad lucem, ut non arguantur opera eius; qui autem facit veritatem, venit ad lucem, ut manifestentur eius opera, quia in Deo sunt facta. Translation

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Re: Weapon damage and their monetary cost

Postby Absolute Zero » Fri Jan 22, 2010 3:18 pm

Weapon: Corrosive Slime Shooter
Curses! Foiled again in my attempt at misinformation! You're on notice buddy! :P

thanks for correcting my stupidity...
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Re: Weapon damage and their monetary cost

Postby Wingspan » Fri Jan 22, 2010 5:26 pm

Motto: "Death is not the end."
Absolute Zero wrote:Curses! Foiled again in my attempt at misinformation! You're on notice buddy! :P

thanks for correcting my stupidity...

This was a simple mistake. Stupidity was going Bot :P
Omnis enim, qui mala agit, odit lucem et non venit ad lucem, ut non arguantur opera eius; qui autem facit veritatem, venit ad lucem, ut manifestentur eius opera, quia in Deo sunt facta. Translation

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Re: Weapon damage and their monetary cost

Postby Absolute Zero » Fri Jan 22, 2010 5:42 pm

Weapon: Corrosive Slime Shooter
Wingspan wrote:
Absolute Zero wrote:Curses! Foiled again in my attempt at misinformation! You're on notice buddy! :P

thanks for correcting my stupidity...

This was a simple mistake. Stupidity was going Bot :P


That's it! You get a wag of the finger young man! :MAD: :lol:
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Re: Weapon damage and their monetary cost

Postby Editor » Fri Jan 22, 2010 6:19 pm

Motto: ""I'm not even supposed to be here today!""
Weapon: Shotgun
And yet for that, I give Wingspan a tip of my hat. It's all subjective. :-B

This information should also be added to the Equipment page on the wiki. I might if i have time to mess about later, but anyone else is free to help with that.
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