Caelus wrote:I think you overestimate the maliciousness of the players. If anything, it's that the 90% of the players who don't post here (and therefore probably don't care) have no motivation to go through the trouble of selling all of their excess weapons back. You only get back a small fraction of what you paid, and you only have three things to do with that money - gamble, buy armor, and... buy more weapons!
Bluebullet wrote:I agree with the need for weapons. I'm a new player, and I kept getting my butt kicked until someone finally sold 2 x-ray lasers and I bought the only one I could. I'm still getting my butt kicked by shotguns, vibro-axes, and energon crossbows, though. I can't even hang out in the arena anymore! I'd at least like a restock so I could save up for a better weapon.
shockwaveuk wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
Thanatos Prime wrote:shockwaveuk wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
I like that idea. The alt-mode could then determine what type weapon is given ex. Tank alts get a cannon, Animals get fangs, etc.
Alpha Strike wrote:if my faulty memory serves correctly, which it typically doesn't, this issue of out of weapon stock is going to be addressed relatively in time. The largest problem with the weapon system now, at least in terms of how weapon stocks go and how they are bought, is that people buy and buy and don't sell back. Meaning there are people out there that have ten dols, twenty Battle Blades, hell there are some that have the original Non Recharge Swords. I am fairly sure that this problem will resolved two fold, through a similar mission set up to armor and a storage locker with limited space.
But remember my memory is faulty and can not be taken to seriously.
why?ungodlike wrote:10 disruptors just sold - I quit.
Alpha Strike wrote:if my faulty memory serves correctly, which it typically doesn't, this issue of out of weapon stock is going to be addressed relatively in time. The largest problem with the weapon system now, at least in terms of how weapon stocks go and how they are bought, is that people buy and buy and don't sell back. Meaning there are people out there that have ten dols, twenty Battle Blades, hell there are some that have the original Non Recharge Swords. I am fairly sure that this problem will resolved two fold, through a similar mission set up to armor and a storage locker with limited space.
But remember my memory is faulty and can not be taken to seriously.
DISCHARGE wrote:Words of wisdom: X-ray lasers suck, period
Just so you know X-ray lasers don't suck when your lvl 0
They're a pretty good leg up when your just starting out and want to get those first couple of tech points faster than with a Gun or bare hands.
Yeah, exactly. What I was saying is that the upgrades would be different depending on the type of alt your bot has selected. It would provide greater variation between types of alt modes, as tactics wouldn't be the only thing exclusive to that particular alt, weapons would be too.shockwaveuk wrote:That could work. I was just saying though that everyone starts off with a basic weapon, FP would open up several upgrades per stat with cost of upgrade determining the quality of the upgrade. That way we wouldn't have all those useless weapons because the weapon would be only as good as the best upgrades you can aford both in xp and E.
Thanatos Prime wrote:DISCHARGE wrote:Words of wisdom: X-ray lasers suck, period
Just so you know X-ray lasers don't suck when your lvl 0
They're a pretty good leg up when your just starting out and want to get those first couple of tech points faster than with a Gun or bare hands.
Untrue, you're often better off upgrading a different stat like speed, strength or courage and going in bare knuckles. X-ray laser takes more speed than it's worth at level zero.
Basically if you have enough speed to use an X-ray laser, you probably don't need it and can afford something better.
shockwaveuk wrote:Thanatos Prime wrote:shockwaveuk wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
I like that idea. The alt-mode could then determine what type weapon is given ex. Tank alts get a cannon, Animals get fangs, etc.
That could work. I was just saying though that everyone starts off with a basic weapon, FP would open up several upgrades per stat with cost of upgrade determining the quality of the upgrade. That way we wouldn't have all those useless weapons because the weapon would be only as good as the best upgrades you can aford both in xp and E.
Elcor wrote:Why don't anybody support this feature???
Psychout wrote:Why not just 'invent' a new low-mid level weapon and allow us to pick them up in specific misisons, replacing some of the crap ones that no one uses?
Psychout wrote:Elcor wrote:Why don't anybody support this feature???
The concern is that this way, everything sitting idle will eventually be converted into either Battleblades or Dol's over time, removing what little variety there is left.
Elcor wrote:Psychout wrote:Elcor wrote:Why don't anybody support this feature???
The concern is that this way, everything sitting idle will eventually be converted into either Battleblades or Dol's over time, removing what little variety there is left.
And what bothers you with that???
If BBs or Dols are plain better, it's only proper that everybody should be able to have them, not only those who "first came and were served first".
Alpha Strike wrote:shockwaveuk wrote:Alpha Strike wrote:if my faulty memory serves correctly, which it typically doesn't, this issue of out of weapon stock is going to be addressed relatively in time. The largest problem with the weapon system now, at least in terms of how weapon stocks go and how they are bought, is that people buy and buy and don't sell back. Meaning there are people out there that have ten dols, twenty Battle Blades, hell there are some that have the original Non Recharge Swords. I am fairly sure that this problem will resolved two fold, through a similar mission set up to armor and a storage locker with limited space.
But remember my memory is faulty and can not be taken to seriously.
I still like my idea, it also solves the weapon strengths problem too.
well not exactly. Weapons are abit tricky when it comes to their strength. They deal in percents not hit points or damage points. Thusly if you get hit with something it takes a percent out yer hide. If you have armor or endurance then you can block a small fragment of the initial damage percent but you still get hit pretty hard. To solve the weapon strength problem the game will have to be set onto a points system. Meaning, hit points and damage points with the two defense boosters actually shielding against damage, via armor, or increasing HP via Endurance increases. Weapons would have to built around various types, melee weapons would have to be able to be able to act like melee weapons... For example if one mech is armed with a melee and his opponent is armed with a melee, then technically those two could block and parry one another, Range v Range can't really block but it can detonate though even that causes minor damage. Melee v Range becomes the fun deal, which I'll let people's imagination soar over.
Elcor wrote:As of now, it certainly seems to me that the proud owners of prized weapons (excluding myself, btw - I've got enough of what I need, really: 6 BB, 6 Dol, 6 XRay) wish for weapon system to stay as it is so they can slay more noobs equipped with low-grade weapons.
And that disgusts me, to say the truth. Disgusts so that not once nor twice I've considered exiting.
Delta Supreme wrote:B: weapon becoming an integral portion of the bot: if the user is allowed X many points to "buy" accuracy, damage ranges, etc. (more points available via firepower / skill), that allows the user the option of having an integrated high-accuracy low damage or high damage inaccurate weapon, instead of having to decipher what each weapon does in the field...
shockwaveuk wrote:Elcor wrote:I've got enough of what I need, really: 6 BB, 6 Dol, 6 XRay.
Hoarder!
Elcor wrote:By the way, as soon as this alt hunt is over, I'm going to level up 6 my lvl 0s to lvl 1, and sell all their XRays. Then my stash will be just 12 weapons - one for each of my bots. Would you call it a hoard, then?
Tammuz wrote:Elcor wrote:As of now, it certainly seems to me that the proud owners of prized weapons (excluding myself, btw - I've got enough of what I need, really: 6 BB, 6 Dol, 6 XRay) wish for weapon system to stay as it is so they can slay more noobs equipped with low-grade weapons.
And that disgusts me, to say the truth. Disgusts so that not once nor twice I've considered exiting.
well thank you for insulting me, ignore that i'm one of the most verbose advocates for balancing the weapons, forget that once you reach level 5 slaying a newb is a waste of time becuase the xp is so shite that you have to slaughter 16 of them to get your base xp, and nevermind that i regularly keep an eye on the weapon shop so that if a brokenly good weapon becomes available i can horde it for one of the list of new and low levels who would quite like it.
if you don't like the game, leave.
the problem with your system is that some of us like to experiment, and occisionally we'd like to have a spare weapon, perhaps we're doing some sort of research thing to work out the recharge times of every weapon, we don't want to have to worry about our characterful weapons being destroyed in our stockpiles while we do the research. or perhaps we're just holding on to a quantity of weapons so that a friend whose currently a bit energon short can buy them at a later date.
Return to Heavy Metal War Forum
Registered users: Bing [Bot], Glyph, Google [Bot], Google Adsense [Bot], Google Feedfetcher, MSN [Bot], Perceptor1996, Yahoo [Bot]