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What? The alt-rotator is up?

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

What? The alt-rotator is up?

Postby Me, Grimlock! » Tue May 01, 2007 1:11 am

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What? The alt-rotator is up?
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Postby steve2275 » Tue May 01, 2007 1:25 am

Motto: "it may not get better
but it wont get any worse"
blue mazda rx looks nice
spaceship
thats all i like
cant reset lbt for a while i see
Last edited by steve2275 on Tue May 01, 2007 1:29 am, edited 1 time in total.
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Postby Conveyus Prime » Tue May 01, 2007 1:28 am

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Yup, looks like it. *goes to see which ones the 'Bots have now*

Thanks, OS, for getting it up and running! (And for putting up with everyone in the meantime.) :D
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Postby steve2275 » Tue May 01, 2007 1:40 am

Motto: "it may not get better
but it wont get any worse"
*wonders if the cons have a cassette deck :-?*
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Postby bam » Tue May 01, 2007 3:04 am

Just tried to change one of my alts, but it said that the one I wanted (the "M-808-V Main Battle Tank") wasn't available or wasn't for my faction.

Still a few kinks to be worked out?
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Postby Prowl240z » Tue May 01, 2007 3:44 am

humm.. Ill reset a few bots today... look out level 2 here comes a 10 str rammer! :p
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Postby Supercollider » Tue May 01, 2007 3:47 am

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Yeah, tried for the cassette deck -and got the "not available to your faction" message as well.
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Postby Burn » Tue May 01, 2007 3:48 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
ahem.

I'd like my CATalyst alt that was suppose to be permanently assigned to me. ;;)

I'm sure Deadboy and Snapcase want their rewarded permanent alts as well.

-edit-

I think you might have missed a couple of the new alt mode classes too.
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Postby Kaijubot » Tue May 01, 2007 4:17 am

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Burn wrote:
-edit-

I think you might have missed a couple of the new alt mode classes too.


I think this is because the rotation is random so if there's no "core" alts for the class they don't show up normally. For example, the Autobots now have the "small animal" class because a common alt got rotated in, but there's no core alt for that class for the 'bots, so we didn't have any last week.
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Postby Tammuz » Tue May 01, 2007 4:19 am

i'm fairly sure OS said somewhere yesterday, I.e the 30th, that it would take a couple of days to sort out the alt rotator, it's only the first today(even in ozland), so i don't think OS has actually got it up and going just yet, possibly he's just twaeking which alts have which status on the core/rare spectrum, and it's shifted our available alt.

of course it's entirely possible i'm speaking out of my bottom.
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Postby Burn » Tue May 01, 2007 4:32 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
kaijubot_uk wrote:I think this is because the rotation is random so if there's no "core" alts for the class they don't show up normally. For example, the Autobots now have the "small animal" class because a common alt got rotated in, but there's no core alt for that class for the 'bots, so we didn't have any last week.


That has to be Mkall's fault because i'm sure I added core ones to the new alt classes that I classed. :WHISTLE:
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Postby Kaijubot » Tue May 01, 2007 4:39 am

Motto: "No one escapes retribution."
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Burn wrote:
kaijubot_uk wrote:I think this is because the rotation is random so if there's no "core" alts for the class they don't show up normally. For example, the Autobots now have the "small animal" class because a common alt got rotated in, but there's no core alt for that class for the 'bots, so we didn't have any last week.


That has to be Mkall's fault because i'm sure I added core ones to the new alt classes that I classed. :WHISTLE:


Fair enough. And it would make more sense to put the rat alt-mode into small animals than land animals (where it is currently).
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Postby Burn » Tue May 01, 2007 5:08 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
I'm not sure if the new alt classes were finalised actually. I know I came up with a whole list of them and reasons why but Glyph only plucked out a couple of them (like the small animal) for use.
Yet another job we'll have to throw at OS before July ...
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Postby redsky » Tue May 01, 2007 6:05 am

man, I was just making one of my con's turn in to train but the alt-mode disappeared :sad:
oh well, have to take one new (cool)one then.
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Postby Supercollider » Tue May 01, 2007 6:17 am

Motto: "Embrace your inner geek, the geek will inherit the Earth!"
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In celebration of the Alt-Rotater being up (ok maybe not fully working but hey!) and Mayday holiday fast approaching how about an Alt/Scavenger hunt?

I've got some ideas in the pipeline and I'm prepared to set one up and run it as long as people are interested. It'd run similar to Soundwave's scavenger hunt from a few months back as long as she gives me the OK to beg, borrow and steal ideas from there.

Whaddya all think?
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Postby Psychout » Tue May 01, 2007 6:21 am

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Supercollider wrote:In celebration of the Alt-Rotater being up (ok maybe not fully working but hey!) and Mayday holiday fast approaching how about an Alt/Scavenger hunt?

I've got some ideas in the pipeline and I'm prepared to set one up and run it as long as people are interested. It'd run similar to Soundwave's scavenger hunt from a few months back as long as she gives me the OK to beg, borrow and steal ideas from there.

Whaddya all think?


Wanna know how an alt hunt is run properly? ;;)
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Postby DISCHARGE » Tue May 01, 2007 6:23 am

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Great! Progress!! Thanks OS!!!
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Postby Supercollider » Tue May 01, 2007 6:26 am

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Psychout wrote:
Supercollider wrote:In celebration of the Alt-Rotater being up (ok maybe not fully working but hey!) and Mayday holiday fast approaching how about an Alt/Scavenger hunt?

I've got some ideas in the pipeline and I'm prepared to set one up and run it as long as people are interested. It'd run similar to Soundwave's scavenger hunt from a few months back as long as she gives me the OK to beg, borrow and steal ideas from there.

Whaddya all think?


Wanna know how an alt hunt is run properly? ;;)

Any thoughts you can throw my way would be gratefully received via PM! :grin:
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Postby Psychout » Tue May 01, 2007 6:38 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
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Sentinel, the decepticons only have 1 alt available for the categories of Hovercraft and Rescue Vehicle, both of which are listed as common and not core.

Was this deliberate?
Theoretically, wouldnt this risk leaving us without an alt for those classes if the rotator is indeed random as we were originally led to believe?

EDIT: Unless thats the idea, as its the same for quite a few of the categories on second inspection.
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Postby bam » Tue May 01, 2007 6:54 am

Psychout wrote:Sentinel, the decepticons only have 1 alt available for the categories of Hovercraft and Rescue Vehicle, both of which are listed as common and not core.

Was this deliberate?
Theoretically, wouldnt this risk leaving us without an alt for those classes if the rotator is indeed random as we were originally led to believe?

EDIT: Unless thats the idea, as its the same for quite a few of the categories on second inspection.

I don't see this as much of a problem, as it probably should be completely random with no minimum numbers for certain classes (e.g. at least 5, say, tanks will come up every time). If a class comes up, then cool. If not, then maybe it will on the next rotation.

Which brings me to my question; at what interval is it planned that the alt-modes will rotate again?
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Postby Supercollider » Tue May 01, 2007 6:58 am

Motto: "Embrace your inner geek, the geek will inherit the Earth!"
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bam wrote:
Psychout wrote:Sentinel, the decepticons only have 1 alt available for the categories of Hovercraft and Rescue Vehicle, both of which are listed as common and not core.

Was this deliberate?
Theoretically, wouldnt this risk leaving us without an alt for those classes if the rotator is indeed random as we were originally led to believe?

EDIT: Unless thats the idea, as its the same for quite a few of the categories on second inspection.

I don't see this as much of a problem, as it probably should be completely random with no minimum numbers for certain classes (e.g. at least 5, say, tanks will come up every time). If a class comes up, then cool. If not, then maybe it will on the next rotation.

Which brings me to my question; at what interval is it planned that the alt-modes will rotate again?


Post on the bulletin says rotating every 3 weeks.
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Postby Psychout » Tue May 01, 2007 6:58 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
bam wrote:
Psychout wrote:Sentinel, the decepticons only have 1 alt available for the categories of Hovercraft and Rescue Vehicle, both of which are listed as common and not core.

Was this deliberate?
Theoretically, wouldnt this risk leaving us without an alt for those classes if the rotator is indeed random as we were originally led to believe?

EDIT: Unless thats the idea, as its the same for quite a few of the categories on second inspection.

I don't see this as much of a problem, as it probably should be completely random with no minimum numbers for certain classes (e.g. at least 5, say, tanks will come up every time). If a class comes up, then cool. If not, then maybe it will on the next rotation.

Which brings me to my question; at what interval is it planned that the alt-modes will rotate again?
It says 3 week intervals is mentioned on the Faction command bulletins.

And you may be right, I dont suppose it would be that much of a problem if alts for certain categories didnt appear at all, unless it stood empty for a long while.
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Postby Archanubis » Tue May 01, 2007 7:13 am

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I tested the ability to get an alt on a character I knew I could recover, specifically the Fox and BW Megatron and recieved an "Alt Not Available" message.
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Postby Omega Sentinel » Tue May 01, 2007 7:16 am

Thunderscream wrote:I tested the ability to get an alt on a character I knew I could recover, specifically the Fox and BW Megatron and recieved an "Alt Not Available" message.
That was a bug with new alts. I just fixed it. All of you should be able to select any alt from the list now.
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Postby Archanubis » Tue May 01, 2007 7:20 am

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Omega Sentinel wrote:
Thunderscream wrote:I tested the ability to get an alt on a character I knew I could recover, specifically the Fox and BW Megatron and recieved an "Alt Not Available" message.
That was a bug with new alts. I just fixed it. All of you should be able to select any alt from the list now.

Thanks for the quick response.
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