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Would you miss the arena?

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Redimus » Thu May 10, 2007 10:50 am

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
OK, how about this one Burn.
Sometimes, people's teams go through a slump. They just DONT perform. Nothing thye do seems to work.

I tend to find the easiest way to get out of one of those slumps as quickly as possible is to chuck a few into the arnea a couple of times.

It may only be my team, but for some reason I tend to find I get more luck in the arena when my team aint performing in the missions.

And WHY do you really wana lose the arena.

Will that not potentially just alienate thosep layesr who dont wanna go in missions? They may be silent amongst us, heck, they may be al ittle misguided in ONLY going in the arnea, but surely they have chosen to stay i nthe arnea and it's unfair to take the decission away from them.
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Postby Pariah » Thu May 10, 2007 11:03 am

I see your point but i dont think we need to worry about alienating or losing a small number of players when the new movie is going to draw in a few more nouvelle transformers fans.

And i hope burn is talking about a replacement for the arena.

Hypothetically, of course ;)
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Postby Redimus » Thu May 10, 2007 11:09 am

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Problem is all these 'replacments' involve only energon, which reduces our options for gaining xp to one.
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Postby crazyfists » Thu May 10, 2007 11:19 am

Motto: "Bees!?"
the only purpose of the area should be for challenges either one on one or team v. team. missions should be the main focus as well as the more productive areas.
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Postby Me, Grimlock! » Thu May 10, 2007 11:41 am

Weapon: Stinger Missile
I'd miss it. I fluctuate between going into mostly the arena and going into mostly missions. Right now it's the arena.

The arena is fine when I'm at work and can't really weigh my mission options. It's just point-and-click. It's also good when there are empty missions all over the place, or either the Decepticons outnumber the Autobots (where I'd get slaughtered and no experience) or the Autobots outnumber the Decepticons (where everyone would get a couple shots in before the mission is over).

It's also good because I find my TFs function better in the arena than in missions. Sure, my guys get their share of 40k or 60k experience from missions, but that's one out of fifteen or so. My mission experience gain is on average far less than my arena experience gain. I'd be broke without it.

I *do* enjoy missions more (more sense of "community") but the arena is a fine option.
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Postby Venomous Prime » Thu May 10, 2007 11:49 am

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Weapon: Double Venom Lasers
Pariah wrote:I see your point but i dont think we need to worry about alienating or losing a small number of players when the new movie is going to draw in a few more nouvelle transformers fans.


I doubt most of the "new" players will be permanent members.

I personally agree with Red.

The arena helps me when I'm in a slump too.
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Postby Black Guardian » Thu May 10, 2007 11:53 am

The only reason I really use it is that often the missions seem one-sided and it is suicidal going in one, i.e. you'll get locked and earn no energon/xp. On the one hand, having no arena or a less useful arena function would make more people go in missions.

However, that's not necessarily always the problem. I've put some 'cons in the arena now, but not only are there no 'cons in missions, but there are none queuing for the arena either. In those circumstances the arena is the only way you can make any xp without probably getting slagged. Thus, it still has a use...
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Postby Pariah » Thu May 10, 2007 11:58 am

I'm willing to believe the arena is useful, but i'm thinking if it were replaced with a challenge system outlined somewhere above, it would offer more to the game than it does in its current incarnation. Yes in the short term it may harm your xp gains, but the same will be true for everyone else, so relatively there will be no change. Also more people would be encouraged (forced) to join the missions, hopefully improving your mission selection options.

And we all know there are builds that flourish when outnumbered (strafer, low lvl avoider). All it would take is a little more tactical thinking to help make sure you make the most of the missions on offer. I for one think that upping the level of planning and tactics could only improve the game by making it more involving.

So what if it's not perfect? the fun comes from making the most of what you have, and succeeding despite adversity. Well, it does for me :)
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Postby davidasnoddy » Thu May 10, 2007 12:15 pm

I think the arena would be fine if you got NO xp for fighting in it and it's only purpose was as a source of energon.


That sounds cool to me. I use it as a source of pure energon with my level 0s (yes, I know I could use the missions instead, but I like my 3 action masters having 0 personality), so if you were to double the energon gain and reduce the XP to zero, then the arena would become less popular but would serve a purpose even more than it does now.


If it were removed in its entirety, I'd miss the arena thematically, as I rather like the idea of soldiers getting into prize-fights from time-to-time.

It also serves a purpose in that the style of fighting (1-on-1) is different from that of missions (many-on-many).

So, provided that it was REPLACED with something similar thematically (con-versus-con and bot-versus-bot is something I would like, and fail to understand why it still doesn't exist - it makes WAY more sense than bot-versus-con arena battles) I could happily see the end of it.
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Postby Subsonika » Thu May 10, 2007 12:16 pm

Challenge Arena without XP gains and the ability to bet Energon on the outcome beforehand is a bloody great idea 8)
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Postby Sunstar » Thu May 10, 2007 12:19 pm

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Weapon: Null-Ray Rifle
I would not miss it in the least.
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Postby Pariah » Thu May 10, 2007 12:20 pm

Subsonika wrote:Challenge Arena without XP gains and the ability to bet Energon on the outcome beforehand is a bloody great idea


Not the first time it's been stated, but i love this idea and totally think it should be implemented in V2 (or sooner :D). I would gladly trade in the arena as is for this system and i might even do a little improvised dance as well.

Fact.
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Postby crazyfists » Thu May 10, 2007 3:31 pm

Motto: "Bees!?"
with missions not needing passwords or certain requirements to join a mission besides level, increased mission payouts, and an auto-cr - missions are superior to the arena. it point and click, the only problem with missions is you need other people to play also...which is the whole point of the game and not having an arena. i bet that if more people play missions, you wouldnt even need an arena and you can in fact get so much more from missions that the arena itself will be unfavorable.

plus youll stop me from crying when missions are unbalanced or picking on arena sitters. you know who you are.
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Postby Burn » Thu May 10, 2007 4:09 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Redimus' Ego +1 wrote:And WHY do you really wana lose the arena.


• It detracts from the missions
• It causes too much whinging
• It goes against the basis of HMW (working as a faction, not you -vs- everybody else like a lot of other games)

Let me put this to you.

How are you going to feel when this new version is introduced and you find yourself on a faction that's struggling to survive because you're losing control of Cybertron and it's costing you resources when all your buddies are sitting in the arena.

How are you going to be able to install armour or weapons when your faction controls very few territories all because people who have sat in the arena for themselves.

So far all the excuses i've seen for using the arena have easily been countered. I've yet to see one valid reason for it.

Here's a reality check people. This new version is going to focus more on factions. You'll NEED to work with your fellow faction members to SURVIVE. Think about that and just for once think about the future instead of your own selfish selves.
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Postby Redimus » Thu May 10, 2007 4:11 pm

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
All those points are valid, yes, BUT, that being the case, people will naturally use the arena less. Still dosnt mean that it should be gotten rid of.

And from a purly con point of view, we havea pretty strong faction anyway from my experiance.
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Postby Burn » Thu May 10, 2007 4:14 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
See, this is what absoloutely shits me off about people in this forum.

A complete inability to read goddamn posts.

Lose the arena in it's current state and REPLACE it with something like the challenge arena.

Follow that people? REPLACE. That was the origial question. Would you miss it if it was replaced with something like the challenge arena.
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Postby Omega Sentinel » Thu May 10, 2007 4:20 pm

Burn wrote:This new version is going to focus more on factions. You'll NEED to work with your fellow faction members to SURVIVE.
I'm not going to comment on the arena issue.
Just quoting this because it is so very true.
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Postby Redimus » Thu May 10, 2007 4:37 pm

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
Burn wrote:See, this is what absoloutely shits me off about people in this forum.

A complete inability to read goddamn posts.

Lose the arena in it's current state and REPLACE it with something like the challenge arena.

Follow that people? REPLACE. That was the origial question. Would you miss it if it was replaced with something like the challenge arena.


And you dont read my posts either.
All these 'replacements' are for energon only.

I have already said that sometimes you just dont seem to have any luck in missions, and it is nice to have another way to earn xp.
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Postby Burn » Thu May 10, 2007 4:43 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Redimus' Ego +1 wrote:And you dont read my posts either.
All these 'replacements' are for energon only.


I chose not to acknowledge that because it is NOT confirmed, just like my idea for the challenge arena is NOT confirmed.

So come on Redimus, you seem to be pretty good at giving an opinion on things, what would be YOUR vision for V2 in regards to arena and missions.

Let's see if you can come up with something instead of being so quick to criticise things.
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Postby Pariah » Thu May 10, 2007 4:45 pm

Whether its nice or not, i dont believe the arena is necessary as an xp generator. I think a challenge arena would be far more fun.... but then thats just my two cents :)
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Postby Omega Sentinel » Thu May 10, 2007 4:54 pm

Pariah wrote:Whether its nice or not, i dont believe the arena is necessary as an xp generator. I think a challenge arena would be far more fun.... but then thats just my two cents :)
If your going to gamble energon/xp, it would be alot more fun to gamble on a fight than a Battle Beast. ;)
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Postby Psychout » Thu May 10, 2007 4:55 pm

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Omega Sentinel wrote:
Pariah wrote:Whether its nice or not, i dont believe the arena is necessary as an xp generator. I think a challenge arena would be far more fun.... but then thats just my two cents :)
If your going to gamble energon/xp, it would be alot more fun to gamble on a fight than a Battle Beast. ;)
Now thats what we want to hear.
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Postby lkavadas » Thu May 10, 2007 4:56 pm

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Omega Sentinel wrote:
Burn wrote:This new version is going to focus more on factions. You'll NEED to work with your fellow faction members to SURVIVE.
I'm not going to comment on the arena issue.
Just quoting this because it is so very true.


Why don't the staff release some topic specific information regarding overall game play so we don't base every decision off of the mechanics of the current HMW version?

How on earth am I supposed to know whether or not losing the arena would be good or bad when not a single bit of info about the new version has been released?

Tell us something. You can't expect us to make reasonable judgments when we have absolutely no information to base them on.

Tell us about this territory stuff. Tell us about how it will impact our factions. Tell us how many territories there will be, if different ones serve different purposes for the faction, how factions are going to to handle supply and demand. Tell us about the economy. Will there even be one? Will there ever be anything for our TFs besides weapons, armors, and alt modes? Will special modules which grant some type of ability or innate stat modifier be put into place? What about the stats? Someone asked earlier if accuracy is going to be split from speed and put into skill (which it should be btw). What about other stats? What kind of tactics will intelligence grant a TF?

Fact of the matter is that we the public don't know dick about anything so quit blowing a fuse and criticizing us for our ignorant opinions after we give them to you.

Seriously, this thread:

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Postby Burn » Thu May 10, 2007 5:25 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
lkavadas wrote:Why don't the staff release some topic specific information regarding overall game play so we don't base every decision off of the mechanics of the current HMW version?


'cause OS is swamped at work at the moment. Plus getting info out of him is like trying to get blood from a stone. :P

You want information? Fine. All I got from him is "You've got The Pit isn't that enough for you?"
The Pit = Challenge Arena btw.
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Postby Redimus » Thu May 10, 2007 5:32 pm

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
Burn wrote:
Redimus' Ego +1 wrote:And you dont read my posts either.
All these 'replacements' are for energon only.


I chose not to acknowledge that because it is NOT confirmed, just like my idea for the challenge arena is NOT confirmed.

So come on Redimus, you seem to be pretty good at giving an opinion on things, what would be YOUR vision for V2 in regards to arena and missions.

Let's see if you can come up with something instead of being so quick to criticise things.


By and large I have liked the the majority og ideas for V2. I am just against the loss of the arnea. Only possible replacement I could think of would be some kinda training missions, which would allow you to get a small amount of xp if you havnt got time to put em in missions.
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