Putting Sanctions On Nuclear Knuckles
Putting Sanctions On Nuclear Knuckles
Posted by Omega Sentinel Mon Dec 10, 2007 8:51 am
Just toned down strength again and this is where it will probably stay in order to give the weapons more significance and flexibility.
I won't give you guys exact numbers but I'll be honest with you and say that overall on the 1 - 10 scale compared to a months ago strength now does half the damage on average.
Hopefully you will see a big difference immediately as this was actually a problem with the game that had needed to be fixed for a while.
- Omega Sentinel
- Godmaster
- Posts: 1971
- News Credits: 5
- Joined: Tue Aug 17, 2004 1:33 pm
Posted by Edgecrusher Mon Dec 10, 2007 9:09 am
- Edgecrusher
- Combiner
- Posts: 406
- Joined: Mon Dec 15, 2003 7:52 am
Posted by Omega Sentinel Mon Dec 10, 2007 9:26 am
It's half for the overall average of damage delivered.Tammuz wrote:Not if my suggestion is fully implemented, but the comment about half is worrying me
We can make adjustments if it there are problems.
I have to go catch up on our thread in the planning fourm, Tam. We can discuss it more there.
- Omega Sentinel
- Godmaster
- Posts: 1971
- News Credits: 5
- Joined: Tue Aug 17, 2004 1:33 pm
Posted by Scantron Mon Dec 10, 2007 9:30 am

Sig by Optimus Prime007, Scantron recolour (source = DW G1 MTMTE Bombburst) by me.
- Individual winner of the Heralds of the World-Eater Tournament.
- Commander of Styx, winner of the Havocon Tournament.
- One-shot instant kill inflicted with the Laser-Targeted Satellite Cannon
- Scantron
- Fuzor
- Posts: 246
- Joined: Wed Jun 25, 2003 9:40 am
Posted by Omega Sentinel Mon Dec 10, 2007 9:32 am
Not yet. But I'll make adjustments to the tactics as I start adding the new ones.Scantron wrote:Does this change also affect how STR boosts Ram?
PS.
Just got out of a mission where I armed my bot with 10 strength and it took him 3 hits to take out a decent level 4.
Seems like a pretty good result since it is toned down to an apparently realistic level:
http://www.seibertron.com/heavymetalwar ... n_id=14468
- Omega Sentinel
- Godmaster
- Posts: 1971
- News Credits: 5
- Joined: Tue Aug 17, 2004 1:33 pm
Posted by Chaoslock Mon Dec 10, 2007 10:44 am
-

Chaoslock - Faction Commander
- Posts: 4294
- News Credits: 7
- Joined: Mon Oct 03, 2005 3:31 am
- Strength: Infinity
- Intelligence: Infinity
- Speed: 7
- Endurance: 8
- Rank: 6
- Courage: 9
- Firepower: 7
- Skill: 7
Posted by Omega Sentinel Mon Dec 10, 2007 11:16 am
GrantedViolater wrote:Omega Sentinel wrote:Not yet. But I'll make adjustments to the tactics as I start adding the new ones.
Permission to get excited?
Not yet. The weapons are going through some other changes right now.Chaoslock wrote:Does this affect how more strength affects weapons damage?
- Omega Sentinel
- Godmaster
- Posts: 1971
- News Credits: 5
- Joined: Tue Aug 17, 2004 1:33 pm
Posted by Rat Convoy Mon Dec 10, 2007 1:39 pm
Omega Sentinel wrote:GrantedViolater wrote:Omega Sentinel wrote:Not yet. But I'll make adjustments to the tactics as I start adding the new ones.
Permission to get excited?
Not yet. The weapons are going through some other changes right now.Chaoslock wrote:Does this affect how more strength affects weapons damage?
If you guys are making changes to weapons, might I suggest that any weapon with a recharge of longer than 60 seconds is a massive waste of time that no one is likely to actually use? I always thought the Rocket Launcher had a bad reputation for being slow, but I was floored to find that there were weapons that were much, MUCH slower...
- Rat Convoy
- Transmetal Warrior
- Posts: 894
- Joined: Thu Sep 29, 2005 11:50 am
Posted by Dr. Caelus Mon Dec 10, 2007 1:47 pm
Rat Convoy wrote:If you guys are making changes to weapons, might I suggest that any weapon with a recharge of longer than 60 seconds is a massive waste of time that no one is likely to actually use? I always thought the Rocket Launcher had a bad reputation for being slow, but I was floored to find that there were weapons that were much, MUCH slower...
I wouldn't say that they're a horrible waste of time. 90secs+ is pretty much a once per battle weapon, and to my mind there should be a few of those, for roleplay purposes if nothing else.
- Dr. Caelus
- Faction Commander
- Posts: 4648
- News Credits: 6
- Joined: Tue Jun 24, 2003 11:32 pm
- Location: Knoxville, TN
Posted by Symbiote Spiderman14 Mon Dec 10, 2007 1:53 pm
Energon Tempered Morning Star and Chains Skill: 6 none to devastating damage
-

Symbiote Spiderman14 - Tripredacus Councilor
- Posts: 1107
- News Credits: 1
- Joined: Sun Jan 11, 2004 11:27 am
- Location: New Jersey
- Strength: 10+
- Intelligence: 9
- Speed: 10
- Endurance: 8
- Rank: ???
- Courage: 9
- Firepower: 9
- Skill: 6
Posted by Dr. Caelus Mon Dec 10, 2007 3:33 pm
Symbiote Spiderman14 wrote:I was surprised to see a weapon that can do no damage
Energon Tempered Morning Star and Chains Skill: 6 none to devastating damage
I almost did that with Kremzeek, but I was afraid a 0dmg value might cause problems for the game engine.
- Dr. Caelus
- Faction Commander
- Posts: 4648
- News Credits: 6
- Joined: Tue Jun 24, 2003 11:32 pm
- Location: Knoxville, TN
Posted by Kryptikore Mon Dec 10, 2007 3:49 pm
Symbiote Spiderman14 wrote:I was surprised to see a weapon that can do no damage
Energon Tempered Morning Star and Chains Skill: 6 none to devastating damage
Whats the point of even having the weapon? You could keep missing and have hits with no damage through the whole battle then right? At least make it light to devastating!

Finally hit 500!
- Kryptikore
- Vehicon
- Posts: 374
- Joined: Tue Sep 30, 2003 5:04 pm
Posted by Dr. Caelus Mon Dec 10, 2007 4:27 pm
Omega Sentinel wrote:I have to go catch up on our thread in the planning fourm, Tam. We can discuss it more there.
I'd like to think we've made substantial progress.
- Dr. Caelus
- Faction Commander
- Posts: 4648
- News Credits: 6
- Joined: Tue Jun 24, 2003 11:32 pm
- Location: Knoxville, TN
Posted by Tammuz Mon Dec 10, 2007 6:47 pm
Omega Sentinel wrote:PS.
Just got out of a mission where I armed my bot with 10 strength and it took him 3 hits to take out a decent level 4.
Seems like a pretty good result since it is toned down to an apparently realistic level:
http://www.seibertron.com/heavymetalwar ... n_id=14468
If we balanced the weapons to that a 10/10 weapon and 10 strength would be doing in excess of 130% per shot against hardcaSe. Still a bit much i think
-

Tammuz - Faction Commander
- Posts: 4354
- Joined: Fri Aug 01, 2003 5:49 pm
Posted by Mach Alert Mon Dec 10, 2007 10:01 pm
- Mach Alert
- Mini-Con
- Posts: 2
- Joined: Wed Jul 02, 2003 10:19 am
Posted by doomboy536 Tue Dec 11, 2007 9:49 am
Psychout wrote:To deliberately leave your allies and friends outnumbered and out-gunned in missions for personal gain in the arena is cowardice, end of.
Quoted for truth
- doomboy536
- Targetmaster
- Posts: 624
- News Credits: 1
- Joined: Wed Apr 13, 2005 1:30 pm
- Location: England, which is part of the United Kingdom, so I guess both?
Who is online
Registered users: Apple [Bot], Bing [Bot], ChatGPT [Bot], DuckDuckGo [Bot], Google [Bot], Google Adsense [Bot], Google Feedfetcher, MSN [Bot], OpenAI [Bot], Transbot, Yahoo [Bot], Yandex [Bot]


