Repair Strategy wrote:Repair is known to be one of the best ways to gain XP in late game; one of the primary reasons its good late game is that most characters are without END until level 2+. Therefore, what if the following occurred...
-- Autobot commanders intentionally invest in END as an important tactic beginning at Level 1
-- As levels go up so does END (1-2 at Lvl 1, 2-3 at Lvl 2, etc.)
-- Lower level bots (0-1) could take advantage of this by investing in repair and gaining the XP from the higher levels
-- Higher levels gain the benefit of being repaired, fighting longer, and winning more
-- Starting at level 1 partner repair with avoid for the dual benefits of the avoid XP bonus and repair effectiveness
-- Starting in late level 1 / early level 2 partner repair with ram (as ram is already proven as a mission winner by Bots, myself, and Burn)
The net effect of multiple commanders doing this (and generally knowing when they'll have similar backup) could catapult Autobot victories forward.
Alt-Modes usable for this strategy
-- Construction Vehicle (1k Ram, 4k Repair [1 INT required])
-- Helpful Air Animal (1k Avoid, 3k Repair)
-- Helpful Land Animal (1k Repair, 4k Ram)
-- Light Rescue Vehicle (1.5k Repair, 3.5k Avoid)
-- Noble Air Animal (1.2k Repair, 3k Avoid)
-- Opportunistic Land Animal (1k Avoid, 3k Repair)
If the above is followed, Strafe can be added to maximize damage; I say Strafe can be added because Ram is also defensive because of the effects of stun. Strafe is offensive only and therefore needs some backup. However, if 30-50% of the Bots somehow incorporate Repair and all incorporate END, then the remainder can be pure damage or damage / avoid.
Coordinating so that Repair can be effective without Intelligence investments could make an effective machine. As most know I'm a former-Bot-now-Pred so if this works it hurts me; but given the response to the Autobot Perception thread I wanted to give a possible rallying point for some coordination between players.


