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QuietStorm wrote:I'm not seeing any better performances, and in fact my guys are performing less than they did before with these newfound "abilities."
slade wrote:robot abilites seem legit.
check this out:
http://seibertron.com/heavymetalwar/vie ... _id=245621
Omega Sentinel wrote:It is currently used in repair.Netminder wrote:Wasn't int supposed to be used to help your mech decide who to attack? It's also supposed to be involved in the repair stat.
I am designing it to also increase your chances of hitting the opponent with the highest XP.
Redimus wrote:The way robot abilities work right dosnt work for me, I dunno why but it dosnt sem all that.
I think it might be better if robot abilities were a bonus for achiving a higher level.
What I mean is, you chose the robot mode, then every lever you get an extra stat in the ability (1 for lvl 1, 2 for lvl 2 ... 10 for lvl 10).
Anybody else think this is a better method for it? I have always felt that there needs to be a mroe obvious bonus for leveling up.
Waylander wrote:Redimus wrote:The way robot abilities work right dosnt work for me, I dunno why but it dosnt sem all that.
I think it might be better if robot abilities were a bonus for achiving a higher level.
What I mean is, you chose the robot mode, then every lever you get an extra stat in the ability (1 for lvl 1, 2 for lvl 2 ... 10 for lvl 10).
Anybody else think this is a better method for it? I have always felt that there needs to be a mroe obvious bonus for leveling up.
kind of,i have always wanted different hit points per LVL,say
100=LVL0
110=LVL1
120=LVL2
and so on
just my thought on LVL hit points.a higher lvl should have a little more.
Waylander wrote:kind of,i have always wanted different hit points per LVL,say
100=LVL0
110=LVL1
120=LVL2
and so on
just my thought on LVL hit points.a higher lvl should have a little more.
Actually this hit point deal may be doable. I could just change the verbage from % to points. The only programatic issue would be recoding the CR chamber to repair the new values properly.Caelus wrote:Waylander wrote:kind of,i have always wanted different hit points per LVL,say
100=LVL0
110=LVL1
120=LVL2
and so on
just my thought on LVL hit points.a higher lvl should have a little more.
Unfortunately, as far as I know, the game isn't built in such a way for that to work. There aren't any hitpoints - every bot has 100% health, and I don't think that can be changed without making a new game. Endurance and Armor effectively increase the value of each % of health the bot has, and well, we have plenty of ways to increase those - the only difference is increasing them raises your level, rather than vice versa.
Redimus wrote:Waylander wrote:Redimus wrote:The way robot abilities work right dosnt work for me, I dunno why but it dosnt sem all that.
I think it might be better if robot abilities were a bonus for achiving a higher level.
What I mean is, you chose the robot mode, then every lever you get an extra stat in the ability (1 for lvl 1, 2 for lvl 2 ... 10 for lvl 10).
Anybody else think this is a better method for it? I have always felt that there needs to be a mroe obvious bonus for leveling up.
kind of,i have always wanted different hit points per LVL,say
100=LVL0
110=LVL1
120=LVL2
and so on
just my thought on LVL hit points.a higher lvl should have a little more.
FINALLY! Smeone else like myself who'd like to see this game with some slightly more RPGesque qualities.
Omega Sentinel wrote:Actually this hit point deal may be doable. I could just change the verbage from % to points. The only programatic issue would be recoding the CR chamber to repair the new values properly.Caelus wrote:Waylander wrote:kind of,i have always wanted different hit points per LVL,say
100=LVL0
110=LVL1
120=LVL2
and so on
just my thought on LVL hit points.a higher lvl should have a little more.
Unfortunately, as far as I know, the game isn't built in such a way for that to work. There aren't any hitpoints - every bot has 100% health, and I don't think that can be changed without making a new game. Endurance and Armor effectively increase the value of each % of health the bot has, and well, we have plenty of ways to increase those - the only difference is increasing them raises your level, rather than vice versa.
Omega Sentinel wrote:Actually this hit point deal may be doable. I could just change the verbage from % to points. The only programatic issue would be recoding the CR chamber to repair the new values properly.Caelus wrote:Waylander wrote:kind of,i have always wanted different hit points per LVL,say
100=LVL0
110=LVL1
120=LVL2
and so on
just my thought on LVL hit points.a higher lvl should have a little more.
Unfortunately, as far as I know, the game isn't built in such a way for that to work. There aren't any hitpoints - every bot has 100% health, and I don't think that can be changed without making a new game. Endurance and Armor effectively increase the value of each % of health the bot has, and well, we have plenty of ways to increase those - the only difference is increasing them raises your level, rather than vice versa.
Waylander wrote:or you could add the .1% into the mix,that might work,but i am no programmer,but might help with having % damage taken in battles so you know how much life they have % wise.
Ramrider wrote:Waylander wrote:or you could add the .1% into the mix,that might work,but i am no programmer,but might help with having % damage taken in battles so you know how much life they have % wise.
Not quite sure what you mean there...
I can sort of see the benefit of both sides, but it would be one or the other; either your bot has 100% health at the start, or x hit points.
The only real benefit in changing it (or possibly pitfall, I'm not sure which way it'd go) that I can see is for those strategic players who like to test different combinations of abilities and see how much damage they do to find an optimum setup.
Personally I'm perfectly happy with the percentage score; I think it gives a good at-a-glance view of where everyone stands during the battle. But if you wanted to port it to hit points instead, hell, I could live with that too.
Blitzwing_99 wrote:alright so what do the two computational robot modes do? intelligence?
Stormwolf wrote:Blitzwing_99 wrote:alright so what do the two computational robot modes do? intelligence?
Courage!
Darth Vader wrote:I skimmed through the readings here but...
Class: Assault
Desc: Designed To House Larger Firearms
Does this work the way it reads, or does it slowly make your current weapon's power stronger?
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