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Just added a couple more to each side. Everyday I should be adding a few.Stormwolf wrote:Nice, so, will we be seeing any other types other then a speed and strength type any time soon?
Omega Sentinel wrote:Just added a couple more to each side. Everyday I should be adding a few.Stormwolf wrote:Nice, so, will we be seeing any other types other then a speed and strength type any time soon?
Stormwolf wrote:How about a leader class?
It could have a some of the advantages that the other classes have to offer, the only difference would be that you can only create one leader class character for your team.
Wingz wrote:His servos bring all Naval Strikes 'Cons to the yard
Omega Sentinel wrote:Someone finally asked the million dollar question!Omega Charge wrote:What exactly do the robot mode tactics do???
Robot modes are specialized for certain abilities. Mkall suggested classifications such as: Assault-Type, Recon-Type, Melee-Type, etc. This is probably the format of types I will change it to.
When you upgrade the robot mode's "Special Abilities" you are basically making it more powerful in a certain area. The Metroplex and Metrotitan robots you have right now are specialized for strength.
Each upgrade on Metroplex's ability meter adds 1/2 point to his strength during combat. So a maxed out Metroplex could actually pack a punch of 15 strength.
Other bot types will do different things. Recon-Type will add to intelligence and stealth (and yes, intelligence will do stuff). Assault-Type will add to firepower.
This adds yet another dimension to configuring your bots.
Mogwai Prime wrote:Just an FYI when I train my robot mode the "Train" doesn't disappear when I don't have enough xp to train it anymore. Don't know if this is happening for anyone else.
Stormwolf wrote:How about a leader class?
It could have a some of the advantages that the other classes have to offer, the only difference would be that you can only create one leader class character for your team.
waaaaghlord wrote:Mogwai Prime wrote:Just an FYI when I train my robot mode the "Train" doesn't disappear when I don't have enough xp to train it anymore. Don't know if this is happening for anyone else.
Yep, I'm getting that too. Haven't actually tried clicking it again to see what happens if I try to overspend though.
Stormwolf wrote:Here's some other ideas:
Support type: Raises repair ability or intell.
Defense type: Raises edurance
Omega Sentinel wrote:Each upgrade on Metroplex's ability meter adds 1/2 point to his strength during combat. So a maxed out Metroplex could actually pack a punch of 15 strength.
YesThunderscream wrote:Let me see if I get the gist of the latest two:
Assault: "Designed to House Larger Firearms" - Firepower, perhaps?
Speed and Skill (and yes, skill will actually do stuff).Thunderscream wrote:Recon: "Designed to be Quick and Agile" - Speed and/or Avoid? (Are boosting tactics even being considered?)
Omega Sentinel wrote:Speed and Skill (and yes, skill will actually do stuff).Thunderscream wrote:Recon: "Designed to be Quick and Agile" - Speed and/or Avoid? (Are boosting tactics even being considered?)
Tusk wrote:When all robot modes are completed, can we expect a list showing available modes and what catergories they fall into?
Have to say am really liking all of this so far![]()
I'm going to try to have a robot mode help page up with all the details this weekend.Tusk wrote:When all robot modes are completed, can we expect a list showing available modes and what catergories they fall into?
Have to say am really liking all of this so far![]()
Omega Sentinel wrote:I'm going to try to have a robot mode help page up with all the details this weekend.Tusk wrote:When all robot modes are completed, can we expect a list showing available modes and what catergories they fall into?
Have to say am really liking all of this so far![]()
Glad you are all liking this so far.
No more than 6 classes including protoform and you already have 4 of them.King Henrik wrote:i just have to chime in and say im loving this too but im also hesitant to assign all my bots robot modes to see what else OS has cooking... think you can let us now about haw many more classes will be added or can tell us when youre done adding them all?
Evank_Horizon wrote:I'm enjoying this too. But it pisses me of that I made some errors in assigning some robot modes. My Alt-mode isn't available anymore! I guess I'll have to wait untill I get the right alt-mode again to fix it. Well anyway it won't matter much once HMW2 will arrive.
Will 2 Assault type point count for Firepower when I take a weapon too? Does it work right now?
Omega Sentinel wrote:No more than 6 classes including protoform and you already have 4 of them.King Henrik wrote:i just have to chime in and say im loving this too but im also hesitant to assign all my bots robot modes to see what else OS has cooking... think you can let us now about haw many more classes will be added or can tell us when youre done adding them all?
I'll know for sure in a couple more day when I'm done adding them.
As for a leader class....Not until after HMW2.
One step at a time.
Omega Sentinel wrote:As for a leader class....Not until after HMW2.
One step at a time.
Omega Sentinel wrote:No more than 6 classes including protoform and you already have 4 of them.King Henrik wrote:i just have to chime in and say im loving this too but im also hesitant to assign all my bots robot modes to see what else OS has cooking... think you can let us now about haw many more classes will be added or can tell us when youre done adding them all?
Evank_Horizon wrote:Will 2 Assault type point count for Firepower when I take a weapon too? Does it work right now?
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