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Robot modes

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Stormwolf » Tue Sep 18, 2007 3:14 pm

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Thunderscream wrote:
Omega Sentinel wrote:
King Henrik wrote:i just have to chime in and say im loving this too but im also hesitant to assign all my bots robot modes to see what else OS has cooking... think you can let us now about haw many more classes will be added or can tell us when youre done adding them all?
No more than 6 classes including protoform and you already have 4 of them.

If I understand this statement correctly, we now have four bot classes (Protoform, Assault, Melee, and Recon) with two more in development (possibly affecting Courage and Endurance)?


How about a intelligence type for repairers?
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Postby Uncrazzimatic » Tue Sep 18, 2007 3:26 pm

Well I like the idea so far, though I can't wait till we have more than one robot mode to choose from per class.
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Postby Omega Sentinel » Tue Sep 18, 2007 4:32 pm

King Henrik wrote:6 you say? awesome! thanks OS! also the color on the autobot recon icon seems to bleed through and colors the whole square

http://www.seibertron.com/heavymetalwar ... ter_id=143
Thanks. It's fixed now.
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Postby Raphael Prime » Tue Sep 18, 2007 4:34 pm

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I'm liking this aswell, but one simple question(and possibly dumb on my part haha) just to see if i have it correct. If i want to keep one of my guys with a 6FP, i could take one off FP and put 2 on the robot ability, correct?
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Postby Dragonslayer » Tue Sep 18, 2007 4:36 pm

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raphaelprime wrote:I'm liking this aswell, but one simple question(and possibly dumb on my part haha) just to see if i have it correct. If i want to keep one of my guys with a 6FP, i could take one off FP and put 2 on the robot ability, correct?

Yes, but when equipping weapons, you'll be limited to 5 FRP.
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Postby Omega Sentinel » Tue Sep 18, 2007 4:37 pm

raphaelprime wrote:I'm liking this aswell, but one simple question(and possibly dumb on my part haha) just to see if i have it correct. If i want to keep one of my guys with a 6FP, i could take one off FP and put 2 on the robot ability, correct?
It won't give you the ability to hold a 6 firepower weapon but it will give you the damage effect of 6 firepower in combat.
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Postby Raphael Prime » Tue Sep 18, 2007 4:43 pm

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Dragonslayer wrote:Yes, but when equipping weapons, you'll be limited to 5 FRP.

Omega Sentinel wrote:It won't give you the ability to hold a 6 firepower weapon but it will give you the damage effect of 6 firepower in combat.


Thank you :D
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Postby Burn » Tue Sep 18, 2007 4:52 pm

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So still no word on whether this will affect your levelling?

I mean it doesn't take THAT much to max a robot's abilities out, and 5FP or 5ST can still do a lot of damage at a lower level ....
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Postby Symbiote Spiderman14 » Tue Sep 18, 2007 4:53 pm

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ok if we have 6 classes will there be more than six robot modes ? meaning will there be more than one choice for each class
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Postby Dr. Caelus » Tue Sep 18, 2007 4:55 pm

Symbiote Spiderman14 wrote:ok if we have 6 classes will there be more than six robot modes ? meaning will there be more than one choice for each class


Yes.* (AFAIK)







*In v2.
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Postby Flashwave » Tue Sep 18, 2007 4:55 pm

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Symbiote Spiderman14 wrote:ok if we have 6 classes will there be more than six robot modes ? meaning will there be more than one choice for each class


probably, but we don't haev all 70 minicons yet, either.
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Postby Knives » Tue Sep 18, 2007 5:00 pm

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Burn wrote:So still no word on whether this will affect your levelling?

I mean it doesn't take THAT much to max a robot's abilities out, and 5FP or 5ST can still do a lot of damage at a lower level ....


Let them test out the new bot tactics for a while before you begin clammoring for a regulation mechanism. Sheesh, they have been out for what? Three days? Perhaps OS has things well in hand here, and I for one would like to have this stat. customization without paying through the nose if at all possible. And no I do not powergame, check my team if you think otherwise. :-P
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Postby Flashwave » Tue Sep 18, 2007 5:03 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
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Burn wrote:So still no word on whether this will affect your levelling?

I mean it doesn't take THAT much to max a robot's abilities out, and 5FP or 5ST can still do a lot of damage at a lower level ....


True, but the people who can are either:

A)lacking in more useful tactics, say speed,

B)Not in much of a position to pound down lower levels anyway.
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Postby Burn » Tue Sep 18, 2007 5:11 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Knives wrote:Let them test out the new bot tactics for a while before you begin clammoring for a regulation mechanism.


What's to test? "Over-amping" has been, and some would say, still is a problem in this game.

If the robot mode isn't counted towards the levelling system then a person can max their robot mode out and give themselves an extra 5 in regular stat power AND maintain their spot at a lower level.

This isn't me being negative (contrary to what some people like to think about me), or me attacking OS' plans, it's me pointing out mistakes of the past being made again.

Flashwave wrote:True, but the people who can are either:

A)lacking in more useful tactics, say speed,

B)Not in much of a position to pound down lower levels anyway.


You never saw what the "true level bullies" were capable of when tactics weren't counted?

Trust me, they dominated and decimated the lower levels even with their lack of support stats.

V2 may have all stats fully functional and each dependant on the other, but until we see that in action i'll remain open to the possibility of some people taking advantage of any and all flaws they can find.
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Postby Flashwave » Tue Sep 18, 2007 5:15 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Burn wrote:
Knives wrote:Let them test out the new bot tactics for a while before you begin clammoring for a regulation mechanism.


What's to test? "Over-amping" has been, and some would say, still is a problem in this game.

If the robot mode isn't counted towards the levelling system then a person can max their robot mode out and give themselves an extra 5 in regular stat power AND maintain their spot at a lower level.

This isn't me being negative (contrary to what some people like to think about me), or me attacking OS' plans, it's me pointing out mistakes of the past being made again.

Flashwave wrote:True, but the people who can are either:

A)lacking in more useful tactics, say speed,

B)Not in much of a position to pound down lower levels anyway.


You never saw what the "true level bullies" were capable of when tactics weren't counted?

Trust me, they dominated and decimated the lower levels even with their lack of support stats.

V2 may have all stats fully functional and each dependant on the other, but until we see that in action i'll remain open to the possibility of some people taking advantage of any and all flaws they can find.


No, but I saw the repricussions from the Enduring Repairers, so i think I could paint the picture. were the tactics also worth .5 points?


Hang on a sec, I'm gonna go esperiment.

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Postby Omega Sentinel » Tue Sep 18, 2007 5:17 pm

I'm about a heartbeat away from deciding on making a maximum XP per level system where you aren't allowed to be certain levels after obtaining certain amounts of xp.

We are going to have so many more configuration choices in the new game and this seems like the only way to allow people to play with configurations while not allowing them to pointlessly pick on lower levels.
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Postby Burn » Tue Sep 18, 2007 5:21 pm

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ahhh the great debate. At what point do you declare a maximum xp level point.

An old idea that's been bandied around and something no one could decide upon because of single -vs- dual class tactics, "hoarding xp" style of play, and various other little things that made it near impossible to define.

So good luck with that one! :P

Flashwave - Tactics were then as they are now. One point. They simply didn't count towards your level so a person could essentially have 10 ram or strafe and still be level 0.

And that's what I see with robot abilities, a person could max it out and have 5 in FP or STR and still be sitting at level 0.

It's a silly thing to do I know but your chances of dominating are increased and your turn around will be a lot quicker.
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Postby Omega Sentinel » Tue Sep 18, 2007 5:33 pm

Burn wrote:ahhh the great debate. At what point do you declare a maximum xp level point.
The XP limits will be set slightly higher than the most expensive upgrade configuration for that level.

For instance, a level 0 will need 5 upgrades to get to level one. The most expensive way to do this would cost 33,000xp. Therefore the limit would be set to 40,000xp to get the player out of level 0 while still allowing some wiggle room.
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Postby Mkall » Tue Sep 18, 2007 5:40 pm

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does the above statement include costs for tactics?
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Postby Omega Sentinel » Tue Sep 18, 2007 5:43 pm

Mkall wrote:does the above statement include costs for tactics?
Yes

EDIT -- My bad. Looks like the max XP to get 5 upgrades is actually 55,000xp. The cutoff for level 0 would be 60,000 then.
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Postby Chaoslock » Tue Sep 18, 2007 5:50 pm

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So, if you reach the Xp limit, you will be simply pushed up to the next level? Then why don't we have Xp-based levels? :???:
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Postby quetzalcoatl » Tue Sep 18, 2007 5:51 pm

Omega Sentinel wrote:I'm about a heartbeat away from deciding on making a maximum XP per level system where you aren't allowed to be certain levels after obtaining certain amounts of xp.

We are going to have so many more configuration choices in the new game and this seems like the only way to allow people to play with configurations while not allowing them to pointlessly pick on lower levels.


I'm afraid you will have two well-debated sides for that one. There are pros and cons for keeping an 'all-ranks' availiability to players as well as limiting the stat-hogs. Not every autobot in G-1 was a lvl 10, and in the beginning we will have a field full of grunts. Of course, the playing field will spread the lvls as folks will naturally want to compete for top bragging rights. All I can suggest is have a bottle of pepto bismol and many asprin to ease the headache thanks to folks complaining about your decision.
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Postby Omega Sentinel » Tue Sep 18, 2007 5:51 pm

Chaoslock wrote:So, if you reach the Xp limit, you will be simply pushed up to the next level? Then why don't we have Xp-based levels? :???:
Good question :P


quetzalcoatl wrote:I'm afraid you will have two well-debated sides for that one..
I agree with you completely. But with plenty of ways to get energon in the game, there is no reason for a bot with 100,000 xp to be at level zero. No reason at all.

quetzalcoatl wrote:All I can suggest is have a bottle of pepto bismol and many asprin to ease the headache thanks to folks complaining about your decision.
Already have all that handy since any change to the game brings complaints. People don't like change. But, like everything else I've been working on, most of these changes are part of the big picture of redesigning and fixing this game. The leveling system is a huge complaint now. Add Robot Abilities and extra tactics along with a battle map where your wins and losses actually matter and the current leveling system is not going to work in the new game.
Last edited by Omega Sentinel on Tue Sep 18, 2007 5:58 pm, edited 1 time in total.
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Postby Flashwave » Tue Sep 18, 2007 5:53 pm

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Burn wrote:ahhh the great debate. At what point do you declare a maximum xp level point.

An old idea that's been bandied around and something no one could decide upon because of single -vs- dual class tactics, "hoarding xp" style of play, and various other little things that made it near impossible to define.

So good luck with that one! :P

Flashwave - Tactics were then as they are now. One point. They simply didn't count towards your level so a person could essentially have 10 ram or strafe and still be level 0.

And that's what I see with robot abilities, a person could max it out and have 5 in FP or STR and still be sitting at level 0.

It's a silly thing to do I know but your chances of dominating are increased and your turn around will be a lot quicker.


Ohh I;m not debating the "increase" We're all in a concensus about that. It's are they high enough to be an isue.
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Postby Scantron » Tue Sep 18, 2007 6:14 pm

Haven't seen this addressed yet, but are robot mode abilities and Minicons additive to each other? For instance, let's say I have FRP10, choose an Assault robot mode, max out my robot mode ability (10 RMA = ~5 FRP boost, if I'm reading earlier posts correctly) and then equip a Sparkler Minicon. Would I then have the equivalent of 19 FRP (or whatever 10 + 4 + RMA boost works out to)? Or does the RMA boost nullify the Minicon, similar to how a Deflector minicon won't provide extra protection to a character that already has 10 tons of Electrum?
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