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Thunderscream wrote:Omega Sentinel wrote:No more than 6 classes including protoform and you already have 4 of them.King Henrik wrote:i just have to chime in and say im loving this too but im also hesitant to assign all my bots robot modes to see what else OS has cooking... think you can let us now about haw many more classes will be added or can tell us when youre done adding them all?
If I understand this statement correctly, we now have four bot classes (Protoform, Assault, Melee, and Recon) with two more in development (possibly affecting Courage and Endurance)?
Thanks. It's fixed now.King Henrik wrote:6 you say? awesome! thanks OS! also the color on the autobot recon icon seems to bleed through and colors the whole square
http://www.seibertron.com/heavymetalwar ... ter_id=143
raphaelprime wrote:I'm liking this aswell, but one simple question(and possibly dumb on my part haha) just to see if i have it correct. If i want to keep one of my guys with a 6FP, i could take one off FP and put 2 on the robot ability, correct?
Wingz wrote:His servos bring all Naval Strikes 'Cons to the yard
It won't give you the ability to hold a 6 firepower weapon but it will give you the damage effect of 6 firepower in combat.raphaelprime wrote:I'm liking this aswell, but one simple question(and possibly dumb on my part haha) just to see if i have it correct. If i want to keep one of my guys with a 6FP, i could take one off FP and put 2 on the robot ability, correct?
Dragonslayer wrote:Yes, but when equipping weapons, you'll be limited to 5 FRP.
Omega Sentinel wrote:It won't give you the ability to hold a 6 firepower weapon but it will give you the damage effect of 6 firepower in combat.
Symbiote Spiderman14 wrote:ok if we have 6 classes will there be more than six robot modes ? meaning will there be more than one choice for each class
Symbiote Spiderman14 wrote:ok if we have 6 classes will there be more than six robot modes ? meaning will there be more than one choice for each class
Burn wrote:So still no word on whether this will affect your levelling?
I mean it doesn't take THAT much to max a robot's abilities out, and 5FP or 5ST can still do a lot of damage at a lower level ....
Burn wrote:So still no word on whether this will affect your levelling?
I mean it doesn't take THAT much to max a robot's abilities out, and 5FP or 5ST can still do a lot of damage at a lower level ....
Knives wrote:Let them test out the new bot tactics for a while before you begin clammoring for a regulation mechanism.
Flashwave wrote:True, but the people who can are either:
A)lacking in more useful tactics, say speed,
B)Not in much of a position to pound down lower levels anyway.
Burn wrote:Knives wrote:Let them test out the new bot tactics for a while before you begin clammoring for a regulation mechanism.
What's to test? "Over-amping" has been, and some would say, still is a problem in this game.
If the robot mode isn't counted towards the levelling system then a person can max their robot mode out and give themselves an extra 5 in regular stat power AND maintain their spot at a lower level.
This isn't me being negative (contrary to what some people like to think about me), or me attacking OS' plans, it's me pointing out mistakes of the past being made again.Flashwave wrote:True, but the people who can are either:
A)lacking in more useful tactics, say speed,
B)Not in much of a position to pound down lower levels anyway.
You never saw what the "true level bullies" were capable of when tactics weren't counted?
Trust me, they dominated and decimated the lower levels even with their lack of support stats.
V2 may have all stats fully functional and each dependant on the other, but until we see that in action i'll remain open to the possibility of some people taking advantage of any and all flaws they can find.
The XP limits will be set slightly higher than the most expensive upgrade configuration for that level.Burn wrote:ahhh the great debate. At what point do you declare a maximum xp level point.
YesMkall wrote:does the above statement include costs for tactics?
Omega Sentinel wrote:I'm about a heartbeat away from deciding on making a maximum XP per level system where you aren't allowed to be certain levels after obtaining certain amounts of xp.
We are going to have so many more configuration choices in the new game and this seems like the only way to allow people to play with configurations while not allowing them to pointlessly pick on lower levels.
Good questionChaoslock wrote:So, if you reach the Xp limit, you will be simply pushed up to the next level? Then why don't we have Xp-based levels?
I agree with you completely. But with plenty of ways to get energon in the game, there is no reason for a bot with 100,000 xp to be at level zero. No reason at all.quetzalcoatl wrote:I'm afraid you will have two well-debated sides for that one..
Already have all that handy since any change to the game brings complaints. People don't like change. But, like everything else I've been working on, most of these changes are part of the big picture of redesigning and fixing this game. The leveling system is a huge complaint now. Add Robot Abilities and extra tactics along with a battle map where your wins and losses actually matter and the current leveling system is not going to work in the new game.quetzalcoatl wrote:All I can suggest is have a bottle of pepto bismol and many asprin to ease the headache thanks to folks complaining about your decision.
Burn wrote:ahhh the great debate. At what point do you declare a maximum xp level point.
An old idea that's been bandied around and something no one could decide upon because of single -vs- dual class tactics, "hoarding xp" style of play, and various other little things that made it near impossible to define.
So good luck with that one!
Flashwave - Tactics were then as they are now. One point. They simply didn't count towards your level so a person could essentially have 10 ram or strafe and still be level 0.
And that's what I see with robot abilities, a person could max it out and have 5 in FP or STR and still be sitting at level 0.
It's a silly thing to do I know but your chances of dominating are increased and your turn around will be a lot quicker.
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