Omega Sentinel wrote:Waylander wrote:so tell me if i am wong,but you are saying being next door and allies,with all of the small areas around them they can hold them areas and move troops threw each others areas and be stronger just because they are next door,and have small areas around them for a buffer so to speek,taking said areas would be hard to due with the deployment zones of the con's and Preds,while holding what they have.
sorry it must be the 7 years of small unit combat tactics i learned in the Rangers(small unit tactics are far more complex than large scale tactics),in my military days,but sticking to this the BOT/MAXIs being allies would be very hard to counter,historical reference WW2,if germany and japan were closer(next DOOR) the war would have been much stonger and the outcome wouldn't have been set in stone the day the US joined the fight. lets face it, bots always out # cons,and the preds are the smallest faction.
not that i don't like the idea behind the rest of the topic,but without some miracle in tactics and luck the outcome is set in stone before it starts.
What you are saying assumes there will be certain alliances. Certainly the map will look different on a daily basis. The starting point of the factions probably won't matter as much as what the factions decide to do with themselves. It's like I've been saying all along, balance won't be as much of an issue as strategy.
o.k. with the placement of starting positions as of now,when shields get into place the autobot,maxi's can cut off the cons from Antihex,and the Preds can be cut off from Nova Cronum in the same manor,while the CONs/Preds have no chance of cuting off any area from one faction,being they are on the outside of the map. and the biggest % of areas on the map are small areas around the BOT's /Maxi's starting point,or the areas which they can cut off from one faction. and being next door to each other, both factions will come to a agreement from the start,or battle each other while the evil factions take other areas,then focus on them.
fact,the starting points are not = for deployment options.
having said that it will only be a amount of time before they(bot-max)can cut off,flank,and section off areas from the con/preds, in less time and they have more #'s at the same time,so it's like the old AXIS and ALLIES game if you don't take out germany in 10 rounds,might as well give up the game,because placement is everything when areas that are worth more to hold can be cut off from others,and 3 small areas are next to two factions which are next to each other,which holding give them a buffer to attack the hard to reach areas on the map for one of the other two factions, in less time and with more #'s.
thus with the map set-up the placement is not = by any means for deployment options and tactics for the amount of time to deploy units,which by it's self is a huge advantage.