>
shop.seibertron.com amazon.seibertron.com Facebook Twitter X YouTube Pinterest Instagram Myspace LinkedIn Patreon Podcast RSS
This page runs on affiliate links — your clicks may earn us a few Shanix. Want the full transmission? Roll out to our Affiliate Disclosure.

The Map - Info You've Been Dying to Hear :)

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

The Map - Info You've Been Dying to Hear :)

Postby Omega Sentinel » Wed Oct 17, 2007 5:18 pm

Figured this deserved its own thread:


Waylander wrote:the thing i want to see about fighting between factions is how long it will take the AUTOBOTS/MAXI to goto war,being next door and all,they will compete more so than others for the same areas.

OK. Here is the info you've all been waiting for. I'm far enough along now to where this information is accurate enough to share.

Deploying Troops:
To deploy a troop to a different area it will take on average 45 minutes to move one space on the planet. You cannot deploy a troop to an area an enemy controls BUT you can move troops THROUGH enemy areas if they do not have force fields equipped on their territories.

Attacking an enemy faction:
if the territory you are deployed in IS NOT controlled by a faction you can launch campaigns against enemy troops within that territory.

If a territory is controlled by an enemy faction you must launch attacks on that territory from adjacent territorys and the ruling faction will have to defend.

The ONLY troops in a controlled territory will be troops from the controlling faction.

CAMPAIGNS:
There can be no more than 4 active battles going on at one time in a territory. If there are only 2 open campaigns going on you can either start a new one to spread the enemy thin or join an open one to reinforce a battle. Strategically you decision to start battles or join battles could be key in your faction picking up points in a territory.

Faction Control:
A faction controls a territory when it controls 80% of the territory's possible points. When a faction controls a territory there are 3 main perks:
1. You are given a set amount of that territory's minicon population to use in battle.
2. Your faction's economy earns energons during the time that territory is controlled. (The amount of energon depends on the importance of the territory).
3. Your XP gains increase by 25% for all SUCCESSFUL campaings defending the territory.

Extra Goodies:
1. Force Fields - Bought by your faction's commander with the faction's account and deployed to controlled territories. They are very expensive but keep enemy troops from moving through the territory.
2. Turrets - Bought by your faction's commander with the faction's account and deployed to controlled territories. Take the place of a troop for defesive purposes when a faction is outnumbered defending a territory.
Omega Sentinel
Godmaster
Posts: 1971
News Credits: 5
Joined: Tue Aug 17, 2004 1:33 pm

Postby Uncrazzimatic » Wed Oct 17, 2007 5:19 pm

Copied for the con forum.
Image
Uncrazzimatic
Godmaster
Posts: 1711
Joined: Thu Feb 08, 2007 7:28 pm
Location: F city, F prefecture.

Re: The Map - Info You've Been Dying to Hear :)

Postby Mogwai Prime » Wed Oct 17, 2007 5:19 pm

Motto: "Live Free or Die!!!"
Weapon: Tissue Demolecularization Gun
Omega Sentinel wrote:Figured this deserved its own thread:


Waylander wrote:the thing i want to see about fighting between factions is how long it will take the AUTOBOTS/MAXI to goto war,being next door and all,they will compete more so than others for the same areas.

OK. Here is the info you've all been waiting for. I'm far enough along now to where this information is accurate enough to share.

Deploying Troops:
To deploy a troop to a different area it will take on average 45 minutes to move one space on the planet. You cannot deploy a troop to an area an enemy controls BUT you can move troops THROUGH enemy areas if they do not have force fields equipped on their territories.

Attacking an enemy faction:
if the territory you are deployed in IS NOT controlled by a faction you can launch campaigns against enemy troops within that territory.

If a territory is controlled by an enemy faction you must launch attacks on that territory from adjacent territorys and the ruling faction will have to defend.

The ONLY troops in a controlled territory will be troops from the controlling faction.

CAMPAIGNS:
There can be no more than 4 active battles going on at one time in a territory. If there are only 2 open campaigns going on you can either start a new one to spread the enemy thin or join an open one to reinforce a battle. Strategically you decision to start battles or join battles could be key in your faction picking up points in a territory.

Faction Control:
A faction controls a territory when it controls 80% of the territory's possible points. When a faction controls a territory there are 3 main perks:
1. You are given a set amount of that territory's minicon population to use in battle.
2. Your faction's economy earns energons during the time that territory is controlled. (The amount of energon depends on the importance of the territory).
3. Your XP gains increase by 25% for all SUCCESSFUL campaings defending the territory.

Extra Goodies:
1. Force Fields - Bought by your faction's commander with the faction's account and deployed to controlled territories. They are very expensive but keep enemy troops from moving through the territory.
2. Turrets - Bought by your faction's commander with the faction's account and deployed to controlled territories. Take the place of a troop for defesive purposes when a faction is outnumbered defending a territory.


So if one faction controlls all territories and shields them, what happens then?
Image
Have you had your Seibergasm today?
User avatar
Mogwai Prime
Brainmaster
Posts: 1476
Joined: Sun Aug 17, 2003 1:42 am
Location: Kamiah, ID, USA
Strength: 7
Intelligence: 10+
Speed: 8
Endurance: 9
Rank: 10
Courage: 10
Firepower: 8
Skill: 10

Re: The Map - Info You've Been Dying to Hear :)

Postby Omega Sentinel » Wed Oct 17, 2007 5:21 pm

Mogwai Prime wrote:So if one faction controlls all territories and shields them, what happens then?
The losers are in a world of hurt and should probably make an alliance :P

There will actually be a purpose to playing this game...New concept for HMW :P
Omega Sentinel
Godmaster
Posts: 1971
News Credits: 5
Joined: Tue Aug 17, 2004 1:33 pm

Postby Chaoslock » Wed Oct 17, 2007 5:21 pm

Weapon: Reciprocating Laser Cannon
:shock:
Talk about scratching the surface...
As it looks, HMW V1 will be to V2 as if we had compared the Colosseum to the Roman Empire...
GENERATION 1: THE EPIC ORIGINS! -Hasbro

"Autobots, Buster Witwicky killed Primus. Kill on sight!" - broadcast from Urban Dead

Image

Psychout wrote:Never, ever take the internet seriously, especially not when its on a website dedicated to giant cartoon robots from outer space.
User avatar
Chaoslock
Faction Commander
Posts: 4294
News Credits: 7
Joined: Mon Oct 03, 2005 3:31 am
Strength: Infinity
Intelligence: Infinity
Speed: 7
Endurance: 8
Rank: 6
Courage: 9
Firepower: 7
Skill: 7

Postby Burn » Wed Oct 17, 2007 5:24 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
OS, have you given thought to having certain territories have little bonuses?

Like 1 territory may have a space port, allowing the controlling faction to launch assaults on territories anywhere on the map.

Another may have a rich energon reserve increasing energon gain.

etc etc ...
Burn
Forum Admin
Posts: 28725
News Credits: 226
Joined: Mon Jun 30, 2003 3:37 am

Re: The Map - Info You've Been Dying to Hear :)

Postby devast8or » Wed Oct 17, 2007 5:25 pm

Omega Sentinel wrote:There will actually be a purpose to playing this game...New concept for HMW :P

Crud, i'm not used to thinking while clicking...
:P
Image
Psychout wrote:Add a point into INT, and you can unlock Autobot Super Secret mode!
devast8or
Headmaster Jr
Posts: 552
Joined: Wed Oct 15, 2003 1:59 pm
Location: Running the frontlines

Postby Omega Sentinel » Wed Oct 17, 2007 5:27 pm

Burn wrote:OS, have you given thought to having certain territories have little bonuses?

Like 1 territory may have a space port, allowing the controlling faction to launch assaults on territories anywhere on the map.

Another may have a rich energon reserve increasing energon gain.

etc etc ...
Yeah, but there just isn't enough time to implement anything else before the launch. I'm designing it now to be expandable though so throughout my time here you will see this thing grow even after the launch.
Omega Sentinel
Godmaster
Posts: 1971
News Credits: 5
Joined: Tue Aug 17, 2004 1:33 pm

Postby Evolution Prime » Wed Oct 17, 2007 5:28 pm

Motto: "Your end shall justify my means."
Weapon: High-Energy Laser Rifle
Sweet. To the War Room to start brainstorming battle plans....
Image
User avatar
Evolution Prime
Brainmaster
Posts: 1372
Joined: Wed Dec 10, 2003 12:38 am
Location: Iacon Defense Center
Alt Mode: Truck Transport
Strength: 10+
Intelligence: 9
Speed: 8
Endurance: 10
Rank: 10
Courage: 10
Firepower: 9
Skill: 8

Postby Uncrazzimatic » Wed Oct 17, 2007 5:29 pm

Omega Sentinel wrote:
Burn wrote:OS, have you given thought to having certain territories have little bonuses?

Like 1 territory may have a space port, allowing the controlling faction to launch assaults on territories anywhere on the map.

Another may have a rich energon reserve increasing energon gain.

etc etc ...
Yeah, but there just isn't enough time to implement anything else before the launch.


O RLY? So is the launch coming soon?
Image
Uncrazzimatic
Godmaster
Posts: 1711
Joined: Thu Feb 08, 2007 7:28 pm
Location: F city, F prefecture.

Postby Knight Hawk » Wed Oct 17, 2007 5:29 pm

:shock: WOW, hopefullyV2 gets here quick as i am soooo excited to see this in action!
Knight Hawk
Combiner
Posts: 449
Joined: Sun Jan 30, 2005 12:54 pm

Postby Mkall » Wed Oct 17, 2007 5:32 pm

Weapon: Twin Sonic Cannons
Uncrazzimatic wrote:
Omega Sentinel wrote:
Burn wrote:OS, have you given thought to having certain territories have little bonuses?

Like 1 territory may have a space port, allowing the controlling faction to launch assaults on territories anywhere on the map.

Another may have a rich energon reserve increasing energon gain.

etc etc ...
Yeah, but there just isn't enough time to implement anything else before the launch.


O RLY? So is the launch coming soon?

All I can say is that it had better launch during one of my 4 days off periods. This is looking cooler and cooler.
Image

Discord: Mkall#0376

My Collection! Updated Oct 21, 2022
Mkall
God Of Transformers
Posts: 11158
News Credits: 402
Joined: Sat Sep 27, 2003 7:50 pm
Strength: 7
Intelligence: 8
Speed: 6
Endurance: 6
Rank: 8
Courage: 8
Firepower: 6
Skill: 10

Postby Rat Convoy » Wed Oct 17, 2007 5:42 pm

The idea with the shields is kind of bothering me - can't TFs just fly over, use some kinds of ships and then do an orbital drop into a territory?

Other than that, every thing looks totally sweet.
Rat Convoy
Transmetal Warrior
Posts: 894
Joined: Thu Sep 29, 2005 11:50 am

Postby Waylander » Wed Oct 17, 2007 5:48 pm

Motto: ""Leaders are visionaries with a poorly developed sense of fear and no concept of the odds against them.""
Omega Sentinel wrote:Figured this deserved its own thread:


Waylander wrote:the thing i want to see about fighting between factions is how long it will take the AUTOBOTS/MAXI to goto war,being next door and all,they will compete more so than others for the same areas.

OK. Here is the info you've all been waiting for. I'm far enough along now to where this information is accurate enough to share.

Deploying Troops:
To deploy a troop to a different area it will take on average 45 minutes to move one space on the planet. You cannot deploy a troop to an area an enemy controls BUT you can move troops THROUGH enemy areas if they do not have force fields equipped on their territories.

Attacking an enemy faction:
if the territory you are deployed in IS NOT controlled by a faction you can launch campaigns against enemy troops within that territory.

If a territory is controlled by an enemy faction you must launch attacks on that territory from adjacent territorys and the ruling faction will have to defend.

The ONLY troops in a controlled territory will be troops from the controlling faction.

CAMPAIGNS:
There can be no more than 4 active battles going on at one time in a territory. If there are only 2 open campaigns going on you can either start a new one to spread the enemy thin or join an open one to reinforce a battle. Strategically you decision to start battles or join battles could be key in your faction picking up points in a territory.

Faction Control:
A faction controls a territory when it controls 80% of the territory's possible points. When a faction controls a territory there are 3 main perks:
1. You are given a set amount of that territory's minicon population to use in battle.
2. Your faction's economy earns energons during the time that territory is controlled. (The amount of energon depends on the importance of the territory).
3. Your XP gains increase by 25% for all SUCCESSFUL campaings defending the territory.

Extra Goodies:
1. Force Fields - Bought by your faction's commander with the faction's account and deployed to controlled territories. They are very expensive but keep enemy troops from moving through the territory.
2. Turrets - Bought by your faction's commander with the faction's account and deployed to controlled territories. Take the place of a troop for defesive purposes when a faction is outnumbered defending a territory.


so tell me if i am wong,but you are saying being next door and allies,with all of the small areas around them they can hold them areas and move troops threw each others areas and be stronger just because they are next door,and have small areas around them for a buffer so to speek,taking said areas would be hard to due with the deployment zones of the con's and Preds,while holding what they have.

sorry it must be the 7 years of small unit combat tactics i learned in the Rangers(small unit tactics are far more complex than large scale tactics),in my military days,but sticking to this the BOT/MAXIs being allies would be very hard to counter,historical reference WW2,if germany and japan were closer(next DOOR) the war would have been much stonger and the outcome wouldn't have been set in stone the day the US joined the fight. lets face it, bots always out # cons,and the preds are the smallest faction.

not that i don't like the idea behind the rest of the topic,but without some miracle in tactics and luck the outcome is set in stone before it starts.
Image
User avatar
Waylander
Combiner
Posts: 472
Joined: Tue Mar 30, 2004 11:32 pm
Location: Yakima Washington USA
Strength: 10
Speed: 8
Endurance: 6
Rank: 6
Courage: 8

Postby sprockitz » Wed Oct 17, 2007 6:19 pm

questions questions questions

1. Define active
-(a) all missions whether in progress or open
-(b) all missions that haven't started yet
-(c) missions that are available to join
2. Force Fields and Turrets
-Are they lost if you lose the territory (I'm assuming yes)
-More importantly what is the turret strength (will it be a mean level turret for whatever levels the mission involve)
3. Troop Deployment
-Will this require an active slot (please say no)...(assuming active slots will work the same)

Umm, I have a few more but they are probably more than need be shared at this point.

I'm pumped, sounds like we aren't very far away...hmm must know so I can schedule my vacation :P
sprockitz
Headmaster Jr
Posts: 555
Joined: Thu Oct 09, 2003 10:17 am

Postby Omega Sentinel » Wed Oct 17, 2007 6:38 pm

Deadboy wrote:The idea with the shields is kind of bothering me - can't TFs just fly over, use some kinds of ships and then do an orbital drop into a territory?

Other than that, every thing looks totally sweet.
No orbital drops. I have plans for starfleets which will accomodate "orbital" and trans-planet activities but that is way down the line and won't launch with HMW2.

Waylander wrote:so tell me if i am wong,but you are saying being next door and allies,with all of the small areas around them they can hold them areas and move troops threw each others areas and be stronger just because they are next door,and have small areas around them for a buffer so to speek,taking said areas would be hard to due with the deployment zones of the con's and Preds,while holding what they have.

sorry it must be the 7 years of small unit combat tactics i learned in the Rangers(small unit tactics are far more complex than large scale tactics),in my military days,but sticking to this the BOT/MAXIs being allies would be very hard to counter,historical reference WW2,if germany and japan were closer(next DOOR) the war would have been much stonger and the outcome wouldn't have been set in stone the day the US joined the fight. lets face it, bots always out # cons,and the preds are the smallest faction.

not that i don't like the idea behind the rest of the topic,but without some miracle in tactics and luck the outcome is set in stone before it starts.
What you are saying assumes there will be certain alliances. Certainly the map will look different on a daily basis. The starting point of the factions probably won't matter as much as what the factions decide to do with themselves. It's like I've been saying all along, balance won't be as much of an issue as strategy.

sprockitz wrote:questions questions questions

1. Define active
-(a) all missions whether in progress or open
-(b) all missions that haven't started yet
-(c) missions that are available to join
All campaigns (the "missions" will still be in their own seperate piece of the game) that have not begun. They will work similar to the missions in the fact that there will be about 20 minutes for people to join before the battle starts.
sprockitz wrote:2. Force Fields and Turrets
-Are they lost if you lose the territory (I'm assuming yes)
yep

sprockitz wrote: -More importantly what is the turret strength (will it be a mean level turret for whatever levels the mission involve)
Turret abilities will be dynamic. They will take an average of the abilities of all the opponents and respond accordingly so 6 bots attacking 6 turrets would be a balanced fight. Turrets will not have tactics though so the bots will have a big advantage over turrets.

sprockitz wrote:3. Troop Deployment
-Will this require an active slot (please say no)...(assuming active slots will work the same)
Just like armor. They need to be active to deploy but will move to inactive while travelling.
Omega Sentinel
Godmaster
Posts: 1971
News Credits: 5
Joined: Tue Aug 17, 2004 1:33 pm

Postby Burn » Wed Oct 17, 2007 6:59 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Okay so now i'm confused.

We're going to have four links to four different places to send our bots?

Campaigns (capturing territories)
Missions (same)
Arena (same)
Challenge Pit (energon gambling)

Or did I misinterpret? :???:
Burn
Forum Admin
Posts: 28725
News Credits: 226
Joined: Mon Jun 30, 2003 3:37 am

Postby Omega Sentinel » Wed Oct 17, 2007 7:12 pm

Burn wrote:Okay so now i'm confused.

We're going to have four links to four different places to send our bots?

Campaigns (capturing territories)
Missions (same)
Arena (same)
Challenge Pit (energon gambling)

Or did I misinterpret? :???:
Nope. You are right. The map is it's own piece.
Some players want to maintain the mindless clicking into missions at work. They will still have that option in the "missions" section.
Omega Sentinel
Godmaster
Posts: 1971
News Credits: 5
Joined: Tue Aug 17, 2004 1:33 pm

Re: The Map - Info You've Been Dying to Hear :)

Postby Psychout » Wed Oct 17, 2007 7:16 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Will missions have any (direct) bearing on the campaign outcome?
Psychout
HMW Moderator
Posts: 9702
News Credits: 42
Joined: Tue Aug 17, 2004 8:04 am
Location: Vatican City
Alt Mode: Cassette. The 80s ROCKED
Strength: 1
Intelligence: 1
Speed: 1
Endurance: 1
Rank: 10
Courage: 1
Firepower: 1
Skill: 10

Re: The Map - Info You've Been Dying to Hear :)

Postby Omega Sentinel » Wed Oct 17, 2007 7:19 pm

Psychout wrote:Will missions have any (direct) bearing on the campaign outcome?
Nope. But players involved in the campaigns will probably advance quicker.
Omega Sentinel
Godmaster
Posts: 1971
News Credits: 5
Joined: Tue Aug 17, 2004 1:33 pm

Postby Rat Convoy » Wed Oct 17, 2007 7:27 pm

So what purpose do missions serve?
Rat Convoy
Transmetal Warrior
Posts: 894
Joined: Thu Sep 29, 2005 11:50 am

Postby Uncrazzimatic » Wed Oct 17, 2007 7:29 pm

Deadboy wrote:So what purpose do missions serve?


I guess they're just there so people who are happy to mindlessly click don't have to change their habits.
Image
Uncrazzimatic
Godmaster
Posts: 1711
Joined: Thu Feb 08, 2007 7:28 pm
Location: F city, F prefecture.

Postby Burn » Wed Oct 17, 2007 7:36 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
So basically you're going to have some people dedicated to campaigns, winning territories and resources for the faction, while other faction members sit in the arena or missions doing nothing?

This was one of the biggest complaints when tournaments were run. "Too many arena dwellers".

Having missions running concurrently with campaigns which determine resources available to factions will just make such animosity full time and worse than ever. :shock:
Burn
Forum Admin
Posts: 28725
News Credits: 226
Joined: Mon Jun 30, 2003 3:37 am

Postby Yoru Ookami » Wed Oct 17, 2007 7:37 pm

Deadboy wrote:So what purpose do missions serve?

Well, I know for me, I probably won't always have the time to spend making sure I'm putting my mechs in the right spots to help my faction, but I will have enough time to mindlessly throw my mechs into a mission or the arena. For instance, when I'm studying. And I know that some people are able to get on for brief moments while they are at work or school, and a quick mission would probably be easier for them too. I'm glad they are still going to be around, though most of my time will probably be spent on the map.
Image
Yoru Ookami
Fuzor
Posts: 234
Joined: Wed Jun 27, 2007 9:24 pm

Postby Scantron » Wed Oct 17, 2007 7:40 pm

Similar to Psychout's question, will missions have any indirect bearing on the campaign outcome? For instance, missions wouldn't change control of territory, but could allow the winning faction to acquire some useful resource; like the missions we had in the past to acquire armor materials.
Image
Sig by Optimus Prime007, Scantron recolour (source = DW G1 MTMTE Bombburst) by me.
- Individual winner of the Heralds of the World-Eater Tournament.
- Commander of Styx, winner of the Havocon Tournament.
- One-shot instant kill inflicted with the Laser-Targeted Satellite Cannon
Scantron
Fuzor
Posts: 246
Joined: Wed Jun 25, 2003 9:40 am

Next

Return to Heavy Metal War Forum


[ Incoming message. Source unknown. ] No Signal - Please Stand By [ Click to attempt signal recovery... ]


Transformers and More @ The Seibertron Store

Visit shop.seibertron.com to buy "Spawn SAM AND TWITCH CASE FILES #16 Cvr B Image Comics 2025 16B (CA) Gay"
NEW!
Spawn SAM AND TWIT ...
Visit shop.seibertron.com to buy "MEDIEVAL SPAWN #4 Cvr A Image Comics 2025 0525IM408 4A (CA) Nachlik"
NEW!
MEDIEVAL SPAWN #4 ...
Visit shop.seibertron.com to buy "Spawn CURSE OF SHERLEE JOHNSON #2 Cvr B Image Comics 2025 2B 0525IM338 Panosian"
NEW!
Spawn CURSE OF SHE ...
Visit shop.seibertron.com to buy "Spawn RAT CITY #16 Cvr B Image Comics 2025 0525IM428 16B (CA) Colak"
NEW!
Spawn RAT CITY #16 ...
Visit shop.seibertron.com to buy "MEDIEVAL SPAWN #4 Cvr B Image Comics 2025 0525IM409 4B (CA) Ngu (W) McConville"
NEW!
MEDIEVAL SPAWN #4 ...
Visit shop.seibertron.com to buy "GUNSLINGER SPAWN #45 Cvr A Image Comics 2025 0425IM357 45A (CA) Robeck"
NEW!
GUNSLINGER SPAWN # ...
Visit shop.seibertron.com to buy "Spawn BLOODLETTER #2 Cvr A Image Comics 2025 0525IM480 2A (CA) Rosado"
NEW!
Spawn BLOODLETTER ...
Visit shop.seibertron.com to buy "Spawn CURSE OF SHERLEE JOHNSON #2 Cvr A Image Comics 2025 2A 0525IM337 Glapion"
NEW!
Spawn CURSE OF SHE ...
Visit shop.seibertron.com to buy "GUNSLINGER SPAWN #45 Cvr B Image Comics 2025 0425IM358 45B (CA) Sabbatini"
NEW!
GUNSLINGER SPAWN # ...
Visit shop.seibertron.com to buy "Spawn BLOODLETTER #2 Cvr B Image Comics 2025 0525IM481 2B (CA) Gay"
NEW!
Spawn BLOODLETTER ...
Visit shop.seibertron.com to buy "Spawn SCORCHED #43 Cvr B Image Comics 2025 0425IM405 43B (CA) Barends"
NEW!
Spawn SCORCHED #43 ...
Visit shop.seibertron.com to buy "Spawn SAM AND TWITCH CASE FILES #16 Cvr A Image Comics 2025 16A (CA) Gay"
NEW!
Spawn SAM AND TWIT ...
Visit shop.seibertron.com to buy "Spawn RAT CITY #16 Cvr A Image Comics 2025 0525IM427 16A (CA) Henriques"
NEW!
Spawn RAT CITY #16 ...
Visit shop.seibertron.com to buy "Spawn SCORCHED #43 Cvr A Image Comics 2025 0425IM404 43A (CA) Revolver"
NEW!
Spawn SCORCHED #43 ...
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.

Featured Products on Amazon.com

Buy "Transformers: Generations Power of The Primes Legends Class Battleslash" on AMAZON
Buy "Transformers MPM04 Optimus Prime" on AMAZON
Buy "Transformers Generations Combiner Wars Computron Collection Pack" on AMAZON
Buy "Transformers Deluxe Ratchet Action Figure" on AMAZON
Buy "Transformers Generations Titans Return Deluxe Misfire and Aimless" on AMAZON
Buy "Transformers: Generations Power of The Primes Voyager Terrorcon Hun-Gurrr" on AMAZON
Buy "Transformers Generations Power of the Primes Deluxe Class Autobot Novastar" on AMAZON
Buy "Cyberverse Warrior Class Windblade" on AMAZON
Buy "Transformers Generations Combiner Wars Legends Class Protectobot Groove Figure" on AMAZON
Buy "Transformers Generations Combiner Wars Legends Class Chop Shop Figure" on AMAZON
Buy "Transformers Generations Titans Return Titan Master Nightbeat" on AMAZON
Buy "Transformers Generations Combiner Wars Menasor Collection Pack" on AMAZON
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.