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The new bio thread.

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

The new bio thread.

Postby Rebirth Megatron » Thu Jan 25, 2007 9:44 pm

Weapon: Dual Laser Beam Rifle
http://www.seibertron.com/heavymetalwar ... r_id=36618

I'm kicking it off with Omega, my new guy. Behold and...laugh I guess.
Rebirth Megatron
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Rank: 7
Courage: 8
Firepower: 10
Skill: 9

Postby -Soundwave- » Fri Jan 26, 2007 12:37 am

Motto: "Cries and screams are music to my Audios."
Weapon: Shoulder Mounted Rocket Launcher
lets see.. how about ones that I did that aren't mine. :P

GeminiCurrent Autobot star of our team battles.

Payne
Both belonging to Traxs.
Amalgamated Pretense Join the WAR! Be a HERO!
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Gestalt
Posts: 2817
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Location: Daraknus Decepticon Outpost.
Alt Mode: Cassette Deck
Strength: 4
Intelligence: 7
Speed: 9
Endurance: 2
Rank: 3
Courage: 6
Firepower: 9
Skill: 6

Postby turbomagnus » Sun Jan 28, 2007 7:54 pm

Motto: "'In yon straight path a thousand may well be stopped by three,
Now who will stand on either hand and keep the bridge with me?'"
Weapon: Shotgun
Ironically, I made up some bios for a 'create-the-character' thread that was going on over in the K/A/FF forum before the crash, I still have the bios, but the topic, well, y'know. :-P

Entry One:
"Cybertron" AUTOBOT
Name: Valkyrie
Function: Guardian of Cybertron
Alt Mode: Cybertronian spacecraft

Motto: "You shall be the next to fall."

Bio: Valkyrie was created at the same time as Vector Prime, however, unlike her counterpart, she was not created to safeguard peace, but rather to protect Cybertron, the physical body of Primus, at any cost. When Megatron's destructive march across the planet began, Valkyrie was awakened from her sleep deep within the heart of the planet and rose up against the Decepticons. Where Vector Prime's Chrono Saber allows him to travel through time and space, Valkyrie's Core Lancer has the power to deactivate even the most powerful Transformers with a single thrust, only Megatron's armor, forged from the remains of Unicron's own physical body, protects him from this deadly weapon. While Vector Prime still remembers a united Cybertron, and this makes him vunerable and naive at times, Valkyrie is much more cynical and hostile towards others. More than once even Autobots have found the Core Lancer pointed at them after bothering Valkyrie at the wrong time.

---

Entry two:
G1 AUTOBOT
Name: Endrun
Function: Rapid Assault
Alt Mode: Assault Hovercraft

Motto: "Up, over, and THROUGH!"

Bio: Endrun enjoys life even when she's being shot at by Shockwave's sentinels, though she'd be the first to tell you that she'd enjoy life more if she WASN'T being shot at by Shockwave's sentinels. One of the youngest of Elita's Autobot Femmes fighting on Cybertron, Endrun spends her time scouting positions for raids and dodging Decepticon pursuit. On the rare occasion that she's not already in the thick of trouble, she and her best friend Arcee can usually be found causing some with their mech counterparts from Ultra Magnus' unit, Hot Rod and Springer. Endrun's biggest weakness is that she usually ends up rushing headfirst into situations without thinking them through, putting her in danger that a little thought could easily avoid. While highly manuverable in hovercraft mode, Endrun's weapons only face forward, leaving her at risk if a Decepticon manages to get behind her...

---
Entry Three:
MARS DECEPTICON
Name: Excalibur
Function: Warrior
Alt Mode: Sword

Motto: "For Truth, For Justice, And for Honor!"

Bio: Whether Excalibur inspired an Earthen legend or a Mars Decepticon became part of human myth is a question pondered by many, but a truth known only to one. Rumors range from her being the true Excalibur wielded by King Arthur, to having been the Lady of the Lake, to Excalibur being nothing more than a Transformer who took her name from legend. When asked, she refuses to tell what it might be, instead telling those that ask that the truth isn't in facts, it's in the meaning behind the facts, and that the important thing is not the facts themselves, but the search for the truth and meaning behind them. On rare occasion, usually only when caught in a contemplative mood, Excalibur has been known to compare the Arthurian legends with the Cybertronian Covenant of Primus, and how Arthur's claim that he would return when his people needed him most is not unlike Primus' saying that a Chosen One would light Cybertron's Darkest Hour...


And I also made some in response to a comment MR Optimus Prime made in TF GD about a carrier battle group as a combiner that I like. As a small added touch, I did my best to follow actually U.S. Naval naming coventions for the character names....

http://www.examiner.net/ussharrytruman/images/battlegroup.jpg

Name: Sentinel (named for Sentinel Prime)
Function: Battle Group Commander
Alt Mode: Aircraft Carrier

Motto: "Converge on Decepticons and eliminate same!"

Bio: Named for one of the Matrix-Bearers, Sentinel has a lot to live up to, something that many would say he's doing quite well at. Always the first into battle and the last out, Sentinel would never send a member of his Battle Group to do something he wouldn't do himself. Equipped with a squadron of drone aircraft, he is capable of providing air support as well as a steady gun hand in a fight. While the name of his predecessor inspires him to greatness, at times Sentinel finds himself wondering what Sentinel Prime would do instead of deciding what Sentinel should do.

---

Name: Sirius (named for the star)
Function: Battle Group supply officer
Alt Mode: Replenishment ship

Motto: "Compared to me, that geek Swindle is a back-alley hustler."

Bio: Sirius can talk a mech out of a month's energon rations, their spare weapon, and their left hand all before he even introduces himself. To say that he's skilled at getting the Battle Group the supplies they need is an understatement. For some, scrounging supplies is what the do, to Sirius, it's an art form of which he is a master. He's been known to trade a rare holo-vid to a Decepticon in exchange for parts that find their way to Autobot medics while he ends up with spare fuel lines that end up going to members of another Autobot unit, just to get the ammunition needed by his own team. It could be done easier, but that's just not how Sirius does it...

---

Name: Ironhide (named for the member of Optimus Prime's unit who was believed dead at the time)
Function: Battle Group Warrior
Alt Mode: Guided-Missile Destroyer

Motto: "Time for metal to show its mettle!"

Bio: Like his namesake, Ironhide is the heavy hitter of the Battle Group - when there's a fight, he's sure to be in the middle of it. At longer distances, he starts by firing his anti-air missiles at Decepticon flyers until he gets close enough to begin laying into his targets with his powerful gun batteries, and that's before he even transforms. In robot mode, Ironhide still possesses his gun batteries and missile systems, but adds a 'see-and-shoot' targeting system that uses his line of sight to guide his shots, allowing him to hit whatever he's looking at, and has strength equalled only by that of Sentinel himself.

---

Name: Prowl (named for the member of Optimus Prime's unit who was believed dead at the time)
Function: Battle Group Tactician
Alt Mode: ASW Destroyer

Motto: "A-huntin' we will go...."

Bio: Prowl's job is keeping the other members of the Battle Group alive, a difficult task to say the least, he has to be able to track enemy movements, ally movements, environmental conditions and terrain all at once, while still doing his part in an operation. Unlike the Autobot he was named for, Prowl doesn't distance himself from his fellow Battle Group Autobots, instead keeping a jovial mood around him and turning each mission into a game - he's even been known to deactivate his optics and fight using only sensors and information in a kind of 'blind mech's bluff'.

---

Name: Bumblejumper (named for the member of Optimus Prime's unit who was believed dead at the time and is still possibly MIA)
Function: Battle Group Scout
Alt Mode: Frigate

Motto: "Finding the enemy is easy, it's keeping them from finding you that's the hard part."

Bio: Bumblejumper's job is to slip through the enemy lines, find out what they don't want him to and get back out, to say that this makes him cautious is an understatement. Out of sheer habit Bumblejumper's been known to examine every micron of ground in front of him before he takes a step, just to insure that he's not triggering any hidden alarms or weapons. Not the largest of the Battle Group, he's content to let the bigger members handle the heavy fighting, leaving him to support them by keeping an eye on the team's rear or finishing off weakened opponents.

---

Name: Kalis (named for the Cybertronian city that was the site of the battles in the City of Fear arc)
Function: Battle Group Ranged Combatant
Alt Mode: Guided-Missile Crusier

Motto: "Once they're in my sights, they're as good as in the smelter..."

Bio: As far as Kalis is concerned, if he and the enemy see each other he's failed. Equipped in Crusier mode with the Cybertronian equivilent of human 'Tomahawk'-Cruise Missiles and in robot mode with a Phased Plasma Sniper Rifle, Kalis has turned disposing of Decepticons without them knowing he's even there into a way of life. While he is capable of firing multiple missiles at once, and his Sniper Rifle's power pack holds enough of a charge for over three dozen shots, Kalis considers having to use them as another form of failure, truely believing in 'one shot, one kill.'

---

Name: Deadend (named for the region of Cybertron)
Function: Battle Group Special Operations Officer
Alt Mode: Submarine

Motto: "I swear to Primus if someone says 'this is too easy', 'things are too quiet', or anything of the sort, they won't have to worry about Decepticons, I'll slag 'em myself...."

Bio: If someone were to ask Deadend what the one thing he could do without was, their answer would be 'those idiots who just HAD to say it.' He can handle the war and the death and everything else, built for stealth, sabotage and assassinations aren't anything he can't handle, his biggest problem in life is when other people say something's too easy, too quiet or anything else along those lines, because he knows that by saying that they're just asking for something bad to happen. As long as nobody does so, however, Deadend's one of the best mechs to have at your side in a fight.

---

Name: Gunboat
Function: Superwarrior
Alt Mode: none, gestalt.

Motto: "Life, Liberty, and the Pursuit of those who would threaten it."

Bio: Gunboat is the gestalt form of the Battle Group Autobots. Sentinel and Sirius come together to form the torso, Ironhide and Prowl to form the arms, Bumblejumper and Kalis become the legs and Deadend links onto Gunboat's shoulder to supply his torpedo tubes as a shoulder-mounted rocket launcher.

Like Devastator, Gunboat is one of the rare gestalts with more than five componant members, but doesn't suffer from the same lag in processing time since all his componants have one goal: to stop the Decepticons. Although it's rarely used, if one of the four limb componants are damaged, the Battle Group can use a secondary transformation that has Deadend replace the injured member, however since this severely lowers Gunboat's offensive capabilities, it's seen as a last resort. The Battle Group gestalt takes his name from a statement Sentinel had made...

"I don't believe in gunboat diplomacy... I believe in carrier task force diplomacy."
Current Status: Anticipating a possible absence from HMW for a few days after Thanksgiving due to family reasons.
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Strength: ???
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Endurance: ???
Rank: ???
Courage: ???
Firepower: ???
Skill: ???

Re: The new bio thread.

Postby Burn » Mon Jan 29, 2007 3:31 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Dynamax wrote:http://www.seibertron.com/heavymetalwar/character.php?character_id=36618

I'm kicking it off with Omega, my new guy. Behold and...laugh I guess.


I don't know which to do first.

Mock him or fix your spelling and grammar errors. :P
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Postby turbomagnus » Mon Jan 29, 2007 5:54 am

Motto: "'In yon straight path a thousand may well be stopped by three,
Now who will stand on either hand and keep the bridge with me?'"
Weapon: Shotgun
Mock. Definately mock. Seriously, Dynamax, I'd expect this from Psychout or M,G!, hell, even from Burn or myself (remember 'Wheelscream'? ), but not from you...
Current Status: Anticipating a possible absence from HMW for a few days after Thanksgiving due to family reasons.
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Posts: 1121
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Strength: ???
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Speed: ???
Endurance: ???
Rank: ???
Courage: ???
Firepower: ???
Skill: ???

Re: The new bio thread.

Postby Psychout » Mon Jan 29, 2007 6:11 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Dynamax wrote:http://www.seibertron.com/heavymetalwar/character.php?character_id=36618

I'm kicking it off with Omega, my new guy. Behold and...laugh I guess.


LOL, i like it!

Ive kinda done the same with the Zombie Cheerleader, but im not posting the link until ive finished adding ot the bio she already had to update it.

We need more Deceptcion Rabbits!
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Rank: 10
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Firepower: 1
Skill: 10

Postby Edgecrusher » Mon Jan 29, 2007 6:24 am

http://seibertron.com/heavymetalwar/cha ... r_id=24395 Omega Destroyer an old char but a good bio
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Re: The new bio thread.

Postby Burn » Mon Jan 29, 2007 6:43 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Psychout wrote:We need more Deceptcion Rabbits!


Take into account this is straight out of my head, uneditted and not thought out.

Hare Trigger
Function : Assassin

Hare Trigger had the potential to be one of the deadliest assassins in the Decepticon military, if only his guns weren't bigger than him.

A malfunction during his assembly resulted in Hare Trigger ending up smaller than a Micromaster. His "deformity" however drove him to excel in his military training, the theory side at least. Most of his practical experience came from being strapped to a rocket and sent around an elliptical course while being pursued by Ravage wannabes.

Eventually though the Decepticons discovered a use for him when contact was made with Earth. Following information given to him by Frenzy and Rumble, Swindle was convinced that a "White Rabbit" held untold riches, riches which of course Swindle wanted. Hare Trigger was recruited and given the alt mode of a rabbit to infiltrate and get close to the White Rabbit to learn where these riches were hidden and then to assassinate ol Whitey and help Swindle to steal the riches.

Unfortunately for Swindle, and the Decepticons, Hare Trigger was lost when he fell down a hole. His last communication, while garbled, mentioned something about a cat that grinned and was more annoying than Wheelie and had the ability to appear and disappear.

The communication was quickly filed under the "Things to deal with when the Earth is ours" category and promptly forgotten.

While the war continued however, ... somewhere down the rabbit hole, Hare Trigger slowly went insane from the never ending tea parties ...
Last edited by Burn on Mon Jan 29, 2007 6:44 am, edited 1 time in total.
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Postby Galvatronus » Mon Jan 29, 2007 6:44 am

This is my newest Bot. Based off of my new 2007 Dodge Charger

SidewinderSE
Function: Bounty Hunter
"Every mech is fair play"
-----------------
Str: 8
Int: 7
Spd: 9
End: 7
Rnk: 6
Crg: 8
Frp: 8
Skl: 10

Sidewinder is always hard at work, showing his commanders that they made the right choice when choosing him for a mission. A perfectionist. Sidewinder will not quit a mission until it is complete or he is offline. Has the ability to teleport short distances but it does tend to drain his energon reserves if he travels too far in one jump. His exo-structure is coated with "Radar Bane" which makes it virtually impossible to track or scan him. Not afraid to get into physical combat and has the strength and know how to back it up. Partnered with Syphon.

Syphon is a Generation 2 Powermaster, a version 2.0 if you will. Powermasters 2.0 are not only cybernetic in nature but they are also bioengineered to convert all types of energy into usable Energon for their Cybertronian partner. Powermasters 2.0 do not transform into engines or into anything else for that matter, but rather transfer the Energon by physical contact, be it while driving or any other form of tactile contact. Syphon has been known for using other forms on conduits in transferring Energon supplies to Sidewinder such as using the ground or other metals or conductors. The only downside when using this process is that some of the Energon does not make the transfer and that whatever conductor being used is most likely damaged or destroyed in the process. Syphon, as with most Generation 2 Powermasters, has the ability to absorb laser fire and other forms of energy based weapons that are shot at him and transform that energy into usable Energon.
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Postby Rebirth Megatron » Mon Jan 29, 2007 6:47 am

Weapon: Dual Laser Beam Rifle
Actually he'll be changing alts every rotation. that's his gimmick. He'll evolve.
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Strength: 8
Intelligence: 10
Speed: 5
Endurance: 6
Rank: 7
Courage: 8
Firepower: 10
Skill: 9

Re: The new bio thread.

Postby Psychout » Mon Jan 29, 2007 6:49 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Burn wrote:
Psychout wrote:We need more Deceptcion Rabbits!


While the war continued however, ... somewhere down the rabbit hole, Hare Trigger slowly went insane from the never ending tea parties ...


Dude, that rules.

Ive just done the same with the Zombie Cheerleader, covnersatino format, but the ending is a little weak still, ill update when i havent got any real work to do.

The Zombie Cheerleader
May Wheelie never sleep safe again...


EDIT: Wow, GP loves that car, dont he? :P
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Rank: 10
Courage: 1
Firepower: 1
Skill: 10

Postby Burn » Mon Jan 29, 2007 6:53 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
No one's mentioned my team bio lately. Thought that might have gotten at least a threatening pm from Travis. :P

-edit-

Nice bio GP, but I think he may need another coat or two of Radar Bane. :P
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Postby Psychout » Mon Jan 29, 2007 7:02 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
The catalogue number is a fake!

And i really wanted the Slice and Dice matching tea set and napkins. :sad:
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Speed: 1
Endurance: 1
Rank: 10
Courage: 1
Firepower: 1
Skill: 10

Postby Galvatronus » Mon Jan 29, 2007 7:05 am

Burn: Never said it made him invulnerable (although it would have been nice :sad: )

Psychout: Yes I do :mrgreen:
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Postby Edgecrusher » Mon Jan 29, 2007 5:17 pm

dy and psy founding the petrorabit fan club??? :lol:
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Postby turbomagnus » Mon Jan 29, 2007 10:05 pm

Motto: "'In yon straight path a thousand may well be stopped by three,
Now who will stand on either hand and keep the bridge with me?'"
Weapon: Shotgun
More joining Bun-Bun's, methinks.
Current Status: Anticipating a possible absence from HMW for a few days after Thanksgiving due to family reasons.
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Firepower: ???
Skill: ???

Postby Archanubis » Fri Feb 02, 2007 11:47 am

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
An update to Wingshadow's bio. For easy reading:

Wingshadow's Bio
Function: Multipurpose Combat
Alternate Mode: MiG-29 "Fulcrum-A"
"Nothing's worth doing if it's not fun."

Profile: “Reckless show-boater” is probably the nicest thing that folks have called Wingshadow. To him, a battlefield is a playground to display his abilities to ally and enemy alike; he’ll strafe enemy positions just to prove his speed and accuracy and he’s been know to buzz Decepticon control towers in celebration. His actions usually result with him coming home with more damage than most of his comrades but he simply regards these as battle scars, proof of his accomplishments. He’s a horrible braggart and the target of much of is usually Seeker and Sweep type units. Much of it is born from his origin as a new class of aerial Decepticon and as such he tends to hold his predecessors with contempt, often calling them “holdouts who were obsolete the day they were constructed.” It doesn’t help that his alt mode is that of a fighter designed to counter the F-15, a form many Seekers still possess. This attitude gives the impression of a certain level of arrogance on Wingshadow’s part, though many note that he usually boasts about what he’s done, not what he will do. He never takes anything earnestly and is always bright and cheerful around his fellow Decepticons, except one: his younger, more serious spark-brother, Darkwylde. Darkwylde often takes his older brother to task for taking the risks he does and for his bragging, a trait Wingshadow despises since he’s supposed to be the elder of the two. The two rarely get along, rarely even acknowledging the other's presence on the rare occassion they're in the same room together. It’s rather ironic then that when paired on the battlefield they makes an effective and dangerous team.

Abilities: Wingshadow is able to reach speeds of up to Mach 2.3 at sea level and is agile enough to avoid just about any form of artillery. He possesses a pair of air-intake shields that prevent foreign debris from entering his engines, thus he is able to take off and land on runways with less than ideal conditions. He possesses a powerful lookup/lookdown sensor system, which allows him to track targets that are hugging the terrain. He can also passively detect targets with an infrared search and track system, located in a glass ball in front of his cockpit, allowing him to follow his victim without using his sensors and thus giving away his position. The high-energy laser cannon in his forward fuselage converts into a hand-held rifle in robot mode and the six wing-mounts on his jet form can carry up to a total of 8,800lbs of ordinance. His favorite is a type of spark-seeking cluster missile that can target and hit any opponent up to 80mi away. He can literally “fire-and-forget” a large proportion of his payload while he takes care of any other opponent.

Weakness: Wingshadow very rarely thinks before he acts and often gets himself into situations that are far beyond his ability to handle them. Because his boasting tends to alienate his fellow aerial Decepticons, particularly Seekers and Sweeps, they’re often more inclined to leave him to his fate than to assist. Though much of his weaponry uses “fire-and-forget” technology, he will usually hang around to watch the effects, leaving him vulnerable for a counterattack. These weaknesses are often reduced, though not totally negated, by the presence of his brother.
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Postby Archanubis » Fri Feb 02, 2007 8:36 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
Another reworked character, Darkwylde.

Darkwylde's Bio
Function: Aerial Interceptor
Alternate Mode: Su-47 Berkut
Theme: "Bad Reputation" - Joan Jett
"War is cruelty; there is no use refining it."

Profile: Darkwylde is Wingshadow’s younger spark brother; the two are sometimes erroneously referred to as “the MiG brothers” due to their Russian based alts. Although they’re related, you’d never find two Decepticons who were any more different. Darkwylde sees the war through less rose-tinted optics; to him, it’s a serious, deadly business and those who don’t recognize that have no business in it. There is no such thing as a target that’s “off limits” to his processors and no distinction between “civilian” and “soldier”. Since one supports the other, attacking both would bring the war to a close that much quicker, so there isn’t a convoy or outpost that’s safe from one of his attacks. The Autobots despise him like few other Decepticons and he’s even alienated many of his comrades, a few of whom believe that even his methods go too far. Darkwylde is unconcerned; if his tactics bring a end to the war all that much faster, then so much the better. Though he and his brother make a lethal team on the battlefield, off it, they hardly speak to each other.

Abilities: Darkwylde can reach speeds of up to Mach 2 at optimum altitude; though he usually limits his top speed to Mach 1.8. In an Earth-like environment, he has a maximum altitude of just over 59,000ft. He’s armed with a 30mm photon cannon above his left intake and can carry up to 18,000lbs of ordinance on fourteen wing and undercarriage hard points. His unique forward-swept wings design gives him the advantages of a higher lift-to-drag ratio, shorter take-off and landing distances, lower minimum flight speed, longer range at subsonic speeds, improved stall resistance, lower risk of spin out, and higher agility in conjunction with thrust vectoring engine nozzles. He’s equipped with an infrared search-and-track system in a glass bulb in front of his cockpit, a system similar to what his brother Wingshadow carries.

Weakness: Darkwylde’s usually careful about how he far he pushes himself, a far cry from his brother’s recklessness, but he’ll sometimes exert himself beyond his limits in crisis situations. This usually results in him stalling out, and though he can usually recover quickly, he’s vulnerable in this state. And there are many Autobots who are more than willing to take advantage and ground him – permanently. While his wing design gives him a host of advantages, it also produces strong rotational forces that can twist them right off, especially at extreme high speeds. He’s suffered a few crashes due to this problem.
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Postby Goribus » Sat Feb 03, 2007 7:22 pm

I've decided to post mine. I thought Caelus had started one of these but I'll just put it here. I'll do the original Covenant line up with newer members later except for Psalm. The first 3 weren't written by me, they were rewritten from my pathetic paragraph sized bios by Thunderscream. He gave me the templet and inspiration to create the rest.

Stygian
Allegiance: Decepticon
Sub-Group: Covenant of Unicron
Function: Team Commander
Transformation: F-15 Eagle
“Salvation and Damnation… Both are found only with Termination.”
Profile: Mysterious, charismatic, psychotic are all apt descriptions when it comes to the founder of the Covenant of Unicron cult known to outsiders as Stygian. Because of the secretive nature of this cult, he and his followers are considered a dangerous breed, even by the Decepticons who are supposedly his allies. Many believe that Stygian’s current designation is simply another in a long line of aliases he has taken over the stellar cycles. Stygian himself rarely speaks of his history, preferring to let others speculate, and shows little emotion outside of the sheer glee he displays when strafing Autobot positions. Even his own followers aren't sure what’s flowing through his processors most of the time– except that it means trouble for anyone who crosses him.
Abilities: Choosing the abandoned remains of a Vehicon assault jet drone, Stygian has modified the form for his own use. As a result of his modifications, his vehicle form is now capable of reaching speed of up to Mach five and he often uses the resulting shock wave to scramble the circuits of any Autobot unfortunate enough to be caught in it. He’s armed with a pair of null-ray rifles that can interrupt the flow of electricity to certain circuits for up to two cycles, effectively rendering any system dependent on those circuits useless. He can also take on a limited load of undercarriage ordinance for any variety of missions.
-Special Thanks to Thunderscream for the Bio-

Hell Blazer
Allegiance: Binaltech Decepticon
Sub-Group: Covenant of Unicron
Function: Shock Trooper
Transformation: Dodge Viper Competition Coupe
“If you're not faster than me, your spark is mine!”
Profile: Hell Blazer came to the Covenant through a rare act of mercy. Discovered in the Badlands of Cybertron alone, damaged, and low on energon; he was rescued by the enigmatic leader of the Covenant, Stygian. To show his gratitude, Hell Blazer swore complete fidelity to the Covenant and its cause; since that time, he’s become one of that group’s staunchest supporters. A young yet competent warrior, he has quickly risen through the ranks to become one of Stygian’s most trusted followers, and he is always eager to carry out any order his savior gives him. Yet underneath his eagerness and willing nature lies a pessimistic streak, most likely caused by the experience that lead to his initial abandonment. Hell Blazer does his best to hide this flaw, especially from his mentor, whom he believes would be disappointed in his “imperfection”. What he doesn't know is that Stygian is well aware of this trait. Following the death of his lover, Hell Blazer has fallen into a deep depression and suffers from survivor's guilt. He's become more reckless in his actions and seems to be on the path to self destruction.
Abilities: In car mode, Hell Blazer can reach speeds of up to 250 mph, fast enough to catch or outrun all but the fastest pursuers. His frame is remarkably sturdy, which allows him to ram his targets at full speed with little to no harm to himself. In robot mode, he’s armed with a compressor air gun, which fires a 40,000psi blast of air that’s strong enough to splinter a grove of oaks. He can also fire an electromagnetic wave from transmitters on his back that will temporarily short circuit the electronics of enemy units.
Weakness: Hell Blazer’s pessimistic attitude can often affect his performance in battle, thus endangering his comrades. His eagerness to carry out any order without question can lead him into situations he can't quite handle, which can further negatively affect his fragile morale. He sometimes forgets to activate the shielding that protects him from his own electromagnetic weapon and ends up shorting out his own systems in the process.
-Special Thanks to Thunderscream for the Bio-

Pit Demon
Allegiance: Decepticon
Sub-Group: Covenant of Unicron
Function: Enforcer
Transformation: Two-headed Dragon
“Power and chaos.”
Profile: Few things in Pit Demon’s life bring a smile to his face plate as does bringing pure, unadulterated carnage to the battlefield. A sheer brute, Pit Demon is the acting enforcer of the Covenant, often acting as Stygian’s right hand ‘con. He abhors the use of ranged weapons, preferring to use his sheer strength to defeat his opponents. He'll pick a fight with just about anyone, even his fellow Decepticons, just to prove that’s he’s the toughest Decepticon ever built. Unfortunately for Pit Demon, he isn't all that intelligent, and he is often beaten by opponents who are smarter and more cunning than he is. This fact hasn't discouraged him in the least and in fact has taken this as proof of his power, as his opponent was too afraid to face him in a true fight.
Abilities: In monster or robot mode, Pit Demon’s strength is unequaled among his fellow Covenant mates. The bite from just one of his jaws can snap five feet thick steel bars and a punch from one of his fists can shatter concrete walls up to nine feet thick. A single stomp from his foot can literally split the earth beneath him and cause nearby buildings to collapse. His monster form is capable of expelling flames that burn up to ten times hotter than a gas-fueled fire, though he rarely uses this feature.
Weakness: Pit Demon’s not the brightest of Covenant and can be easily tripped up or deceived. His tendency to challenge his fellow Decepticons hasn't earned him any friends, and when he gets into trouble they aren't usually willing to come to his aid. He often underestimates the strength and abilities of his opponents. This can lead him into serious trouble, especially when he faces an opponent who prefers firepower to melee combat.
-Special Thanks to Thunderscream for the Bio-

Wind Fang
Allegiance: Second Generation Decepticon
Sub-Group: Covenant of Unicron
Function: Sub Commander
Transformation: Cobra F.A.N.G. III
"Underestimating me was your first, and last mistake."
Profile: The first female member of the Covenant, Wind Fang received her alternate form utilizing stolen data tracks in Stygian's possession. As a Decepticon Mercenary she leads a sub faction under Stygian's command, each member named after mythical Spawns of Unicron. She is an outgoing type and liked by most of the Covenant except the sullen Hell Blazer, as her personality grates on his nerve circuits. The fact that she not only outranks him but is also faster doesn't help matters at all. Stygian however seems to pair them together on missions a lot to Wind Fang's delight. Although she would more then likely never admit it, she's fallen very hard for Hell Blazer, and his attitude toward her hasn't derailed her secret affection. Not even her own subordinates, Earth Claw or Hydro Dragon know the depths of her love for Hell Blazer or the lengths she's willing to go to win him. She's a deadly fighter and highly intelligent warrior, despite her tendency to watch over her potential mate instead of carrying out her missions.
Abilities: Equipped with advance weaponry from the "second generation" of Transformers, Wind Fang is heavily armed and extremely dangerous. She's outfitted herself with numerous customizations including, a sound dampening field that nullifies the sounds of her rotors for soundless flight and approach. Her vehicle mode is capable of carrying a single passenger depending on their weight, in addition to being armed with air to air and air to surface missiles and variable caliber machine guns. Wind Fang is highly skilled in the Cybertronian Martial Arts favoring Metalikato, her main rotor is detachable and can be used as both a shurikan or further disassembled into twin swords.
Weakness: When paired with Hell Blazer her effectiveness is dramatically reduced as she tends to protect him rather then accomplish her mission directives. At times Hell Blazer's blunt comments effectively render her an emotional wreck and unable to function. Her Helicopter mode isn't the most powerful or durable alternate mode and she takes heavy damage when momentarily distracted by Hell Blazer. Otherwise she's a formable adversary.

Hydro Dragon
Allegiance: Destron
Sub-Group: Covenant of Unicron
Function: Amphibious Assault
Transformation: Dragon
“Conquer the seas and the rest will follow.”
Profile: Hydro Dragon is a Destron mercenary under the command of Wind Fang. He and his partner in crime, Earth Claw met her in a bar fight in Maccadams Old Oil House. Together the trio fought off a larger contingent of Autobots from various time frames and alternate realities, instigating a level 5 riot in the process. Hydro Dragon views himself as the self styled King of the Seas. He is heavily armored and resilient to most forms of attack. Although he is amphibious in nature he prefers operating in the water as opposed to on solid ground.
Abilities: In robot mode he utilizes a carbium alloy tipped Spear gun, capable of penetrating all but the toughest of armors. In Dragon mode he is swift and nimble underwater and can fire blasts of high pressurized water from his mouth. Hydro Dragon is capable of not only surviving but thriving in the crushing ocean depths of up to 2 miles, and does not suffer the after shocks of rapid surface thereby removing the need to be decompressed.
Weakness: Hydro Dragon is sluggish on dry land, which is the reason he prefers to fight underwater. His power level is also drastically reduced on solid ground, as well making him an easy target. On land he must rely on his comrades for support which is something that doesn't sit well with the otherwise competent Destron.

Earth Claw
Allegiance: Destron
Sub-Group: Covenant of Unicron
Function: Ground assault
Transformation: Tyrannosaurus Rex
“If there's a problem that pure brute force can't solve, I don't want to know about it.”
Profile: Earth Claw's strength was unmatched until coming to the Covenant and meeting Pit Demon. Although he doesn't harbor ill feelings toward him, Earth Claw regards Pit Demon as a friendly rival. His strength in robot mode is enough to shatter 3 foot thick steel in a single punch. As a T-Rex, his level of strength dramatically increases making him effectively an unstoppable Juggernaut. Unlike Pit Demon, he isn't afraid to resort to underhanded or dishonorable methods of attack. He lives for the utter destruction of his Autobot opponents and the thing that brings him the most joy in life is standing over their shattered, smoking, and lifeless bodies.
Abilities: Earth Claw is heavily armored, yet doesn't suffer from the slowdown associated with his armored status. He loves ramming himself thru both opponents and buildings and watching them topple like a house of cards. One bite from his razor sharp jaws in T-Rex mode is enough to snap most Transformers in two. Despite his brutish appearance and actions, he is actually incredibly smart and has a genius level intelligence. As a veteran of many gladiatorial contest, street fights, and battles he is an incredible fighter and a highly devastating engine of destruction.
Weakness: In rare instances Earth Claw finds himself outmatched or simply overwhelmed. He is sometimes difficult to reign in, as when he makes up his mind no force on Cybertron can force him to change it. His tendency to disregard all orders unless issued by Wind Fang reduce his effectiveness and serve to alienate him from his fellow Decepticons.

Blasphemer
Allegiance: Decepticon/Predacon Alliance
Sub-Group: Covenant of Unicron
Function: Black Ops
Transformation: Griffon
“Just because I'm grotesque, doesn't mean I'm not better then you are.”
Profile: Blasphemer is cold, calculating and utterly ruthless even by Decepticon standards. A member of the experimental first generation Predacons he is what classified files dub a "Fuzor". As a first generation Predacon he is somewhere between a normal Decepticon and Micromaster height yet his power level is that of a normal Decepticon Warrior. He and his brother Heresy were liberated from the Iacon Detention Center. As a former POW this war criminal was wanted by both Autobots and Decepticons alike for his heinous war crimes including murder of members of both factions. He is quiet and vicious, a mech not to be taken lightly for sure. His murderous tendencies stem from the fact that he originally wanted to be a jet, for him the freedom of flight is exhilarating. Blasphemer's arrogant and frankly egotistical attitude earned him the ire of both is fellow classmates and instructors at the Cybertronian Military Academy. After being assigned his new Fuzor form his mean streak only worsened as he now saw his former good looks tarnished by this "grotesque" form. A number of "training accidents" and friendly fire incidents followed him wherever he went, however the majority of them could not be proven against him due to lack of evidence.
Abilities: As a Predacon Fuzor Blasphemer is much more energy efficient then normal Decepticon Warriors. In Griffon Mode he is capable of high altitude flight in excess of 1 mile. His speed in both Beast mode and robot mode is greatly enhanced to levels matched only by the fastest of fighters. Blasphemer's Black Ops training makes him a dangerous and highly competent warrior and a deadly foe.
Weakness: Blasphemer's murderous instincts are both his greatest strength and also his greatest weakness. His reluctance to leave the battle field until every Autobot in the area is terminated sometimes causes him to be put in positions he can't win. This leaves him highly damaged in these instances, which only add to his general hatred of everyone and everything but himself. His reputation as a cold oiled murderer of even his fellow Decepticons and Predacons leaves Blasphemer with just one ally: his older brother Heresy.

Heresy
Allegiance: Decepticon/Predacon Alliance
Sub-Group: Covenant of Unicron
Function: Black Ops
Transformation: Cybertronian Ray Cannon
“Primus doesn't love you. If he did, we wouldn't exist.”
Profile: To say that Heresy is hated would be an understatement. He's one of those mechs that looks for any opportunity to speak his mind, even if it's clear that what he's saying should be kept to himself. He is insubordinate and argumentative, to such a degree that most of his fellow Decepticons get into violent counter productive verbal or physical fights with him. However in battle he becomes a different 'con. He channels his frustration into acts of unspeakable horror. Heresy is utterly remorseless and will gladly accept missions even most Decepticons would shy away from; including but not limited to: assassinations, torture, kidnapping, killing of hostages or civilians, and even extermination of his fellow Decepticons if so ordered. Heresy is a capable soldier well versed in hand to hand combat, small arms, and the rifle.
Abilities: Heresy is a powerful warrior armed with a DOL Laser Rifle, one of the most feared weapons on all of Cybertron. He's an accomplished sniper as well a master of stealth, which is a necessity for his work. In Ray Cannon mode he fires a powerful Radioactive burst capable of incinerating lighter armored opponents. Heresy has mastered a number of Cybertronian Martial Arts, but favors when it comes down to hand to hand combat.
Weakness: Heresy is one of the few Decepticons that are hated by both factions. He often finds himself outnumbered and without backup. This leaves him damaged often, a fact that only further fuels his rage.

Hymn
Allegiance: Decepticon clone
Sub-Group: Covenant of Unicron
Function: Communications Officer/Reprogrammer
Transformation: Tape Deck
“Killing is my business, and business is good.”
Profile: Hymn was cloned from a legendary Decepticon Warrior, loyalty to a strong commander is ingrained into his Spark. Like the Warrior he is cloned from he is a competent Communications Officer serving to link the Covenant in their various battles. Unbeknownst to the other members of the Covenant, he broadcasts subliminal messages over their com-links to insure loyalty to both the Covenant and to Stygian. Hymn is what humans would refer to as a Psychic, able to hack into the electrical impulses that make up the Transformer Laser Core to decipher the thoughts of those around him. He is prone to flashbacks and memories that do not belong to himself as well as having fighting experience he can't explain. Stygian has implanted blocks in Hymn's Laser Core to prevent him from using his talent on the Covenant founder. Hymn is also in the habit of assigning theme songs to his fellow Covenant mates, which has to this date been met with mixed results. Hymn has of late privately lamented not opening up to the only femme in his life he had ever cared for.
Abilities: Hymn's "psychic" talent is an invaluable tool during his battles. In both Robot mode and his tape deck form he can broadcast a signal that directly triggers the pain centers of the Transformer Laser Core. This method of attack is more effective in Hymn's alternate mode. An accomplished hacker, no computer system on Cybertron can withstand his assaults and as such he has helped Stygian compile massive data tracks pilfered from both sides of the Great War.
Weakness: Like all clone warriors, Hymn suffers from cellular instability that threatens to one day terminate him. However Stygian has devised a series of treatments to slow this process, but it is only a matter of time before he is destroyed from within. When hit with a flashback or experiencing memories of his DNA donor's past he is left disorientated and prone to system shutdown.

Napalm Barrage
Allegiance: Decepticon
Sub-Group: Covenant of Unicron
Function: Fueler
Transformation: Oil Tanker
"What'll it be? Melted to molten slag or blown all to The Pit?"
Profile: Normally words like "honor", "selflessness", and "giving" aren't applied to Decepticons. This is what makes Napalm Barrage unique among the ranks of the Decepticon Empire. He's the kind of mech who would give you the last scrap of Energon he had even though he's running on empty himself. A fun loving mech's mech, Napalm Barrage enjoys nothing more then a few stiff drinks of Energon with his buddies, except perhaps what he'd call "chasing bumper." As a notorious flirt Napalm Barrage has a soft spot for all attractive femmes. Although, the few who know him best know that once he wasn't always such a good mech. He was initiated into the Covenant during the darkest chapter of his life. In those days he was a down on his luck empty hopelessly addicted to "Virus", an electronic designer drug created on Chaar in the year 2005 following the fall of the Decepticon Empire after the Battle of Cybertron. Lost and with no sense of purpose he was welcomed with open arms into Stygian's cult. After joining Napalm Barrage became close friends with the shy Hymn, taking him under his wing, and openly flirting with the quiet and mysterious Occult. Neither of his new friends knew that he was an addict until one fateful night during a near fatal "crash". Since then Hymn and Occult have made Napalm Barrage dry out and to this day he hasn't touched virus. He has instead fallen back on his two other favorite addictions: drinking and womanizing.

Abilities: As a fueler Napalm Barrage has the job of collecting and distributing Energon to his fellow comrades. In Oil Tanker mode he has a top speed of 150 mph, although it takes him some time to get up to speed. He is equipped with an array of siphons and hoses as well as specialized circuitry that can convert unconventional energy sources into Energon Cubes. He can carry up to 10 tons of fuel in his internal compartments, and is heavily armored to prevent critical damage. In some reports it has been noted that Napalm Barrage has wielded fire as a weapon, it is not currently known if this is a unique genetic quirk or some as yet unrevealed internal weapon.

Weakness: Napalm Barrage's chivalrous nature regarding femmes can easily be taken advantage of by female Autobots. With all fuelers, his very job makes him a liability in the middle of an intense firefight, as for all intents and purposes when full or even partially laden with his precious cargo he is effectively a walking bomb ready to go off. His tendency to make suicidal kamikaze rams also leads him to spend extensive time in the CR chamber. Napalm Barrage's pyromaniac tendencies tend to deplete his Energon cargo lessening his contribution to the war effort.

Psalm
Allegiance: Cassettecon
Sub-Group: Covenant of Unicron
Function: Scout/Espionage
Transformation: Cassette Tape
“Mommy can I kill tonight?”
Profile: Psalm is the youngest member of the Covenant, by far, essentially a child. The end result of a tragic romance between his father and Air Convoy the leader of an independent faction of Decepticons. They met one night at a Decepticon bar and after prodding from his close friend, Napalm Barrage, the shy Hymn approached Air Convoy. Finding a lot in common the two emotionally distant Decepticons began a fragile yet special romance. Although both would later fear the growing attachment for each other they refused to regret their time together. Eventually parting ways sadly, they lost contact until on fateful evening when after breeching the Covenant's defenses and entering Hymn's personal quarters Air Convoy gave the startled Hymn the shock of his life. Holding their child, she spoke to him and gave him the hardest news in his existence. Shortly thereafter Psalm came online he was given a choice between his parents. He chose Hymn and settled into the Covenant and his new duties. Psalm is quiet and emotionally distant much like his parents. Although young he displays a deep seated depression at times. In humans this would be termed as "broken home syndrome." A neophyte to the ways of war and his own burgeoning abilities Psalm at times feels he's more of a liability then an asset.

Abilities: Psalm has inherited abilities from both of his parents and in a twist from his father's DNA donor's child. He has a weaker version of Hymn's psychic ability to hack into Transformer Laser Cores, and to also trigger the pain receptors in his targets. He can become intangible like his mother Air Convoy although the time limit is roughly halved at this point and time to 7 minutes at the most. From his "counterpart" he inherited the ability to broadcast a shrill piercing sonic attack capable of bursting the Audio Receptors of those around him.

Weakness: Psalm's depression and lack of confidence in himself are his greatest weaknesses. Like most cassettecons he's smaller, weaker, and substantially more susceptible to damage then average Transformers. When in missions with his estranged mother, Psalm will do anything to try and impress her, which typically leads to him being heavily damaged in the process. This type of abnormal behavior is atypical of Psalms' otherwise shy and laid back personality.

Although she was one of my original lineup Occult has never had a bio. I'll get around to writing her bio and the newer charector's bios eventually and post them here. :P
Goribus

Postby Whisper » Sat Feb 03, 2007 10:07 pm

Damocles, courtesy of Burn...

Millions of years before Optimus Prime and Megatron ....

Chamber of the Elders

"He must not know our plans for him."

"Even if he were to learn of our plans, there is still a good chance he would submit to our wishes. If he wasn't so devoted to ruling Kaon he'd be sitting here beside us."

"True, such is the respect he has earned from his people. But even so, he is a Cybertronian of honour, and as such would never go along with a plan that would see some Cybertronians become more powerful than others."

"Which is why he must never know our true intentions. We do not know if this will even work. If it doesn't, Kaon will find itself a new leader. If it does, we will use the same energy to increase our own power. Together, he will be no threat to us."

"But how will we get him to undertake this? We simply cannot ask him to submit to an experiment!"

"Which is why we shall offer the power to him as a gift, a gift of power from the Elders of Cybertron. We shall tell him that there are dark times ahead and that this power will ensure he will be able to protect Kaon and it's citizens."

"Very well. Summon him to this chamber in three solar cycles."

Kaon

He stared at the blank screen, the message had been received. The Elders had summoned him to their chambers. There they would bestow a great power on him to combat a coming darkness but also to honour him for his dedication to Kaon.

The honour didn't matter to him. He never sort praise for his leadership, he did what he did because he wanted the best for his people.

But this coming darkness disturbed him. He himself had begun to feel something reaching out to him. He did not know what it was, but it was evil, pure evil, and he would not allow any harm to come to Kaon or it's citizens.

Chamber of the Elders - three solar cycles later

"You understand that this power we are about to bestow upon you has never been bestowed upon any Cybertronian before. That you are the first to receive this honour and you receive it to help combat the coming darkness."

He stared up at the Elders, sitting on their dais, looking down upon him.

"I do" he said, stepping forward into a ring slightly recessed into the ground.

From beneath him a bright light exploded all around, enveloping him in a vortex. The energy began to seep into his chassis.

The Elders watched as Kaon's ruler was engulfed. They could scarcely make him out such was the energy's brightness. But they could see enough, they could see him growing in size.

Inside the light, the energy was infusing in every single one of his systems, but without warning the light was gone ... replaced with images. He saw Kaon in ruins, Cybertronians fighting Cybertronians, and deep within himself he could feel the darkness touching him, and as it did he saw the darkness for what it was, a giant planet. He watched as it travelled through the universe, devouring other planets. He could feel it, the darkness was alive, intent on destroying the universe. Intent, on destroying Cybertron.

Suddenly the light returned and he felt the energy infusing in him again. This was the coming darkness the Elders had warned him about, the darkness that had touched him, wanting him to join it in it's path of destruction.

Again without warning the light disappeared. This time he stared directly at the Elders, not up at them, but directly at them. He had grown, in size and power. He felt the power coursing through him, he felt it, like the darkness, trying to take control of him.

The Elders were speaking, but he was not listening, he was too busy fighting an internal battle.

"How do you feel." an Elder asked.

There was no response. Kaon's ruler didn't move.

"This was obviously a failure. No Cybertronian is obviously meant to be infused with the power of the Matrix."

"We do not know what the Matrix is for, whether it's meant to infuse a being with power or to simply guide us in battle against the darkness. We cannot call this a failure, he may simply not have been the powerful Cybertronian we thought he was."

"Then we find another. We find what it takes to infuse ourselves with this energy so we can rule Cybertron forever"

Inside of him, the battle continued, he was quickly gaining control of the energy, incorporating it into his systems until the battle subsided and he had regained control to hear the Elder talk of ruling Cybertron themselves

"You are fools" he said. "You will never control Cybertron. The darkness comes from within as well as from outside. I have seen the coming storm, Cybertron will be torn apart before the outside darkness arrives to engulf us all. And you ... so-called Elders, have been blinded by your own desire for power to see that."

The Elders looked on in shock as a sword formed itself in his hand.

"We are the Elders, we have been since the beginning. You have no idea the knowledge we have, we know what's coming and only we can lead Cybertron through the internal darkness to counter the external darkness."

"YOU KNOW NOTHING!" he roared. "You seek power for yourselves. The darkness tried to touch me, it tried to control me. It failed, but I learnt from it, it opened my optics, I can see the darkness already entwining around all of you, it has already touched you and is already controlling you."

"We cannot defeat the oncoming darkness, we can only embrace it." one of the Elders said.

"The darkness is evil, you, are evil. I once swore I would never take the life of a fellow Cybertronian, I considered it an act of evil, but if becoming evil myself is what it takes to defeat evil, then so be it."

With that, he leaped forward, his sword cleaving through an Elder. He reached out and grabbed another, tearing the Elder's head off.

Within a number of breems the slaughter was over. Some Elders had tried to fight back, but to no avail, he had become far too strong.

He had been touched by darkness and by light, he had seen the future, what was before would never be the same again.

He would do whatever was necessary to ensure the darkness would never engulf Cybertron. No one would get in his way. He would embrace evil to defeat it, such was the resolve of Damocles... ruler of Kaon.

I sorta came up with the back story, but my writing skills suck teh big one... :grin:
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Scavendrill's Bio

Postby Archanubis » Tue Feb 06, 2007 2:52 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
Brand new bio for the Eisen Dragoons' "doctor", Scavendrill:

Scavendrill's Bio
Function: Structural & Mechanical Engineer
Transformation: Construction Crane

"There's not a technical problem out there that I can't solve."

Profile: The reputation Decepticons have for destruction and mayhem is so ingrained in the minds of the Autobots and their allies that those who meet Scavendrill are completely shocked by his demeanor. He believes that warfare is a counterproductive effort, a waste of materials and manpower that could be better utilized in other fields. His first love – and some would argue that it’s his only love – is construction and manufacturing. Any assignment that has him designing a new structure puts him into a tizzy; even performing simple maintenance on a structure or Decepticon unit makes him absolutely giddy. And one shouldn’t mistake his views on warfare as pacifism; he’s more than happy to design some new weapon system or repair a fortress’ walls for his comrades. It allows him to contribute to the cause and still allow him to do what he loves, not to mention keeping him off the battle field. Though his unwillingness to engage in even simple training simulations continues to vex some of his more aggressive comrades, even the highest ranking officers in the Decepticon hierarchy understand that he still plays a vital role and are willing to overlook his attitude. After all, he’s exceptionally good at what he does.

Abilities: Scavendrill’s aptitude in the fields of construction and maintenance are legendary among the Decepticons. It’s not uncommon for him to put together a finely tuned construct out of parts that would have otherwise been sent to the scrap yard. He can figure out the schematics of just about any technology put before him in a matter of nano-clicks and can pinpoint any malfunction and repair it, no matter how small. Many units needing repairs that go into see him usually come out functioning better than they did when they came off the assembly line. His crane arm splits into a pair of finely tuned maceration lasers that he usually uses for his construction or maintenance projects; they can also be used as medium-range weapons should he find himself in a fight. He’s armed with a small disruptor rifle hidden in his left arm and is capable of towing up to 125 tons in his crane mode. He can also drop a number of magnetically-triggered energon mines, a device of his own creation, from his internal load to discourage any ground pursuers should he need to make a fast exit.

Weakness: Scavendrill by nature is not a warrior and isn’t very well trained in any form of combat whatsoever. His weaponry is defensive in nature, so if he finds himself in a fight of any kind, he’s in serious trouble. Fortunately, he’s sufficiently armored enough to absorb any damage long enough to escape and he’s considered valuable enough by the Decepticons that they’ll often rush to his aide in a spark pulse. He sometimes becomes so engrossed in whatever task he’s involved in that he’ll lose track of his surroundings, which is usually how he gets himself in danger.
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Postby Gonshyk » Sat Feb 10, 2007 1:48 pm

Motto: "Don't do good and you won't see evil."
Weapon: Dol-Laser Rifle
After such cool bio I write my own...
Heh, now it will be in good english, I'd try to make it fun, but don't know how it in case ;;) .

Motto: Leave me alone, don’t you see I'm busy?!? I’m thinking...
Primary function: engineer/medical personnel.
Alt mode: transport helicopter

His true name is Contemporary Medico, Co-med for short. But he dislikes being called by full name – who'd like to be branded for all eternity with name that means "student", for example?
At the time of his creation Co-Med was programmed to be a civil doctor, and he had skills and knowledge to perform such a duty. For a while he did liked his job; but after he had spent some time on it he had realized that it wasn't his destiny. He disliked being pestered by incessant and foolish patients, was feeling pressed by daily routine. So, he decided to change his field of occupation and became an engineer instead. Now he considers himself to be a mix of inventor and practical engineer, as he is inspired by Weeljack’s example (though he’d never met Wheeljack personally). In fact, though, his change of occupation wasn’t a smashing success, as he confessed later to his brother Cometa – it resulted in a helter-skelter mix of two professions.
A number of times he’d heard other Autobots speaking about him and his brother – “the pair of you could make one perfect Autobot if merged together”. First he denied this idea, then eventually got accustomed to the pun and even wondered himself, if such a merge could be performed. Unfortunately, he hadn’t found any means to do that… yet.

Weapons: in robot mode Co-Med is armed with a single laser gun which on minimal setting could be used as a welding torch. He wears X-Ray binoculars, which can help him see through some substances.
In copter mode Co-Med is unarmed, but can carry up to 2 standard-sized Transformers. He’s not fast whether with passengers or without…

Co-Med is responsible for all the advances and modification that his teammates receive. His medical skills are secondary at best, though he can work as medical assistant.

Motto: If you stand against my brother, you stand against me.
Primary function: warrior.
Alt mode: airplane
Co-med’s younger brother. His nature is totally unlike his elder’s – he’s easy to contact and very open. He likes competition (and it doesn’t matter whether his opponent likes it or not) in everything – speed, strength, and agility. Not accustomed to compromise. Likes arguing a lot, but never speaks against his superiors.
His favorite pastime is making puns at somebody, no matter friend or foe. If it’s a friend, then his pun was purely to raise the spirits; if foe, then good riddance to him! When his brother becomes target of his puns, he often wonders which side Cometa is on… But – at the heart of Cometa’s programming – he’s attracted strongly to his brother, and even while having fun of him he likes him too, and will never betray. After all, he’s taking part in the war only because of his brother, whose example he’d followed.
Cometa is fairly charismatic, which means it’s impossible to be angry with him for too long. Perhaps he has the makings to become a good leader, but the trouble is – he doesn’t want to. First, it’s not to his taste; second, he’s afraid to turn from “nice guy” to “terrible bore”, which is – he sure of it – the fate of every leader.
Weapons:
Cometa is armed with two double-edged blades, which are hidden in his forearms usually. Those blades are honed to monomolecular edge, cutting through any kind of armor with ease. This makes him a serious adversary in combat.
In plane mode Cometa is armed with two medium-power laser blasters. His main weapon – or, rather, his best defense - is his speed. He’s able to fly over Mach 3, but still cannot reach orbital velocity (when he asked his brother to make something about that, Co-med’s sly remark was that he have no idea what could be done about that at all).
Weaknesses:
Cometa and his brother reach full understanding only in the heat of battle; all the other time they spend making fun of each other and bickering among themselves.

Say what you think.
Gonshyk
Mini-Con
Posts: 46
Joined: Sat Dec 17, 2005 1:23 pm
Location: U.S.S.S.R. (Country of advices)
Strength: 4
Intelligence: 7
Speed: 5
Endurance: 5
Rank: 3
Courage: 8
Firepower: 4
Skill: 7

Postby Blaster_6267 » Sun Feb 11, 2007 7:50 pm

Here are two of mine, comments and criticism always welcome.


Name: Stunts
Allegiance: Autobot
Sub Group: The Renegades
Function: Renegades Commander
Theme Song: "Remember the Name" - Fort Minor

"Do it with style and a flair of creativity"

Profile: A long time ago, on Cybertron, there was an Autobot. His name was Stunts. He was a little rambunctious, but a true Autobot to the core. He had an older brother, Flair. Flair was a commander of small platoon of a peace core unit on Cybertron. Stunts was enlisted into his brother’s squad, and fought alongside him for a long time. Stunts was always amazed at the tricks and special maneuvers his brother did, and wanted to learn to be just like him. However, when the Heavy Metal Wars broke out, the unti became more of an advanced attack squad. During a routine energon raid, there was an ambush, and the squad was wiped out, all except for Stunts. Everyone blamed him for the massacre, even though he barely survived, and it wasn’t his fault. He was outcast from his division, and became a drifter. He went to other squads, but nobody would take him. With the few friends he had, he decided to go to Earth to escape his horrible past. There, he decided to start his own team, so no Autobot would ever feel as alone as he did. He created, the Renegades, a group of rag tag Autobots with no true purpose, but for those who remain loyal and true to the Autobot cause. Today he fights in his brother’s memory; using every trick he was ever taught. As the Renegades commander, Stunts goes on every assignment, and, with characteristic coolness, usually pulls them off using something out of his seemingly bottomless bag of tricks. Stunts is a dare-devil and he always loves to show off. He'd rather dazzle you with style than accomplish a mission the easy way. He knows if someone is more qualified to be the leader for a mission, then he will step down and let others take command.

Abilities: In vehicle mode, Stunts is capable of reaching speeds up to 200km/h. His suspension system and drive system were made especially for him and his unorthodox fighting style. Stunts possess a great off-road capability, able to conquer almost any terrain. In robot mode, Stunts loves to showoff. He has a keen sense of awareness and no fear, which enable his death-defying performances. He is able to retract his left hand for a grappling hook. He is a master at hand-to-hand and short range combat, having excelled in many forms of Cybertronian martial arts. Very few can surpass his skills.

Weaknesses: The most obvious weakness is that of the stunts that he performs. Some result in heavy damage to himself and others. This puts him in the medical bay often.



Name: Path Blazer
Allegiance: Autobot
Sub Group: The Renegades
Function: Reconnaissance/Sharpshooter
Theme Song: "Till I Collapse” - Eminem
True Alt Mode: Jeep Wrangler

"Quick action earns a quick victory!"

[From the Personal Datatracks of Stunts, Renegades Commander]

Profile: Never have a seen such an accomplished warrior. Path Blazer is one of the best troops under my command, although he refuses to believe it. He seems to love earth with a great affinity, and hardly wants to ever come indoors. Path Blazer lives by his name, doing it his way, making it quick and decisive. I first met Path Blazer on less than enjoyable terms. During a covert operation I was involved in, I didn't take notice of a sniper in the shadows. I got picked off in the shoulder, only because I moved at the last possible micro second. As soon as I was hit, Shadow Fire brought him down. We confronted him, and learned of his intents. He was a sniper for an underground militant group trying to dismantle head Decepticon figures. He said though, he was tired of all the pressure and risks within his job. That's when I offered him an escape. Join the Renegades and still fight the Decepticons, or leave him to his work with the underground. Needless to say, he accepted willingly. He now serves as a sort of quick strike type of fighter, who prefers to end the battle, rather than drag it on. Also, since he prefers the outdoors, he is prone to doing reconnaissance work for us, while being rather stealthy.

Abilities: Path Blazer is a very capable soldier. His skills in the wilderness are unmatched by any other Renegade. His right eye is a mechanical scanner, capable of thermal, x-ray and night vision. Also it is capable of zooming up to 20X closer. It attaches to the scope of his sniper rifle to zoom up to 400X, as well as giving better accuracy. His sniper rifle is a prototype, capable of incredible speed, and deadly accuracy, also capable of firing around piercing rounds. He also carries an electron dagger for close combat situations.

Weaknesses: I've noticed that Path Blazer sadly isn't the perfect soldier. His affinity for the outdoors can sometimes be his weakness, as he is still attracted to dangerous things like thunderstorms and torrential downpours. Also, at closer ranges, his sniper rifle is not very effective.
Blaster_6267
Fuzor
Posts: 235
Joined: Mon Jun 13, 2005 8:32 pm

Postby RobotInDisguise » Sun Feb 11, 2007 8:10 pm

turbomagnus wrote:Mock. Definately mock. Seriously, Dynamax, I'd expect this from Psychout or M,G!, hell, even from Burn or myself (remember 'Wheelscream'? ), but not from you...


Then none of you guys have seen me type anything with one hand or with the backspace key removed. My fingers and my thoughts move at two different speeds.

Now, for my pathetic Imperial Convoy bio.

Name: Imperial Convoy
Allegiance: Decepticon
Subgroup: Star Wars Transformers
Function: Destron home
Quote: Ten thousand years to the Decepticon Empire!
Bio: Imperial Convoy started life as a lifeless, non-sentient Super Star Destroyer called the Bastion in Emperor Palpatine's Imperial Navy, but a hyperdrive accident sent her into the Transformers' galaxy and upon discovering this treasure, a group of scientists took her to Cybertron and gave her a spark.

It is unclear what happened from her activation until the Destron Exchange Convoys found her wandering the galaxy, but it didn't matter. She asked to be trained as a pilot and the team's flyers gladly took her in for some basic training. However, basic training was not enough to satisfy her lust for battle and she enrolled in War Academy to study battle tactics before reemerging as the team's tactician. Her favorite move is using gravity wells, especially the ones that her onboard generators make, to accelerate jets before they strafe so as to enhance the effectiveness of the strafe tactic. She's very big on formality and her loyalty to the Decepticon cause is without bounds.

Imperial Convoy often works with Sith Convoy by playing this 'tape', so Sith Convoy's like a mentor to Imperial Convoy and the two are almost inseparable. This Super Star Destroyer's body houses the Destron Exchange Convoy's flyers during their downtime.
Abilities: Imperial Convoy has overwhelming firepower.
Weaknesses: While she is powerful, she is still young and unaccustomed to her large size, often stumbling in the middle of battle and falling prey to her natural lack of maneuverability.
RobotInDisguise
Headmaster Jr
Posts: 583
Joined: Mon Aug 07, 2006 1:42 pm

Postby Rebirth Megatron » Wed Feb 14, 2007 8:32 pm

Weapon: Dual Laser Beam Rifle
http://www.seibertron.com/heavymetalwar ... r_id=36469

The glitch password now has life. Read and learn the truth behind the mysterious entity known as Gocircryu.

And can you guys lay off of considering me a joke all of the time? Too much of that does get annoying and borderline offensive to me ok?
Rebirth Megatron
Decepticon Warlord
Posts: 934
News Credits: 3
Joined: Fri Oct 03, 2003 1:12 pm
Strength: 8
Intelligence: 10
Speed: 5
Endurance: 6
Rank: 7
Courage: 8
Firepower: 10
Skill: 9

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