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The new bio thread.

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Tammuz » Wed Feb 14, 2007 8:39 pm

Dynamax wrote:http://www.seibertron.com/heavymetalwar/character.php?character_id=36469

The glitch password now has life. Read and learn the truth behind the mysterious entity known as Gocircryu.

And can you guys lay off of considering me a joke all of the time? Too much of that does get annoying and borderline offensive to me ok?


if there was ever a character i wanted to do a recolour for, this is surely he!
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Postby Bun-Bun » Wed Feb 14, 2007 10:12 pm

turbomagnus wrote:More joining Bun-Bun's, methinks.


I've been saying for years that we need more bunnies around here.

The Playboy variety would be best, but I'll take what I can get. :lol:


Reading all these bios make me wish I had the skillz to get my ideas for my team out of my head and into words that made sense :?
The opinions expressed in this post are well-reasoned and insightful.
Needless to say, they are not those of SEIBERTRON.COM, its staff members, or any other site lackeys.
Anyone who says otherwise is itching for a fight.

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Postby Rebirth Megatron » Wed Feb 14, 2007 11:02 pm

Weapon: Dual Laser Beam Rifle
Bun-Bun wrote:
turbomagnus wrote:More joining Bun-Bun's, methinks.


I've been saying for years that we need more bunnies around here.

The Playboy variety would be best, but I'll take what I can get. :lol:


Reading all these bios make me wish I had the skillz to get my ideas for my team out of my head and into words that made sense :?
Make a deal with someone. You give them the info for your guys so they can write up your bios and you can do recolours for them.
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Endurance: 6
Rank: 7
Courage: 8
Firepower: 10
Skill: 9

Postby Bun-Bun » Wed Feb 14, 2007 11:07 pm

:-?
Maybe, but Carny's got me booked till next X-Mas doing recolors :lol:
The opinions expressed in this post are well-reasoned and insightful.
Needless to say, they are not those of SEIBERTRON.COM, its staff members, or any other site lackeys.
Anyone who says otherwise is itching for a fight.

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Postby Psychout » Thu Feb 15, 2007 5:53 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
I think its past time i showed some of these off...

This is the 'bio' for Mal practice. No stats or anything, but i think it coveres everything we need to know about the team. Excuse the length, I like writing stuff like this...


The medical phenomenon called Mal Practice, a small but insanely intelligent ex-Autobot with the disguise of an ambulance painted black, can only be described as twisted and sick. He had always demonstrated sadistic tendencies and it was these that led him to become one of Cybertron’s foremost experts at vivisectional surgery on mechanical lifeforms.

Always on the lookout for the next 'upgrade', Mal Practice will hunt down a mech who has the upgrade he covets, irrespective of allegiance, and will entrap him to remove it directly from its current owner without hesitation if he feels it will benefit his talents and be an advantage to the team; If a mech comes in for repair that has better hardware than him, you can guarantee it will somehow 'get damaged' or go missing, only to turn up on one of his team members within a matter of hours.

Taking great pleasure in his un-anesthetised work (thus ensuring that he can correctly gauge pain receptor functions), Mal Practice fell deeper into his bloodlust leading him to seek out newer ways of harming his enemies up close and personally and over time became interested in utilising his skills in direct combat. As his passions became darker, so did his attitude and that of those around him. Those he referred to as allies slowly turned their back on him and those who he thought of as his friends could not even bring themselves look him in the optics. He however refused to let this bother him, no friends meant more choice of subjects to work on, and emotions really weren’t a reoccurring issue in Mal Practices neural sub-routines when elbows deep in the thorax wiring of a screaming cadaver under electron restraint.

After a hard evenings experimenting was interrupted by an untimely Autobot patrol investigating reports of 'screams of agony', the perverted Medic was brought before the Autobot Medical Council and exiled from the faction for his crimes, dismissed instantly from the Autobots by the highest medical power on Cybertron; Ratchet, the deluded doctor so under the influence of Optimus Prime that it’s surprising he ever actually left his side at all. Weakness was all Mal could see standing before him and within milliseconds of leaving the chamber, Mal’s highly advanced neural routines had already made their most important decision… If the Autobots wouldn’t allow him to continue his studies, he knew a faction that would. He set out to find the Decepticons.

It was not long before he found them either; a raiding party was already in full swing on an Autobot stronghold a few klicks to the south. By the time he had noticed the smoke and arrived, all that was left were a party of battle scarred Autobot scrap and a small Decepticon rapid attack force, lightly armoured but in pretty bad shape. Amongst the injured was his soon-to-become mentor and master, the cassetticon Psychout, the commander of the small group who had been leading the attack.

These two hit it off instantly, Mal’s direct but skilled treatment of the woulded and his eagerness to strip all salvageable parts from the fallen defenders irrespective of their mortality status appealed to Psychout’s twisted sense of humour and together they tore the dead and dying Autobots down to their naked chassis’s, leaving the rest for the vultures and empties to fight over.
It was the beginning of a long and profitable pairing. Psychout didn’t have any particular skills as such, just an evil mind, Machiavellian tendencies and a constant throbbing headache as the result of a botched reconnaissance mission a few cycles previously, but with his technological and mechanical genius, Mal was able to decrypt the invasive data embedded and enveloping the small cassette’s head, and extract it for them all to see.

This is where it all began to go a bit… strange. Standard data isn’t conscious. It does not have its own intelligence, it does not attempt to actively hide itself, and it certainly does not argue back. But whatever Psychout had stuck in his head was doing exactly that and even threatening to take over Psychout’s mind, thus suppressing whatever personality he does have. This entity had a name, The Necronomitron, Transformer God of Death. Legend held that this was a creature of phenomenal power and anger and somehow this insignificant Decepticon minion had absorbed it into his mind but had, unimaginably, retained his own consciousness thus trapping the embodiment of evil within. Psychout was now the vessel for its dormant spark, and it was refusing to budge…

Mal Practice now had his mission. Under Psychout’s conscious control the Necronomitron creature was dormant, docile even, in its cranial cell. If this expanse of power could be harnessed… to control a being of that magnitude, only one type of entity was capable of that form of containment, neurological combination or the fractured mind of the Gestalt entity… the decision was made to break the spark of the dark creature into 5 components, each representing an aspect of its evil. Thus the 5 ‘Vile Sparks’ were created; Violence, Misery, Cruelty, Slaughter and Neglect.

One problem, where do they look to find 5 suck… erm, volunteers to undergo this barbaric alteration and to accept these sparks as part of their own mind? The answer, Heavy Metal War; the continued battle between good and evil where no one can die. It was almost too perfect. Psychout and Mal rapidly assembled a team of losers, loners and misfits, forced to band together as no one else would take them and gave them a purpose, when they were not fighting they were to have as good a time as mechanically possible – after all, WarPorn was invented as a cover – they would be living in the mechanoid equivalent of the Playboy Mansion, but at the beck and call of The Necronomitron channelled through Psychout, and all in the small print of a simple 'contract'.

Under the cover of the Heavy Metal Wars, Mal Practice secretly studies and builds. He records and recreates, he alters and archives. Soon, the institution he and Psychout set up as their cover will release the latest in combiner technology, upgrading their minions and enabling them to combine into a gigantic robot capable to destruction on an untold scale. The 5 bearers of the Vile Sparks when combined would meld together to bring the Daemonic power of the Necronomitron forth…

But the results will show that it will be more, much more than they had originally bargained for…


Feel free to comment if you can be bothered to read it all...
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Postby Dr. Caelus » Tue Feb 20, 2007 12:38 am

I like the group of characters I have, but it has always bothered me that they are a completely random collection of Transformers, with no reason to be a cohesive team.

So I'm seriously thinking about overhauling or revamping the team, this time starting with a team bio, and going from there.

I'm wanting to go with a supernatural sort of monster-hunter unit, a la Buffy the Vampire Slayer, Angel, Hellboy, Blade, Bloodrayne, Ghost Rider, etc. I figure, with all of the heralds of Unicron and Unknowns running about, someone needs to start thinning their ranks.

Here's the concept:

Team: Light Bringers

“We fight the Unknown”

With the third coming of The Fallen, a shadow fell across Cybertron. Most tried to deny it, ignore it, especially in the higher ranks of the Autobot and Decepticon armies, where The Fallen was mistakenly believed to have been destroyed. They blindly ignore the signs that the corrupt son of Primus, bearer of the Mark of Kaon, now festers in the bowels of Cybertron, waging a shadow war against his maker’s children.

Diminished but not defeated, he spawns hordes of new evil to weaken the Cybertronians in preparation for Unicron’s return. His agents are legion. Some are terrifying beasts, demonic forces of raw destruction engineered deep within Cybertron as the vanguard of Unicron’s attack. Others are insidious creatures, which slip in amongst the Autobots and Decepticons to sow discord and deceit. Many are simple predators, unleashed to weaken Cybertron by killing and multiplying.

Not all are blind to the menace however. Many on both sides have begun a separate conflict, using the flash and fury of Civil War to discreetly root out The Fallen’s agents and hunt down his minions. Perhaps they can’t stop the coming of Unicron, but they’ll make sure that the Children of Primus can still put up a fight when he arrives.
Check out my books, Titanomachies and Divine Retribution, on my blog!
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Postby Psychout » Tue Feb 20, 2007 7:58 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Interesring work Caelus, I always saw too many of the Unicorn hoardes but as I like the H.P. Lovecraft style 'deeper evil', I decided to take it all form another angle. Its all hidden in the bios.

But i have been adding a few cosmentic touches to these 3:
Darth Fear
The Zombie Cheerleader
Dark Spark

Feel free to read and comment on what works and what doesnt...
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Postby Archanubis » Tue Feb 20, 2007 1:43 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
Another Dragoon Bio updated; this time it's Sea Wolf.

Sea Wolf's Bio
Function: Undersea Specialist
Alternate Mode: Mosasledge Zoid

Profile: Most Decepticons have a low opinion of Sea Wolf. To them, he’s a lazy, anti-social waste of metal that spends most of his time lounging sleepily in his undersea lair listening to the latest Marc Broussard song or watching Deliverance for the umpteenth time. His laid-back manner of speech doesn’t help his image any. But appearances can be deceiving and his fellow Dragoons know that behind his seemingly vacant stare is the mind of a patient and cunning undersea warrior. Any intrusion into what he calls “his realm” is immediately investigated, with the appropriate discretion of course. If friend, he’ll leave them to their business; if foe, he’ll use both his environment and abilities to ambush and dispatch the intruder. His undersea lair is filled with stolen cargo from ships he’s raided over the stellar-cycles; he has a particular preference for nuclear submarines. His so-called anti-social behavior stems from the long periods that he spends at sea, coming ashore very rarely, usually to scrap the barnacles off his superstructure and pluck kelp from his torpedo tubes. He’s not the most narcissistic character, but he does like to make sure he stays in working order.

Abilities: Sea Wolf’s patient attitude and long periods of inactivity have had the unintended effect of making him one of the most energy-efficient Decepticons in their ranks. He’s capable of reaching an undersea speed of 60 knots, can reach depths of up to 500 fathoms, and is extremely maneuverable in his ideal environment. His arsenal rivals that of some of the larger Decepticons; he carries fourteen torpedo launchers, six in his chest and four in each of the two pods on the shoulders of his front fins. The edge of each fin honed to a razor-sharp edge, which he usually uses to slice into the thin, unprotected underside of ships. His tail is a saw-toothed chainsaw that can be charged with plasma laser energy and cause some horrendous damage to a target, even when it’s not charged. His jaws and teeth have enough strength to crush a solid twelve-inch thick bar of titanium. He has a pair of high-powered halogen lights imbedded in the cheeks of his Zoid head which are perfect for visually scanning the dark depths where he normally operates. He’s equipped with wide array of undersea passive sensors he can use to observe his prey or intruders without being noticed. He can also skim about ten meters over the water and even over land if the situation calls for it; he has a top speed of 122kph in the air and all his weaponry can be used above the water’s surface. Rumor is that he retains his Mosasledge Zoid’s ability to combine with other Zoid-like units, but there is currently no evidence that either corroborates or refutes this gossip.

Weakness: Sea Wolf is better suited for undersea combat than he is an aerial dogfight. Though quick over the straightaway, he has all the agility of a brick and can fly no higher than his ten meter limit. Though his torpedoes can be fired through the air, they act more like dumb rockets than guided munitions, and because his torpedo tubes were specifically designed for a certain type of torpedo, they won’t take any other form of projectile.
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Postby Archanubis » Wed Feb 21, 2007 2:44 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
A couple of bio pages, special thanks to Tammuz for his hard work (and putting up with someone who'll change his mind on a whim):

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Postby Rebirth Megatron » Sun Mar 18, 2007 11:39 pm

Weapon: Dual Laser Beam Rifle
http://www.seibertron.com/heavymetalwar ... r_id=36577

Bio of my ruthless warrior Executioner and his Headmaster, Dr. Zynak.
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Postby Archanubis » Wed Mar 21, 2007 12:50 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
From Shocktrooper to Wild Weasel; Celaeno's bio has been updated.

Celaeno's Bio
Function: Wild Weasel
Alternate Mode: JAS 39A Gripen
"The trick is to tag and bag before you're the one whose bagged."

Profile: There’s a common saying among the Decepticons regarding Celaeno; “As beautiful as she is bold.” It’s perhaps the highest compliment anyone can give her, since she’s tasked with the most dangerous mission type on any side: the suppression of enemy air defenses, better known as “Wild Weasel” missions. These types of assignments are usually voluntary and require a special breed of warrior; Celaeno is perhaps the most skilled member of this elite group and certainly the longest lasting; most other Wild Weasels either burn out or are shot down. Her longevity is the reason why she’s most often called upon to train new volunteers, a task she takes seriously, even if she’d prefer to be in the field. It may also be the reason why she’s aloof around her fellow Decepticons; she’s reluctant to make friends and is as serious in private as she is bearing down on an Autobot SAM battery. She does maintain a close relationship with fellow Dragoons Stratosphera and Novacula and is often seen in their company, but most of the time she keeps a respectful distance from the others.

Abilities: Celaeno can reach speeds of up to Mach 2.1 in vehicle mode and operate as high as 50,000ft in an Earth-like atmosphere. Her Gripen form is armed with a 27mm laser-pulse cannon under the cockpit fuselage and is capable of carrying up to 14,300lbs of ordinance on seven wing and undercarriage hard points. She carries one of the most precise targeting systems in the Decepticon arsenal; it’s rumored that she could thread a Sidewinder missile cleanly through a sewer pipe. She typically carries an electronic countermeasures (ECM) pod that that prevents an opponent’s weaponry from locking onto her by jamming the sensor frequency; giving her a little extra time to trace the beam back to its source. Her unique canard configuration means she has significantly better performance than most; she has a higher pitch rate and lower drag, enabling her to be faster, have a longer range, and carry a larger payload than similar sized aircraft. The canards also assist in landing while in jet mode; tilting them forward turns the canards into large airbrakes, thus slowing her down considerably, and allowing her to mimic her alt’s Short Take-off and Landing (STOL) abilities. In robot mode, she’s nearly as fast and is armed with a powerful, high-energy energon crossbow that she’s affectionately named "the Red Baron."

Weakness: Wild Weasel missions are best described as “playing tag in the dark with a flashlight;” the light lets you know where your target is, but also reveals your position to him and any of his friends. This is basically Celaeno’s job in a nutshell; she often books her time in the CR Pool several mega-cycles in advance, since she's almost guaranteed to come back in need of repairs. Her ECM pod, inherently unstable airframe, and no small bit of luck have allowed her to avoid the “golden BB” thus far and she hasn’t developed any level of cockiness that would cause her to drop her guard. She suffers from a glitch in her hardwired software that no one can seem to pinpoint; the effects can range from mild vertigo to a stalled engine.
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Postby Archanubis » Wed Mar 21, 2007 7:35 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
Not fond of the double post, but in the interests of bumping the thread without spamming it...

Novacula's bio is updated slightly:

Novacula's Bio
Function: Battlefield Reconnaissance, Attack, and Air Combat
Alternate Mode: RAH-66 Comanche Stealth Helicopter

Profile: There’s nothing Novacula likes better than long odds and the longer the better. It doesn’t matter if he’s outnumbered ten to one or facing a particularly tough opponent, he eagerly takes them on with a gleam of delight in his optics and that worries those who are unfortunate enough to have to fight alongside him. They can’t tell if he has a glitch in his processors or if he really is that insane. There’s no flaw and he’s not really crazy, it’s just that he enjoys a challenge. It doesn’t matter whether he wins or loses; if he felt challenged, he’s happy and he’s been known to sulk after an easy victory. He’s well aware of the moniker his comrades have given him – “Mad Novacula” – and doesn’t mind. He’s also aware of his limits – he’s never asked to help repair anyone, for example – but he gets a thrill in pushing his combat limits in battle.

Abilities: Novacula’s unique angular shape and RAM superstructure deflects and absorbs a variety of sensor signals, so much so that his return signature isn’t registered as a helicopter, much less a large Decepticon. Even the main rotor blades deflect and absorb sensory signals and his fantail rotor is shrouded, thus reducing the noise made when the rotor wakes meet. His exhaust is ducted downward through slots in his tail, reducing his heat signature. He’s armed with a 20mm Gatling gun that can be stowed internally and can be converted into a hand-held weapon in robot mode. He can use his main rotor like a massive star shuriken, turning it into a flying buzz saw capable of tearing up anything its path. While he prefers a special type of spark-seeking missiles, his internal weapons bays can carry just about any type of ordinance, and he can carry more on a pair of wing-like external weapons carriages.

Weakness: There’s a reason Novacula has earned his nickname; he jumps into situations neither Primus nor Unicron would dare enter and tends to linger longer than necessary. His rotor-blades can easily be ruined by medium-rated armor and affect his ability to fly. Attaching the external weapons charges severely reduces his stealth capabilities.
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Postby Psychout » Wed Mar 21, 2007 7:45 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
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Firepower: 1
Skill: 10

Postby -Soundwave- » Sat Mar 24, 2007 2:20 pm

Motto: "Cries and screams are music to my Audios."
Weapon: Shoulder Mounted Rocket Launcher
I've updated this one today, and I will be getting to the others soon. Not much has really chnaged just some more detail.

Sythonic's bio wrote:Name:Sythonic
Current Faction:Decepticon
Quote:"You took my life and turned it upside down. Now its your turn."
Team:The Cassetticons [DSA]
Team Commander: Thundertron
Subfaction: Decepticon Shadow Alliance.
Function: Ground troop.

Sythonic's Bio:

History:
Sythonic is twin to Syphonic.

Once he lived in a nice part of the city-state of Dark Mount. Then the Autobots invaded, taking his ‘father’ creator, causing his eldest brother Shockwave to go apply to the Decepticon army. He and his small family lived in the miniature apartment, his other older bother joined Shockwave and then his little brother took off just before the entire area was bombed to oblivion. Badly damaged and near un-repairable, the Autobots pulled his chassis from the rubble, and repaired him as well as reformatted him. His memory damaged and new protocols installed within him he seemed to be a new robot. He became an Autobot, because they had ‘saved’ him.

Many years later after the war had resumed on Earth he was transferred there to counter the Decepticons communications officer Soundwave. Not long after he arrived, the bold Decepticon found him and asked him questions that didn’t seem to be normal actions of war; he confronted Optimus Prime about the questioning. The Autobot leader disclosed the files of his reformatting, and explained that before this there was no other knowledge of whom or what he was.

Dismayed by the lack of answers he found the infamous Decepticon on the Internet again, the same way he had been contacted. This time the Decepticon was a little more forward with information, and called him a name that he understood, Sythonic. The name seemed to be a key opening a few memories that had been locked away for millions of years. Then the Decepticons offered something that he thought impossible, Soundwave had offered him his memory back, though it came with a price. He would have to leave the Autobots, and go to Cybertron.

He struggled with the decision, and agreed to be transferred there. Before anything could be put in to motion the great war of Autobot city broke out and set the plan on a sidetrack. Galvatron took over and contacting Soundwave was all but out of the question. Blaster kept the idea in the back of his mind for many years, when Rodimus Prime the new leader of the Autobots had his memories wiped again during a routine maintenance. Blaster continued his duties and Cassettibots were given to him. When all out war came to the planet again, Blaster took up arms unknowingly against his brother again. Soundwave however was not fooled, rather than destroy Blaster he stunned the Autobot and did a little bit of impromptu reprogramming right then and there. Not erasing any of his current memories Soundwave had reactivated his earliest ones.

The Decepticons had lay claim to Cybertron again, when Sythonic came back on line. A few of his programs still contained heroic tendencies, but over all the reuniting of him and his sister Syphonic won. It was still hard to believe that what he had considered to be his rival was his older brother.

Now having all his memories back he has joined Thundertron and Star Raider to seek revenge by terminating all Autobots who dare to disgrace Cybertron.

Currently:
Sythonic uses his communication abilities to aid Soundwave in code breaking of Autobot transmissions. Fighting along side one brother, and his twin he has integrated himself in to the team well. He is continuing to work on a new Cassetticon for himself.

Weakness:
When separated from his twin be battle he can over estimate his own abilities and get caught in the heat of the moment, as a result he is greatly damaged.

You can see a more detailed history of his cross over here. http://www.fanfiction.net/s/2322726/1/
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Location: Daraknus Decepticon Outpost.
Alt Mode: Cassette Deck
Strength: 4
Intelligence: 7
Speed: 9
Endurance: 2
Rank: 3
Courage: 6
Firepower: 9
Skill: 6

Postby -Soundwave- » Thu Mar 29, 2007 1:24 am

Motto: "Cries and screams are music to my Audios."
Weapon: Shoulder Mounted Rocket Launcher
I just did this one for Traks.
Road Rage's Bio wrote:Road Rage

Function: Blitz Warrior.

Bio:
Brought online near the same time as Sideswipe and Sunstreaker, Road Rage was meant to rank along the same lines as them. He does however lack the self image of beatification. His ill temper leads him to linger wanting to clean anything that is left by the retreating forces. On many occasions he has stumbled into a pocket of Decepticons that were attempting to lay low, resulting him being stasis locked.

His attachment to the team is mostly through Viper. He and the current team leader have been like partners since they were added to the Autobot lines. They share many of the same views and are usually together as last on the battle field. It’s this that allows Viper to give commands to Road Rage; most often times Road Rage ignores anyone else’s directions.


Currently:
Road Rage doesn’t really carry a rank within the team. His post is sort of a snatch and grab scout. He doesn’t mind it much, because it allows him to use his speed, as well as beat down a Decepticon or two while he is at it.

Road Rage is slowly plotting revenge against the Cassetticon team for taking Payne prisoner, though Payne was returned the small Autobot hasn’t been himself.

Weakness:
Over reliance on his speed to carry him out of situations can often cause his tires to blowout. He knows what he can so and still pushes the limit. Once this has happens he is forced to stand and fight, it also makes him more vulnerable due to his light armor.

He has taken the smaller Autobot Payne in as a close friend, having been ridiculed by the lambo twins, in his youth he relates to what Payne has gone through with Rumble and Frenzy. Road Rage can be over protective of the much smaller Autobot for this.
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Posts: 2817
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Location: Daraknus Decepticon Outpost.
Alt Mode: Cassette Deck
Strength: 4
Intelligence: 7
Speed: 9
Endurance: 2
Rank: 3
Courage: 6
Firepower: 9
Skill: 6

Postby Uncrazzimatic » Thu Mar 29, 2007 8:50 am

Reading these inspired me to re write the bios for my team. Only done the leader so far but tell me what you think:

Name: Stormspark
Faction: Decepticon
Function: Leader
Motto: Loyalty is all or nothing, I have no time for oppotunists.

Once, many many vorns ago, a young Cybertronian was unhappy. His unhappy state came not from his job, or friends or other mundane concerns, but from the way his world was governed. He viewed the ancient council of elders as relics of the past, old men who had grown complacent & corrupt over the millenia, who were more interested in internal bickering and debates than actually running the planet, than doing something to improve the lives of the general populace, than leading Cybertronians by example to their full potential. Thats when he heard about them. An underground organization, small at the time but slowly growing in numbers and influence, spreading through out ever major province and city state, planning to change the world, to do what the elders could or would not, to do away with the elders altogether.

Eventually he was invited to a rally by a friend with similar beliefs, and thats when he saw & heard him speak for the first time. Megatron, a gladiator of some renown, clearly he had brains behind the brawn, he spoke of a better world, he spoke of war, of conquest, of real leadership by mechs who had earned power, he spoke the words that Stormspark had been thinking for cycles. That night he pledged his allegiance, that night he accepted the mark of Megatrons cause, that night he became a Decepticon.

Many years have passed since then & Stormspark is now the leader of Shock team epsilon, but he hasn't forgotten that night and the way he felt, he is fanatically loyal to the cause & is convinced that the Deceptcons have right on their side, and will triumph no matter what. He goes to great lengths to inspire such devotion to those under his command, for in his mind there is no room for opportunists who are only loyal so long as the Decepticons are winning. His ultimate dream is to be there when Iacon falls and the elders are deactivated. Because once, many many vorns ago, a young Cybertronian was unhappy...[/quote]
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Postby Pariah » Fri Apr 13, 2007 6:12 pm

Ive been working on my bios a little recently and have a q or two. Can i include bold or italic text on my character pages? if so, how :D

Thanks in advance me old chinas.


p.s here is the only bio i have at the moment :) http://www.seibertron.com/heavymetalwar ... r_id=45368
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Postby -Soundwave- » Fri Apr 13, 2007 6:24 pm

Motto: "Cries and screams are music to my Audios."
Weapon: Shoulder Mounted Rocket Launcher
Pariah wrote:Ive been working on my bios a little recently and have a q or two. Can i include bold or italic text on my character pages? if so, how :D

Thanks in advance me old chinas.


p.s here is the only bio i have at the moment :) http://www.seibertron.com/heavymetalwar ... r_id=45368


Yes Just like we use [ b ] on this forum it works the same type of way only you need to use instead.
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Posts: 2817
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Location: Daraknus Decepticon Outpost.
Alt Mode: Cassette Deck
Strength: 4
Intelligence: 7
Speed: 9
Endurance: 2
Rank: 3
Courage: 6
Firepower: 9
Skill: 6

Postby Dr. Caelus » Fri Apr 13, 2007 9:09 pm

For Knight Hawk, Caelus wrote:Seismic Foreshock
Allegiance: Omega Force
Function: Omega Force Leader
Primary Weapon: Duel U238 Sabot Pistols
Transformation: Biomechanical Therapod

“We don’t leave anyone behind; especially not our enemies.”

Bio: Seismic-shock and Diesel knew each other in the early years of the war. Together they were a thundering storm of wrath and rage, filled with righteous anger. They hated the Decepticons for robbing them of their homes and their loved ones, and they made the Decepticons pay in mechfluid. Eventually their paths parted though. Diesel gained a front-line command position, and Seismic was offered a promotion of his own.

Seismic-shock was taken to a classified Autobot military school that had been established deep in the ruins of Tyger Pax where he was trained to reign in his anger and put it aside in order to get the job done. Once he finally detached himself from his past, the instructors at the school, a handful of delta-class Autobot super-soldier prototypes, trained him to be nearly as lethal as they are. They trained him in the art of winning battles. They educated him in the use of nearly every weapon and vehicle used by Cybertronians. The taught him how to draft clean, efficient battle plans, and how to execute them with flawless precision. They showed him 46 ways to remove a Decepticon’s spark chamber with his bare hands. After his training, he was dubbed Seismic Foreshock by his superiors, as his devastating and crippling first-strike attacks were often the only warning Decepticons received before a massive Autobot assault.

Eventually, Seismic Foreshock ran into Diesel again, though they had both changed a great deal. While Diesel Prime has become a virtuous, honorable warrior who fights to protect the innocent, his old friend has become the pragmatic, professional soldier who fights to kill the enemy. When Seismic Foreshock’s team is given a mission, he sees it through to completion with the greatest efficiency possible. He doesn’t question his orders or hesitate to execute them. His team fights with much the same remorseless lethality as the Dinobots, but with less of the sloppy collateral damage.

Though Seismic Foreshock’s Omega Force remains under the AWC chain of command, and is not technically affiliated with the Omega Knights, destiny seems to keep throwing them together, and, having good rapport with the AWC’s leaders, Diesel Prime is often able to ‘borrow’ the elite unit for occasional suicide missions.

Some of the Omega Knights are uncomfortable with Seismic Foreshock’s lack of over-riding morality, but Diesel Prime has come to peace with his old friend’s nature. Diesel Prime sees Omega Force as a well honed weapon, an instrument that knows only the fury or mercy of its wielder, so it is up to him to make sure the missions they undertake are just and virtuous ones.

Strengths: Seismic Foreshock is the finest soldier an army can train; to do better, they have to build them from scratch. He is well versed in almost everything relevant to conventional military operations, with an emphasis on small unit warfare and commando tactics. Furthermore, he is an excellent small-unit leader. His most lethal weapon, in fact, is his squad.

In robot mode he wields a pair of custom built semiautomatic pistols that can fire depleted uranium sabot rounds as well as more traditional ammunition. His phenomenally damaging pistols would be difficult to control and eat up a lot of ammo if used improperly, but Seismic Foreshock is such a well disciplined soldier this is not an issue.

He transforms into a biomechanical therapod, reminiscent of the extinct terrestrial Carnotaurus sastrei. In this form he has rheanimum laced claws, liquid-crystal reinforced jaws, and keen senses of sight and smell. Seismic Foreshock is powerfully built, agile, and lithe in both modes, allowing him to quickly and cleanly deliver fatal blows with either hands or teeth.

Weaknesses: Seismic Foreshock seldom carries any ranged weapons besides his loud pistols. To dispatch enemies covertly he must use his bare hands or teeth and claws.


For his wife, Caelus wrote:ChemE
Allegiance: Autobots
Team: The Fifth Engineer Corps
Function: Chemical Engineer
Primary Weapon: Chemical Grenade Launcher
Transformation: Tanker Truck

"I know how to get 30ft of net positive suction head, do you?"

Bio: Another graduate of the University of Motohex - Reytha's well known engineering program, ChemE is among the three best chemical engineers on Seibertron. Before the war she designed an entire generation of cutting-edge energon refineries, and worked on improving the energon-derived fuel that many hoped would take them beyond their stellar system.

Like many of the 5 EC's veterans, ChemE joined with the Autobots early in the war, even before the death of Sentinel Prime and subsequent collapse of the planet's official peace-keeepers. Her expertise was invaluable to the nascent resistance movement. The Decepticons easily captured most of the refineries and other systems vital to energon processing early in the war, leaving the Autobots with only the barest trickle of the life-sustaining fuel. ChemE was able to make the most of the situation, by upgrading the facilities the Autobots held and overseeing the construction of new ones.

She also devised a way to more efficiently convert low-grade energon into weapons-grade energon and completed her afforementioned research on a new fuel, that would eventually be used for the legendary Ark's subluminous propulsion systems. Working alongside Kalihex, she even helped design an advanced nano-weave armor and a new generation of fuel processing systems for Transformers themselves. This system would later be used in the powerful Autobot "Delta-class" super-soldier prototypes (including Dropshock), and to a limited extent in the design of the Micromasters.

ChemE continues to work hard in the R&D branches of the Autobot war effort, but she's also been seeing front line combat more and more often. With the war having reached a near stalemate and the costs increasingly high, the 5 EC is sent in to accomplish increasingly more dangerous tasks.

Strengths: ChemE is a brilliant, talented, and superbly trained chemical engineer, easily on par with her fellow Autobot Pincher, though they typically focus their efforts in different ends of the field. She has a well armored, durable, big-rig alternate mode that is surprisingly fuel efficient due to her own modifications. Her trailer is a miracle of engineering in itself. In its default form it is a tanker trailer, capable of carrying ???? gallons of any chemical, and uses specialized inhibitor fields to cease all chemical reactions with its confines. This allows it to transport the most volatile of chemicals without risk. The trailer is capable of transforming into a small reactor system that, by use of modular components and highly intercompatible systems, can be reconfigured through a wireless computer interface to do virtually anything a chemical engineer could want. In robot mode, ChemE carries an advanced model of Grenade Launcher. It uses easily modified chemical grenades, filled with a variety of nasty concoctions that ChemE whips up in her trailer before battle.

Weaknesses: ChemE is not physically powerful or very fast. She lacks actual combat training and her primary weapon is loud, slow firing, and not terribly accurate.



The "????" are in there b/c I haven't looked up how much fuel a tanker carries.
Check out my books, Titanomachies and Divine Retribution, on my blog!
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Postby Pariah » Sat Apr 14, 2007 4:47 am

cheers soundwave :D
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Postby -Soundwave- » Sat Apr 14, 2007 4:51 am

Motto: "Cries and screams are music to my Audios."
Weapon: Shoulder Mounted Rocket Launcher
Pariah wrote:cheers soundwave :D
No problem. :D
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Speed: 9
Endurance: 2
Rank: 3
Courage: 6
Firepower: 9
Skill: 6

Postby Rebirth Megatron » Fri Apr 20, 2007 1:02 am

Weapon: Dual Laser Beam Rifle
http://www.seibertron.com/heavymetalwar ... r_id=36469

The bio of the mad Doctor Medicon.
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Postby Black Guardian » Sat Apr 21, 2007 9:51 am

Here's my new bio for Star Scorpion. I've had the day off and thought it would be fun to write. Took forever though, because, as you will see, it's quite long! It's really good fun though, so I might do some more next week. What do you all think?

Soundwave wrote:Yes Just like we use [ b ] on this forum it works the same type of way only you need to use instead.


Ah ha, that's just what I needed too... I'm glad Pariah thought to ask that and Soundwave thought to answer. The system works! :D
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Postby Pariah » Sat Apr 21, 2007 11:09 am

My ignorance has function! HUZZAH!


:p
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Postby Black Guardian » Sat Apr 21, 2007 11:17 am

Everyone has a place, Pariah. :grin: :P And yours is here with us! You poor sod...
Last edited by Black Guardian on Sat Apr 21, 2007 7:07 pm, edited 1 time in total.
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