blackeyedprime wrote:TRs definitely better engineered and more playable, ball jointed croc legs for more posability, cockpit, removable Croc head backpack, headmaster and likely a secret base mode (that probably isn't at all basey) but for a younger audience Cyberverse Skullcruncher looks fairly decent and play gimmicks work for it. Would have been nice if it was even bigger but I guess it has to stick to the size classes.
I would argue against the TR one being better engineered.
The Cyberverse one could be equally as posable if they used the proper joints, but that's a cost decision not engineering.
Removable croc head is an engineering weakness to me, and was it really actually removable? The Cyberverse one tucks it into the figure, eliminating that backpack without any removal needed, and it does not impact the croc mode.
Cyberverse could easily have a headmaster, and still have a cockpit for it, but the character in Cyberverse was not a headmaster so it wasn't needed, but could easily have been done.
Base mode is all fiddling, no engineering whatsoever.
Agreed it would have been nicer to be bigger, but it works for its size.
Even with the limitations posed on it by the kid-friendly line and budget, i would say Cyberverse contains the better engineering. Smarter, tighter, more fun package. Just needing the couple extra things for posing, but again cost not engineering