gothsaurus wrote:Regarding the enigma and other trinkets... I wish this third of the trilogy would have had more insight and lore around the bits and bobbles. Having some comics or bios or a paragraph on the box detailing what swapping out a little cube would do to a gestalt would make me more excited about them.
gothsaurus wrote:I wonder if there is a repository online somewhere collecting all the info from all the cards. Hmmmm.
gothsaurus wrote:HECK YEAH, LoreKeeper! Thanks!!!
All this talk of the origin story and 13 primes reminds me that the big TF history book just sits weird with me. Feels too much like Lord of the Rings or some other franchise. It's been difficult to get through, like trying to read the Bible in one sitting.
I had to shake it off and say "not in my headcanon". (That and recent IDW comic's Scooby Doo mask-off reveal of Onyx Prime. Yes, they finally revealed that under that bird cowl was "Red" from Angry Birds Transformers.)
Hoping this new line can be rooted in more of the G1-esque and videogame storytelling... less of the prime-gods stories. That stuff feels to dry and religious to me.
Skritz wrote:As interesting and controversial the Aligned Continuity was: it's dead. Dead as dead can be. You see, they lined up a lot of the new mythos and grand unified timeline only for it to become a serious pain to the writers of Transformers Prime. By the time Rid 2015 rolled around nobody cared. While I suspect story and setting elements of the Aligned continuity will remain with us for some time, if not forever, the idea of a singular defined universe for Transformers proved to be a failed experiment.
Edit: The problem with the Thirteen is that Hasbro completely misunderstood and mishandled them. They were intended as the 'gods' of Transformers mythology. The thing is, the Covenant of Primus gave us the supposedly mostly-accurate version of their story which...was a bad idea. The funny thing is, the pre-CoP proto-Thirteen "Original Transformers" lore was far more like a real, breathing mythology, full of incomplete stories and incoherence. Not every detail was explained. This is the problem of modern writing and worldbuilding, this Star Wars-esque obsession of having to explain, define and codify everything.
ZeroWolf wrote:On topic mind, does it really matter if inferno and elitea don't have any proper team combinations? My understanding was they were just nice extras to the established combiners so kids could mix and match to their hearts content.
o.supreme wrote:ZeroWolf wrote:On topic mind, does it really matter if inferno and elitea don't have any proper team combinations? My understanding was they were just nice extras to the established combiners so kids could mix and match to their hearts content.
Well no, nothing in Transformers really *matters* . It's just that as a fan specifically of the concept of Combining Transformers, and what they usually represent, having a dedicated team name, and combiner name, is pretty standard. This does not take away from the mix-and-match cross play concept. Even in the original series, while "scramble combination" was promoted in Japan, it was never hinted at in North American media, but we kids caught on pretty quickly . Honestly I don't even remember the base modes for the Team Leaders, but I know they were present in the instructions. Also I'm not entirely sure that integration with Metroplex and Trypticon were in their instructions either... (goes to look of scan of original Metroplex & Trypticons instructions....)...nope definitely not there.
Lore Keeper wrote:o.supreme wrote:ZeroWolf wrote:On topic mind, does it really matter if inferno and elitea don't have any proper team combinations? My understanding was they were just nice extras to the established combiners so kids could mix and match to their hearts content.
Well no, nothing in Transformers really *matters* . It's just that as a fan specifically of the concept of Combining Transformers, and what they usually represent, having a dedicated team name, and combiner name, is pretty standard. This does not take away from the mix-and-match cross play concept. Even in the original series, while "scramble combination" was promoted in Japan, it was never hinted at in North American media, but we kids caught on pretty quickly . Honestly I don't even remember the base modes for the Team Leaders, but I know they were present in the instructions. Also I'm not entirely sure that integration with Metroplex and Trypticon were in their instructions either... (goes to look of scan of original Metroplex & Trypticons instructions....)...nope definitely not there.
Imagine if they had designed the new team leaders to connect to Titan class figures. That level of fan service would've been amazing.
Skritz wrote:Mix and match is one thing but it does become a 'logistical problem' when some Combiner torso have no limbs.
ZeroWolf wrote:Skritz wrote:Mix and match is one thing but it does become a 'logistical problem' when some Combiner torso have no limbs.
Does it though? Silver bolt may be needed for a solo mission or a sneak attack has put him out of action, so Elita 1 steps up and combines with the areialbots to become elita inf1nty As I said, who needs a team when you can just steal other team members
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