Transformers War for Cybertron: Siege Discussion Thread
Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Randomhero Wed Jan 16, 2019 3:46 pm
A while back I actually saw someone complaining that you gotta attach hands and feet on combiners...my brain can’t fathom these people. Recently someone was complaining becuase the reissue of G1 Optimus Primes hands detach and said “ugh partsforming...pass” have you never seen a G1 toy?
Plenty of people complained that Siege Magnus armor comes apart
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Sentinel_Primal Wed Jan 16, 2019 3:52 pm
Caelus wrote:I used to be bothered by partsforming, but then TF:AoE introduced the Lego Decepticons, and now I just think, 'Well, it could be worse.'
Oh Primus I had forgotten about those... But I still don't care for partsforming because I don't buy Transformers for Lego, I buy Lego for Lego, and I buy Transformers for transforming figures. Most of the time, small parts forming (like weapons being part of the vehicle mode) doesn't bother me, and the leader class figures with an "armor boost" don't bother me because it's still a complete figure if you lose a part. The weaponizers don't bother me for some strange reason. Part of why I wasn't thrilled about Omega being an update to G1 was because of the partsforming, but I've warmed up to it since. I just know that it's always possible to lose some pieces through some accident and would hate it if I had to try and find the lost piece on eBay or buy a new figure just to have the whole character that I wanted
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Re: Transformers War for Cybertron: Siege Discussion Thread
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Dr. Caelus Wed Jan 16, 2019 3:58 pm
Randomhero wrote:No but there’s plenty of people that complain about it and I’m just baffled by it. Taking a piece off and adding it in is treated like taboo.
It makes a difference for people who care about the extent to which the toys are faithful to the depictions of Transformers in cartoons and comic books, where parts-forming is virtually absent. Also, a lot of us have bad memories of good toys ruined by the loss of critical accessories, so there's a practical concern there too - losing a generic rifle or pistol accessory is annoying, but Optimus Prime needs his danged hands!
Recently someone was complaining becuase the reissue of G1 Optimus Primes hands detach and said “ugh partsforming...pass” have you never seen a G1 toy?
It's like if Ford offered to reissue the Model T - there would be a lot of people who'd buy it as a collector's item, a piece of history made metal, but most people would say, "I have to do WHAT to start it? **** that," and buy a Prius.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by RodimusConvoy13 Wed Jan 16, 2019 4:03 pm
Counterpunch
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Emerje Wed Jan 16, 2019 4:34 pm
Randomhero wrote:The entire first year of 1984 except the minibots are partsformers. They all have parts that get removed and added on. It’s been a thing since day one. My favorite of all time will be optimus and Starscream.

Adding weapons isn't partsforming. The only 1984 partsformers are Ironhide/Ratchet (alt mode), Sunstreaker, Trailbreaker, Wheeljack (wings debatably), 3 Seeker Jets, Megatron (alt mode), and Optimus Prime. It's less than half if you exclude the Mini-Cars, mailaways, and Kronoforms.
Anyway, saw the entire Seige wave one at Walmart this morning except for the Micromasters.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Dr. Caelus Wed Jan 16, 2019 4:48 pm
Emerje wrote:Adding weapons isn't partsforming. The only 1984 partsformers are Ironhide/Ratchet (alt mode), Sunstreaker, Trailbreaker, Wheeljack (wings debatably), 3 Seeker Jets, Megatron (alt mode), and Optimus Prime. It's less than half if you exclude the Mini-Cars, mailaways, and Kronoforms.Randomhero wrote:The only 1984 partsformers are Ironhide/Ratchet (alt mode), Sunstreaker, Trailbreaker, Wheeljack (wings debatably), 3 Seeker Jets, Megatron (alt mode), and Optimus Prime. It's less than half if you exclude the Mini-Cars, mailaways, and Kronoforms.
I think it's easy to forget which figures are 1984 vs 1985. I mean, 1985 gave us Hoist, Inferno, Grapple, Ramjet, Thrust, Dirge, Omega Supreme, and Devastator. Eight figures is certainly not "the entire" lineup or even "half" but it still feels like a lot.
I think what irks me more is 'now set it aside' pieces. e.g., Most of Devastator's parts can be used in the Constructicons' vehicle modes, but not in their robot modes, and the fists really can't be used in anything. Prowl, Smokescreen, and Blue Streak have cool looking shoulder launchers and rifles, but they can't be stored in or attached to them in alternate mode.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by william-james88 Wed Jan 16, 2019 7:12 pm
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by TF-fan kev777 Wed Jan 16, 2019 7:22 pm
william-james88 wrote:Wait G1 Prime is a partsformer? I thought partsforming meant removing parts and adding them back, nothing is removed from Optimus's alt mode when he turns into a robot.
It is the other way around, you have to remove and store the fists to go from bot to truck.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by william-james88 Wed Jan 16, 2019 8:23 pm
TF-fan kev777 wrote:william-james88 wrote:Wait G1 Prime is a partsformer? I thought partsforming meant removing parts and adding them back, nothing is removed from Optimus's alt mode when he turns into a robot.
It is the other way around, you have to remove and store the fists to go from bot to truck.
I know that, but i didnt think that equated to partsforming.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Rainmaker Wed Jan 16, 2019 8:30 pm
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Hellscream9999 Wed Jan 16, 2019 8:33 pm
william-james88 wrote:TF-fan kev777 wrote:william-james88 wrote:Wait G1 Prime is a partsformer? I thought partsforming meant removing parts and adding them back, nothing is removed from Optimus's alt mode when he turns into a robot.
It is the other way around, you have to remove and store the fists to go from bot to truck.
I know that, but i didnt think that equated to partsforming.
You have to remove parts from him and leave them sitting somewhere else... that's and even more egregious crime in my mind than what cog does
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Dr. Caelus Wed Jan 16, 2019 9:38 pm
Hellscream9999 wrote:You have to remove parts from him and leave them sitting somewhere else...
I always stored his fists inside his vehicle cabin...
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by TF-fan kev777 Wed Jan 16, 2019 9:48 pm
william-james88 wrote:TF-fan kev777 wrote:william-james88 wrote:Wait G1 Prime is a partsformer? I thought partsforming meant removing parts and adding them back, nothing is removed from Optimus's alt mode when he turns into a robot.
It is the other way around, you have to remove and store the fists to go from bot to truck.
I know that, but i didnt think that equated to partsforming.
I suspect partsforming may have as many variations among the fanbase as retool.
For me, I would consider it any time a figure needs to have a part removed or added in order to complete either mode. So weapons that are just stuck to the side of the vehicle would not count, but weapons formed by removing part of the vehicle like Universe Octane's really big comb weapon thing would. Adding fists for G1 prime to complete robot mode would count too. All headmasters, duocons and obviously weaponizers would count as well. I wouldn't count combiners for having to remove the individual members, but I would count any that have removable hands/feet/heads.
I'm perfectly fine with partsforming that is the purpose of the gimmick, or needed/used to complete an alt mode like the Octone example above of T30 Springers rotor/sword.
For me the only kind I don't really care for are the examples like G1 Prime where the fists are completely useless to the truck mode.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by TF-fan kev777 Wed Jan 16, 2019 9:48 pm
Caelus wrote:Hellscream9999 wrote:You have to remove parts from him and leave them sitting somewhere else...
I always stored his fists inside his vehicle cabin...
...and hated the sound of them rattling around when I drove him.
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Shockwave to be Repacked in Wave 2 of Transformers Siege Leaders
Posted by william-james88 Wed Jan 16, 2019 11:12 pm
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Nemesis Maximo Wed Jan 16, 2019 11:29 pm
Burn wrote:And this is for taking Nemesis Maximo seriously.
*high fives Silly in the face*
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Lore Keeper Wed Jan 16, 2019 11:45 pm
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by william-james88 Thu Jan 17, 2019 12:08 am
Lore Keeper wrote:I still have a hard time accepting that we're only getting three leaders for this whole line. It just seems so... skimpy. It's good on the ol' bank account, but I do like having a more steady stream of things to collect to keep from getting bored.
Think about it, we had 4 waves of Studio Series last year and only 2 leaders. And we only had 4 leaders in POTP, so 3 is in the middle.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Jelze Bunnycat Thu Jan 17, 2019 12:20 am
william-james88 wrote:Lore Keeper wrote:I still have a hard time accepting that we're only getting three leaders for this whole line. It just seems so... skimpy. It's good on the ol' bank account, but I do like having a more steady stream of things to collect to keep from getting bored.
Think about it, we had 4 waves of Studio Series last year and only 2 leaders. And we only had 4 leaders in POTP, so 3 is in the middle.
Compared to Combiner Wars and Titans Return, it seems a bit low, but in the Prime Wars Trilogy, that Class in particular relied on co-tools (redecos, retools and the like) for padding out the assortments. Plus, like PotP with its 4 Leaders, Siege is only 1 year.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by william-james88 Thu Jan 17, 2019 12:58 am
JelZe GoldRabbit wrote:william-james88 wrote:Lore Keeper wrote:I still have a hard time accepting that we're only getting three leaders for this whole line. It just seems so... skimpy. It's good on the ol' bank account, but I do like having a more steady stream of things to collect to keep from getting bored.
Think about it, we had 4 waves of Studio Series last year and only 2 leaders. And we only had 4 leaders in POTP, so 3 is in the middle.
Compared to Combiner Wars and Titans Return, it seems a bit low, but in the Prime Wars Trilogy, that Class in particular relied on co-tools (redecos, retools and the like) for padding out the assortments. Plus, like PotP with its 4 Leaders, Siege is only 1 year.
Thats why I didnt compare to other lines, it would not be a fair comparison. We should instead look at how many leaders come out per year in a line.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Flashwave Thu Jan 17, 2019 1:31 am
There's not as far as I saw a provision for Leader Figures in the shelf space. Everyhring else os accounted for, but not those. Are these Leader dudes just gonna be that hard to find???
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Jelze Bunnycat Thu Jan 17, 2019 1:36 am
william-james88 wrote:JelZe GoldRabbit wrote:william-james88 wrote:Lore Keeper wrote:I still have a hard time accepting that we're only getting three leaders for this whole line. It just seems so... skimpy. It's good on the ol' bank account, but I do like having a more steady stream of things to collect to keep from getting bored.
Think about it, we had 4 waves of Studio Series last year and only 2 leaders. And we only had 4 leaders in POTP, so 3 is in the middle.
Compared to Combiner Wars and Titans Return, it seems a bit low, but in the Prime Wars Trilogy, that Class in particular relied on co-tools (redecos, retools and the like) for padding out the assortments. Plus, like PotP with its 4 Leaders, Siege is only 1 year.
Thats why I didnt compare to other lines, it would not be a fair comparison. We should instead look at how many leaders come out per year in a line.
Last I counted, we got 16 in main retail the past 4 years, and 5 exclusives. Of the main retail ones, 8 were directly based on earlier figures.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Carnivius_Prime Thu Jan 17, 2019 4:25 am
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by ZeldaTheSwordsman Thu Jan 17, 2019 4:53 am
RiD:
3 Leader molds. not counting the re-used Laser Optimus mold
Armada:
1 Leader mold
Energon:
2 Leader molds
Cybertron:
3 Leader molds
Movie 1:
3 Leader molds
Animated:
3 Leader molds
RotF:
3 Leader molds, 4 if you include HFTD Starscream. Probably the peak for different original Leader-class molds with Screamer factored in.
DotM:
3 Leader molds
Thrilling 30:
1 Leader mold, a first for CHUG toys.
AoE:
2 Leader molds
Combiner Wars:
2 all-new Leader molds plus one heavy retool/co-tool of the T30 Leader
Titans Return:
3 original molds (two of which had co-tools), plus one heavy retool of a Combiner wars mold
The Last Knight:
2 new Leader molds
Power of the Primes:
3 new Leader molds
WFC SIEGE:
2 new Leader molds, one of which has a heavy co-tool.
* Cyb. Galvatron key, missiles
* Omega Lock
* Primus Cyber Key, coattail panel
* Powerlinx Comettor
* Leader Sentinel Prime sword, shield
* RiD Galvy dragon head, beast arms
* Leader Ironhide windshield, R hood assy.
* Cyb. Wing Saber left chestplate (argh)
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Trading MOSC MMPR fliphead Pink Ranger for ER Fasttrack or SIEGE Refraktor
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