Va'al wrote:I keep track of everyone. Backwards.
There are atandarfs to maintain.
LOST Cybertronian wrote:Hey, If Mindmaster survived then you should do just fine.
Mindmaster wrote:Got my Micromasters, Battlemasters, and Apeface in a couple nights ago. I like the Micromaster Combiner idea and hope they do more sets like these in the future. Ratbat and Frenzy Rumble are nice additions to the Soundwave fam, even if Rumble’s a little chubby. Rung is pure win, looks great with other IDW-original figures, and Singe looks good with Hairsplitter/Schrute/whatever. Apeface is neat, but I like his jet mode more than I do his gorilla mode.
Can’t wait for Spinister, Crosshairs, and Astrotrain!
Burn wrote:Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping...
Well I am Australian. It's kinda what we're known for.
Isn't just the dirt marks on Hoist, though?ZeroWolf wrote:The battle damage is still in Earthrise to an extent
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Gemstonegemini wrote:AdDiTionAl SiEge tHouGhTs
Now that Siege is coming to a close, I wanna kinda reflect on the line as a whole. Siege was pretty good. There was definitely a marked step up in quality from the latter half of Prime Wars. Plastic feels nicer, Figures feel denser, and there have been some fun little engineering tricks that have been worked in. Obviously, the TF team has a higher budget to play with now. If the concessions made in TR and POTP were made so we could get the current standard then I'm happy.
However, If I were to offer one criticism, then it would be this. Siege, I feel, lacked a unified aesthetic. And what I mean by that is that while Siege has some clear design cues, the way and amount they were actually used varies from figure to figure. For example, I feel like say, the Seekers, and like, Prowl, you can conceivably believe from different lines. I'm not surprised to hear that they're the battle damage for Earthrise, as I feel like they never fully committed to it any way. Kind of a shame too, as I feel like using the grittier, more battle worn look might have helped out some of the blander molds like Prowl, Red Alert or Megatron.
In any case, I'm glad Siege happened, and I'm interested in what Earthrise has in store.
ZeroWolf wrote:If you enjoyed the look of Springer's modes then why didn't you enjoy him?
AcademyofDrX wrote:Ultimately, I don't know how they could have done him better, though. I'm really impressed with how they made it as toon-accurate in all modes as they did. I swapped out the T30 figure with no regrets. I think it's the best toy that it could have been, but it's still one of my least favorite across the line.
AcademyofDrX wrote:ZeroWolf wrote:If you enjoyed the look of Springer's modes then why didn't you enjoy him?
I hate his transformation. It isn't intuitive, it isn't fun, there are a couple of places where it seems to lock in too tight. I don't have much display space at the moment, so most of my play is just transforming a handful of characters back and forth, maybe find a few poses. I changed him into each alt-mide exactly once, then back into a robot. He'll probably stay that way most of the time. I don't want a statue, I want a toy. Complex transformations are the main reason I stopped buying Masterpiece figures.
Ultimately, I don't know how they could have done him better, though. I'm really impressed with how they made it as toon-accurate in all modes as they did. I swapped out the T30 figure with no regrets. I think it's the best toy that it could have been, but it's still one of my least favorite across the line.
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