wigglez323 wrote:I want to be able to customize my character completely. Meaning how the body looks and how the vehicle looks based on the body parts you have. And how the character transformers too. Because of this, I can make my vehicles looks super unique and that I can place where the wheels go on my character in robot mode, what the legs transform into etc. etc. In order to make a character truely mine, it has to be how I make him/her.
you will get to customize the torso, head, upper arms, lower arms, shoulders, legs, wheels, etc. in this game. In all the times Tieger spoke of it, he described how everyone who tried out the customization spent an outrageous amount of hours just looking through the choices trying to pick out what they liked. It's that thorough and advanced a system this time around.Baneblade wrote:wigglez323 wrote:I want to be able to customize my character completely. Meaning how the body looks and how the vehicle looks based on the body parts you have. And how the character transformers too. Because of this, I can make my vehicles looks super unique and that I can place where the wheels go on my character in robot mode, what the legs transform into etc. etc. In order to make a character truely mine, it has to be how I make him/her.
That's a bit of a far stretch. While I applaud your enthusiasm on the level of customization might be far streched for just a single disc copy. They would have to bundle a second disc with the game, and allow for a hella lot of programming.
I'm not knocking your ideas Wiggles, but it is a large task considering how much would have to be put into it.
Mind you, they managed to do it with the wwe games, but they don't have transforming. I don't think its going to be that difficult a challenge. I think it would be difficult is the custom build to transformation to vehicle and back.
It's too early for advanced thought lol
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:you will get to customize the torso, head, upper arms, lower arms, shoulders, legs, wheels, etc. in this game. In all the times Tieger spoke of it, he described how everyone who tried out the customization spent an outrageous amount of hours just looking through the choices trying to pick out what they liked. It's that thorough and advanced a system this time around.Baneblade wrote:wigglez323 wrote:I want to be able to customize my character completely. Meaning how the body looks and how the vehicle looks based on the body parts you have. And how the character transformers too. Because of this, I can make my vehicles looks super unique and that I can place where the wheels go on my character in robot mode, what the legs transform into etc. etc. In order to make a character truely mine, it has to be how I make him/her.
That's a bit of a far stretch. While I applaud your enthusiasm on the level of customization might be far streched for just a single disc copy. They would have to bundle a second disc with the game, and allow for a hella lot of programming.
I'm not knocking your ideas Wiggles, but it is a large task considering how much would have to be put into it.
Mind you, they managed to do it with the wwe games, but they don't have transforming. I don't think its going to be that difficult a challenge. I think it would be difficult is the custom build to transformation to vehicle and back.
It's too early for advanced thought lol
MINDVVIPE wrote:Sabrblade wrote:you will get to customize the torso, head, upper arms, lower arms, shoulders, legs, wheels, etc. in this game. In all the times Tieger spoke of it, he described how everyone who tried out the customization spent an outrageous amount of hours just looking through the choices trying to pick out what they liked. It's that thorough and advanced a system this time around.Baneblade wrote:wigglez323 wrote:I want to be able to customize my character completely. Meaning how the body looks and how the vehicle looks based on the body parts you have. And how the character transformers too. Because of this, I can make my vehicles looks super unique and that I can place where the wheels go on my character in robot mode, what the legs transform into etc. etc. In order to make a character truely mine, it has to be how I make him/her.
That's a bit of a far stretch. While I applaud your enthusiasm on the level of customization might be far streched for just a single disc copy. They would have to bundle a second disc with the game, and allow for a hella lot of programming.
I'm not knocking your ideas Wiggles, but it is a large task considering how much would have to be put into it.
Mind you, they managed to do it with the wwe games, but they don't have transforming. I don't think its going to be that difficult a challenge. I think it would be difficult is the custom build to transformation to vehicle and back.
It's too early for advanced thought lol
I think the main thing being discussed here is the fact that the changes to the robot form doesn't affect the appearance of the vehicle form in any huge way. And I agree with Baneblade, it would be a difficult task, and would severely limit the options until a really complex system was coded that, I honestly think, wouldn't be worth the time for developers. But hey, maybe Jagex's game will have this, and it will prove me wrong here.
wigglez323 wrote:I agree with you guys. My idea is too advanced for this date, but I'm saying maybe in the next gen system era. I'm thinking like RPG style customization where this is just pick your body parts. But even my idea is a bit advanced for RPG style. But I would like to see my idea come to life eventually to where your character is completely yours. Like say they give you the program in the game to design your character completely like we saw in the video of the lead disgner showing off how Jazz was built. If they put a program like that IN the game, then yeah. I guess I'd spend more time building characters than actually playing with them in maps.
MINDVVIPE wrote:wigglez323 wrote:I agree with you guys. My idea is too advanced for this date, but I'm saying maybe in the next gen system era. I'm thinking like RPG style customization where this is just pick your body parts. But even my idea is a bit advanced for RPG style. But I would like to see my idea come to life eventually to where your character is completely yours. Like say they give you the program in the game to design your character completely like we saw in the video of the lead disgner showing off how Jazz was built. If they put a program like that IN the game, then yeah. I guess I'd spend more time building characters than actually playing with them in maps.
Theres a program like that, its called Maya Yea, I too hope to see that level of customization some day.
wigglez323 wrote:Speaking of complete customization, I say it'd be cool to make our own weapons also. Like choose from which barrel and other parts of a gun I don't know the names of to use to your own crosshairs.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:wigglez323 wrote:Speaking of complete customization, I say it'd be cool to make our own weapons also. Like choose from which barrel and other parts of a gun I don't know the names of to use to your own crosshairs.
The problem with that is threat assessment. The trick to designing multiplayer, as I've stated before, is creating an even playing field. Part of that is being able to identify other players--team, class, and load-out. It's why everything has to remain distinct and identifiable, otherwise combat boils down to a coin-toss for whether or not you rushed an enemy much stronger than you.
MINDVVIPE wrote:Shadowman wrote:wigglez323 wrote:Speaking of complete customization, I say it'd be cool to make our own weapons also. Like choose from which barrel and other parts of a gun I don't know the names of to use to your own crosshairs.
The problem with that is threat assessment. The trick to designing multiplayer, as I've stated before, is creating an even playing field. Part of that is being able to identify other players--team, class, and load-out. It's why everything has to remain distinct and identifiable, otherwise combat boils down to a coin-toss for whether or not you rushed an enemy much stronger than you.
Uhm, knowing the type of gun they have is barely as important visually than it is in effect. You don't tell he's a sniper by seeing the barrel, you see him standing still with occasional bullet trails... Changing gun appearance doesn't matter for threat assessment. If someone has a huge ion cannon though, its obviously a fair assesment they're packing heat.
I think gun customization is a great idea, visually or physically; Grenade laucher that can fire long distances as explosive sticky darts as ammo... works for me.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:If you're standing there waiting to tell what weapon a guy is using by watching him use it you have already made a huge tactical error. "What gun is he using? Ah, judging by my lack of a torso, it appears he's using a fusion cannon."
If you can't tell what your opponent is using until he's shot you, that's a design flaw.
wigglez323 wrote:Shadowman, you're thinking way off. Of coarse it's going to be even between the teams. I'm not saying I should be able to build a gun that blows the other team away with just one shot. I'm just saying we should build our own guns inside out on how it shoots, what it looks like, and so on.
wigglez323 wrote:And wasting your time just trying to figure out what gun someone has is suicide. You figure it out while dodging bullets and go build a tactic on how to take him out.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:And rushing an enemy using a weapon you don't recognize, or waiting for them to shoot you is also suicide.
MINDVVIPE wrote:Shadowman wrote:And rushing an enemy using a weapon you don't recognize, or waiting for them to shoot you is also suicide.
Suicide if you can't adapt. So what do you do about vehicle mode bots? just never pursue them because you don't know what gun they're going to have when they transform? What about the fact that any player on a killstreak can out of nowhere summon the POKE, or the saved up fusion cannon. Adapting is the name of the game.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Vehicle modes will use one of two weapons, both of which are highly predictable, so when an enemy transforms I make a plan around assuming they'll use the more powerful of the two. POKE has a distinct appearance, so I can see what it is and make a plan (IE Run like hell) before they have a chance to use it which is, by the way, my entire point this whole time, thanks for giving me ammo there.
Adapting is the name of a game. My game is perception; figuring out an enemy's skills and weapons before they've had a chance to use them. Try it some time, it'll serve you much better than rushing in blindly.
MINDVVIPE wrote:Shadowman wrote:Vehicle modes will use one of two weapons, both of which are highly predictable, so when an enemy transforms I make a plan around assuming they'll use the more powerful of the two. POKE has a distinct appearance, so I can see what it is and make a plan (IE Run like hell) before they have a chance to use it which is, by the way, my entire point this whole time, thanks for giving me ammo there.
Adapting is the name of a game. My game is perception; figuring out an enemy's skills and weapons before they've had a chance to use them. Try it some time, it'll serve you much better than rushing in blindly.
The more powerful of the 2? I have seen fusion cannon users (earlier, when I mentioned fusion cannon, I really meant the huge gun that makes you move slowly) suck, and I've taken them down with a few shots with the battle pistol, so you obviously can't sum up the danger of the gun unless you've had some time in combat with the enemy to asses their skill.
MINDVVIPE wrote:POKE is distinctive, but when the player has an assault rifle which you deem weak, you go in close. BOOM, he executes poke, it's too late, and your dead, since you're poor at adapting.
MINDVVIPE wrote:Adapting is obviously part of the entire scheme, including using all of your appropriate senses, but it is the key factor that can turn a defeat into victory... The battlefield changes constantly; assuming what you know from far away will hold true to the end will lead to death.
MINDVVIPE wrote:Stop assuming (in-game, and on forums regarding the expertise of other gamers), it'll serve you better in life.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
I'm sure Game Informer covered something during their month-long coverage.wigglez323 wrote:Any word on multiplayer details yet?
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sparkstalker wrote:So judging from the poster art on page one pre G1 Transformers have already seen dinosaurs centuries before they ever came to earth?
Sparkstalker wrote:Its one thing to make up a separate universe but if your going to masquarade as being part of G1 how about not crapping all over the original plot points and storylines.
Sparkstalker wrote:Tell you what, just take what was written on the tech specs in the 80"S and use that as your universe. Back then things actually had to make sense before they stole off with your money.
Sparkstalker wrote:The hard work was all done back then before everything turned "throw away society", so why can't we tapp into that to enrich the current experience?
Sparkstalker wrote:PS. High Moon stop re writing characters backstories that already exist.
Sparkstalker wrote:I know its easy for everyone to get excited about a new game, we all want each new game to be the best that it can be but there is little use everyone blindly singing their praises when a few months down the track the same people have abandoned the game because of lack of depth.
Sparkstalker wrote:Still plenty of people on ROTF, I think some have realised that TF2 was the peak in the franchise's history both the movies and games and things will never be as excessive or excellent again.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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