Tammuz wrote:that's great I'd love a tech tree, and i'm all for systematic taxonomy(i'm a microbiologist by enducation)
but look at this way
say we have 5 types of weapons
we have 121 stat combinations
say 3 recharges
5 damage ranges
that's 9075 individual weapons...... and a systemwide reset.
Ah, but remember, each of those weapon archetypes represents a recharge/damage range combination.
So it wouldn't be 5x121x3x5.
It would be 121x3x5 which comes to 1800 something, or, more likely, just 121 (stat combinations) x 5 (weapon archetypes) which is 600 something. Still a lot, but if we ever seriously looked at a reset, I'd hope we could make some improvements to how the weapons' page displays.
Psychout wrote:Caelus wrote:You get the idea. It's pretty vague of course because I never finished it - it would require a total reset, when I'd be free to rename all the weapons as I see fit, to do.
Ah, ok. Didnt realise you couldnt edit existing ones. Bummer.
I
can edit weapons already available or even already in possession, I tested that ability with the Laser Rifle/Laser Pistol switch.
However, the matter is whether I
should. People have a lot of money invested in their weapons, as much as 2.4 million Energon I think.
Altering damage values and recharges was a big change, but had good technical justification. If I pursued this course of action though, it would be almost entirely for aesthetic purposes, which would be fairly weak justification when someone opens up their bot and finds that it's sporting a Plasma Rifle instead of Poisonous Paralyzer Fluids.