Tammuz wrote:why else would you get so many con/max missions with nigh the same start time?
For the last 3 days I've noticed the same thing with Pred/Bot missions...
Tammuz wrote:why else would you get so many con/max missions with nigh the same start time?
Galvatron Supreme wrote:Absolute Zero wrote:Galvatron Supreme wrote:I would like to see LESS maximal missions auto-generated. They are always empty or nearly so.
It's not that there needs to be less, it's that Bots and Cons should not be able to generate beast missions. Or, you could always defect to them and help their numbers.
The former would be fine. The latter, not so much. I'm a con for life.
Rat Convoy wrote:As far as I'm concerned, there's too many "Cons for life." The game would be a lot more fun for everyone, including yourselves, if you guys spread out a bit amongst the factions.
I strongly considered going Con myself, because it sounded like fun, but in the end I kind of saw this coming and saw little point in it. You guys really don't need me while the Maximals definitely do.
Absolute Zero wrote:Galvatron Supreme wrote:Absolute Zero wrote:I would like to see LESS maximal missions auto-generated. They are always empty or nearly so.
The former would be fine. The latter, not so much. I'm a con for life.
And I'm a Autobot deep down. So? In order to balance the game factions and get more XP, I went Con. Leveled up a lot, had a lot of fun, then when the beast factions where introduced and there was all those empty missions, I went Pred to boost their numbers and get more XP. You can be whatever faction you want, but if you refuse to go to a lower population faction, then I think you forfeit your right to complain that the lower factions don't have enough opposition for you.
And while you're Con for life, enjoy the hardship of being level 2 and only gaining 100xp a mission.Rat Convoy wrote:As far as I'm concerned, there's too many "Cons for life." The game would be a lot more fun for everyone, including yourselves, if you guys spread out a bit amongst the factions.
I strongly considered going Con myself, because it sounded like fun, but in the end I kind of saw this coming and saw little point in it. You guys really don't need me while the Maximals definitely do.
The Autobots are just as bad for it too. There were more Autobots then Cons when I reupped.
Tammuz wrote:just got to get my alts and i'm defecting, 4v4s or not.
Dictionary.com Unabridged (v 1.1) - Cite This Source - Share This
mer·ce·nar·y /ˈmɜrsəˌnɛri/ Pronunciation Key - Show Spelled Pronunciation[mur-suh-ner-ee] Pronunciation Key - Show IPA Pronunciation adjective, noun, plural -nar·ies.
–adjective
1. working or acting merely for money or other reward; venal.
2. hired to serve in a foreign army, guerrilla organization, etc.
–noun
3. a professional soldier hired to serve in a foreign army.
4. any hireling.
[Origin: 1350–1400; ME mercenarie < L mercénnārius working for pay, hired worker, mercenary, perh., repr. earlier *mercéd(i)nārius, equiv. to *mercédin-, s. of *mercédō, a by-form of mercés, s. mercéd- payment, wage (akin to merx goods; cf. merchant) + -ārius -ary]
—Related forms
mer·ce·nar·i·ly /ˌmɜrsəˈnɛərəli, ˈmɜrsəˌnɛr-/ Pronunciation Key - Show Spelled Pronunciation[mur-suh-nair-uh-lee, mur-suh-ner-] Pronunciation Key - Show IPA Pronunciation, adverb
mer·ce·nar·i·ness, noun
—Synonyms 1. grasping, acquisitive, avaricious, covetous.
—Antonyms 1. altruistic, idealistic, unselfish.
Psychout wrote:Judge us all you want, but when some of us pick a side, we pick it for a reason and dont feel the need to jump ship just because another side may be having issues.
So, the beast factions are smaller? Tough.
Learn to deal with it or help Red try and get it sorted.
Absolute Zero wrote:Psychout wrote:Judge us all you want, but when some of us pick a side, we pick it for a reason and dont feel the need to jump ship just because another side may be having issues.
So, the beast factions are smaller? Tough.
Learn to deal with it or help Red try and get it sorted.
That's your choice and you're welcome to it. However, some of us like to try to keep the game a little balanced numbers wise. It helps me enjoy the game, and it helps you enjoy the game because there's someone else for you to get XP from. So, until something is done to balance the game (like Red's suggestions), I will continue trying to get people to defect to the lower population factions, because that is better for the game.
Am I being a mercenary? Sure.
Is that bad? Not really, because every person who defects from the autobots or decepticons is helping the other autobots and decepticons.
Psychout wrote:Absolute Zero wrote:Psychout wrote:Judge us all you want, but when some of us pick a side, we pick it for a reason and dont feel the need to jump ship just because another side may be having issues.
So, the beast factions are smaller? Tough.
Learn to deal with it or help Red try and get it sorted.
That's your choice and you're welcome to it. However, some of us like to try to keep the game a little balanced numbers wise. It helps me enjoy the game, and it helps you enjoy the game because there's someone else for you to get XP from. So, until something is done to balance the game (like Red's suggestions), I will continue trying to get people to defect to the lower population factions, because that is better for the game.
Am I being a mercenary? Sure.
Is that bad? Not really, because every person who defects from the autobots or decepticons is helping the other autobots and decepticons.
Im not disputing that, but those who want to stay loyal to the cons, regardless of their reasons, shouldn't be hounded for it.
Recruit all you want and I wish you luck, but surely the best way to sort it is to work together with the maxinals, open up a dialogue with the staff and find a way to make you faction more attractive between you. Ive done my bit to help you guys already.
Galvatron Supreme wrote:Just for curiosity's sake, if one switches factions, does one get to keep their team names and xp in tact?
Absolute Zero wrote:If we have faction specific alt modes, why not faction specific weapons?
Tammuz wrote:becuase we either end up with duplicate weapons(funtionally the same but with different names) or risk one faction having an advatage of a "better weapon"
pRedimus wrote:Esepcilly when some more faction tailored missions would improve tha gameplay for the majority of the players, and therefore is of far more interest.
No, Im not gonna shut up about this.
Tammuz wrote:i think it's a bit redundant.
Absolute Zero wrote:Tammuz wrote:i think it's a bit redundant.
It's the same as having 6 alts with the same stats. Or 6 variations on spiders. 20 different dragons...
Absolute Zero wrote:6 guns with "light to heavy damage" ect.
Return to Heavy Metal War Forum
Registered users: Bing [Bot], Bumblevivisector, DeathReviews, Glyph, Google [Bot], Google Adsense [Bot], Google Feedfetcher, Mkdlmr, MSN [Bot], Nemesis Primal, Yahoo [Bot]