Profile: Blackstreak is originally from the neutral city of Ibex. After an altercation between the Autobots and Decepticons that ended with the permanent stasis lock of many close friends he decided to join the Autobot cause. Up until he joined the Autobots Blackstreak was just an 'adolescent' hanging out with companions mostly practicing their shooting skills and just having good all around fun. Subject hates what the war has done to his home planet, to his friends, and to himself. So he joined the Autobot ranks in the hopes of making his actions count towards putting Cybertron back the way it was. Blackstreak prefers the open road and wilderness to the battlefield simply because there's peace of mind. Loves the company of Autobots and humans equally, finds earth culture peculiar but no more or less than that of Cybertron. Has to keep in motion, watching out for Decepticon attacks, making conversation, or making himself useful with tasks around the base. Strives to be someone who has it all together mentally, physically, emotionally; but that is not always the case as the strain of war can sometimes overwhelm him. As a leader in training was given the responsibility of building a team of autobot scouts that can detect the enemy and get word back in record time.
Abilities: As a result of incredible optic sensors, Blackstreak can notice details most others would miss. For example, he can see the dark shape of a decepticon hiding in the shadows or the residue of an EMP blast. His optics have been recorded to have perceived details from literally miles away. A side effect is the uncanny sharpshooting with his electron rifle, which in itself can fry the circuits of any standard armored decepticon. Uses dual concussion missile launchers that can lock on targets either through his optic sensors or by the radar. In vehicle mode, Blackstreak can travel up to 500 mph with a cruising speed of 400 mph. In both modes Blackstreak employs the use of radar to aid in detecting Decepticons when his normal perceptive skills fall short.
Weaknesses: Although he can hold his own, the mass chaos of the battlefield can overload his optic and audio sensors. On the reverse side, not enough input leads to what humans call boredom and his systems begin to shut down.