Top 5 Best Transformers Line Wide Gimmicks
Saturday, February 1st, 2020 8:11AM CST
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Top 5 Best Transformers Line Wide Gimmicks
The Generations line brought the idea of line wide gimmicks to the spotlight like never before as of late. So I thought of looking back at the brand to see what the best examples of a line wide gimmick were.
5. Cyberkey gimmick in Cybertron
There was something truly majestic about the look of those Cybertron keys. And for the most part, they were very well implemented. The fact that a top 10 list of the best Cybertron toys left out some personaly favourites of mine is proof enough that this might be the best toyline to share a line wide gimmick. In terms of non intrusive gimmicks, this is way up there, but the reason why this doesn't score as number 1 is because the gimmick itself doesn't make the toy all that better. Granted, it's because these toys are already incredible as they are but there is no extra elevation brought about by some swords popping out.
Transformers Cybertron Dark Crumplezone (Arm Bullet) Gallery
Transformers Cybertron Dark Crumplezone (Arm Bullet) Gallery
Transformers Cybertron Cybertron Defense Scattorshot (Backgild) Gallery
Transformers Cybertron Cybertron Defense Scattorshot (Backgild) Gallery
Transformers Cybertron Downshift Gallery
Transformers Cybertron Downshift Gallery
Transformers Cybertron Scourge (Flame Convoy) Gallery
Transformers Cybertron Scourge (Flame Convoy) Gallery
Transformers Cybertron Scourge (Flame Convoy) Gallery
Transformers Cybertron Starscream Gallery
Transformers Cybertron Sideways (Noise Maze) Gallery
4. COMBAT System in Siege
While turning 5 mm ports into a weapon gimmick were a thing since the Energon days, Siege took it to a whole new level while having the customizable weapons be parts of characters released at retail. And thanks to the detail in these toys, the 5mm ports seemed much less out of place than when takara attempted this in their arms micron line. Plus what you can do with these weaponizers is really on another level than what Energon let you do with their weapons. You can make a trailer for Optimus out of Cogs!
Transformers War for Cybertron: SIEGE Cog Gallery
Transformers War for Cybertron: SIEGE Cog Gallery
Transformers War for Cybertron: SIEGE Cog Gallery
3. Minicons in Armada
So, while some of the most poorly designed toys of all time come from this line, I am not going to let some rotten apples spoil the juicy barrel that was minicons. This was the true beginning of line wide gimmicks and ecosystems. G1 had loads of gimmicks at every corner after the first few years but it was always just a few toys and nothing uniform. Armada made Minicons a thing for everyone. Even Megatron's sneak knife attack relies on a Minicon at this side. There was a nice symbiosis between larger transformers and smaller ones. Also, regarding Minicons themselves, while they were small they were very diverse. Both in style, transformations and what they could do. Some had their own gimmicks, like rotating saws, some could combine and some could become targetmasters or headmasters. All while also serving as the same key to unlock special features on larger toys.
Transformers Armada Megatron Gallery
2. Combiners in Combiner Wars
An obvious pick, but no less great. Combiner Wars brought combiners back in a big way. Having all deluxes and voyagers be combiner compatible meant you could do all sorts of mix and matches, more than was even possible in their G1 hay day. Plus, the engineering definitely evolved in 30 years, adding nice articulation to combiners. The fact that their heads were no longer combining ports meant you could have greater diversity in the look of the bots. My personal favourites were the more outlandish and random outputs like Grand Galvatron from Takara. Combining was already one of the most fun concepts from the brand (asdie from transforming of course) so it was great to see the designers have fun with it too.
Transformers Generations Combiner Wars Ultra Prime Gallery
Transformers Generations Combiner Wars Computron Gallery
Transformers Generations Combiner Wars Superion Gallery
Transformers Generations Combiner Wars Galvatronus Gallery
1. Titan Masters in Titans Return
I personally have 0 issues with making everyone a headmaster if that doesn't hurt the overall toy and aesthetic. And for the most part, that was the case. Making everyone a headmaster meant you had extra playability since now every bot gave you an extra small bot to use for your base, or in the vehicle's cockpit. Plus, it gave you the option of switching heads, which could be fun and a blessing to customisers. It also helped give us some cool engineering since new possibilities were opened up by not needing to cover or hide the robot head. And we did get some marvelous molds, like Trigerhappy, Blurr and Kup just to name a few.
Transformers Titans Return Apeface (Spasma) Gallery
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Posted by Tigerhawk7109 on February 1st, 2020 @ 8:51am CST
(By the way, I have a few list ideas:)
Top 5 Soundwave toys
Top 5 G1 characters that desperately need a toy in Earthrise
Top 10 Megatron toys (Movie and Non-Movie)
Posted by angtre on February 1st, 2020 @ 9:07am CST
Titan Masters were great, although those sold separately from a "true" body (like Brawn, Nightbeat or Skytread from that line) were a really missed opportunity: imagine selling new characters whose body had a striking resemblance to a well-known one, and then during the following wave release a Titan Master of the latter - one could get it and recreate a classic, beloved Transformer, OR keep the new character, whose name could also be reused in later lines.
Posted by blackeyedprime on February 1st, 2020 @ 9:23am CST
The Cyber keys were a really lazy version of a minicon so I'd probably scrap that from the list and include the dual head/faces of beastwars just because it was weird and meant you could get two looks from a figure..need a spy, change facess. Have 6 goodies two baddies, change some faces.
Bottom of my list of five would be the Siege combat system, some figures do look like they've had a drill taken to them whilst they were sleeping (red alert) or are in weird places making bits weird shapes or out of proportion (Primes smoke stacks).
Posted by -Kanrabat- on February 1st, 2020 @ 9:55am CST
Posted by kurthy on February 1st, 2020 @ 10:27am CST
5. Mech tech weapons - my favorite thing about the whole movie series besides rotf toys.
4. Titan masters - I drop this one a lot because they never engineered a single toy to take advantage of a removable head. They all could have been covered up by the cockpit or rotated into the chest for the same result.
3. Minicons - micromasters activating features and interacting with larger figures, gimme gimme, gimme!
2. Siege combat system - I wouldn't rate this as high without weaponizers and targetmasters but those push it so much higher. I can't wait for the rest of WFC!
1. Combiner wars - give me all the combiners!
Honorable mention to micromasters because I don't think they count as they were released at the same time as action masters, but they really felt like two completely separate lines that were released at the same time.
Also, beast wars for the first line wide gimmick even though most of those first season toys only have one good mode at best.
Posted by D-Maximal_Primal on February 1st, 2020 @ 11:34am CST
I think combiners would beat out Titan Masters for me, but both are still very good. Mechtech weapons would come in at 3 for me, I love those weapons and the swapability of them. Fireburst Prime's axe is a favorite of mine in that line. After that would be the Spark Armor gimmick and the Cyber Keys, I enjoy both of those as well. The Spark Armor was a great little subline in Cyberverse, and was really fun.
Posted by Rysquad on February 1st, 2020 @ 1:15pm CST
Posted by william-james88 on February 1st, 2020 @ 2:08pm CST
kurthy wrote:I have issues with cyber keys just because it doesn't make the toy better.
That's why it ended up being in last place (among the best of course). I did like that it wasn't intrusive though and I do find unlocking a mechanism to be fun. It means it wont spring out at the slightest touch.
Rysquad wrote:Totally happy with Titans Masters being number one. A little nostalgic because it's the first big-kid line my young son got into. The fact that from Titan Master class through Titan class, the Titan Master gimmick was playable throughout makes it better than Combiner Wars. The fact that the gimmick spread to other lines - Movie/Studio Series line also using the gimmick with Cogman, Nitro, Thundercracker, and KSI Boss and the WFC Siege line also using the gimmick with Apeface/Spasm and Jetfire - solidifies Titans Return number one for me.
Thanks man! Those are my thoughts exactly, it's really cool how it truly is line wide.
Posted by STngAR on February 1st, 2020 @ 3:25pm CST
Posted by SGMLordMirage on February 1st, 2020 @ 5:22pm CST
Overall, from the Unicron Trilogy, the Armada and Cybertron lines did bring some cool stuff with the mini-cons and cyber keys. The Energon line was good but having the Cybertron line with keys, sort of solidified the Unicron Trilogy.
While I do not disagree with the other gimmicks, they are good in their own right/line, however, I tend to like the older lines but overall good line up.
SGM
Posted by Wireless_Phantom on February 1st, 2020 @ 7:10pm CST
Posted by TulioDude on February 1st, 2020 @ 7:40pm CST
I dont know if this is an unpopular opinion,but I prefer the Unicron Trilogy and Aligned way of calling the name of the smallers Transformers.G1 was had Targetmasters,Headmasters,Powermasters,Micromaster while the latter series just called them Minicons.
Shoutout for the 2007 movie line Automorph,it felt great almost every toy having it.
Posted by Rodimus Prime on February 1st, 2020 @ 11:31pm CST
Posted by Ultra Markus on February 2nd, 2020 @ 2:18am CST
im not fan of having a key to unlock a feature on a fig
the minicons were kind of like powermasters and micromasters all in one
they have some with combined modes too
but the best gimmick over all out of all lines is the ability to transform
Posted by Deathsanras on February 2nd, 2020 @ 7:09am CST
- Consistent, line-wide scale in Alternators.
- Transformation in G1.
Posted by Master Farr 1 on February 2nd, 2020 @ 7:50am CST
Construct bots
Powerlinx
Posted by Delta Supreme on February 2nd, 2020 @ 8:33am CST
STngAR wrote:As I started reading the article I had Titans Return as the number 1 in my head and as i read on I thought yup I agree. The only thing about the cyber key gimmick I dont like is the storage part. Alot of the keys need to be fully inserted to stay in and depending on how you display it the gimmick gets in the way and you dont want deployed. So I try the half insert to keep the key with the toy and if you bump it with something else there it falls out. Sounds kinda of like a trivial problem but it bugs me
My memories are that most of the gimmicks were "key unlocks", only a few (OP's firetruck cannon opening, Tank-Unicron's jaws of planet munching) were "key forces springs apart until removed".
In fact, IIRC, all of the Cybertron images illustrating the "key" powers are of the "key unlocks the power then can be removed to make a show-accurate version of the character. Not a single character in-show keeps their key "on" them, it gets "consumed" the key...
Posted by Bucky on February 2nd, 2020 @ 11:43am CST
Siege’s line wide gimmick definitely shot ahead of almost every previous gimmick for me personally. It would probably be my number 2. As much fun as the combining ports in Combiner Wars are, I get way, way more enjoyment out of the combiner gimmick from Power Core Combiners. I know it’s mostly the same, just scaled down and simplified, but I think that’s also why I enjoy it more. Smaller and simpler combiners really up the play factor for me.
I’ll give my number 1 to a small, and I feel overlooked gimmick, that exists in a couple lines. The classic C-Clip. I’m sure it seems like a bizarre choice, but I really love swapping around C-Clip weapons. I wish they’d bring it back.
So my top three look like:
PCC
Siege’s COMBAT system
C-Clips
Posted by M. Spector on February 2nd, 2020 @ 1:11pm CST
Posted by Tuned Agent on February 2nd, 2020 @ 2:30pm CST
Once again, another great list william-james88. I'm new to the boards, but I've always enjoyed your (and guest writers') lists. They often introduce me to toys or fiction that I previously knew little about. Thank you, and keep up the good work!
Posted by RK_Striker_JK_5 on February 2nd, 2020 @ 5:45pm CST
Posted by cruizerdave on February 3rd, 2020 @ 8:36am CST
Instead he was another "almost there" figure.
Pretty much everything else in the line was great.
Posted by cruizerdave on February 3rd, 2020 @ 9:02am CST
kurthy wrote:Honorable mention to micromasters because I don't think they count as they were released at the same time as action masters, but they really felt like two completely separate lines that were released at the same time.
Hooray for Micromasters! Very awesome playability.
Posted by blackeyedprime on February 3rd, 2020 @ 9:48am CST
Posted by Rogue-Primal on February 3rd, 2020 @ 10:54am CST
- Cybertron Defense Scattershot: The long cannon on mine has a tendency to not lock properly causing it to unfold without a key.
Also the small missiles in Shortround and Cybertron Smokescreen missiles have a tendency to unfold without permission.
Posted by RK_Striker_JK_5 on February 3rd, 2020 @ 10:56am CST
cruizerdave wrote:Titans Return was pretty great. The only one hurt by it's gimmick was Galvatron. He would have been an awesome toy, except for the pop up mask gimmick. Had they used one like what was on Blaster, and possibly allowed for a side arm mount for his weapon, he would have been perfect.
Instead he was another "almost there" figure.
Pretty much everything else in the line was great.
The really sad thing about TR Galvatron is he didn't need to be a Titanmaster. there was plenty of room inside his chest for an entire head to fit in there. Instead we got that goofy-looking mask that sits in front of his head.
Posted by Stryker P28 on February 3rd, 2020 @ 11:04am CST
Posted by Rogue-Primal on February 4th, 2020 @ 5:20pm CST
Stryker P28 wrote:I feel like MechTech was very good
A lot of those weapons were oversized for deluxes. Such as deluxe dark of the moon ratchet big buzzsaw/rifle.
I wouldn't be surprised if mectech figures with small feet had a hard time standing up.
Posted by Rysquad on February 5th, 2020 @ 11:55pm CST
william-james88 wrote:Rysquad wrote:Totally happy with Titans Masters being number one. A little nostalgic because it's the first big-kid line my young son got into. The fact that from Titan Master class through Titan class, the Titan Master gimmick was playable throughout makes it better than Combiner Wars. The fact that the gimmick spread to other lines - Movie/Studio Series line also using the gimmick with Cogman, Nitro, Thundercracker, and KSI Boss and the WFC Siege line also using the gimmick with Apeface/Spasm and Jetfire - solidifies Titans Return number one for me.
Thanks man! Those are my thoughts exactly, it's really cool how it truly is line wide.
And lives on with Earthrise Scorponok!
Posted by D-Maximal_Primal on February 6th, 2020 @ 6:38pm CST
Posted by ZeldaTheSwordsman on February 11th, 2020 @ 4:48am CST
Also, I'm sorry, but Cyber Keys should be above Mini-Cons. Why? Because Cyber Key gimmicks are easier to trigger in the absence of the intended accessory than Mini-Con gimmicks, and because with the exception of the Demolishor and Bendy Prime redecoes (which use modified keys with Powerlinx ports rather than being retooled to accept normal keys), the triggering mechanism - the big fat tab of the keys - is decidedly more robust than Mini-Cons' slender triggering pegs.
Posted by blackeyedprime on February 11th, 2020 @ 5:27am CST
ZeldaTheSwordsman wrote:The #2 entry needs an asterisk because of the Leader Class figures
Also, I'm sorry, but Cyber Keys should be above Mini-Cons. Why? Because Cyber Key gimmicks are easier to trigger in the absence of the intended accessory than Mini-Con gimmicks, and because with the exception of the Demolishor and Bendy Prime redecoes (which use modified keys with Powerlinx ports rather than being retooled to accept normal keys), the triggering mechanism - the big fat tab of the keys - is decidedly more robust than Mini-Cons' slender triggering pegs.
and the CW legends figures (unless becoming hand held weapons can be considered combining, chest option figures aside) but no way does the cyberkey beat minicons, they were more versatile and actually displayable/interact with the toys in more ways than an accessory to go in a drawer along with the cyber key port only having 1 use and taking up more room on a figure. Minicon lumps could be considered unsightly as Siege holes but hey.
Posted by ZeldaTheSwordsman on February 11th, 2020 @ 5:58am CST
blackeyedprime wrote:ZeldaTheSwordsman wrote:The #2 entry needs an asterisk because of the Leader Class figures
Also, I'm sorry, but Cyber Keys should be above Mini-Cons. Why? Because Cyber Key gimmicks are easier to trigger in the absence of the intended accessory than Mini-Con gimmicks, and because with the exception of the Demolishor and Bendy Prime redecoes (which use modified keys with Powerlinx ports rather than being retooled to accept normal keys), the triggering mechanism - the big fat tab of the keys - is decidedly more robust than Mini-Cons' slender triggering pegs.
and the CW legends figures (unless becoming hand held weapons can be considered combining, chest option figures aside) but no way does the cyberkey beat minicons, they were more versatile and actually displayable/interact with the toys in more ways than an accessory to go in a drawer along with the cyber key port only having 1 use and taking up more room on a figure. Minicon lumps could be considered unsightly as Siege holes but hey.
As far as gimmick-triggering devices go, I still say that Cyber Keys trump Mini-Cons because of durability and ease of use. Go ahead, try and activate a Mini-Con gimmick without a Mini-Con. Especially one where you have to slide the Mini-Con. As for durability... I have seen Mini-Cons' little pegs broken a few too many times
I specifically cite gimmick-triggering because that's what sets Mini-Cons as a line-wide gimmick in Armada apart from Mini-Cons as a gimmick for the entire Unicron Trilogy.
Posted by Rysquad on February 22nd, 2020 @ 10:20am CST
mentre83 wrote:Nice list.
Titan Masters were great, although those sold separately from a "true" body (like Brawn, Nightbeat or Skytread from that line) were a really missed opportunity: imagine selling new characters whose body had a striking resemblance to a well-known one, and then during the following wave release a Titan Master of the latter - one could get it and recreate a classic, beloved Transformer, OR keep the new character, whose name could also be reused in later lines.
I have dreams of retooling the Combiner Wars Ultra Magnus or Titans Return Powermaster Optimus Prime into an Ultra Magnus or Delta Magnus where the chest piece is also a jet that Titan Masters can ride. It would also could me with a Powered Buggy that Titan Masters could also ride. Diaclond all over again.
Kinda wish Earthrise Optimus came with a Roller that Titan Masters could ride in. I'd update the Combat Deck so a Titan Master could control the repair arm.
Wait... That's all just Dialclone pilots.
Posted by SkyFire Prime on April 16th, 2020 @ 3:32pm CDT
Posted by Reflector2000 on April 17th, 2020 @ 4:24am CDT
My only complaint about it, really, is that I wanted more. POTP was a chance to really finish combiners in style, and in my opinion it was wasted. Yes, I loved the Terrorcons, but we needed more Decepticon limb options. We could have had Runamuck, Runabout, Crankcase and Barricade out of existing molds, just to name a few. A few more Voyagers would have been nice, too. How about a Nemesis Prime out of the first CW Voyager Optimus? Nemesis Maximus, anyone?
And while I understand the economics of doing the Dinobots as Deluxes with Grimlock as a Voyager, we really should have had a Volcanicus that was Titan class out of a complete Voyager Dinobot set to rival Predaking. I mean... c'mon, right?
OK, I'm going to stop going down the path of wishful thinking here... Otherwise, this post would just go on and on!
Posted by william-james88 on April 17th, 2020 @ 11:47pm CDT
Reflector2000 wrote:Great list, but I would have switched the positions of #1 and #2. Titan Masters were fun (and the Titans Return line was one of the best in recent memory), but I think combiners are the clear winner here. If you look at all the fan customizations out there, it seems to be the most popular, and 5 years on we're still getting them due to demand (Takara Seacons). There was even a continuation of the line, of sorts, with Power of the Primes.
My only complaint about it, really, is that I wanted more. POTP was a chance to really finish combiners in style, and in my opinion it was wasted. Yes, I loved the Terrorcons, but we needed more Decepticon limb options. We could have had Runamuck, Runabout, Crankcase and Barricade out of existing molds, just to name a few. A few more Voyagers would have been nice, too. How about a Nemesis Prime out of the first CW Voyager Optimus? Nemesis Maximus, anyone?
And while I understand the economics of doing the Dinobots as Deluxes with Grimlock as a Voyager, we really should have had a Volcanicus that was Titan class out of a complete Voyager Dinobot set to rival Predaking. I mean... c'mon, right?
OK, I'm going to stop going down the path of wishful thinking here... Otherwise, this post would just go on and on!
Oh man, Dinobots combining to Rival Predaking AND Devastator would be incredible. Especially since they were also nemeses to Devastator.
And speaking fo combienrs vs Titans masters, the reason I went with that specific order is that even though combining is cooler, it wasn't as line wide as the titan master gimick which had interaction across all size classes. That to me gave it a serious edge against Combiner Wars as a line.
Posted by Reflector2000 on April 18th, 2020 @ 2:18am CDT
Oh man, Dinobots combining to Rival Predaking AND Devastator would be incredible. Especially since they were also nemeses to Devastator.
Right? And I know other third party companies have done it, but I haven't really thought the price points or end results were worth it (not to mention the problem of scaling with the existing Titans - I think to their credit, Hasbro/Takara have done that well). I thought what they did with Predaking in POTP was fantastic. And some re-tooling to do the Dinobots was doable, I think...
And speaking of combiners vs Titans masters, the reason I went with that specific order is that even though combining is cooler, it wasn't as line wide as the titan master gimmick which had interaction across all size classes. That to me gave it a serious edge against Combiner Wars as a line.
Very good point - Titans Return made it a line-wide thing, even for the Leaders and Legends, which was something CW didn't do. Also, to be fair, I didn't think TR was going to be as good as it was, but the molds are some of the most impressive ever, gimmicks aside. And to get obscure characters like Twin Twist and Topspin done in the way they were - just awesome. Even the Monsterbots! Although I was sort of hoping they would be combiner limbs... Imagine Sky Lynx and the Monsterbots (maybe with an obscure fourth Autobot beast, like Chainclaw, thrown in) as Sky Reign? THAT would have been great...
Posted by Rysquad on April 20th, 2020 @ 4:33pm CDT
Reflector2000 wrote:My only complaint about it, really, is that I wanted more. POTP was a chance to really finish combiners in style, and in my opinion it was wasted. Yes, I loved the Terrorcons, but we needed more Decepticon limb options. We could have had Runamuck, Runabout, Crankcase and Barricade out of existing molds, just to name a few. A few more Voyagers would have been nice, too. How about a Nemesis Prime out of the first CW Voyager Optimus? Nemesis Maximus, anyone?
I wouldn't have minded if we got more Decepticon Seekers are combiner limbs.
Reflector2000 wrote:And while I understand the economics of doing the Dinobots as Deluxes with Grimlock as a Voyager, we really should have had a Volcanicus that was Titan class out of a complete Voyager Dinobot set to rival Predaking. I mean... c'mon, right?
For better availability, I would have preferred it the other way around with Devastator and Predaking not being Titan Class.
--
Also that would have been nice to see a tease during Combiner Wars where molds like the Dragstrip mold could have Titan Master seats and other random Combiner War molds would have Titan Master pegs that could have left folks guessing.