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An old friend has returned

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: An old friend has returned

Postby Malicron » Mon Mar 24, 2008 7:02 pm

Motto: "We're all going to die... You go first."
Weapon: Energo-Sword
*looks at veterans' horror and rage at suggestions and goes pale*
I think I'll just leave now and hope I'm out of range before they notice I'm gone.
Anyway, would there be the possibility of having robot modes as purely aesthetic, without any ability? I always liked them, I thought they added to the far to sparse RPG aspect of the game.
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Re: An old friend has returned

Postby Jeep? » Mon Mar 24, 2008 7:04 pm

Whiner-tron wrote:*looks at veterans' horror and rage at suggestions and goes pale*
I think I'll just leave now and hope I'm out of range before they notice I'm gone.
Anyway, would there be the possibility of having robot modes as purely aesthetic, without any ability? I always liked them, I thought they added to the far to sparse RPG aspect of the game.


I suggested this pretty much from the get-go.
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Re: An old friend has returned

Postby Wheelimus Prime » Mon Mar 24, 2008 7:05 pm

Motto: "Seems Legit"
Weapon: Sonic Umbrella
how do we get kreemzeeks,can bot get them
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Re: An old friend has returned

Postby Dragonslayer » Mon Mar 24, 2008 7:07 pm

Motto: "Howdy, dammit!"
Weapon: Photon Blaster
Wheelimus Prime wrote:how do we get kreemzeeks,can bot get them

You can buy them just like any other weapon, but you need a bot with 4 Firepower and 3 Skill to use it.
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Re: An old friend has returned

Postby Tammuz » Mon Mar 24, 2008 7:08 pm

you get a TF, you give it 4 firepower 3 skill, you then go to the weapons shop and exchange €60K for one.
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Re: An old friend has returned

Postby Wheelimus Prime » Mon Mar 24, 2008 7:09 pm

Motto: "Seems Legit"
Weapon: Sonic Umbrella
dang guess i cant :-(
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Re: An old friend has returned

Postby Tammuz » Mon Mar 24, 2008 7:52 pm

Mkall this is not a very comprehensive list of things people would like to see most in the game(the number in brackets is the number of people for each suggestion)

Balancing the game(10)
additional staff who can do stuff(4)
Increased Roster limits(4)
Gestalts!!(4)
multiple-sided battles(2)
robot modes(2)
Clan System
More Tactics
alt stealing
Wierd minicon effects
Gimmicks
Dual weilding
Comprehensive mission lists for all factions
Multi team member missions
Health in HP not %
Triplechangers


kremzeek does not appear on the list, unless you fit him in under "gimmicks" and even then he's not nearly as popular as balancing the game, somthing kremzeek at present massively undermines.
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Re: An old friend has returned

Postby Archanubis » Mon Mar 24, 2008 8:00 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
Meh, I don't see me using it. Never really worked out for any of my guys; in fact, it did more damage to my guys than it did the enemy.
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Re: An old friend has returned

Postby DISCHARGE » Mon Mar 24, 2008 8:31 pm

Motto: "AnTagony IS the PitS. MoVe ALonG WoRMs. THis WarS NOT gOnNa WIN iTSelf!"
Weapon: Front-Mounted Anti-Matter Projector
Despite a few people bitching, I'm stoked! THANKS!
Now I can put Thyunda back on the hit list. :twisted:
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Re: An old friend has returned

Postby Carnosaur » Mon Mar 24, 2008 10:42 pm

cool good to here he back :)
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Re: An old friend has returned

Postby steve2275 » Tue Mar 25, 2008 2:19 am

Motto: "it may not get better
but it wont get any worse"
i thought old friend were the hopes and dreams of v 2 :lol:
which will prolly be out before giant size astonishing x men :evil:
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Re: An old friend has returned

Postby Burn » Tue Mar 25, 2008 3:20 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
steve2275 wrote:which will prolly be out before giant size astonishing x men :evil:


Is that the one where someone important dies?
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Re: An old friend has returned

Postby City Commander » Tue Mar 25, 2008 4:32 am

Weapon: Air Rifle
Why not:

--Remove it from circulation, pay everyone 60K (unless you really want to go through people individually :wink:)

--Use it as a tournie prize (like Red's current one. Give one to the most homicidal of each faction or something).


:???:
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Re: An old friend has returned

Postby steve2275 » Tue Mar 25, 2008 7:14 am

Motto: "it may not get better
but it wont get any worse"
Burn wrote:
steve2275 wrote:which will prolly be out before giant size astonishing x men :evil:


Is that the one where someone important dies?

da
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Re: An old friend has returned

Postby Tammuz » Tue Mar 25, 2008 7:56 am

DISCHARGE wrote:Despite a few people bitching, I'm stoked! THANKS!
Now I can put Thyunda back on the hit list. :twisted:


I've spent along **** time sorting out the weapons so that they'd balance, so that people would have the freedom to choose weapons that where characterful, Glyph tried and failed, AS tried and failed, OS didn't even bother

YOU are not a team player discharge, you're very selfish and you're only in here to score xp of you're allies. you're stoked that the HMW weapon system is now MORE BROKEN THAN IT HAS BEEN AT ANY TIME IN HMW'S HISTORY.
Last edited by Tammuz on Tue Mar 25, 2008 8:06 am, edited 1 time in total.
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Re: An old friend has returned

Postby Symbiote Spiderman14 » Tue Mar 25, 2008 7:59 am

Motto: "mmmm Juicy"
Weapon: Variable-Caliber Machine Guns
Tammuz wrote:
DISCHARGE wrote:Despite a few people bitching, I'm stoked! THANKS!
Now I can put Thyunda back on the hit list. :twisted:


YOU have shot me in the back already, i've had enough of you leeching xp of me, I've spent along **** time sorting out the weapons so that they'd balance, so that people would have the freedom to choose weapons that where characterful, Glyph tried and failed, AS tried and failed, OS didn't even bother

YOU are not a team player chaoslock, you're very selfish and you're only in here to score xp of you're allies. you're stoked that the HMW weapon system is now MORE BROKEN THAN IT HAS BEEN AT ANY TIME IN HMW'S HISTORY.

It's Discharge Tam not Chaos
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Re: An old friend has returned

Postby Tammuz » Tue Mar 25, 2008 8:09 am

oops!

i'm tired of being shot in the back by chaoslock.
I'm tired of people being happy that the game is broken.
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Re: An old friend has returned

Postby Chaoslock » Tue Mar 25, 2008 9:35 am

Weapon: Reciprocating Laser Cannon
Tammuz wrote:i'm tired of being shot in the back by chaoslock.


And I've been in the arena only in the last 13 hours to satisfy my Kremzeek addiction. Before I enter missions, I change my weapons.
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Re: An old friend has returned

Postby City Commander » Tue Mar 25, 2008 10:07 am

Weapon: Air Rifle
Dude, Tam, it's just a phase :P

He'll play with it, get bored, get shouted at by everyone his kremzeek (s) betray, and then sell them (or keep them in inventory).

Can't wait to see what it'll do to the tournie. It'll certainly make things a bit more interesting.



They should write that into the weapon's description as one of its special effects; 'pisses Tammuz off to no end' :-?
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Re: An old friend has returned

Postby Jeep? » Tue Mar 25, 2008 10:29 am

Well, simple fact is, if Seibs gave Mkall access to the ftp password, the thing would be balanced already. Intention is to balance it so it's just fun, not broken. Can't blame anyone for enjoying the idea of that.
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Re: An old friend has returned

Postby Shadow Dragon » Tue Mar 25, 2008 10:36 am

Jeep! wrote:Intention is to balance it so it's just fun, not broken. Can't blame anyone for enjoying the idea of that.


No fun! must have RNG fest!
Hate the players, love the game.
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Re: An old friend has returned

Postby Mkall » Tue Mar 25, 2008 10:51 am

Weapon: Twin Sonic Cannons
I'm not going to read everything here because I already know the gist of it, so I'm going to make a couple things clear here.

1) My intention is for HMW to be fun; F-U-N. If I have to sacrifice a little bit of balance to make it fun, so be it. In HMW's case, I am more than happy to have 1 + 1 = 2ish if I can see the majority having fun with what I do.

2) As much as some wish it weren't the case, HMW's features are controlled by one person: me. What I decide gets added/removed isn't decided by X people wanting it over Y people wanting something else. I decide if I'm able to add something. That doesn't mean I don't listen. Some great ideas come from the players, but in the end it's my fingers on the keyboard that makes things happen.

3) Kremzeek is in it's current form because of two reasons. The first being that I need to see that little bugger in action. It's one thing to look at the code, but I'm the kind of guy who likes seeing the end result. With any luck and skill it'll be this little guy that spurs the next growth of HMW. The second was that I like a little chaos every now and then. It keep things interesting. I do intend to look at the xp/energon side of Kremzeek as soon as I can. Actually I think I've already dealt with it, but I need upload privileges again to make it happen.
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