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Hollow One wrote:Right, I just had a though for everyone who's sick of being outnumbered in missions, why not have some that only begin when all of the mission slots are filled (like siege themed missions). Although it may lead to some people aving to wait ages for the mission to start it does provide an alternate solution.
Flashwave wrote:Waylander wrote:i never really thought the Rust Sea would be that huge to allow a battleship/sub group to slug it out with room to spare,but i only recall seeing it one time,not sure if it was that big,been some time.
This is G1. There is no suck thing as consistency. It can be the size of a snmall galaxy for all we know.
Psychout wrote:I dont see why there wouldnt be any 'water' in Cybertron.
Good point. Damn that Furman and his Blaster loving fairy tales!Caelus wrote:Psychout wrote:I dont see why there wouldnt be any 'water' in Cybertron.
In the Scraplet Story Arc in the Marvel Comics run, Bumblebee claims that there is no water on Cybertron (water was in fact the rare, miracle-cure for the Scraplets).
But that was just once, and even if Cybertron began life as a barren asteroid, it wouldn't be unreasonable to assume that it had ice which would have later thawed into water.
OK, that I didnt know, cool.Tammuz wrote:yes psych Humans can breath air without water in it, just need 02 and maybe a little N20 depending on pressure.
That sounds fun.Tammuz wrote:super cooled Oxygen, that might work, vector sigma's a computer so maybe it's got an entire sea of liquid oxygen to keep it from overheating?
The Collector wrote:Ok, heres a thought ... ELIMINATING the pre-mission timers. Could be very simple. mission appears on the list, does NOT start until it fills up.
Tammuz wrote:
and what happens when 6 of one side join, and then the other side seeing 6 there go ooh i'm not joining becuase it will take days for the rest of my faction to fill that mission?
or alternatively they go ooh look if we don't fill that mission we'll never have to face Gore again ever.
so how do we overcome those two obstacles?
do we let people pull out of missions(really bad idea) or what?
The Collector wrote:The 'Bail out' option would easily work with this. The only reason to hate the 'Bail out' option is the possibility of shortages in a mission. Eliminate the timers, and its a moot point.
Clean, simple and neat ... the way ALL things should be.
Tammuz wrote:Really clever stuff.
SlashAndBurn wrote:How about some additional tactics for the battle station alt modes that act as a buff for your team?
Hollow One wrote:I'm going to throw this idea out here if anyone's interested.
Robot modes, with people concened whether they should be included in the leveling system or not I have a semi-solution, make it so that you pay for it!
Besides, if your robot mode is improved, it makes sense to make it a paid upgrade (and it wouldn't be a disadvantage to anyone as it would cost a lot at higher levels), and if the cost is too cheap, you could simple make it more expensive!
Just a thought.
Hollow One wrote:
Any objections?
Hollow One wrote:The fixed damage I suppose would have to have a connection to strength in order to get it to work properly, and even then it would be connected to the secondary stat I suggested (powers of).
Again, once I find a better way to work it I'll get back to it.
Hollow One wrote:Have a hug SlashAndBurn!![]()
Edit: SlashAndBurn, there's a thread for missions here, could you bump it for me and post your ideas there please!
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