got IDEAS for the GAME post here.
Posted by Symbiote Spiderman14 Thu Nov 29, 2007 8:28 am
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Posted by Violater Thu Nov 29, 2007 8:34 am
Hollow One wrote:Right, we need a system to coax new players who won't go on the forums to choose a faction fairly.
Why do I say this? Because we all know that they'll most likely go Autobot, which gives them a good handicap over everyone else. Also, it will probably turn out that the Predacons will lose out the most.
So, when people choose their faction, we need it so that there is a concrete argument for and against each faction, possibly trial sesions or something.
Anyone care to help comment on this?
In essence the idea is good.
However, it would make people choose with their head, instead of their heart, something they might regret later on.
There would be outside influences, like statistics, and other people's opinion clouding the view of what theyd really want.
Get what i mean?
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Posted by Chaoslock Thu Nov 29, 2007 8:49 am
Symbiote Spiderman14 wrote:maybe have a counter telling a new person how many of each faction there is before they pick which one they want.
That could be a weapon that fires backwards. If you would choose, you'd choose the faction with 10 players or that with 1000 players?
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Posted by SolCross Thu Nov 29, 2007 11:50 am
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Posted by Tammuz Thu Nov 29, 2007 1:08 pm
SolCross wrote:How about when a Boombox/Tapedeck transforms, it doesn't say it transforms into a "weapon". Why are they called weapons, anyway?
because thats what their alt class is. sonic weaponry
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Posted by SolCross Thu Nov 29, 2007 1:15 pm
Tammuz wrote:SolCross wrote:How about when a Boombox/Tapedeck transforms, it doesn't say it transforms into a "weapon". Why are they called weapons, anyway?
because thats what their alt class is. sonic weaponry
True, but it still seems incredibly awkward to see my Tapedeck dude transform into a "weapon".
Although I can't think of what noun to replace it with, so I guess there's no median.
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Posted by Waylander Sun Dec 02, 2007 1:33 am
Multi-Repair = Repairs multiple friendly targets at once
could Multi-Repair be divided like
Catch - Catch an avoiding target ,and
Dogfight - Hit other aircraft alts by fighting them in the sky. Hits multiple air alts
work on ground and air alts?
s could
Aerial Rescue Vehicle
Battle Station
Rescue Ship
Demolition Vehicle
Noble Sea Creature
Helpful Land Animal
Noble Land Animal
Noble Air Animal
Mischievous Land Animal
Mischievous Air Animal
be divided by class to repair alts of there basic class,
keeping repair as a all around fix anyone mode?
or some other way to divide them up,
all the other multi task modes are divided by 1or2 alt groups attack or what not.
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Posted by Ouroboros Sun Dec 02, 2007 4:37 pm
Allow me to reliterate, a flamethrower would be ok against a metal form (e.g. Autobot or Decepticon), but would turn a fleshie being (Maximal and Predacon) into a walking kebab.
So, what if we had weapons that are more or less effective against certain factions (a sonic gun would hurt Bots/Cons more than a Max/Pred for example)?
Any thoughts on this?
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Posted by Tammuz Sun Dec 02, 2007 4:51 pm
Hollow One wrote:I was wondering, after seeing the flamethrower, if we could have themed weaponry.
Allow me to reliterate, a flamethrower would be ok against a metal form (e.g. Autobot or Decepticon), but would turn a fleshie being (Maximal and Predacon) into a walking kebab.
So, what if we had weapons that are more or less effective against certain factions (a sonic gun would hurt Bots/Cons more than a Max/Pred for example)?
Any thoughts on this?
and why would a flame thrower hurt one side more than the other?
take tracks for example, he turns into a corvette stingray, now the sting ray is made of glassfibre, which burns rather well, and inside he's got plastic and leather and his wires and things have plastic/rubber insulators. basically cars, aren't flame proof.
but tracks is for the most part, becuase he's not a car, he's a walking robot built for combat disguised as a car, and thus we overlook the glaring fact that when you shoot him with a laser or missile he doesn't blow up. however when we apply the same logic to cheetor we forget that he's actually a armoured highly efficient combat robot disguised as a cheetah, but think he is actually a cheetor and thus succesptable to all the things cheetah, rather than combat robots, are.
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Posted by jazzrules Tue Dec 04, 2007 6:17 pm
This is kind of how I envisage them working:
Forcefield - Character generates a forcefield over another character. Forcefield stays active until opponents manage to wear it out sufficiently.
Teleport - Allows character to avoid then attack from behind opponent
Hologram diversion - Character generates holographic diversion, confusing all opponents for at least one turn per character.
I have no idea about programming so don't know how difficult something like this would be to implement, but I think it would certainly make the missions a lot more interesting.
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Posted by quetzalcoatl Tue Dec 04, 2007 6:21 pm
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Posted by quetzalcoatl Tue Dec 04, 2007 6:30 pm
Tammuz wrote:Hollow One wrote:I was wondering, after seeing the flamethrower, if we could have themed weaponry.
Allow me to reliterate, a flamethrower would be ok against a metal form (e.g. Autobot or Decepticon), but would turn a fleshie being (Maximal and Predacon) into a walking kebab.
So, what if we had weapons that are more or less effective against certain factions (a sonic gun would hurt Bots/Cons more than a Max/Pred for example)?
Any thoughts on this?
and why would a flame thrower hurt one side more than the other?
take tracks for example, he turns into a corvette stingray, now the sting ray is made of glassfibre, which burns rather well, and inside he's got plastic and leather and his wires and things have plastic/rubber insulators. basically cars, aren't flame proof.
but tracks is for the most part, becuase he's not a car, he's a walking robot built for combat disguised as a car, and thus we overlook the glaring fact that when you shoot him with a laser or missile he doesn't blow up. however when we apply the same logic to cheetor we forget that he's actually a armoured highly efficient combat robot disguised as a cheetah, but think he is actually a cheetor and thus succesptable to all the things cheetah, rather than combat robots, are.
I think weapons having different effects on their targets is a great idea! Example:
A insect predacon or maximal gets rammed by a vehicle. The result could say " "XXX" was splattered in the attack!"
or "animal shape 'y' became roadkill"
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Posted by Ouroboros Fri Dec 07, 2007 4:00 pm
Special alts are avaliable for winning competitions, but seeing as not all of us are brilliant at comps, why not have some alts avaliable for reaching certain levels, or even being allowed to buy some rare alts with energon.
Thoughts and critisisms please.
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Posted by Violater Fri Dec 07, 2007 4:05 pm
I do like the idea alot, and it would actually give a incentive to level faster instead of hanging around in one level for a bit longer.
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Posted by Waylander Sun Dec 09, 2007 10:44 pm
i think each player should have a small extra storage space for won minicons,giving/or selling the excess to the faction chamber,with a CAP on how many can be bought/used from the faction chamber in a weeks time. this would promote minicon missions and make sure all players get a chance to use them no matter their game stile,with a minicon bonus for adding minicons to the faction chamber,for others to use.
also, could minicons get the option to be sold,or traded for a different minicon with another player or faction chamber?
don't know how many times i have wished that option.
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Posted by Tammuz Mon Dec 10, 2007 8:15 am
Violater wrote:Somewhere after Triplechangers turned up first, i do recall having seen a suggestion to make them a special alt available to us for something special.
I do like the idea alot, and it would actually give a incentive to level faster instead of hanging around in one level for a bit longer.
XP isn't enough of a reason to go to the next level?
as to buying alts, i return to my point about how broken the economy is in this game.
minicons
i think each player should have a small extra storage space for won minicons,giving/or selling the excess to the faction chamber,with a CAP on how many can be bought/used from the faction chamber in a weeks time. this would promote minicon missions and make sure all players get a chance to use them no matter their game stile,with a minicon bonus for adding minicons to the faction chamber,for others to use.
also, could minicons get the option to be sold,or traded for a different minicon with another player or faction chamber?
don't know how many times i have wished that option.
i like this, i like this alot, however rathern than a buy back CAP, you could simply do a bit of price fixing, where the game adds a 10-20% on to the buy cost, so you could sell your minicon to the shop or a freinds for 1000energon, and but they would have to pay 1200 for it(1000 to you, 200, for shipping costs or something), and likewise if you buy it back
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Posted by Kryptikore Mon Dec 10, 2007 9:59 am

Finally hit 500!
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Re: got IDEAS for the GAME post here.
Posted by thunderwave Wed Dec 26, 2007 8:24 am

98% of the teenage population does or has tried smoking pot, if you are one of the 2% who hasn't, copy and paste this into your
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Re: got IDEAS for the GAME post here.
Posted by Burn Wed Dec 26, 2007 8:35 am
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Re: got IDEAS for the GAME post here.
Posted by Stovaa Wed Dec 26, 2007 2:45 pm
Obviously not right now, I can see how it's boring now. All we do is wait until it comes back...
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Re: got IDEAS for the GAME post here.
Posted by Tammuz Wed Dec 26, 2007 2:57 pm
there was real strategy there, trying to keep everyone on the same game plan; do we lure enough AWC into a mission to make it count with an under leveled RDD grunt, and then Flood it with heavy hitters? do we avoid certain missions in an attempt to spread the AWC too thin to react? how the hell do we get all the RDD in one IM at the same time? and who's got what TFs available?
the 25 person IM during defection wars was manic!
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Re: got IDEAS for the GAME post here.
Posted by City Commander Wed Dec 26, 2007 3:07 pm
I hate massive IMs. You just can't follow what everyone's blathering on about.

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Re: got IDEAS for the GAME post here.
Posted by Tammuz Wed Dec 26, 2007 3:14 pm
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Re: got IDEAS for the GAME post here.
Posted by Symbiote Spiderman14 Thu Dec 27, 2007 8:14 am
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Re: got IDEAS for the GAME post here.
Posted by SKYBLADEPRIME1 Fri Dec 28, 2007 11:01 am
Dig-in=Do 10 damage to all oponents before the match beggins
(for diging alt modes only)
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