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Hollow One wrote:Right, we need a system to coax new players who won't go on the forums to choose a faction fairly.
Why do I say this? Because we all know that they'll most likely go Autobot, which gives them a good handicap over everyone else. Also, it will probably turn out that the Predacons will lose out the most.
So, when people choose their faction, we need it so that there is a concrete argument for and against each faction, possibly trial sesions or something.
Anyone care to help comment on this?
Symbiote Spiderman14 wrote:maybe have a counter telling a new person how many of each faction there is before they pick which one they want.
SolCross wrote:How about when a Boombox/Tapedeck transforms, it doesn't say it transforms into a "weapon". Why are they called weapons, anyway?
Tammuz wrote:SolCross wrote:How about when a Boombox/Tapedeck transforms, it doesn't say it transforms into a "weapon". Why are they called weapons, anyway?
because thats what their alt class is. sonic weaponry
Hollow One wrote:I was wondering, after seeing the flamethrower, if we could have themed weaponry.
Allow me to reliterate, a flamethrower would be ok against a metal form (e.g. Autobot or Decepticon), but would turn a fleshie being (Maximal and Predacon) into a walking kebab.
So, what if we had weapons that are more or less effective against certain factions (a sonic gun would hurt Bots/Cons more than a Max/Pred for example)?
Any thoughts on this?
Tammuz wrote:Hollow One wrote:I was wondering, after seeing the flamethrower, if we could have themed weaponry.
Allow me to reliterate, a flamethrower would be ok against a metal form (e.g. Autobot or Decepticon), but would turn a fleshie being (Maximal and Predacon) into a walking kebab.
So, what if we had weapons that are more or less effective against certain factions (a sonic gun would hurt Bots/Cons more than a Max/Pred for example)?
Any thoughts on this?
and why would a flame thrower hurt one side more than the other?
take tracks for example, he turns into a corvette stingray, now the sting ray is made of glassfibre, which burns rather well, and inside he's got plastic and leather and his wires and things have plastic/rubber insulators. basically cars, aren't flame proof.
but tracks is for the most part, becuase he's not a car, he's a walking robot built for combat disguised as a car, and thus we overlook the glaring fact that when you shoot him with a laser or missile he doesn't blow up. however when we apply the same logic to cheetor we forget that he's actually a armoured highly efficient combat robot disguised as a cheetah, but think he is actually a cheetor and thus succesptable to all the things cheetah, rather than combat robots, are.
Violater wrote:Somewhere after Triplechangers turned up first, i do recall having seen a suggestion to make them a special alt available to us for something special.
I do like the idea alot, and it would actually give a incentive to level faster instead of hanging around in one level for a bit longer.
minicons
i think each player should have a small extra storage space for won minicons,giving/or selling the excess to the faction chamber,with a CAP on how many can be bought/used from the faction chamber in a weeks time. this would promote minicon missions and make sure all players get a chance to use them no matter their game stile,with a minicon bonus for adding minicons to the faction chamber,for others to use.
also, could minicons get the option to be sold,or traded for a different minicon with another player or faction chamber?
don't know how many times i have wished that option.
Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
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