HMW Quick Start Guide & Beginners Advice
Posted by Judge Chuckachu Sat Oct 20, 2007 1:57 pm
http://www.seibertron.com/heavymetalwar ... p?id=39872
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Posted by Yoru Ookami Sat Oct 20, 2007 2:16 pm
Chuckachu wrote:Could someone look at these guys and tell me how well I'm setting them up?
http://www.seibertron.com/heavymetalwar ... p?id=39872
Up until level 4+, the two best setups you can have are speed and avoid, or strength and ram. I noticed you have some points in intelligences, which doesn't function right now. The only thing it does is feed the repair tactic. And repairers don't do any good until higher levels, so any points in intelligence are waisted points. So, bottom line you want to focus on the speed stat coupled with the avoid tactic, or focus on the strength stat coupled with the ram tactic. I hope that helps.
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Posted by Tammuz Sat Oct 20, 2007 2:23 pm
and leave the robot modes alone until it's cheaper to up them twice than the stats they upgrade.
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Posted by Judge Chuckachu Sat Oct 20, 2007 2:25 pm
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Posted by Tammuz Sat Oct 20, 2007 2:31 pm
Speed boosts Avoid,
Strength boosts Ram,
Firepower boosts Strafe,
Intelligence boosts Repair,
Firepower doesn’t actually boost your damage caused by weapons, it lets you equip better weapons but it does boost your Strafe tactic attacks.
strength boosts you're weapon damage
bot modes give you half a point upgrades to stats in battle;
recon; speed and skill(though skill doesn't have any in battle use)
computational; Int and crg(though it's glitched so if gives you better defense too
bulk; increased end and armour(though it's possibly glitched too)
assualt:firepower
melee; strength
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Posted by Judge Chuckachu Sat Oct 20, 2007 2:40 pm
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Posted by Ouroboros Sat Oct 20, 2007 3:38 pm
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Posted by Tammuz Sat Oct 20, 2007 3:43 pm
repair increases the chances that your bot's actions will be a repair
your bot's intell will increase the amount of health he repairs in a single repair action, though the targets endurance plays a near equal part.
the exact mechanic is in the con forum.
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Posted by Ouroboros Sat Oct 20, 2007 3:49 pm
Tammuz wrote:courage increases the chances of your bot performing an action(apart from avoid) in battle, but is relevant to the number of other particiapant in battle and there amounts of courage
repair increases the chances that your bot's actions will be a repair
your bot's intell will increase the amount of health he repairs in a single repair action, though the targets endurance plays a near equal part.
the exact mechanic is in the con forum.
Cool. Thanks for that!
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Posted by Ouroboros Sat Oct 20, 2007 4:01 pm
Tammuz wrote:to be honest at your level repair is practically unworkable, especially given how broken brawling is,
In honesty I'm playing around with it, I find that I can heal about 12% damage on our guys, but the frequency of it is not great (hence the reason of the post).
I'm sticking on to it for that reason, but I find I keep turning my ambulance into an attack bot as I'm only getting a handful of xp and my success rate, although not bad, isn't brilliant either. Then again after a while I turn it back into a healer as it fares not much better as a rambulance.
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Posted by Knightrun Fri Oct 26, 2007 9:34 am
It sure would be nice if some more basic weapons stock was available! I'm spending all my time and Energon in the CR chamber thanks to X-ray lasers and swords!
(this is in response to the author's thoughts that basic wepaons weren't much better than standard melee)
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Posted by Ouroboros Sat Oct 27, 2007 4:28 pm
Knightrun wrote:Granted, I'm just a noob, but it's my opinion (after getting my butt kicked repeatedly) that even the basic weapons are pretty important in fight against low-level characters. Among equal rank players without any other tech spec upgrades, I'm seeing basic weapons produce nearly 5X the damage of standard melee.
It sure would be nice if some more basic weapons stock was available! I'm spending all my time and Energon in the CR chamber thanks to X-ray lasers and swords!![]()
(this is in response to the author's thoughts that basic wepaons weren't much better than standard melee)
Simple answer, ask!
Someone will have some lvl 0 weapons knocking about, but honestly, unless you're planning to buy an x-ray laser, you really are not worth bothering with them, as a punch can easily cause more damage.
Stick with fisticuffs, it's a lot more reliable than you think.
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Posted by Ouroboros Sun Nov 04, 2007 10:28 am
Why, the friggin' CR chamber, that's why!
I'm not the first person to have this problem, nor shall I be the last, but can anybody give me any sensible advice on how to not lose money due to the CR chamber. All my guys are at lvl 1 and my energon reserves are very slowly dwindling. Resetting is not an option I wish to consider.
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Posted by Tammuz Sun Nov 04, 2007 10:44 am
Hollow One wrote:Gah! I HATE LVL 1!
Why, the friggin' CR chamber, that's why!
I'm not the first person to have this problem, nor shall I be the last, but can anybody give me any sensible advice on how to not lose money due to the CR chamber. All my guys are at lvl 1 and my energon reserves are very slowly dwindling. Resetting is not an option I wish to consider.
ideally it's best not to diversify your stats too much invest in maybe two stats and a tactic at most, don't use bot modes just yet
stick to level 0-1 missions, don't bother trying to take on level 2s, 3s, or 10s they are harder to get energon out of and don't really give you that much more
Prey upon the level 0s, it's not glamourous, but it works
get some decent weapons on you're avoiders (difficult to aquire and setup, i'd think the EXBs are perhaps too heavy on requirements for level0 going on 1 team, i have some PPFs that might suffice for a bit)
forget strafers and medics.
a common tactic is to bank some xp and then buy a couple upgrades tot ake you to the next level
anothewr tactic is to try and keep a few of your team down earning energon to cover the cost of those struggleing to find their feet at the next level, eventually the higher level end will get a foot hoild and can cover the expense of the rest of the team coming up.
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Posted by Wingspan Tue Nov 06, 2007 1:13 pm
Tammuz wrote:anothewr tactic is to try and keep a few of your team down earning energon to cover the cost of those struggleing to find their feet at the next level, eventually the higher level end will get a foot hoild and can cover the expense of the rest of the team coming up.
I had a character named A T M for just that purpose, then he hit the XP cap.
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Posted by OmegaExtreme Thu Nov 29, 2007 11:39 pm
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Posted by Goribus Tue Dec 11, 2007 3:55 am
Tammuz wrote:Hollow One wrote:Gah! I HATE LVL 1!
Why, the friggin' CR chamber, that's why!
I'm not the first person to have this problem, nor shall I be the last, but can anybody give me any sensible advice on how to not lose money due to the CR chamber. All my guys are at lvl 1 and my energon reserves are very slowly dwindling. Resetting is not an option I wish to consider.
ideally it's best not to diversify your stats too much invest in maybe two stats and a tactic at most, don't use bot modes just yet
stick to level 0-1 missions, don't bother trying to take on level 2s, 3s, or 10s they are harder to get energon out of and don't really give you that much more
Prey upon the level 0s, it's not glamourous, but it works
get some decent weapons on you're avoiders (difficult to aquire and setup, i'd think the EXBs are perhaps too heavy on requirements for level0 going on 1 team, i have some PPFs that might suffice for a bit)
forget strafers and medics.
a common tactic is to bank some xp and then buy a couple upgrades tot ake you to the next level
anothewr tactic is to try and keep a few of your team down earning energon to cover the cost of those struggleing to find their feet at the next level, eventually the higher level end will get a foot hoild and can cover the expense of the rest of the team coming up.
Listen to what this man says my New Blood. He transformed me into one of the most deadly players around. Ol' Tammy knows his stuff inside and out about this game.
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Re: HMW Quick Start Guide & Beginners Advice
Posted by ro5490 Wed Jan 09, 2008 12:36 pm
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Re: HMW Quick Start Guide & Beginners Advice
Posted by Ouroboros Wed Jan 09, 2008 3:32 pm
ro5490 wrote:can some one tell me how to do a misson![]()
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Ooooookay?
This is a bit of an odd question, but I'll try to be accurate.
First, activate your transformer(s), then click the link on the left hand side, from there, select which transformers you want to enter which mission, then click the submit button at the bottom.
After the alloted time for the mission is done, you can check the transformer's mission report on the main page (by clicking Heavy Metal War on the sidebar).
That's it really. Happy Slagging!
BTW you have created a transformer already, right?
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Re: HMW Quick Start Guide & Beginners Advice
Posted by Snowtron Mon Jan 14, 2008 10:11 pm
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Re: HMW Quick Start Guide & Beginners Advice
Posted by Jeep? Mon Jan 14, 2008 10:13 pm
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Re: HMW Quick Start Guide & Beginners Advice
Posted by Tammuz Tue Jan 15, 2008 12:38 pm
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Re: HMW Quick Start Guide & Beginners Advice
Posted by Malicron Tue Jan 15, 2008 12:41 pm
Tammuz wrote:i think he's a long suffereing memeber of the OOPS!...
What?
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