>
>
>

HMW Quick Start Guide & Beginners Advice

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Judge Chuckachu » Sat Oct 20, 2007 1:57 pm

Weapon: Diamond-Tipped Titanium-Alloy Destruction Drill
Could someone look at these guys and tell me how well I'm setting them up?

http://www.seibertron.com/heavymetalwar ... p?id=39872
Judge Chuckachu
Minibot
Posts: 119
Joined: Sun Aug 05, 2007 2:21 pm
Strength: 6
Intelligence: 9
Speed: 5
Endurance: 4
Rank: 6
Courage: 5
Firepower: 5
Skill: 10

Postby Yoru Ookami » Sat Oct 20, 2007 2:16 pm

Chuckachu wrote:Could someone look at these guys and tell me how well I'm setting them up?

http://www.seibertron.com/heavymetalwar ... p?id=39872


Up until level 4+, the two best setups you can have are speed and avoid, or strength and ram. I noticed you have some points in intelligences, which doesn't function right now. The only thing it does is feed the repair tactic. And repairers don't do any good until higher levels, so any points in intelligence are waisted points. So, bottom line you want to focus on the speed stat coupled with the avoid tactic, or focus on the strength stat coupled with the ram tactic. I hope that helps.
Image
Yoru Ookami
Fuzor
Posts: 234
Joined: Wed Jun 27, 2007 9:24 pm

Postby Tammuz » Sat Oct 20, 2007 2:23 pm

and ditch all your weapons, it's better to get some strength and go unarmed for the most part.

and leave the robot modes alone until it's cheaper to up them twice than the stats they upgrade.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Judge Chuckachu » Sat Oct 20, 2007 2:25 pm

Weapon: Diamond-Tipped Titanium-Alloy Destruction Drill
Helps alot actually. I'm not to familiar with what links to what as I don't have as much time to search the boards as I'd like.
Judge Chuckachu
Minibot
Posts: 119
Joined: Sun Aug 05, 2007 2:21 pm
Strength: 6
Intelligence: 9
Speed: 5
Endurance: 4
Rank: 6
Courage: 5
Firepower: 5
Skill: 10

Postby Tammuz » Sat Oct 20, 2007 2:31 pm

Speed boosts Avoid,
Strength boosts Ram,
Firepower boosts Strafe,
Intelligence boosts Repair,

Firepower doesn’t actually boost your damage caused by weapons, it lets you equip better weapons but it does boost your Strafe tactic attacks.


strength boosts you're weapon damage

bot modes give you half a point upgrades to stats in battle;
recon; speed and skill(though skill doesn't have any in battle use)
computational; Int and crg(though it's glitched so if gives you better defense too
bulk; increased end and armour(though it's possibly glitched too)
assualt:firepower
melee; strength
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Judge Chuckachu » Sat Oct 20, 2007 2:40 pm

Weapon: Diamond-Tipped Titanium-Alloy Destruction Drill
Thanks a bunch Tammuz and Yoru.
Judge Chuckachu
Minibot
Posts: 119
Joined: Sun Aug 05, 2007 2:21 pm
Strength: 6
Intelligence: 9
Speed: 5
Endurance: 4
Rank: 6
Courage: 5
Firepower: 5
Skill: 10

Postby Ouroboros » Sat Oct 20, 2007 3:38 pm

Motto: "Embrace the cycle of life. Always beginning, always ending."
Weapon: Electric Cannon
How do you increase the rate that your medics heal? Do you need to add points in courage?
Ouroboros
Pretender
Posts: 744
Joined: Wed May 02, 2007 8:01 am
Location: I don't know, everything's purple!
Strength: 3
Intelligence: 7
Speed: 7
Endurance: 3
Rank: 4
Courage: 5
Firepower: 1
Skill: 6

Postby Tammuz » Sat Oct 20, 2007 3:43 pm

courage increases the chances of your bot performing an action(apart from avoid) in battle, but is relevant to the number of other particiapant in battle and there amounts of courage

repair increases the chances that your bot's actions will be a repair

your bot's intell will increase the amount of health he repairs in a single repair action, though the targets endurance plays a near equal part.

the exact mechanic is in the con forum.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Ouroboros » Sat Oct 20, 2007 3:49 pm

Motto: "Embrace the cycle of life. Always beginning, always ending."
Weapon: Electric Cannon
Tammuz wrote:courage increases the chances of your bot performing an action(apart from avoid) in battle, but is relevant to the number of other particiapant in battle and there amounts of courage

repair increases the chances that your bot's actions will be a repair

your bot's intell will increase the amount of health he repairs in a single repair action, though the targets endurance plays a near equal part.

the exact mechanic is in the con forum.


Cool. Thanks for that!
Ouroboros
Pretender
Posts: 744
Joined: Wed May 02, 2007 8:01 am
Location: I don't know, everything's purple!
Strength: 3
Intelligence: 7
Speed: 7
Endurance: 3
Rank: 4
Courage: 5
Firepower: 1
Skill: 6

Postby Tammuz » Sat Oct 20, 2007 3:54 pm

to be honest at your level repair is practically unworkable, especially given how broken brawling is,
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Ouroboros » Sat Oct 20, 2007 4:01 pm

Motto: "Embrace the cycle of life. Always beginning, always ending."
Weapon: Electric Cannon
Tammuz wrote:to be honest at your level repair is practically unworkable, especially given how broken brawling is,


In honesty I'm playing around with it, I find that I can heal about 12% damage on our guys, but the frequency of it is not great (hence the reason of the post).

I'm sticking on to it for that reason, but I find I keep turning my ambulance into an attack bot as I'm only getting a handful of xp and my success rate, although not bad, isn't brilliant either. Then again after a while I turn it back into a healer as it fares not much better as a rambulance.
Ouroboros
Pretender
Posts: 744
Joined: Wed May 02, 2007 8:01 am
Location: I don't know, everything's purple!
Strength: 3
Intelligence: 7
Speed: 7
Endurance: 3
Rank: 4
Courage: 5
Firepower: 1
Skill: 6

Postby Tammuz » Sat Oct 20, 2007 4:08 pm

it'd be alot easier if we discussed this in the con forum...
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Knightrun » Fri Oct 26, 2007 9:34 am

Granted, I'm just a noob, but it's my opinion (after getting my butt kicked repeatedly) that even the basic weapons are pretty important in fight against low-level characters. Among equal rank players without any other tech spec upgrades, I'm seeing basic weapons produce nearly 5X the damage of standard melee.

It sure would be nice if some more basic weapons stock was available! I'm spending all my time and Energon in the CR chamber thanks to X-ray lasers and swords! :cry:

(this is in response to the author's thoughts that basic wepaons weren't much better than standard melee)
Knightrun
Mini-Con
Posts: 12
Joined: Thu Oct 25, 2007 8:09 pm
Location: White, GA, USA

Postby Ouroboros » Sat Oct 27, 2007 4:28 pm

Motto: "Embrace the cycle of life. Always beginning, always ending."
Weapon: Electric Cannon
Knightrun wrote:Granted, I'm just a noob, but it's my opinion (after getting my butt kicked repeatedly) that even the basic weapons are pretty important in fight against low-level characters. Among equal rank players without any other tech spec upgrades, I'm seeing basic weapons produce nearly 5X the damage of standard melee.

It sure would be nice if some more basic weapons stock was available! I'm spending all my time and Energon in the CR chamber thanks to X-ray lasers and swords! :cry:

(this is in response to the author's thoughts that basic wepaons weren't much better than standard melee)


Simple answer, ask!

Someone will have some lvl 0 weapons knocking about, but honestly, unless you're planning to buy an x-ray laser, you really are not worth bothering with them, as a punch can easily cause more damage.

Stick with fisticuffs, it's a lot more reliable than you think.
Ouroboros
Pretender
Posts: 744
Joined: Wed May 02, 2007 8:01 am
Location: I don't know, everything's purple!
Strength: 3
Intelligence: 7
Speed: 7
Endurance: 3
Rank: 4
Courage: 5
Firepower: 1
Skill: 6

Postby Ouroboros » Sun Nov 04, 2007 10:28 am

Motto: "Embrace the cycle of life. Always beginning, always ending."
Weapon: Electric Cannon
Gah! I HATE LVL 1!

Why, the friggin' CR chamber, that's why!

I'm not the first person to have this problem, nor shall I be the last, but can anybody give me any sensible advice on how to not lose money due to the CR chamber. All my guys are at lvl 1 and my energon reserves are very slowly dwindling. Resetting is not an option I wish to consider.
Ouroboros
Pretender
Posts: 744
Joined: Wed May 02, 2007 8:01 am
Location: I don't know, everything's purple!
Strength: 3
Intelligence: 7
Speed: 7
Endurance: 3
Rank: 4
Courage: 5
Firepower: 1
Skill: 6

Postby Tammuz » Sun Nov 04, 2007 10:44 am

Hollow One wrote:Gah! I HATE LVL 1!

Why, the friggin' CR chamber, that's why!

I'm not the first person to have this problem, nor shall I be the last, but can anybody give me any sensible advice on how to not lose money due to the CR chamber. All my guys are at lvl 1 and my energon reserves are very slowly dwindling. Resetting is not an option I wish to consider.


ideally it's best not to diversify your stats too much invest in maybe two stats and a tactic at most, don't use bot modes just yet

stick to level 0-1 missions, don't bother trying to take on level 2s, 3s, or 10s they are harder to get energon out of and don't really give you that much more

Prey upon the level 0s, it's not glamourous, but it works

get some decent weapons on you're avoiders (difficult to aquire and setup, i'd think the EXBs are perhaps too heavy on requirements for level0 going on 1 team, i have some PPFs that might suffice for a bit)

forget strafers and medics.

a common tactic is to bank some xp and then buy a couple upgrades tot ake you to the next level

anothewr tactic is to try and keep a few of your team down earning energon to cover the cost of those struggleing to find their feet at the next level, eventually the higher level end will get a foot hoild and can cover the expense of the rest of the team coming up.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Postby Wingspan » Tue Nov 06, 2007 1:13 pm

Motto: "Death is not the end."
Tammuz wrote:anothewr tactic is to try and keep a few of your team down earning energon to cover the cost of those struggleing to find their feet at the next level, eventually the higher level end will get a foot hoild and can cover the expense of the rest of the team coming up.


I had a character named A T M for just that purpose, then he hit the XP cap.
Omnis enim, qui mala agit, odit lucem et non venit ad lucem, ut non arguantur opera eius; qui autem facit veritatem, venit ad lucem, ut manifestentur eius opera, quia in Deo sunt facta. Translation

XBox 360: BrandedByFlame
User avatar
Wingspan
Gestalt Team Leader
Posts: 983
News Credits: 2
Joined: Wed Mar 16, 2005 1:12 am
Location: Empyrean

Postby OmegaExtreme » Thu Nov 29, 2007 11:39 pm

That's one of the most hilarious things I've read on seibertron.com. Ever. Must give my kudos to you. I foresee a whole new era of robot naming in the near future.
OmegaExtreme
Mini-Con
Posts: 15
Joined: Thu Jul 19, 2007 3:45 pm

Postby Goribus » Tue Dec 11, 2007 3:55 am

Tammuz wrote:
Hollow One wrote:Gah! I HATE LVL 1!

Why, the friggin' CR chamber, that's why!

I'm not the first person to have this problem, nor shall I be the last, but can anybody give me any sensible advice on how to not lose money due to the CR chamber. All my guys are at lvl 1 and my energon reserves are very slowly dwindling. Resetting is not an option I wish to consider.


ideally it's best not to diversify your stats too much invest in maybe two stats and a tactic at most, don't use bot modes just yet

stick to level 0-1 missions, don't bother trying to take on level 2s, 3s, or 10s they are harder to get energon out of and don't really give you that much more

Prey upon the level 0s, it's not glamourous, but it works

get some decent weapons on you're avoiders (difficult to aquire and setup, i'd think the EXBs are perhaps too heavy on requirements for level0 going on 1 team, i have some PPFs that might suffice for a bit)

forget strafers and medics.

a common tactic is to bank some xp and then buy a couple upgrades tot ake you to the next level

anothewr tactic is to try and keep a few of your team down earning energon to cover the cost of those struggleing to find their feet at the next level, eventually the higher level end will get a foot hoild and can cover the expense of the rest of the team coming up.


Listen to what this man says my New Blood. He transformed me into one of the most deadly players around. Ol' Tammy knows his stuff inside and out about this game.
Goribus

Re: HMW Quick Start Guide & Beginners Advice

Postby ro5490 » Wed Jan 09, 2008 12:36 pm

can some one tell me how to do a misson :?: :???: :???: :???: :? :-? :) :grin: :D :) :)
ro5490
Mini-Con
Posts: 1
Joined: Sun Jan 06, 2008 3:30 am

Re: HMW Quick Start Guide & Beginners Advice

Postby Ouroboros » Wed Jan 09, 2008 3:32 pm

Motto: "Embrace the cycle of life. Always beginning, always ending."
Weapon: Electric Cannon
ro5490 wrote:can some one tell me how to do a misson :?: :???: :???: :???: :? :-? :) :grin: :D :) :)


Ooooookay?

This is a bit of an odd question, but I'll try to be accurate.

First, activate your transformer(s), then click the link on the left hand side, from there, select which transformers you want to enter which mission, then click the submit button at the bottom.

After the alloted time for the mission is done, you can check the transformer's mission report on the main page (by clicking Heavy Metal War on the sidebar).

That's it really. Happy Slagging!

BTW you have created a transformer already, right?
Ouroboros
Pretender
Posts: 744
Joined: Wed May 02, 2007 8:01 am
Location: I don't know, everything's purple!
Strength: 3
Intelligence: 7
Speed: 7
Endurance: 3
Rank: 4
Courage: 5
Firepower: 1
Skill: 6

Re: HMW Quick Start Guide & Beginners Advice

Postby Snowtron » Mon Jan 14, 2008 10:11 pm

Hey guys I'm having trouble with the game I want to make a team and now I've got one but no-one is in it so it said I need 500 energon to make a robot but where do I get the energon to make one?
Snowtron
Vehicon
Posts: 303
Joined: Tue May 15, 2007 3:07 am

Re: HMW Quick Start Guide & Beginners Advice

Postby Jeep? » Mon Jan 14, 2008 10:13 pm

You should start with 2500 energon, if you haven't got that then someone on your faction can donate you what you need.
Founding member of the RDD
Member of the 100% Strafe Club (Pre-Reset)
Interviewed by Kamijin
Toy reviews: Snapdragon|Octopunch


Image

Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Jeep?
HMW Moderator
Posts: 3318
News Credits: 1
Joined: Tue Dec 23, 2003 6:12 pm
Location: Cursing at ignorant strangers with terrible pronunciation, Sawyers Deli, Fountain Street, Belfast

Re: HMW Quick Start Guide & Beginners Advice

Postby Tammuz » Tue Jan 15, 2008 12:38 pm

i think he's a long suffereing memeber of the OOPS! so i doubt anyone can donate.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Re: HMW Quick Start Guide & Beginners Advice

Postby Malicron » Tue Jan 15, 2008 12:41 pm

Motto: "We're all going to die... You go first."
Weapon: Energo-Sword
Tammuz wrote:i think he's a long suffereing memeber of the OOPS!...

What?
Image
"Chaos, panic, and disorder; My work here is done."
User avatar
Malicron
Gestalt
Posts: 2924
Joined: Tue Jul 24, 2007 6:06 pm
Location: I could tell you, but then... Oh hell, you know the rest.
Strength: 10
Intelligence: 10+
Speed: 5
Endurance: 8
Rank: 9
Courage: 10
Firepower: 7
Skill: 10

PreviousNext

Return to Heavy Metal War Forum

Patreon
Charge Our Energon Reserves. Join the Seibertron Elite.
Support SEIBERTRON™