[img] spaceship or weapon?
HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by DtreetViper2 Wed Jul 04, 2007 8:37 am
- DtreetViper2
- Fuzor
- Posts: 253
- Joined: Sat Mar 04, 2006 5:47 pm
- Location: Rock Springs, Wy.
Posted by Tifereth Wed Jul 04, 2007 9:32 am
galvason wrote:*slaps head 3 times* stupid school computer it wouldent display the images so i had no idea what i was copying i ment this[img] spaceship or weapon?
iirc its meg's alt mode

Vergil
- Tifereth
- Godmaster
- Posts: 1705
- Joined: Fri Mar 11, 2005 2:14 pm
- Location: Neither the heaven, nor the hell.
Posted by Tammuz Wed Jul 04, 2007 11:37 am
Tifereth wrote:galvason wrote:*slaps head 3 times* stupid school computer it wouldent display the images so i had no idea what i was copying i ment this[img] spaceship or weapon?
iirc its meg's alt mode
so shuttle then.
-

Tammuz - Faction Commander
- Posts: 4354
- Joined: Fri Aug 01, 2003 5:49 pm
Posted by Absolute Zero Thu Jul 05, 2007 12:45 am
Sig by BunBun
Dead in One-XBLive
Shinobiusagi-PSN
-

Absolute Zero - Faction Commander
- Posts: 4574
- News Credits: 1
- Joined: Wed Jul 16, 2003 10:47 pm
- Location: On the corner earning money for a crippling plastic addiction
- Alt Mode: Meloncholy Savior of Fascist Autobots
- Strength: 2
- Intelligence: 4
- Endurance: Infinity
- Rank: 2
- Courage: 10
- Firepower: 5
- Skill: 6
Posted by Sunblast Thu Jul 05, 2007 1:29 pm
Something I was thinking of earlier today when I was resetting and redoing one of my cons was that (and be aware this is more of an RP thing here) say you make a character that likes to use a certain type of weapon, like a flamer/mace/etc, at lower levels its easy to just buy and equip those weapons and write them into your characters bio. But as you progress those weapons become less and less effective, and there might not be a 'higher level' version of that weapon, forcing you to change what weapon he carries. Could there be a way to upgrade weapons or can you put similar weapons into each skill/fp class?
-

Sunblast - Minibot
- Posts: 119
- Joined: Thu Dec 11, 2003 2:47 pm
- Location: Portsmouth, UK
- Speed: 3
- Courage: 1
Posted by Blaster_6267 Thu Jul 05, 2007 1:36 pm
Sunblast wrote:Not sure if this counts as a question or a possible suggestion but anyways...
Something I was thinking of earlier today when I was resetting and redoing one of my cons was that (and be aware this is more of an RP thing here) say you make a character that likes to use a certain type of weapon, like a flamer/mace/etc, at lower levels its easy to just buy and equip those weapons and write them into your characters bio. But as you progress those weapons become less and less effective, and there might not be a 'higher level' version of that weapon, forcing you to change what weapon he carries. Could there be a way to upgrade weapons or can you put similar weapons into each skill/fp class?
I think thats an interesting idea. Basically name your weapon, and then it get stronger via your fpr/skl upgrades. Something like fpr does mroe damage...and skill could unlock a secondary function
- Blaster_6267
- Fuzor
- Posts: 235
- Joined: Mon Jun 13, 2005 8:32 pm
Posted by Tammuz Thu Jul 05, 2007 1:49 pm
Blaster_6267 wrote:Sunblast wrote:Not sure if this counts as a question or a possible suggestion but anyways...
Something I was thinking of earlier today when I was resetting and redoing one of my cons was that (and be aware this is more of an RP thing here) say you make a character that likes to use a certain type of weapon, like a flamer/mace/etc, at lower levels its easy to just buy and equip those weapons and write them into your characters bio. But as you progress those weapons become less and less effective, and there might not be a 'higher level' version of that weapon, forcing you to change what weapon he carries. Could there be a way to upgrade weapons or can you put similar weapons into each skill/fp class?
I think thats an interesting idea. Basically name your weapon, and then it get stronger via your fpr/skl upgrades. Something like fpr does mroe damage...and skill could unlock a secondary function
no. as i'm balancing the weapons i'm not doing this. just becuase tammuz has a shotgun license doesn't increase the characteristics of tammuz's Blowpipe
I will however try make sure their is a nice spread of all types of "fluff" weapons across the table, as i am one of the players who restricts their weapon choices based on character.
-

Tammuz - Faction Commander
- Posts: 4354
- Joined: Fri Aug 01, 2003 5:49 pm
Posted by DtreetViper2 Fri Jul 06, 2007 8:25 am
- DtreetViper2
- Fuzor
- Posts: 253
- Joined: Sat Mar 04, 2006 5:47 pm
- Location: Rock Springs, Wy.
Posted by DtreetViper2 Fri Jul 06, 2007 2:19 pm
- DtreetViper2
- Fuzor
- Posts: 253
- Joined: Sat Mar 04, 2006 5:47 pm
- Location: Rock Springs, Wy.
Posted by Chaoslock Fri Jul 06, 2007 6:14 pm
-

Chaoslock - Faction Commander
- Posts: 4294
- News Credits: 7
- Joined: Mon Oct 03, 2005 3:31 am
- Strength: Infinity
- Intelligence: Infinity
- Speed: 7
- Endurance: 8
- Rank: 6
- Courage: 9
- Firepower: 7
- Skill: 7
Posted by galvason Fri Jul 06, 2007 11:41 pm
- galvason
- Micromaster
- Posts: 93
- Joined: Sun Sep 11, 2005 9:02 pm
Posted by Mkall Sat Jul 07, 2007 12:23 am
Grimlock86 wrote:Will there be faction specific tactics or alt. mode classes? If we will have 4 factions, I think it will be a good idea to each faction have their own specializations (example: decepticons to have the "seeker jet" class with a special tactic...)
At the release of v2 there will be no unique tactics, however unique altclasses... that's something for me to think about
- Mkall
- God Of Transformers
- Posts: 11158
- News Credits: 402
- Joined: Sat Sep 27, 2003 7:50 pm
- Strength: 7
- Intelligence: 8
- Speed: 6
- Endurance: 6
- Rank: 8
- Courage: 8
- Firepower: 6
- Skill: 10
Posted by 1337W422102 Sat Jul 07, 2007 10:28 am
Will we be able to make bios for the Targetmasters/Minicons, or will those robots basically just be weapons (as in they have a name and are assigned to a character)?

Ages 25 & Up, comics with ball joints of steel. Updated Mondays.
Classics Prime and Cybertron Armorhide are the Bad Mother Truckers
-

1337W422102 - Guardian Of Seibertron
- Posts: 5032
- News Credits: 23
- Joined: Mon Jan 03, 2005 5:54 pm
- Location: Montreal, Canada
- Strength: 3
- Intelligence: 7
- Speed: 6
- Endurance: 3
- Rank: 7
- Courage: 5
- Firepower: 7
- Skill: 8
Posted by Tammuz Sat Jul 07, 2007 10:49 am
1337W422102 wrote:I'm really sorry if this has already been asked. I read the first post and didn't find an answer, but I'm guessing it's buried somewhere in the 18 pages...
Will we be able to make bios for the Targetmasters/Minicons, or will those robots basically just be weapons (as in they have a name and are assigned to a character)?
minicons get nothing not even a name. masters you can name but will not be getting their own bio pages. sucks don't it?
-

Tammuz - Faction Commander
- Posts: 4354
- Joined: Fri Aug 01, 2003 5:49 pm
Posted by 1337W422102 Sat Jul 07, 2007 11:02 am
Tammuz wrote:1337W422102 wrote:I'm really sorry if this has already been asked. I read the first post and didn't find an answer, but I'm guessing it's buried somewhere in the 18 pages...
Will we be able to make bios for the Targetmasters/Minicons, or will those robots basically just be weapons (as in they have a name and are assigned to a character)?
minicons get nothing not even a name. masters you can name but will not be getting their own bio pages. sucks don't it?
No, no, I'm fine with that. For intents and purposes they do seem to be powerups rather than characters (no offence).

Ages 25 & Up, comics with ball joints of steel. Updated Mondays.
Classics Prime and Cybertron Armorhide are the Bad Mother Truckers
-

1337W422102 - Guardian Of Seibertron
- Posts: 5032
- News Credits: 23
- Joined: Mon Jan 03, 2005 5:54 pm
- Location: Montreal, Canada
- Strength: 3
- Intelligence: 7
- Speed: 6
- Endurance: 3
- Rank: 7
- Courage: 5
- Firepower: 7
- Skill: 8
Posted by Tammuz Sat Jul 07, 2007 11:42 am
1337W422102 wrote:Tammuz wrote:1337W422102 wrote:I'm really sorry if this has already been asked. I read the first post and didn't find an answer, but I'm guessing it's buried somewhere in the 18 pages...
Will we be able to make bios for the Targetmasters/Minicons, or will those robots basically just be weapons (as in they have a name and are assigned to a character)?
minicons get nothing not even a name. masters you can name but will not be getting their own bio pages. sucks don't it?
No, no, I'm fine with that. For intents and purposes they do seem to be powerups rather than characters (no offence).
that's blatant miniconism! honestly only a decepticon could think Minicons are mere tools to be used, and not sentient being in their own right.
-

Tammuz - Faction Commander
- Posts: 4354
- Joined: Fri Aug 01, 2003 5:49 pm
Posted by 1337W422102 Sat Jul 07, 2007 11:48 am
Tammuz wrote:1337W422102 wrote:Tammuz wrote:1337W422102 wrote:I'm really sorry if this has already been asked. I read the first post and didn't find an answer, but I'm guessing it's buried somewhere in the 18 pages...
Will we be able to make bios for the Targetmasters/Minicons, or will those robots basically just be weapons (as in they have a name and are assigned to a character)?
minicons get nothing not even a name. masters you can name but will not be getting their own bio pages. sucks don't it?
No, no, I'm fine with that. For intents and purposes they do seem to be powerups rather than characters (no offence).
that's blatant miniconism! honestly only a decepticon could think Minicons are mere tools to be used, and not sentient being in their own right.
Perhaps so, but these are simply virtual Mini-Cons who exist only to serve. Real Mini-Cons are a proud Cybertronic people, of course!

Ages 25 & Up, comics with ball joints of steel. Updated Mondays.
Classics Prime and Cybertron Armorhide are the Bad Mother Truckers
-

1337W422102 - Guardian Of Seibertron
- Posts: 5032
- News Credits: 23
- Joined: Mon Jan 03, 2005 5:54 pm
- Location: Montreal, Canada
- Strength: 3
- Intelligence: 7
- Speed: 6
- Endurance: 3
- Rank: 7
- Courage: 5
- Firepower: 7
- Skill: 8
Posted by DtreetViper2 Sat Jul 07, 2007 12:01 pm
On the other hand maybe them not being named kinda rocks. It lets us name them in the Bots bios. Also we can write their Bios in the Bots bios as well.
- DtreetViper2
- Fuzor
- Posts: 253
- Joined: Sat Mar 04, 2006 5:47 pm
- Location: Rock Springs, Wy.
Who is online
Registered users: Apple [Bot], Bass Boss, Bing [Bot], Bumblevivisector, ChatGPT [Bot], Glyph, Google [Bot], Google Adsense [Bot], Google Feedfetcher, MSN [Bot], OpenAI [Bot], Transbot, Yahoo [Bot], Yandex [Bot]



