cos, it takes much work to install things like the pit and carrying it over to v2 would be a nightmare, thats what Mkall told me, or it was omthing like thatmegatrone wrote:Why is everyone's exp being reset? Why can't it carry over into V2? I've read quite a few pages and I can't find the answer. I have a feeling it's probably in another thread.
HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by galvason Sat Jul 07, 2007 8:33 pm
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Posted by DtreetViper2 Sat Jul 07, 2007 9:54 pm
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Posted by Dirtbag Mon Jul 09, 2007 9:10 am
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Posted by steve2275 Mon Jul 09, 2007 10:12 am
but it wont get any worse"
cant solve the time zone balance advantageDtreetViper2 wrote:= balanced game = Nobody has the advantage...
or a karma chameleon
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Posted by DtreetViper2 Mon Jul 09, 2007 10:35 am
Btw when is the reset happening?? Is it going to at the end month??
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Posted by New Omen Mon Jul 09, 2007 12:16 pm
Will Laserbeak, Ravage etc be selectable Robot modes and give you the option to use the cassette Altmode currently available in the Altmode table.
Or and I'm hoping, will the Cassette Mode is added to the Robot mode Table and players can select any alt mode for their Casstte tf's.
Just thought i'd ask cos this might have been overlooked but it's probably already come up.
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Posted by Absolute Zero Tue Jul 10, 2007 2:16 am
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Posted by Violater Tue Jul 10, 2007 4:50 am
I was sorta glad the game hadnt changed that much in the 2 years i didnt play, had a chance to jump right back in there.
But still, the idea of V2 is thrilling to say the least, i cant wait to see what news it will bring.
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Posted by Absolute Zero Tue Jul 10, 2007 11:03 pm
You wouldn't have to have terratory to play, you could basically run arround as a free agent, helping the rest of your faction, but it would be kinda cool to say that you controlled a section.
And by section, I don't mean a entire named area, but like, the entire planet is divided into hex's, and each player at the start has one hex to their own. As players lose their terratory or leave the game, new players could take over the open terratory, or challenge a player for one. Generally challenges should be against a opposing player.
The way I understand the planetside conquest working, it sounds like this would be a workable addition.
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Posted by steve2275 Wed Jul 11, 2007 1:08 am
but it wont get any worse"
or is 1 assigned
or a karma chameleon
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Posted by Mkall Wed Jul 11, 2007 3:16 am
steve2275 wrote:do we pic a sector
or is 1 assigned
I think that you will choose where to deploy your mechs.
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Posted by Absolute Zero Wed Jul 11, 2007 4:46 am
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Posted by Optimus Frimal Wed Jul 11, 2007 5:43 am

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Tangent wrote:I think he may just be slighlty confused at you two arguing over which FF7 guy is sexier...
Dealer wrote:Don't worry Frimal, you'll always be useless to me
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Posted by Mkall Wed Jul 11, 2007 6:13 am
Damonicus wrote:When and if Bot modes are added, how will Cassettes be handled?
For now, bots are bots, alts are alts. I realize that the cassettes are a grey area, but for now it's a low-priority item.
Dreadwind wrote:On the team profile page, will there be a commander rank added? Like the war room page or the character pages?
The ranking idea has been discussed, b ut it's something that will most likely show up after v2 is stable
Dreadwind wrote:Will each commander be assigned a section of the planet that's theirs to control at the start? I know the factions will be, but it'd be kinda cool if we could show some personal conquest by expanding our personal terratory, as well as lose terratory.
I do not think that individual territories are part of the initial release, however that's something that I'd like to see happen sometime down the line.
Dreadwind wrote:Third question from me, while I'm waiting for a answer on the other two, when v2 rolls about will the team kill per day formula be fixed? I know it's not a high priority, but it's something I'm curious about.
I would hope so, right OS?
Optimus Frimal wrote:How do you make your bots Preds or Maximals?
After the reset, you will have the ability to re-choose your side. Choices are Autobots, Decepticons, Maximals, Predacons. Whether or not Maximals are a subfaction of the Autobots or not, I've yet to get an answer.
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Posted by Optimus Frimal Wed Jul 11, 2007 6:23 am
Also, can you have a mix of the two factions in your team, e.g. four Decepticons and two Predacons

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Tangent wrote:I think he may just be slighlty confused at you two arguing over which FF7 guy is sexier...
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Posted by Mkall Wed Jul 11, 2007 7:19 am
Optimus Frimal wrote:Thanks Mkall, does this mean that there will be exclusive Pred/Maximal missions?
Also, can you have a mix of the two factions in your team, e.g. four Decepticons and two Predacons
I'm gonna ask about this, as I'm tired of saying I don't know
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Posted by steve2275 Wed Jul 11, 2007 7:33 am
but it wont get any worse"
but maximals wont for example
or do u not know that either
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Posted by MasterCroc Wed Jul 11, 2007 8:15 am
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Posted by Omega Sentinel Wed Jul 11, 2007 8:37 am
I'll save you the time MkallMkall wrote:Optimus Frimal wrote:Thanks Mkall, does this mean that there will be exclusive Pred/Maximal missions?
Also, can you have a mix of the two factions in your team, e.g. four Decepticons and two Predacons
I'm gonna ask about this, as I'm tired of saying I don't know
Your team can only be Predacon OR Decepticon. There will be specific missions for each faction but there will be 4 SEPERATE, COMPLETE FACTIONS. You cannot have a faction within a faction mixing autobot and maximal team members.
I'll explain the purpose behind this in the next couple of weeks, but just know that there will be 4 factions in HMW2 instead of just 2.
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Posted by Archanubis Wed Jul 11, 2007 8:42 am
Omega Sentinel wrote:I'll explain the purpose behind this in the next couple of weeks, but just know that there will be 4 factions in HMW2 instead of just 2.
So :MAX: and
and So that begs the question; are there going to be
vs :MAX: missions, or is that going to be reserved for the challenge pit?
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Posted by Kaijubot Wed Jul 11, 2007 8:42 am
If so, will we be able to see the available selections before picking a faction?
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Posted by Omega Sentinel Wed Jul 11, 2007 9:00 am
YesThunderscream wrote:So :MAX: andRED: will be seperate factions from
and
instead of being "upgrades" with in the older factions as was the plan with Glyph.
![]()
It will be possible. There will be alot of flexibility.Thunderscream wrote:So that begs the question; are there going to bevs
RED: and
vs :MAX: missions
Yeskaijubot_uk wrote:Are the Maximals and Predacons going to have different alt mode selections to the Autobots and Decepticons (respectively)?
Yeskaijubot_uk wrote:If so, will we be able to see the available selections before picking a faction?
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Posted by steve2275 Wed Jul 11, 2007 10:12 am
but it wont get any worse"
since theyre both good guys
or a karma chameleon
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Posted by DtreetViper2 Wed Jul 11, 2007 10:17 am
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