HMW wish list
HMW wish list
Posted by Tammuz Sat Jan 12, 2008 6:36 pm
so yeah what's the one* thing you's put in HMW(apart form more bot's in missions) if you got the chance?
*ONE, as in NOT TWO, or NOT THREE, or NOT SEVENTEEN
EDIT;
Talley of items
Balancing the game(10)
additional staff who can do stuff(4)
Increased Roster limits(4)
Gestalts!!(4)
multiple-sided battles(2)
robot modes(2)
Clan System
More Tactics
alt stealing
Wierd minicon effects
Gimmicks
Dual weilding
Comprehensive mission lists for all factions
Multi team member missions
Health in HP not %
Triplechangers
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Re: HMW wish list
Posted by Chaoslock Sat Jan 12, 2008 6:53 pm
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Re: HMW wish list
Posted by Burn Sat Jan 12, 2008 7:25 pm
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Re: HMW wish list
Posted by Rat Convoy Sat Jan 12, 2008 8:42 pm
Other than that, I think the Predacons and Maximals badly need a larger mission selection, especially more against each other. Right now, I've only got two different missions I can enter, neither of which are against the Preds.
Missions that pit all four factions against each other would be cool, or missions that are Autobots/Maximals vs. Decepticons/Preds would be a decent substitute.
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Re: HMW wish list
Posted by Colonel Brawl Sat Jan 12, 2008 9:53 pm
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Re: HMW wish list
Posted by DtreetViper2 Sun Jan 13, 2008 12:17 am
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Re: HMW wish list
Posted by Waylander Sun Jan 13, 2008 1:13 am
but if i have to add something---
more tactics [see link-many ideas in there]
limited combiner ability with limited different tf alt classes for a dual/combined weapon attack
limited group tactics [being attacking same target,or blocking a attack on another same faction/ally tf.
balanced weapons per weapons skl/frp spent
balanced stats better,or make the more useful ones more costly
make npc tf's join out lvl/# missions to make low enemy missions a better waist of time
more alt classes=powermasters/triple changers/action masters/junkacons/ exc.
minicon cap/goodies [more details in link]
3 different setups for missions type/faction attack rating in missions
1=ambush=attackers get more attacks at begining[first 30sec-1min]/defenders get more in middle[31sec-1.30min],all after equal attacks
2=defend/attack=defenders get a miss/dodge/avoid bonus[for being in def],attackers get a attack/group tactic bonus for attacking.
3=protect/destroy/defend/exc.=equal attacks for all factions /or
time/ bonuses and layout can be changed but it would be nice to have some flavor in missions other than the normal free for all in each mission.
i got more but am on a time limit,so will post later on if i get to it
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Re: HMW wish list
Posted by Spiritimus Prime Sun Jan 13, 2008 1:28 am
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Re: HMW wish list
Posted by Carnosaur Sun Jan 13, 2008 1:31 am
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Re: HMW wish list
Posted by Bun-Bun Sun Jan 13, 2008 2:40 am
Balanced Stats.
A working knowledge of all game mechanics, weapons and armor values, and the ability to see raw mission logs.
*Meh, a bunny can dream
Also anything I listed in the latest version of the "Ideas" thread.
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Re: HMW wish list
Posted by Tammuz Sun Jan 13, 2008 7:06 am
one does not mean three, two, twelve, two or three. it means one, as in a single idea.not many you bums
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Re: HMW wish list
Posted by Colonel Brawl Sun Jan 13, 2008 7:13 am
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Re: HMW wish list
Posted by Psychout Sun Jan 13, 2008 8:25 am
And Skill, Rank (and Intel) to have more effect on the missions such as martial arts skill bonuses and rank leadership advatages (like intels fabled 'target the opponent with the most xp' ability.)
Yeah, I know thats 2, but they are kind of connected.
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Re: HMW wish list
Posted by Symbiote Spiderman14 Sun Jan 13, 2008 8:50 am
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Re: HMW wish list
Posted by City Commander Sun Jan 13, 2008 11:58 am
Maybe triple-changers- both dual alt and dual bot varieties?

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Re: HMW wish list
Posted by Uncrazzimatic Sun Jan 13, 2008 1:29 pm
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Re: HMW wish list
Posted by Killjoy Sun Jan 13, 2008 1:42 pm
Or how about a spy that we use that can enter a mission as a
but fights for the - Killjoy
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Re: HMW wish list
Posted by Jeep? Mon Jan 14, 2008 1:06 pm
Member of the 100% Strafe Club (Pre-Reset)
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Re: HMW wish list
Posted by Aerrow Mon Jan 14, 2008 1:29 pm
Jeep! wrote:A second programmer so we're never without.
That would be nice, wouldn't it
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Re: HMW wish list
Posted by Stormwolf Mon Jan 14, 2008 4:39 pm
We could do stuff like this:
Leader: Get a bonus on all stats. You can only have one leader class character.
Triggerbot/Triggercon: Firepower bonus + special blast attack
Headmaster: Intel + courage bonus (and nebulon attack special)
Targetmaster: Firepower bonus (and nebulon attack special). The bot's regular weapon slot becomes permanently replaced with a targetmaster gun, this gun can be upgraded by adding more stats to firepower and skill.
Combiner: optional bonus (from any stat) + power to combine.
Gestalt: Not really a class, but this is the combined form of the combiners. It is essentially a bot with the combined XP of its component members. Although the repair cost goest up with every member that gets damaged.
Powermaster: Strength bonus (and nebulon attack special)
Pretender: Endurance bonus + Pretendershell attack (spans a additional warrior in the game). The damage done to the additional warrior is also carried over to the owner TF.
Triplechanger: Unlocks the option to get a second altmode. Though all the tactics will be costly.
Quadchanger: Unlocks the option to get 3 altmodes. Though all the tactics will be costly.
Sixchanger: Get 6 altmodes. The most expensive class in the game. Though it could potentially bolster all available tactics.
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Re: HMW wish list
Posted by Phaze Mon Jan 14, 2008 6:08 pm
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Re: HMW wish list
Posted by redoutlander Mon Jan 14, 2008 11:06 pm
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Re: HMW wish list
Posted by Elcor Tue Jan 15, 2008 10:09 am
Balancing the stats!
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