HMW wish list
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HMW wish list
right, what single* new feature type thingie do you want to see in the game(or V2 if it ever comes into existence); Battle maps? new/more weapons? unlockable alts? resource gathering missions? the return of minicons? quintessons? the challenge arena? the ability to gamble on the arnea? something-masters? more performance statistics? additional factions? Clan warfare? Player triplechangers? dare i say it, even Gestalts? or maybe something more prosaic like sorting out the stats so they're all useful?
so yeah what's the one* thing you's put in HMW(apart form more bot's in missions) if you got the chance?
*ONE, as in NOT TWO, or NOT THREE, or NOT SEVENTEEN
EDIT;
Talley of items
Balancing the game(10)
additional staff who can do stuff(4)
Increased Roster limits(4)
Gestalts!!(4)
multiple-sided battles(2)
robot modes(2)
Clan System
More Tactics
alt stealing
Wierd minicon effects
Gimmicks
Dual weilding
Comprehensive mission lists for all factions
Multi team member missions
Health in HP not %
Triplechangers
so yeah what's the one* thing you's put in HMW(apart form more bot's in missions) if you got the chance?
*ONE, as in NOT TWO, or NOT THREE, or NOT SEVENTEEN
EDIT;
Talley of items
Balancing the game(10)
additional staff who can do stuff(4)
Increased Roster limits(4)
Gestalts!!(4)
multiple-sided battles(2)
robot modes(2)
Clan System
More Tactics
alt stealing
Wierd minicon effects
Gimmicks
Dual weilding
Comprehensive mission lists for all factions
Multi team member missions
Health in HP not %
Triplechangers
Last edited by Tammuz on Wed Feb 13, 2008 11:52 am, edited 26 times in total.

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Tammuz - Faction Commander
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Re: HMW wish list
- Weapon: Reciprocating Laser Cannon
Multi-side missions (4 factions against each other).
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Chaoslock - Faction Commander
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Re: HMW wish list
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A proper fully functioning clan system that encourages rivalries while not splitting the factions.
- Burn
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Re: HMW wish list
Well, rebalancing the stats so they're all useful I'd count as the top priority.
Other than that, I think the Predacons and Maximals badly need a larger mission selection, especially more against each other. Right now, I've only got two different missions I can enter, neither of which are against the Preds.
Missions that pit all four factions against each other would be cool, or missions that are Autobots/Maximals vs. Decepticons/Preds would be a decent substitute.
Other than that, I think the Predacons and Maximals badly need a larger mission selection, especially more against each other. Right now, I've only got two different missions I can enter, neither of which are against the Preds.
Missions that pit all four factions against each other would be cool, or missions that are Autobots/Maximals vs. Decepticons/Preds would be a decent substitute.
- Rat Convoy
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Re: HMW wish list
Co-faction battles. Two factions may work together in missions. Preds together with the Cons VS Bots together with the Maximals.
Last edited by Colonel Brawl on Sun Jan 13, 2008 7:09 am, edited 1 time in total.
- Colonel Brawl
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Re: HMW wish list
- Motto: ""Leaders are visionaries with a poorly developed sense of fear and no concept of the odds against them.""
well what i would like to see,is mainly posted in viewtopic.php?f=16&t=21829&st=0&sk=t&sd=a
but if i have to add something---
more tactics [see link-many ideas in there]
limited combiner ability with limited different tf alt classes for a dual/combined weapon attack
limited group tactics [being attacking same target,or blocking a attack on another same faction/ally tf.
balanced weapons per weapons skl/frp spent
balanced stats better,or make the more useful ones more costly
make npc tf's join out lvl/# missions to make low enemy missions a better waist of time
more alt classes=powermasters/triple changers/action masters/junkacons/ exc.
minicon cap/goodies [more details in link]
3 different setups for missions type/faction attack rating in missions
1=ambush=attackers get more attacks at begining[first 30sec-1min]/defenders get more in middle[31sec-1.30min],all after equal attacks
2=defend/attack=defenders get a miss/dodge/avoid bonus[for being in def],attackers get a attack/group tactic bonus for attacking.
3=protect/destroy/defend/exc.=equal attacks for all factions /or
time/ bonuses and layout can be changed but it would be nice to have some flavor in missions other than the normal free for all in each mission.
i got more but am on a time limit,so will post later on if i get to it
but if i have to add something---
more tactics [see link-many ideas in there]
limited combiner ability with limited different tf alt classes for a dual/combined weapon attack
limited group tactics [being attacking same target,or blocking a attack on another same faction/ally tf.
balanced weapons per weapons skl/frp spent
balanced stats better,or make the more useful ones more costly
make npc tf's join out lvl/# missions to make low enemy missions a better waist of time
more alt classes=powermasters/triple changers/action masters/junkacons/ exc.
minicon cap/goodies [more details in link]
3 different setups for missions type/faction attack rating in missions
1=ambush=attackers get more attacks at begining[first 30sec-1min]/defenders get more in middle[31sec-1.30min],all after equal attacks
2=defend/attack=defenders get a miss/dodge/avoid bonus[for being in def],attackers get a attack/group tactic bonus for attacking.
3=protect/destroy/defend/exc.=equal attacks for all factions /or
time/ bonuses and layout can be changed but it would be nice to have some flavor in missions other than the normal free for all in each mission.
i got more but am on a time limit,so will post later on if i get to it

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Waylander - Combiner
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Re: HMW wish list
i wish we had new and missons and v2

Last edited by Carnosaur on Sun Jan 13, 2008 1:20 pm, edited 1 time in total.
- Carnosaur
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Re: HMW wish list
Balanced Weapons.
Balanced Stats.
A working knowledge of all game mechanics, weapons and armor values, and the ability to see raw mission logs.
*Meh, a bunny can dream
Also anything I listed in the latest version of the "Ideas" thread.
Balanced Stats.
A working knowledge of all game mechanics, weapons and armor values, and the ability to see raw mission logs.
*Meh, a bunny can dream
Also anything I listed in the latest version of the "Ideas" thread.
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Bun-Bun - Gestalt
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Re: HMW wish list
*Kicks Rat Convoy, colonel brawn, Carnosaur, and Bun-Bun in there nuts*
one does not mean three, two, twelve, two or three. it means one, as in a single idea.not many you bums
one does not mean three, two, twelve, two or three. it means one, as in a single idea.not many you bums


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Tammuz - Faction Commander
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Re: HMW wish list
Sorry about that. I didn't pay much attention to the last part so I posted 2 ideas.
Guess I should pay more attention.

- Colonel Brawl
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Re: HMW wish list
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
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The ability to capture/steal alt designs from other factions on a temporary basis.
And Skill, Rank (and Intel) to have more effect on the missions such as martial arts skill bonuses and rank leadership advatages (like intels fabled 'target the opponent with the most xp' ability.)
Yeah, I know thats 2, but they are kind of connected.
And Skill, Rank (and Intel) to have more effect on the missions such as martial arts skill bonuses and rank leadership advatages (like intels fabled 'target the opponent with the most xp' ability.)
Yeah, I know thats 2, but they are kind of connected.
- Psychout
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Re: HMW wish list
- Motto: "mmmm Juicy"
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A balanced system so everyone has a fair shot and not just one weapon or alt tactic can own everything.
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Symbiote Spiderman14 - Tripredacus Councilor
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Re: HMW wish list
- Weapon: Air Rifle
Gestalts of course 
Maybe triple-changers- both dual alt and dual bot varieties?

Maybe triple-changers- both dual alt and dual bot varieties?

Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
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City Commander - Guardian Of Seibertron
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Re: HMW wish list
There are a lot of things I'd like to see, but since I have to pick one I'll go for balancing the stats and weapons, as there's no point doing much else 'till thats done.

- Uncrazzimatic
- Godmaster
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Re: HMW wish list
A system where when someone asks for 1 idea, that they really mean a few.
Or how about a spy that we use that can enter a mission as a
but fights for the
(so a 10 vs 10 mission would really be 11 vs 9)? Like a uber-super rare minicon or something.

Or how about a spy that we use that can enter a mission as a




I am KILLJOY. Killjoy is what the world is waiting for...
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Re: HMW wish list
A second programmer so we're never without.
Founding member of the RDD
Member of the 100% Strafe Club (Pre-Reset)
Interviewed by Kamijin
Toy reviews: Snapdragon|Octopunch

Member of the 100% Strafe Club (Pre-Reset)
Interviewed by Kamijin
Toy reviews: Snapdragon|Octopunch

Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
- Jeep?
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Re: HMW wish list
Jeep! wrote:A second programmer so we're never without.
That would be nice, wouldn't it

-Aerrow
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Re: HMW wish list
- Weapon: Particle Beam Cannon
Bot-modes should reflect different types of subgroups.
We could do stuff like this:
Leader: Get a bonus on all stats. You can only have one leader class character.
Triggerbot/Triggercon: Firepower bonus + special blast attack
Headmaster: Intel + courage bonus (and nebulon attack special)
Targetmaster: Firepower bonus (and nebulon attack special). The bot's regular weapon slot becomes permanently replaced with a targetmaster gun, this gun can be upgraded by adding more stats to firepower and skill.
Combiner: optional bonus (from any stat) + power to combine.
Gestalt: Not really a class, but this is the combined form of the combiners. It is essentially a bot with the combined XP of its component members. Although the repair cost goest up with every member that gets damaged.
Powermaster: Strength bonus (and nebulon attack special)
Pretender: Endurance bonus + Pretendershell attack (spans a additional warrior in the game). The damage done to the additional warrior is also carried over to the owner TF.
Triplechanger: Unlocks the option to get a second altmode. Though all the tactics will be costly.
Quadchanger: Unlocks the option to get 3 altmodes. Though all the tactics will be costly.
Sixchanger: Get 6 altmodes. The most expensive class in the game. Though it could potentially bolster all available tactics.
We could do stuff like this:
Leader: Get a bonus on all stats. You can only have one leader class character.
Triggerbot/Triggercon: Firepower bonus + special blast attack
Headmaster: Intel + courage bonus (and nebulon attack special)
Targetmaster: Firepower bonus (and nebulon attack special). The bot's regular weapon slot becomes permanently replaced with a targetmaster gun, this gun can be upgraded by adding more stats to firepower and skill.
Combiner: optional bonus (from any stat) + power to combine.
Gestalt: Not really a class, but this is the combined form of the combiners. It is essentially a bot with the combined XP of its component members. Although the repair cost goest up with every member that gets damaged.
Powermaster: Strength bonus (and nebulon attack special)
Pretender: Endurance bonus + Pretendershell attack (spans a additional warrior in the game). The damage done to the additional warrior is also carried over to the owner TF.
Triplechanger: Unlocks the option to get a second altmode. Though all the tactics will be costly.
Quadchanger: Unlocks the option to get 3 altmodes. Though all the tactics will be costly.
Sixchanger: Get 6 altmodes. The most expensive class in the game. Though it could potentially bolster all available tactics.

- Stormwolf
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Re: HMW wish list
- Motto: ""All's Fair in Life and Death""
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access to the forcefield armour to make rank 10 worth going for?

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Phaze - Godmaster
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Re: HMW wish list
- Motto: "I don't know what I am doing, but at least I'm doing something"
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I think balancing the stats takes priority but that should be with normal HMW mantance. If there plans to be a new feature I would have to say alowing multiple bots in one mission (I have dreams of turning my squad into combiners or at least headmasters!
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redoutlander - Minibot
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Re: HMW wish list
As mich as I'd like to see Gestalts, I still consider the most important thing is...
Balancing the stats!
Balancing the stats!
- Elcor
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