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HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby SSJMihoshi » Wed Oct 14, 2009 4:46 pm

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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Redimus » Wed Oct 14, 2009 5:16 pm

Motto: "Better than Michael Bay..."
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Mogwai Prime wrote:Here's a humorous look at a robot mode.

Image

Image


If someone does his folded up box mode as an alt mode, Im all over that! lol
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Archanubis » Wed Oct 14, 2009 6:38 pm

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Weapon: Lightning Rifle
I'd love to join in on this, except 1) I don't play as much as I used to and 2) my "artistic talents" are in prose, not images.
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Mogwai Prime » Wed Oct 14, 2009 6:43 pm

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Weapon: Tissue Demolecularization Gun
Archanubis wrote:I'd love to join in on this, except 1) I don't play as much as I used to and 2) my "artistic talents" are in prose, not images.


Give it a shot if you would like :) Complete video walkthrough on first post. :)
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby SSJMihoshi » Wed Oct 14, 2009 6:45 pm

Motto: "Everybody's got a little nerd in them!"
Weapon: Quasar Rifle
Another couple before I go have dinner. I've been playing with 2 ways of doing the pre-movie bots:
1) Grab their toy images from the galleries here. Most of the faction symbols are easy to photoshop out, but I ran into a problem with Bluestreak, since he has one on a window.
2) Try and find photos of their real-life alt-modes. So far I've been lucky, but I probably won't be able to find them all
Which would you prefer?

Cassette:
Image Image Image Image
From: http://www.seibertron.com/transformers/toys/g1-1984/frenzy/874/1/35/ and http://www.seibertron.com/transformers/toys/g1-1984/frenzy/874/1/86/

Datsun 280Z (AKA Bluestreak):
Image Image
From: http://www.dat280z.com/
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Mogwai Prime » Wed Oct 14, 2009 9:17 pm

Motto: "Live Free or Die!!!"
Weapon: Tissue Demolecularization Gun
If anyone is looking for stuff to make altmodes/robotmodes with there are tons of resources right here on this site.

Seibertron Toy Galleries
Seibertron Comic's n Stuff
The Database
Transtopia Forums
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Re: HMW: You want a robot or altmode in the new game? Here's your chance...

Postby Nekoman » Wed Oct 14, 2009 10:42 pm

Motto: "Think for yourself, and think hard."
Weapon: Star Saber Sword
Mogwai Prime wrote:Try making one that isn't transparent through the whole image. It seems to me that it loses too much detail that way.


More like this?

ImageImage
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby DecepticonStinger » Thu Oct 15, 2009 12:52 am

Motto: "Only one Force will remain at the heaven... ."
Weapon: Chomping Rotor Blades
This sounds cool! I will try some Helicopter-Alt-Modes when I'm at home ^_^
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Psychout » Thu Oct 15, 2009 3:41 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
SSJMihoshi wrote:Another couple before I go have dinner. I've been playing with 2 ways of doing the pre-movie bots:
1) Grab their toy images from the galleries here. Most of the faction symbols are easy to photoshop out, but I ran into a problem with Bluestreak, since he has one on a window.
2) Try and find photos of their real-life alt-modes. So far I've been lucky, but I probably won't be able to find them all
Which would you prefer?

Either works, however as an example, I made jazz (yeah I know I screwed the dropshadows up lol) but I think I may swap him out for a normal Porsche as with the numbers and stripes etc, he's just too distinctive as Jazz to be usable as a generic car.
Image
Your one works far better, even if its a more modern model.
Image

Image
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Mogwai Prime » Thu Oct 15, 2009 6:51 am

Motto: "Live Free or Die!!!"
Weapon: Tissue Demolecularization Gun
SSJMihoshi wrote:Another couple before I go have dinner. I've been playing with 2 ways of doing the pre-movie bots:
1) Grab their toy images from the galleries here. Most of the faction symbols are easy to photoshop out, but I ran into a problem with Bluestreak, since he has one on a window.
2) Try and find photos of their real-life alt-modes. So far I've been lucky, but I probably won't be able to find them all
Which would you prefer?

Cassette:
Image Image Image Image
From: http://www.seibertron.com/transformers/toys/g1-1984/frenzy/874/1/35/ and http://www.seibertron.com/transformers/toys/g1-1984/frenzy/874/1/86/

Datsun 280Z (AKA Bluestreak):
Image Image
From: http://www.dat280z.com/


Either will do go wild :) Remember we need robot modes, weapon and armor graphics also. Find guns and melee weapons. Find armor and stuff too.
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby SSJMihoshi » Thu Oct 15, 2009 4:28 pm

Motto: "Everybody's got a little nerd in them!"
Weapon: Quasar Rifle
Mogwai Prime wrote:Either will do go wild :) Remember we need robot modes, weapon and armor graphics also. Find guns and melee weapons. Find armor and stuff too.


Awesome. I agree with Psychout that some of the toy graphics look too distinctive. So I may end up using both ideas, trying to find the oldest possible cars.

And I'm not sure how to portray armor. Do you mean shields, or are you looking for tiles of different colors representing the different levels? (Iron, Duranium, Electum, etc.) Hmm... perhaps I could make some standard graphic of a robot torso/arms and give it the different colors/sheens inherent to each level of armor?

Edit: Oh, and to combat the distinctiveness problem, I'll be doing the other cassettes as well. I may also tweak the colors of the detail sections to get new color combos. ^_^
Last edited by SSJMihoshi on Thu Oct 15, 2009 9:14 pm, edited 1 time in total.
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Raphael Prime » Thu Oct 15, 2009 5:43 pm

Weapon: Energy Shurikens
Nissan Skyline GT-R R34
ImageImage

Got it from here.

Delorean
ImageImage

Got it from here.

Toyota Supra
ImageImage

Got it from here


Looking back over, the Delorean and Supra shadows seem to be messed up, but they should be there *Head scratch*
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Lorekeeper » Thu Oct 15, 2009 7:18 pm

Weapon: Venom Blaster
I've been trying to do one of these, but I've never really worked with a photo program before. I downloaded GIMP, and it seems full-featured and all, but I just don't know how to do certain things. Maybe the terminology is different than PaintShopPro, and that's what's throwing me off from the Tutorial. The video tutorial is just too much for me to follow.

Roadblocks so far: How do I know what the background color is for Seibertron?

How do I "promote" a layer?

How do I set a layer to black and white?
Image
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby GreenLantern of Cybertron » Thu Oct 15, 2009 8:19 pm

Motto: "Beware my power, Green Lantern's Light!"
Weapon: Shoulder-Mounted Hologram Gun
ImageImage
BMW 5 Series
my current alt mode (well kinda, not sure if you guys would care for a police version, but i can make one if you want it)

This is an example of the custom paintjob thing I mentioned earlier.
Image

When that image is placed under the car instead of a solid colour, this happens.
Image
Image
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Mogwai Prime » Thu Oct 15, 2009 8:54 pm

Motto: "Live Free or Die!!!"
Weapon: Tissue Demolecularization Gun
Lorekeeper wrote:I've been trying to do one of these, but I've never really worked with a photo program before. I downloaded GIMP, and it seems full-featured and all, but I just don't know how to do certain things. Maybe the terminology is different than PaintShopPro, and that's what's throwing me off from the Tutorial. The video tutorial is just too much for me to follow.

Roadblocks so far: How do I know what the background color is for Seibertron?

How do I "promote" a layer?

How do I set a layer to black and white?


I have never used Gimp, but I know some users have you might want to go through the posts and get in touch with someone who has.

I updated the walkthrough with the hexcode for the HMW background color.
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby SSJMihoshi » Thu Oct 15, 2009 9:18 pm

Motto: "Everybody's got a little nerd in them!"
Weapon: Quasar Rifle
Aww, you beat me to the Dolorean! XD

And GL, that paint job looks great! I would think it'd be real time consuming to do that for every car though. Are you only doing it for a few?
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Mogwai Prime » Thu Oct 15, 2009 9:47 pm

Motto: "Live Free or Die!!!"
Weapon: Tissue Demolecularization Gun
Raphael Prime wrote:Nissan Skyline GT-R R34
ImageImage

Got it from here.

Delorean
ImageImage

Got it from here.

Toyota Supra
ImageImage

Got it from here


Looking back over, the Delorean and Supra shadows seem to be messed up, but they should be there *Head scratch*


Some of your altmodes need to be adjusted to 100x100px and 50x50px
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Mogwai Prime » Thu Oct 15, 2009 9:50 pm

Motto: "Live Free or Die!!!"
Weapon: Tissue Demolecularization Gun
Mogwai Prime wrote:
Raphael Prime wrote:Nissan Skyline GT-R R34
ImageImage

Got it from here.

Delorean
ImageImage

Got it from here.

Toyota Supra
ImageImage

Got it from here


Looking back over, the Delorean and Supra shadows seem to be messed up, but they should be there *Head scratch*


Some of your altmodes need to be adjusted to 100x100px and 50x50px


Actually you need to fill in the rest of the background. You left some of it transparent. And, you forgot the drop shadows
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Mogwai Prime » Thu Oct 15, 2009 9:52 pm

Motto: "Live Free or Die!!!"
Weapon: Tissue Demolecularization Gun
GreenLantern of Cybertron wrote:ImageImage
BMW 5 Series
my current alt mode (well kinda, not sure if you guys would care for a police version, but i can make one if you want it)

This is an example of the custom paintjob thing I mentioned earlier.
Image

When that image is placed under the car instead of a solid colour, this happens.
Image


I'm thinking of saving custom paint jobs for awards.
Image
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby SSJMihoshi » Thu Oct 15, 2009 10:35 pm

Motto: "Everybody's got a little nerd in them!"
Weapon: Quasar Rifle
Mogwai Prime wrote:
GreenLantern of Cybertron wrote:ImageImage
BMW 5 Series
my current alt mode (well kinda, not sure if you guys would care for a police version, but i can make one if you want it)

This is an example of the custom paintjob thing I mentioned earlier.
Image

When that image is placed under the car instead of a solid colour, this happens.
Image


I'm thinking of saving custom paint jobs for awards.


Oh, neat idea! So there would be commander rank stripes and stuff? It would be way easier to make those custom as needed, since only some bots would get awards. :D
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Mogwai Prime » Thu Oct 15, 2009 10:38 pm

Motto: "Live Free or Die!!!"
Weapon: Tissue Demolecularization Gun
SSJMihoshi wrote:
Mogwai Prime wrote:
GreenLantern of Cybertron wrote:ImageImage
BMW 5 Series
my current alt mode (well kinda, not sure if you guys would care for a police version, but i can make one if you want it)

This is an example of the custom paintjob thing I mentioned earlier.
Image

When that image is placed under the car instead of a solid colour, this happens.
Image


I'm thinking of saving custom paint jobs for awards.


Oh, neat idea! So there would be commander rank stripes and stuff? It would be way easier to make those custom as needed, since only some bots would get awards. :D


I was thinking more for tournament and competition awards.
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby SSJMihoshi » Thu Oct 15, 2009 11:15 pm

Motto: "Everybody's got a little nerd in them!"
Weapon: Quasar Rifle
Ok, couple more for today:

1984 Porche 911:
Image Image
From Here

and Wheeljack:
Image Image
From the toy galleries. I was working on his alt mode, but PSP got pissy and crashed on me. I'll get it done tomorrow.

And I saw you added the hex for the proper background color Mogwai, but I thought it was just plain white. What's so special about the hex code version?
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Raphael Prime » Fri Oct 16, 2009 1:19 am

Weapon: Energy Shurikens
Mogwai Prime wrote:
Actually you need to fill in the rest of the background. You left some of it transparent. And, you forgot the drop shadows



I did the drop shadows. I think they either a didn't show up well or i must have accidently had 'em organized in the wrong spot. As for filling in the background, i've gone back to try and do that, and it doesn't appear i'm able to with Gimp, if any other Gimp users know how to do this, let me know please.

Also, if i knew of a screen capture program like you used, Mogwai, i would be willing to make a vid tutorial of a Gimp walkthrough(provided i figure out the excess background stuff.)

EDIT::
This better? (If so i figured it out.)
Image
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Psychout » Fri Oct 16, 2009 2:54 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Raphael Prime wrote:EDIT::
This better? (If so i figured it out.)
Image


Sorry to be picky Raph, but you've still missed the dropshadows. Its the problem I keep having, forgetting to move the layer above the off-white background befroe saving as an .png - Ive had to redo 2 or 3 of them for that now.
Other than that, its looking awesome.

SSJMihoshi wrote:And I saw you added the hex for the proper background color Mogwai, but I thought it was just plain white. What's so special about the hex code version?
Its just subtly darker and is the difference between just the alt showing and it having a pale box around it. I got it wrong on a few occasions at the start too, at least its usually easy to go back and correct.
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Re: HMW2: Altmode/Robotmode/Weapon/Armor/Special Equipment Design

Postby Raphael Prime » Fri Oct 16, 2009 3:21 am

Weapon: Energy Shurikens
Psychout wrote:
Raphael Prime wrote:EDIT::
This better? (If so i figured it out.)
Image


Sorry to be picky Raph, but you've still missed the dropshadows. Its the problem I keep having, forgetting to move the layer above the off-white background befroe saving as an .png - Ive had to redo 2 or 3 of them for that now.
Other than that, its looking awesome.



Yeah. I knew the drop shadow was still screwed up, i was testing to see if what i did worked with the white background after resizing.
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